I really hope RE4, RE5 and RE6 are 60FPS on Switch... handheld would be amazing but 60FPS is another beast as well.
I actually think Revelations 1 and 2 hit Switch before RE4-6, but either way I hope the whole modern series hits the platform.
Begs the question what they needed that RAM for..Yep, they requested more RAM and are porting RE Engine to the Switch for absolutely no reason whatsoever other than to be spiteful.
Doubt it imo, game bombed in Japan and it's not going to do much better in the west. Localizing MHXX would be the right choice instead.One of the games is probably a quick port of Monster Hunters stories; which I would buy.
I doubt they do 5/6 on Switch. 4, yes. But they didn't even do 4 on Wii U
Begs the question what they needed that RAM for..
The proof is in the pudding. Capcom's Switch support four months after launch is limited to a $40 port of a XBLA game and the announcement of a Japan-only port of a 3DS MH spinoff.Yep, they requested more RAM and are porting RE Engine to the Switch for absolutely no reason whatsoever other than to be spiteful.
The proof is in the pudding. Capcom's Switch support four months after launch is limited to a $40 port of a XBLA game and the announcement of a Japan-only port of a 3DS MH spinoff.
For comparison, four months in the 3DS had a port of the latest console Street Fighter, an original Resident Evil Mercenaries game and the announcement of an original Resident Evil game made when the system was first shown to the public.
TL/DR: I'll believe when I see it.
The proof is in the pudding. Capcom's Switch support four months after launch is limited to a $40 port of a XBLA game and the announcement of a Japan-only port of a 3DS MH spinoff.
For comparison, four months in the 3DS had a port of the latest console Street Fighter, an original Resident Evil Mercenaries game and the announcement of an original Resident Evil game made when the system was first shown to the public.
TL/DR: I'll believe when I see it.
It's absolutely true that the support they've announced so far is pretty pathetic, but then why did Nintendo listen to them about RAM? Why did they care enough to provide feedback about it in the first place if they had so little actually planned for the console? It doesn't add up.
I do think we have heard rumors of a Switch exclusive Monster Hunter coming after MH:W, so this could just be a case of Japanese devs being very slow to adopt new platforms, which would be even slower on an HD platform like the Switch than on an SD platform like the 3DS.
It's absolutely true that the support they've announced so far is pretty pathetic, but then why did Nintendo listen to them about RAM? Why did they care enough to provide feedback about it in the first place if they had so little actually planned for the console? It doesn't add up.
I do think we have heard rumors of a Switch exclusive Monster Hunter coming after MH:W, so this could just be a case of Japanese devs being very slow to adopt new platforms, which would be even slower on an HD platform like the Switch than on an SD platform like the 3DS.
Begs the question what they needed that RAM for..
Capcom requested more RAM but we dunno if they were the only publisher.
That doesn't explain the lack of the most basic of the ports like the Megaman Collection and Disney Afternoon, let alone RE4.
Begs the question what they needed that RAM for..
The proof is in the pudding. Capcom's Switch support four months after launch is limited to a $40 port of a XBLA game and the announcement of a Japan-only port of a 3DS MH spinoff.
For comparison, four months in the 3DS had a port of the latest console Street Fighter, an original Resident Evil Mercenaries game and the announcement of an original Resident Evil game made when the system was first shown to the public.
TL/DR: I'll believe when I see it.
Why would Nintendo only increase ram due to one company's request? I imagine a couple different ones also saw the need and Nintendo listened.
For what it's worth, Capcom has been SLOW AS HELL to adapt to the most recent generation in general. What the heck did they release for PS4/Xbox the last four years that wasn't RE7, SF5 or a ton of hd ports?Very true, but they clearly cared enough about the platform to at least give input.
Yeah, and I don't claim that any of this makes sense. It's just possible that they are being incredibly slow to begin supporting the Switch for some reason.
Capcom has been behaving like a rabbit caught by headlights for a while now. They have become very risk averse, more than their usual since last gen. So risk averse, in fact, they can't even move properly without stumbling into something, going by their recent blunders.And if I am remembering correctly, capcom had a ton of success on 3DS, yes?
Makes you wonder what exactly are they waiting for in regards to Switch.
And if I am remembering correctly, capcom had a ton of success on 3DS, yes?
Makes you wonder what exactly are they waiting for in regards to Switch.
Why would Nintendo only increase ram due to one company's request? I imagine a couple different ones also saw the need and Nintendo listened.
