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Capcom raytracing is a disgrace. Pragmata on ps5 pro has noteable artifacts issue.

So laziness from Capcom then? Cause Cyberpunk runs decently enough with FSR w/ the pathtracing while looking pretty damn solid.

Of course I also do have to blame AMD here. They dropped Redstone with a whopping…..2 games that poorly support SOME of the features and have been radio silent for months since.

Yep, it's 100% on Capcom.

They could use nvidia NRD denoiser that is platform agnostic (and was used in other PT games like CP, it works fine on Intel and AMD).
 
Yep, it's 100% on Capcom.

They could use nvidia NRD denoiser that is platform agnostic (and was used in other PT games like CP, it works fine on Intel and AMD).

Hopefully they get off their butts and do something. I know the 9000 series isn't anywhere near as good as the 5000 nvidias for it, but it does support the feature and I think people should be able to decide they're ok with any trade offs to use it if they want.
 
Hopefully they get off their butts and do something. I know the 9000 series isn't anywhere near as good as the 5000 nvidias for it, but it does support the feature and I think people should be able to decide they're ok with any trade offs to use it if they want.

Exactly. Most other PT games had support for AMD gpus, even if performance was bad.

I doubt nvidia forces this, or at least they weren't doing that before.
 
Exactly. Most other PT games had support for AMD gpus, even if performance was bad.

I doubt nvidia forces this, or at least they weren't doing that before.

I wish AMD could get more studios to actually support the new redstone features. I think it's really only Call of Duty for Ray Regeneration (and only in multiplayer I think, where I feel like most would turn all these effects off to get more performance) and Crimson Desert.

I do appreciate that all the FSR3 games can do FSR4, but I feel like they could and should do a better job working with developers to implement proper full feature support.

AMD has knocked it out of the park CPU wise, and the 9000 GPUs are pretty damn solid, but their GPU side needs to do better about getting devs onboard with the features.
 
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I wish AMD could get more studios to actually support the new redstone features. I think it's really only Call of Duty for Ray Regeneration (and only in multiplayer I think, where I feel like most would turn all these effects off to get more performance) and Crimson Desert.

I do appreciate that all the FSR3 games can do FSR4, but I feel like they could and should do a better job working with developers to implement proper full feature support.

AMD has knocked it out of the park CPU wise, and the 9000 GPUs are pretty damn solid, but their GPU side needs to do better about getting devs onboard with the features.

RDNA5 will be a major leap forward, and again AMD tech will be the base for games.

I think next gen Ray Regeneration will match Ray Reconstruction from NV. But of course, just on PC market nvidia domination will still force developers to think about their GPUs first.
 
RDNA5 will be a major leap forward, and again AMD tech will be the base for games.

I think next gen Ray Regeneration will match Ray Reconstruction from NV. But of course, just on PC market nvidia domination will still force developers to think about their GPUs first.

I certainly can't complain about the hardware with the 9070xt, thankfully. I feel the RT features could be better, but I agree I think the next generation of cards will be where they truly come into their own with those. But the non-RT performance is excellent. Hell main reason I went with it over the 5070ti is saving $150 and still getting basically the same non-rt performance with decent enough RT performance (for me, anyway)
 
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