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Capcom: RE Revelations not fit for Vita

The problem is that Sony doesn't seems to even try.

What would class as 'trying'?

They can't moneyhat the essential titles because they're already locked to 3DS. They can't afford to pile all their first party devs onto Vita because they need to prepare for PS4 and there's no guarantee that any 1st party titles would actually shift major units. They can't (or won't) cut the price because they probably can't afford to.

They gave the Vita a strong first year lineup, rolled out PSM and PS+ and the thing barely moved from a flatline. I don't know what they can do and I suspect they don't either.
 
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I nearly fell off my chair, well played :D
 
The 3DS got the same talk and look at where it's at now. All this VITA IS DED talk is boring and annoying.
Here is the thing about that, Nintendo reacted to the downward spiral.... And made a decision that would turn out to it's benefit in the long term with a short term loss (one that they predicted to be temporary).
To date, Sony has done very little about the vita and rather big franchise have been paying for it.... in less than stellar performance on the market.

Wasn't the 3DS price drop below cost?

It was, but... at the time Nintendo was reworking the manufacturing process. They figured that, by the time that was completed, they would selling the system at a profit again. That plus some very timely software (read: Mario, more Mario, and, for the Japanese, this series called Monster Hunter) improved the 3DS' outlook in less than a year.
 
It's not only the cost of the console, but the expensive memory as well. I know it's holding me from buying it at the moment, when i can buy a 360 at the same price.
Price is a big factor, especially if you're into digital distribution, since the memory cards are expensive as fuck.

The price of the Vita is already down to 3DS XL levels, it´s definitely not the main issue at this point.
 
What would class as 'trying'?

They can't moneyhat the essential titles because they're already locked to 3DS. They can't afford to pile all their first party devs onto Vita because they need to prepare for PS4 and there's no guarantee that any 1st party titles would actually shift major units. They can't (or won't) cut the price because they probably can't afford to.

They gave the Vita a strong first year lineup, rolled out PSM and PS+ and the thing barely moved from a flatline. I don't know what they can do and I suspect they don't either.

Yeah, at this point any effort would be useless; the market showed it doesn't want Vita.
 
TBF they could have tried long before ths situation. They didn't want to try due to oportunity cost. Obviously this is in no way similar to the 3DS.
 
I was under the impression that the Vita markdown was a thing that happened only for the holiday season, was that kept?

Am still seeing it above £200 at £215; though bundles bring it below that.
Don't see where its still cheaper than the XL. Important to also remember the original 3DS still sells too.
 
It's not only the cost of the console, but the expensive memory as well. I know it's holding me from buying it at the moment, when i can buy a 360 at the same price.
Price is a big factor, especially if you're into digital distribution, since the memory cards are expensive as fuck.

For me it's the fact that i have a DS/3DS backlog. If those two didn't have so many great games, i'd probably consider the Vita. As it is, my portable game lust is entirely satisfied.

As for Capcom, they'd probably have sounded less silly if they'd just told the truth. How many would you really expect Revelations to sell on vita when its been out for a year on a portable with 10x the install base? Probably not a lot.
 
So they said. Nintendo have more spare pennies than Sony though, don't they?

Plus, I'd imagine they knew they'd rake in the cash once they dropped two Mario games. Sony have no such IP's to help replenish the coffers.

I'd like to believe there are a significant number of gamers for whom price is the only barrier to Vita adoption but I sincerely doubt it's actually the case.
Memory is the main problem. Proprietary formats and memories are the worst. It stopped Vita dead in it's tracks for me.
 
Memory is the main problem. Proprietary formats and memories are the worst. It stopped Vita dead in it's tracks for me.

My main issue is that there have been some decent bundles floating around with 4GB cards, but by the time you've downloaded the game in the bundle you've filled the card and have to buy another one anyway.

If you're selling a product where the ideal scenario is your users buying and downloading masses of stuff, premium priced memory is a really, really stupid idea.
 
Capcom carefully constructing a comment which won't offend Sony. Well no more than "well Vita isn't selling and we don't think Revelations will"

PR gonna PR
 
It's a bummer, as I'd love a good RE on Vita. However, I'd rather a new one made from the ground up to utilize the touch panels and multitouch better than REV.
 
What would class as 'trying'?

They can't moneyhat the essential titles because they're already locked to 3DS. They can't afford to pile all their first party devs onto Vita because they need to prepare for PS4 and there's no guarantee that any 1st party titles would actually shift major units. They can't (or won't) cut the price because they probably can't afford to.

They gave the Vita a strong first year lineup, rolled out PSM and PS+ and the thing barely moved from a flatline. I don't know what they can do and I suspect they don't either.

