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Capcom: RE Revelations not fit for Vita

Nintendo people stereotypically don't buy third party games though (or at least not outside Japan). The people who buy a wii u for Mario isn't going to be interested in resident evil. Higher consoles sales does not mean higher third party sales (ps3/360 vs wii should have taught you that).

RE:R didn't sell well but Resident Evil games have sold fine on Nintendo systems traditionally.

Either bring some numbers for your assertions or stop posting nonsense.
 
It's funny Capcom always throw an intelligence insulting excuse to not say the truth that Vita don't have the sufficient userbase for a Resident Evil game.
 
yeah i remember when all Sony consoles got all the games too...those days are over it seems....get over with it...
No, I am not subscribed to that belief. I think that it's more that Sony is now in the position that it should put out more effort for the games that it wants. They need to try harder.
 
I wish companies would be honest in their PR statements for a change, especially when it's clear as day that they're spouting bullshit. I mean, it's obvious that they're not releasing it since it doesn't seem like a viable business decision. Why can't they just say that?

But I guess public relationships kinda sinks the chance of that ever happening. Still an incredibly dumb answer though.
 
Well, Capcom are known for being full of shit, as you say. But I understand they can't bag the Vita due to their relationship with Sony and the PS3. Corporate speak.

I think most people buying a Vita in recent times (ever) knew it was kind of a loser in terms of support. I've gotten my money's worth out of it many times over, regardless (note : that's not a "I LOVE MY VITA, but...") So, whatever.

I'd like to think that most people who bought one did it for games that were already out/confirmed to be released, and anything else is a bonus.

Persona4 Golden and MGS HD on the go justified my purchase (granted I didn't pay full price for my Vita). Yes, those are PS2 ports, and I'd like more of those too. LBP Vita was a nice bonus though.

As long as FFX HD still released I'll be happy. Throw in KZ and Soul Sacrifice and localizations of Ys Celceta.
 
The problem with your argument about RE however is that series has a relatively strong sales history on Nintendo consoles. It's less about "family friendly" vs "mature" and more about simply where the fans are. And looking at how "mature" Vita games have sold in general, this sort of argument doesn't even really support that platform in the first place.

What mainline Resident Evil ended up not disappointing sales-wise on a Nintendo console? RE4 Wii edition?
 
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lol this is pretty good.
 
Well I'm assuming Sony is catching this poor attempt at a excuse.

It is infinitely better to apologize without offending (i.e. making some BS technical excuse).

I guarantee you that if Capcom said "We're not porting it because Vita is dying," Sony would be much more upset.
 
What mainline Resident Evil ended up not disappointing sales-wise on a Nintendo console? RE4 Wii edition?

Resident Evil REmake and Zero both sold around 1.5 million. RE4 sold around 1.6 Million.

They did pretty good considering the Game Cube's install base was around 10 million at the time.

For comparison, RE4 PS2 sold ~3.6 million with 5x the install base.

RE4 Wii sold ~2.1 million and UC sold ~1.2 million. DSC was more of a disappointment with less than a million sold.
 
Capcom wasn't happy with REmake and RE0 sales. I think both barely reached 1 million copies

I was under the impression that they were fine with REmake's sales, but RE0 was a disappointment because of its protracted development with the platform switch and the fact that it was a genuine mainline installment.
 
I was under the impression that they were fine with REmake's sales, but RE0 was a disappointment because of its protracted development with the platform switch and the fact that it was a genuine mainline installment.

Possibly, but I think they expected better sales since both numbers were below most mianline entries. I think they did fine considering GC, but they could have easily made 2x or 3x sales on PS2.
 
What mainline Resident Evil ended up not disappointing sales-wise on a Nintendo console? RE4 Wii edition?
I'd say all of them. RE4 Wii ended up selling more than 4x Capcom's projections even.

Something like Revelations really should've been a 2009-2010 Wii game imo. It was insane that Capcom never followed up on RE4's success there.
 
I think Revelations's low sales were also influenced by backlash against Capcom over the $50 price point, Mega Man Legends 3's cancellation and the Mercenaries 3D save file fiasco.
 
I'd say all of them. RE4 Wii ended up selling more than 4x Capcom's projections even.

Something like Revelations really should've been a 2009-2010 Wii game imo. It was insane that Capcom never followed up on RE4's success there.

Ya I never understood why Capcom refused to make a "real" RE game for Wii. RE4 Wii sold more than UC and DSC combined.
 
Would people have been any happier if they simply said "it's not worth the time or effort"? That's the unfortunate reality with the Vita.
 
I think Revelations's low sales were also influenced by backlash against Capcom over the $50 price point, Mega Man Legends 3's cancellation and the Mercenaries 3D save file fiasco.