For what it's worth, Capcom has been SLOW AS HELL to adapt to the most recent generation in general. What the heck did they release for PS4/Xbox the last four years that wasn't RE7, SF5 or a ton of hd ports?
Revelations 2? Dead Rising 4?
It's not like every team is making a game on PS4/XB1. They had teams on the 3DS and Wii U as well.
Resources were sucked into the failed pantha raid something engine and deep down.
SSFIV was a million seller, RE Mercenaries beat expectations and they were "happy" with Revelations performance. Ace Attorney did okay too.Did they? Outside of Monster Hunter, which declined from PSP numbers, I can't think of any big successes for them. I don't think any of their early support games did particularly well, and Revelations was certainly a bust. The new IP they did try on the platform were also bombs.
To have a baseline for when they decided to jump onboard.I'm sure that was actually the case, the point here is that Capcom specifically felt it was necessary to give them that input, and also publicly talk about giving them that input. Yet have basically nothing to show so far.
For what it's worth, Capcom has been SLOW AS HELL to adapt to the most recent generation in general. What the heck did they release for PS4/Xbox the last four years that wasn't RE7, SF5 or a ton of hd ports?
For some reason I forgot about the Xbox games. It seems like lately Capcom has been so strapped they're looking to the hardware companies to fund exclusive games or to get deals so new games can be made. Sony paying for SF5, and Microsoft helping with dead rising.and the rumor Sony paid capcom NOT to make MHW for Switch but they didn't care about Xbox, which is most likely bogus
It's crazy how badly capcom has fallen. What exactly have they been doing with all that MonHun money?
SSFIV was a million seller, RE Mercenaries beat expectations and they were "happy" with Revelations performance. Ace Attorney did okay too.
The only real bomb for them on the system was Gaist Crusher.
Ohhh that's right. The dark ages of Japanese development hit capcom real hard. Square Enix is finally climbing back out of that hole but it seems like Capcom lost some limbs in the process.Founded a mobile studio that flopped.
Consider also that Capcom only said they are preparing "versions of software" and didn't name and specific game or even franchise. Which means they probably didn't even decide what to release next yet, which means they had no plan and are scrambling to come up with one as we speak.
Totally and it makes no sense that people would be buying games they don't want. All I'm saying is people should be real. Understand what's actually happening and not live in this crazy fairyland where everything is better on Switch just because it's so amazing. And I say that as a happy Switch owner, who is only mildly disappointed by how many games interest me. Mildly. Only a little.
Also obvious fact: many people bought Switch due to hype and the hope of future games. People feel the need to justify their purchase with content. We see it with iPhone and the app store every Christmas. That's documented.
Thread is about capcom success with a game, no? If it is about some kind of existential judgment on Switch, then time to bail.
I've got to say, this "people don't buy games they don't want" line that keeps cropping up is one of the stupidest things I've read in a long time. Where is it even coming from?
No one is saying the Switch has no games, no one is even saying this is a bad thing, so why are people being so defensive about this?
Again, People who don't want to buy games they're don't want, no shit
Blows my mind that some of you have such a narrow-minded view on how buying habits work. Either that, are you're taking the notion that games are getting more exposure due to a smaller software library as some kind of slight on Nintendo and the Switch. It's not, behave.
There are fewer people saying nonsense like this than you think, chill out.
Because apparently anything that isn't out and out praise is some kind of attack on the success of the Nintendo Switch. For everyone person who says they're sick and tired of people hating on Nintendo's success, there are just as many sick and tired of getting dog piled for even suggesting that the success is down to anything other than Switch being a beast.
There are fewer people saying nonsense like this than you think, chill out.
The fact that there were people in here twisting my words as some kind of negative is proof of that. Me trying to downplay the success of the system couldn't be any further from the truth. Why would I?
But that's your problem for interpreting it incorrectly. I've already said my piece on this several times in the thread. People aren't just buying games to fill a void. They want to play games on their new system. They look at what's available, and because there is less noise, titles that they usually wouldn't have even known about or zoomed past on other digital market places are more likely to catch their interest.
8The proof is in the pudding. Capcom's Switch support four months after launch is limited to a $40 port of a XBLA game and the announcement of a Japan-only port of a 3DS MH spinoff.
For comparison, four months in the 3DS had a port of the latest console Street Fighter, an original Resident Evil Mercenaries game and the announcement of an original Resident Evil game made when the system was first shown to the public.
TL/DR: I'll believe when I see it.
This isn't how PR works. Capcom isn't just going to randomly announce new games at a financial meeting. They have marketing schedules for that sort of thing.
