• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Capcom: RE Revelations not fit for Vita

It's amazing that the Vita is the perfect handheld for so many titles that are exclusive to 3DS.

Sony is like "But we have a second analog stick right out of the box! :(".

Everybody just kind of looks at Sony, shrugs, and continues writing their code to implement Circlepad Pro support. Poor Sony.
 
This is just sick. We're repeating last year!

"Wait for E3"

...

"Wait for Gamescom"

...

"Wait for TGS"

...

"Wait for the Holidays"

3DS struggled, yes, but it got system sellers in it's first year, and Nintendo proved early on that they were willing to work their butts off to make it a success. Sony lacks the drive, and they seemingly lack the interest.
Isn't the first stage of grief denial? I want to say it is. But yeah. I still want PS2 games to play on the vita. Homebrew or now. I would then buy one. And not only about the system being expensive that memory card steers me further away. . . .
 
It's amazing that the Vita is the perfect handheld for so many titles that are exclusive to 3DS.

Sony is like "But we have a second analog stick right out of the box! :(".

Everybody just kind of looks at Sony, shrugs, and continues writing their code to implement Circlepad Pro support. Poor Sony.

Are there many games that support the CCP?

Metal Gear
Resident Evil
Kingdom Hearts

What else?
 
Are there many games that support the CCP?

Metal Gear
Resident Evil
Kingdom Hearts

What else?

Monster Hunter Tri G [11]
Ace Combat: Assault Horizon Legacy (Attention: only Japanese version supported!)
Resident Evil: Revelations
Metal Gear Solid: Snake Eater 3D
Kid Icarus: Uprising
Kingdom Hearts 3D: Dream Drop Distance
Dynasty Warriors VS
Nano Assault EX
Samurai Warriors Chronicles 2nd

Is the full list. Not much.
 
So, Capcom's pretty much done with Vita I guess?


Monster Hunter Tri G [11]
Ace Combat: Assault Horizon Legacy (Attention: only Japanese version supported!)
Resident Evil: Revelations
Metal Gear Solid: Snake Eater 3D
Kid Icarus: Uprising
Kingdom Hearts 3D: Dream Drop Distance
Dynasty Warriors VS
Nano Assault EX
Samurai Warriors Chronicles 2nd

Is the full list. Not much.
E.X.Troopers also supports it evidently. And MH4 obviously will too, as will Rengade Kid's eShop fps.
 
And I totally would have bought a Vita if it had support...and a much cheaper price.

I thought last year's E3 and announcing PS Mobile and lack of support in the system was the Vita's death. The system is plagued by the same issues the PSP had that Sony said they wanted to fix.

No more games that are just like the ones on consoles! Well, that sadly means no more games apparently.
 
So, Capcom's pretty much done with Vita I guess?



E.X.Troopers also supports it evidently. And MH4 obviously will too, as will Rengade Kid's eShop fps.

That's the Lost Planet game I was talking about!!! I want it. Danm that game play I saw. Which I heard slim chance we will get it since its a spin off. . . .


And I totally would have bought a Vita if it had support...and a much cheaper price.

I thought last year's E3 and announcing PS Mobile and lack of support in the system was the Vita's death. The system is plagued by the same issues the PSP had that Sony said they wanted to fix.

No more games that are just like the ones on consoles! Well, that sadly means no more games apparently.

Don't forget memory card.
 
It's amazing that the Vita is the perfect handheld for so many titles that are exclusive to 3DS.

Sony is like "But we have a second analog stick right out of the box! :(".

Everybody just kind of looks at Sony, shrugs, and continues writing their code to implement Circlepad Pro support. Poor Sony.

err.. there are a total of maybe 5 3DS games that even support the CPP.

the only one that actually suffers from not having it being MGS because, not surprisingly, it's a console port designed around being played on dual analogs.

the 3DS isn't trying to be a "console games on the go" type machine. most games are designed with the 3DS hardware in mind, meaning they function perfectly fine with a single slider.
 