Trying would have meant securing third-party support before launch instead of expecting it, and then when it doesn't arrive scratching your head and going, "Well, that didn't turn out how I expected!"

And if they can't commit significant internal development resources to two platforms at once, especially early in its life, maybe that's a good reason not to have two platforms in the first place. Especially if you're not going to do the 'lining up significant third-party support well before launch' thing.

As to the price of the hardware, videogame history is littered with examples of what happens if you don't act decisively to lower the barrier to entry on an unpopular piece of hardware. There's no hanging around and waiting for a late revival, because what usually happens is support dries up and stores start moving your product to a small corner at the back.
 
Actually I kind of see their point, and I think its emblematic of what Vita's fundamental problem is: From a technical/asset-generation standpoint its stranded in a weird no-mans-land where you can't port stuff to it easily.
 
There's killzone, tearaway ...

that's it i believe

You're awfully uninformed.

BTW, that's the biggest BULLSHIT I've seen Capcom say in their PR. Shit is ridiculous. Just say something about the sales of the Vita being bad and let the fans deal with it, instead of making fool of themselves. This only make them looks even worse than people already see them.
 
Capcom carefully constructing a comment which won't offend Sony. Well no more than "well Vita isn't selling and we don't think Revelations will"

PR gonna PR

Capcom gives a shit about Sony, so they have to carefully forumlate their statements.

Crytek not giving a shit about Nintendo (its past, present or future) leads to being blunt and upfront, " there's no business drive there"

PR convenience and BS all the way in the OP.
 
Reading this thread it seems to become more and more a stealth-port-begging thread. This game is basically for every significant system, so I don´t understand the hate for not porting it to a system that only sold to a rather small niche.
 
Capcom not fit for my gaming dollars.

Shit I don't think I've bought a single retail game of theirs all gen, don't think it will change with a 50$ overpriced up port of a year old handheld game.
 
Actually I kind of see their point, and I think its emblematic of what Vita's fundamental problem is: From a technical/asset-generation standpoint its stranded in a weird no-mans-land where you can't port stuff to it easily.

I don't have the link but MT framework mobile was made so that porting from 3DS to vita or vice versa would be easy. With porting between consoles being easy.

Its not a question of porting it really is "we just don't want to"
 
Considering we are not seeing the iOS version, this screams portable exclusive.

If Capcom wants to redeem itself, give the Vita Maverick Hunter X-2!
 
Well ultimately they HAVE only done ports to the Vita -- Ultimate Marvel Vs. Capcom 3 and Street Fighter X Tekken. I mean they were initially a big proponent of PSP when it came out (Mega Man Powered Up & Maverick Hunter, Darkstalkers & Street Fighter Alpha 3 & Ultimate G&G) and they ended up not doing anything but Monster Hunter games from then on.

Realistically they don't expect this to sell THAT well, so they're using the least amount of resources possible. MvsC and SFXT may have sold like garbage, so they're leaving it out.
 
Reading this thread it seems to become more and more a stealth-port-begging thread. This game is basically for every significant system, so I don´t understand the hate for not porting it to a system that only sold to a rather small niche.

It's not that people are complaining about it not coming out for the Vita. It's Capcom's bullshit excuse. If they just straight up said "it's coming out for everything but Vita because we don't believe it will sell well", I'd be fine with it. But they had to go and make up some bullshit about resomolutions.
 
It's understandable that if you release it on one console you release it on the rest as the specs and everything are all more or less the same.

Porting it to another handheld with different needs would require a lot more effort for not much gain. Capcoms decision makes sense, their comments don't.
 
REvelations sold ~250k in Japan. How much were they expecting worldwide?



The same Capcom that deserted Sony at the start of the X360 generation? The same Capcom that single-handedly killed PSV in Japan by getting MH into an exclusive deal with Nintendo? That Capcom?

The same Capcom that also revived PSP with those monster hunter games in Japan and porting RE4 over to PS2 despite repeated claims about its exclusive to the GC.

Capcom betrays everyone, just have to get use to it.
 
The same Capcom that also revived PSP with those monster hunter games in Japan and porting RE4 over to PS2 despite repeated claims about its exclusive to the GC.

Capcom betrays everyone, just have to get use to it.
Why was RE4 exclusive in the first place?
 
I'm shocked there hasn't been any Wii-like 'We aren't making the game because we can't think of anything cool to do with the touchpad' BS statements.
 
I'm shocked there hasn't been any Wii-like 'We aren't making the game because we can't think of anything cool to do with the touchpad' BS statements.

You can say what you want about Capcom but at least they learn from their mistakes :p?
 
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