8
To be fair i would be cautious with the Switch too, 3DS was coming off Nintendo's most successful generation! Switch is/was an unproven HD platform.
Well, thats not completely true. They could indicate what their plans are loosely with franchises or genre direction.
I think I have to agree M3d10n, Capcom's general early behavior is that of someone that was very much so blindsided and caught unprepared. EA, of all people, have a very competent FIFA port coming day and date with all others and that's a "big game" for EA even if its not a major AAA tentpole.
This is funny to me. Funny because I didn't think anyone would praise EA for an obligatory, watered down FIFA port and to even label it as a "big game".
Explain yourself, Vena.
I don't think even Capcom is that brazen. Those games were $20 apiece on PS4...
I think it'd be cool if they put all three together in one $60 collection, though.
Call it Resident Evil: The WAR ON TERROR Collection.
With nightmare fuel like this:
And waifus like this:
RE6 is seriously such an amazing-looking game. Gorgeous characters, absolutely inspired monsters.
FIFA is a big game for EA given Nintendo's position last gen. I think that's self-explanatory.
FIFA is on every platform at least once in its life cycle. It's not even a feature-complete package. It's just as much of a "test" product to gauge the platform's business potential as say, Monster Hunter XX.
FIFA is on every platform at least once in its life cycle. It's not even a feature-complete package. It's just as much of a "test" product to gauge the platform's business potential as say, Monster Hunter XX.
If only Capcom would've tested us with XX. That would be a test I could get behind
Well, thats not completely true. They could indicate what their plans are loosely with franchises or genre direction.
I think I have to agree M3d10n, Capcom's general early behavior is that of someone that was very much so blindsided and caught unprepared. EA, of all people, have a very competent FIFA port coming day and date with all others and that's a "big game" for EA even if its not a major AAA tentpole. Capcom misread the market years ago, and they misread it hard. They transitioned their currently "life boat" franchise in a direction that is contrarian to their own market had they had even the slightest iota of positive outlook.
I think its fairly clear that Capcom wasn't expecting success here. And I think the positioning of MH says it all. They either had no idea what the Switch was (unlikely) or they, simply, had no faith in it otherwise there's little reason to not have a full multiplat launch of MHW across all platforms ("no (major) lost domestic sales, strong chance of worldwide growth", rather than the "zero chance of strong domestic sales and hope for worldwide growth"). The fact that they have zero else to show is just further indication of their weak support/forecasting on the device. They very definitely had no faith going into the Switch, otherwise they wouldn't be trying to re-invent the wheel of success for MH.
And, yes, USFII is definitely a port to "fail" if there ever was one, and it succeeded as if to spite that very state of dereliction.
I agree their support should have better, but its always a risk with Nintendo maybe they didn't feel as confident this time around or they are low on resources 🤔Still coming off of the successes of the 3DS, really its a 50/50 bag if you want to just look backwards on the previous gen.
Its just onerous for Capcom as the 3DS was, effectively, what was keeping them afloat to a large degree.
SSF4 was way overshipped initially, so I do think it's "true success" status is somewhat dubious. It sold through over 550k between US and Japan by the end of 2012 though and that's before the digital release.SSFIV is really the only true success I can think of, but it was a launch title on a system that had an awful launch lineup. It's interesting that the game had a million copies shipped right after launch, but if you look at their platinum list it only ended up at 1.2m when all was said and done.
It's hard to believe that either RE game was a real success for them, considering neither cracked a million, and they were the last RE games on the platform. They didn't even bother releasing Rev2 on the 3DS so you can imagine how much faith they had in the platform by then.
Outside of that, EX Troopers and Gaist Crusher bombed, and Ace Attorney sold pretty much as usual. Their attempt at getting the latter to hit it big time with PLxAA probably didn't do as well as they had hoped.
Frankly outside of some of the early years of last gen, and MH, Capcom has had a lot more failures, or middling sales, than actual success.
Well, thats not completely true. They could indicate what their plans are loosely with franchises or genre direction.
MHXX isn't a test product (also not WW), its a last minute port thrown together to try and move some software out after your pants caught fire. USFII was the test product that succeeded in spite of itself or what little effort Capcom put into it.
FIFA is a better "test" product (as in, its a far more robust package even if its missing a mode) than an XBLA port. Its also a competent package given what the early impressions have said of it, in that it was actually mindfully put together.
Also the entire point what to point out how little effort Capcom has put in, when a port of a franchise that sees every platform is a better exemplar of effort.