Meh, I've accepted the Vita's fate and I guess it should bother me but it's not like I had a stake in creating it. I purchased a product and I've gotten my monies worth. Would I love more and more games on it? Of course! Am I expecting much going forward, not really. There's a bunch of games I will grab that are releasing this year and I will enjoy the shit out of them. Do I expect Sony to start giving a shit about the platform? Nope. Why should 3rd parties invest resources and then watch Sony let the Vita twist in the wind. Can't blame them. Do I want the Vita to die? Hell no I love the thing and it has given me countless hours of entertainment. But if you think I'm going to go all fanboy and defend the thing to the death, that isn't going to happen.

I'm disappointed with it's situation like everyone else who owns one is. But it's not like there aren't plenty of good games out there to play on the system. It's an amazing piece of tech, and it deserves a better fate than what it is getting. Sony just seems to want to sit on it's hands and hope the Vita's sales improve, when it should have given it a price drop on the hardware and memory cards months ago. But enough armchair quartebacking I'm going back to enjoying my Vita warts and all.

Edit: That quote from Capcom is just PR spin and it's pretty bullshit. If the system isn't a viable option for a port don't say anything at all. Nothing good came out of that quote and it just made the company look pretty silly. The easiest thing to do was just ignore the question all together.
 
err.. there are a total of maybe 5 3DS games that even support the CPP.

the only one that actually suffers from not having it being MGS because, not surprisingly, it's a console port designed around being played on dual analogs.

the 3DS isn't trying to be a "console games on the go" type machine. most games are designed with the 3DS hardware in mind, meaning they function perfectly fine with a single slider.

A few others suffer without it too. Mainly, Revelations. Trying to play that is an exercise in frustration without the CPP.
 
Hilarious reasoning. Its suuuuuuuuuuuuch bs. Almost like a poke in the eye. We all know the real reason why.

What I cannot understand is why they bothered to respond to it in the first place. There wasn't going to be anything nice to say, so just STFU and dont answer the people that ask.
 
err.. there are a total of maybe 5 3DS games that even support the CPP.

the only one that actually suffers from not having it being MGS because, not surprisingly, it's a console port designed around being played on dual analogs.

the 3DS isn't trying to be a "console games on the go" type machine. most games are designed with the 3DS hardware in mind, meaning they function perfectly fine with a single slider.
Let's not be so defensive because I think you're getting the wrong impression here. My comment is more of a testimony to just how bad Sony's support of the Vita has been. Despite the 3DS' limitations for games optimized for dual analogs, publishers still make games for the system anyway despite having to support such a cumbersome peripheral. The fact that publishers are willing to do this speaks to how well Nintendo has been in courting developer support in contrast with Sony's meandering.
 
Man, its like the last months of 2000 with the Dreamcast, all the publishers making dumb excuses, games cancelled.

..........and then it was over.

This sucks, the Vita has tons of potential.
 
Meh, I've accepted the Vita's fate and I guess it should bother me but it's not like I had a stake in creating it. I purchased a product and I've gotten my monies worth. Would I love more and more games on it? Of course! Am I expecting much going forward, not really. There's a bunch of games I will grab that are releasing this year and I will enjoy the shit out of them. Do I expect Sony to start giving a shit about the platform? Nope. Why should 3rd parties invest resources and then watch Sony let the Vita twist in the wind. Can't blame them. Do I want the Vita to die? Hell no I love the thing and it has given me countless hours of entertainment. But if you think I'm going to go all fanboy and defend the thing to the death, that isn't going to happen.

I'm disappointed with it's situation like everyone else who owns one is. But it's not like there aren't plenty of good games out there to play on the system. It's an amazing piece of tech, and it deserves a better fate than what it is getting. Sony just seems to want to sit on it's hands and hope the Vita's sales improve, when it should have given it a price drop on the hardware and memory cards months ago. But enough armchair quartebacking I'm going back to enjoying my Vita warts and all.