They probably had minor impact on sales, but the biggest indicator to me is that M-rated games have been met with near-complete indifference on handhelds. The first GTA for the PSP is the only one that's done well at all.
 
Would people have been any happier if they simply said "it's not worth the time or effort"? That's the unfortunate reality with the Vita.

Check out the first two pages. I'm tired of the BS PR too but of course saying "nah man our game will sell like shit" is a no go. Don't want to upset the hardware makers.
 
Would people have been any happier if they simply said "it's not worth the time or effort"? That's the unfortunate reality with the Vita.

Absolutely. Firstly, it's the real reason. Secondly, it might just give Sony a shot in the arm to scrabble around and try and change the course of the Vita.
 
Would people have been any happier if they simply said "it's not worth the time or effort"? That's the unfortunate reality with the Vita.

Because WiiU is the fastest selling hardware ever? If WiiU is worth it, I can't see why Vita isn't...
 
Maybe capcom meant that literally. Apparently, PS Vita games can just be 3gb max, 3DS can fit up to 8gb.

RE:R would easily fit on a Vita game card, as it's on a 4GB 3DS card already and they wouldn't need to have any 3D cutscenes, which take up a good chunk of space.
 
No. Because that is also a lie.

Not really, the chance of a Vita version outselling either the PS3/xbox/ pc is pretty slim. Opportunity cost wise to them it's probably not worth it. Considering not even Konami puts their multiplat yearly stuff on it, it's hardly like there's some sort of agenda.
 
Not really, the chance of a Vita version outselling either the PS3/xbox/ pc is pretty slim.

Nobody says it has to outsell every other version. It just needs to be profitable and a port using MT Framework Mobile definitely would be.
Again, my bet is there's an exclusivity deal similar to MH.
 
I am seeing something like that myself, since the markdown was a Sony directive, I can only guess that things have returned to normal.
Just checked, Amazon.de has PSV + LBP for 199 EUR (PSV + AC:L + 4GB for 219 EUR) and 3DS XL with no game for 179 EUR (SM3DL bundle 219 EUR, though that one is limited I think?) and OG 3DS for 159 EUR. Not price parity but certainly not an ocean between.

No, I am not subscribed to that belief. I think that it's more that Sony is now in the position that it should put out more effort for the games that it wants. They need to try harder.
Exclusive Assassin's Creed and Call of Duty not trying hard enough?
 
Not really, the chance of a Vita version outselling either the PS3/xbox/ pc is pretty slim. Opportunity cost wise to them it's probably not worth it. Considering not even Konami puts their multiplat yearly stuff on it, it's hardly like there's some sort of agenda.

The Vita port doesn't have to outsell the others, it would have to be profitable. Given statements given about MT framework it doesn't seem that far fetched that it can be profitable.

Second, is konami actually putting out something else besides MGS and Castlevania. Are they doing PES this year? I don't follow Konami much anymore to see if they have any significant portable output. Besides MGS3D have they release something for the 3ds?

And I believe there is an agenda.
 
Because WiiU is the fastest selling hardware ever? If WiiU is worth it, I can't see why Vita isn't...
because it'd be more expensive to create a Vita port from the 360/PS3 port than it is to create Wii U and PC versions from the 360/PS3 port. Wii U is a relatively cheap +1 if you're already building a PS3 and 360 title. the Vita would require a lot more work and so would need to sell better than the Wii U version for that port to be worthwhile. Wii U is much more of a 'well why not?' than the Vita.
 
Resident Evil REmake and Zero both sold around 1.5 million. RE4 sold around 1.6 Million.

They did pretty good considering the Game Cube's install base was around 10 million at the time.

For comparison, RE4 PS2 sold ~3.6 million with 5x the install base.

RE4 Wii sold ~2.1 million and UC sold ~1.2 million. DSC was more of a disappointment with less than a million sold.

Wow, didn't Capcom say they were using RE4 Wii to test it out for more RE games like that? Surprising to see them switch to lightgun games.
 
Nobody says it has to outsell every other version. It just needs to be profitable and a port using MT Framework Mobile definitely would be.
Again, my bet is there's an exclusivity deal similar to MH.
Funnily enough Capcom released two games on PSV, one being an MT Framework Mobile game. Both tanked. We haven't heard anything from them regarding PSV support ever since iirc. So exclusivity deal for everything Capcom? Anti-Sony bias?

Since you are in the know: How many copies would Capcom have to sell to make this a profitable venture? Was UMvC profitable?
 
The Vita port doesn't have to outsell the others, it would have to be profitable.

It has to be more than just profitable. Capcom using the resources it would need to create a Vita version has to be more profitable than Capcom using those resources to do something else. And that seems unlikely.
 
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