Edit: That quote from Capcom is just PR spin and it's pretty bullshit. If the system isn't a viable option for a port don't say anything at all. Nothing good came out of that quote and it just made the company look pretty silly. The easiest thing to do was just ignore the question all together.

Absolutely, and 100% agree with you. Its one thing to brag about the sales, and foam at the mouth at the eventual demise of the Vita as some fanboys take pleasure in, but not to recognize the potential of the console and what it could have potentially offered in the ways of mobile, portable gaming is ignorant.

What I recognize now, especially after Nintendos direct, was that when the chips were down for the 3DS, (and now WiiU), Nintendo reacted accordingly. Speeding up 1st party game development, locking in release dates, money hatting exclusive 3rd party content, and more importantly dropped the price and relaunched the console with a fresh and direct course.

Has Sony done anything remotely similar? Nope. Nada. The monthly reports keep coming in and they seem content with the dismal performance of the Vita. Even if financially they couldnt drop the price, they could have given the console direction, a visible strategy, pushed for 3rd Party support, (why the hell is Type-0 still not in NA on a Vita?) offered Japanese devs to cover the costs of localization and waved PSN fees.

Instead we got Wonderbook at E3. I was blind then, but after todays Nintendo direct I see what a company that actually wants to stay relevant and competitive should be doing.

At this point, just patch in PS2 support and put PS2 games up on PSN and be done with it.
 
You know what I meant.

Either Sony does it, or the hackers. At least if Sony does it, they can make some money after the Vita is long gone from retail.

I assume converting the PS3's pseudo-software emulator to work for Vita would take quite a bit of work and time, especially managing and extending 3rd-party licenses for the new console.

Not only that, but I don't see how the logistics of it would work out. PS2 games are like ~1 to 2 GB in size on average, and can get up to like 4 GB. That's a pretty big strain for expensive memory cards.
 
You know what I meant.

Either Sony does it, or the hackers. At least if Sony does it, they can make some money after the Vita is long gone from retail.

I think he means raw horsepower. If PS3 was having trouble emulating then surely Vita would be worse.
 
Bu bu bu...Vita means life!

Help it live up to its name capapapacpom!


That was Sony's job, not Capcoms.

But hey, at lease we got this:
3796857_o.gif
 
Absolutely, and 100% agree with you. Its one thing to brag about the sales, and foam at the mouth at the eventual demise of the Vita as some fanboys take pleasure in, but not to recognize the potential of the console and what it could have potentially offered in the ways of mobile, portable gaming is ignorant.

What I recognize now, especially after Nintendos direct, was that when the chips were down for the 3DS, (and now WiiU), Nintendo reacted accordingly. Speeding up 1st party game development, locking in release dates, money hatting exclusive 3rd party content, and more importantly dropped the price and relaunched the console with a fresh and direct course.

Has Sony done anything remotely similar? Nope. Nada. The monthly reports keep coming in and they seem content with the dismal performance of the Vita. Even if financially they couldnt drop the price, they could have given the console direction, a visible strategy, pushed for 3rd Party support, (why the hell is Type-0 still not in NA on a Vita?) offered Japanese devs to cover the costs of localization and waved PSN fees.

Instead we got Wonderbook at E3. I was blind then, but after todays Nintendo direct I see what a company that actually wants to stay relevant and competitive should be doing.

At this point, just patch in PS2 support and put PS2 games up on PSN and be done with it.

Listening to Iwata during the Nintendo Direct where he apologised for the lineup in January/February and talked about the importance of a steady stream of first-party content made Sony's silence on Vita stand out all the more.

Talk about new services, games, anything... give people a reason to buy the system now because there is a promise of something in the future. The first year of a console is so much about selling on potential, because you're always going to have that game drought. But Sony never even tried to sell people on that, and it shows in the hardware sales.
 
Listening to Iwata during the Nintendo Direct where he apologised for the lineup in January/February and talked about the importance of a steady stream of first-party content made Sony's silence on Vita stand out all the more.

Talk about new services, games, anything... give people a reason to buy the system now because there is a promise of something in the future. The first year of a console is so much about selling on potential, because you're always going to have that game drought. But Sony never even tried to sell people on that, and it shows in the hardware sales.

Yup. Vita owners and fans talk more about the consoles potential than Sony does.
 
You know what I meant.

Either Sony does it, or the hackers. At least if Sony does it, they can make some money after the Vita is long gone from retail.

If you think that the Vita can emulate PS2 hardware to anywhere near an acceptable level, you're severely mistaken.
 
If he says that the game was kinda a mistake on the 3DS (hence the going for the big screen experience etc. reasons), it wouldnt make much sense to put it on the Vita, which is also a handheld like the 3DS. But yeah, hardware sales numbers for the Vita is most likely why they skipped this port for the Vita.
 
If he says that the game was kinda a mistake on the 3DS (hence the going for the big screen experience etc. reasons), it wouldnt make much sense to put it on the Vita, which is also a handheld like the 3DS. But yeah, hardware sales numbers for the Vita is most likely why they skipped this port for the Vita.

No excuses, obviously the reason is that this system flopped worldwide even in the handhelds loving Japanese market so far.
 
No excuses, obviously the reason is that this system flopped worldwide even in the handhelds loving Japanese market so far.
How do you mean with no excuses? One of his replies is that they need a big screen and surround sound etc. to get the full experience. And the Vita doesnt have this, so this is one excuse he uses. The 3DS didnt have these things either, so it goes for both. I agree that sales is pretty much the only reason here, but he uses other excuses.
 
They should've just said "It didn't sell well on the 3DS and it would sell like shit on the Vita". Everyone knows that's the reason, they might as well be honest about it.

Personally, it's no great loss. I hated the game. It's not good news for Vita overall though, fewer games is never a good thing. If this didn't get a port I think we can count Capcom out of Vita development in any capacity.
 
It's amazing that the Vita is the perfect handheld for so many titles that are exclusive to 3DS.

Sony is like "But we have a second analog stick right out of the box! :(".

Everybody just kind of looks at Sony, shrugs, and continues writing their code to implement Circlepad Pro support. Poor Sony.

Its because these companies want the most money. They can make the largest profit on the 3DS as its not a big jump from the psp. Capcom has yet to release a HD MH game from the ground up.....I mean come on. Japanese companies are living in the pst with the handhelds and then they ask why they are becoming irrelevant in the West.
 
They should've just said "It didn't sell well on the 3DS and it would sell like shit on the Vita". Everyone knows that's the reason, they might as well be honest about it.

Exactly this.

It would be a complete waste of time and resources to port a game to a platform where it would be lucky to sell 100k+.

I expect to see this more and more this year.
 
Do u guys really think Capcom can come out and say the machine not sell? Common. Grow up. This is copporate level PR.

And even if they say that. Wouldnt the reaction be 'but the machine nees game first to sell'? That endless cycle.

I sont think there is a single person around here who doesnt own Ps3, 360, WiiU or 3DS but Vita. Why do u care?
 
Listening to Iwata during the Nintendo Direct where he apologised for the lineup in January/February and talked about the importance of a steady stream of first-party content made Sony's silence on Vita stand out all the more.

Talk about new services, games, anything... give people a reason to buy the system now because there is a promise of something in the future. The first year of a console is so much about selling on potential, because you're always going to have that game drought. But Sony never even tried to sell people on that, and it shows in the hardware sales.
Even building to where it is now, the fact they barely showed a SINGLE thing at E3, in favour of a Harry Potter wand-stick says so, so much about how much priority the system has. Always felt like something being pushed by one division onto another and they were giving it the bare minimum of attention. It's given me so much entertainment since I've had it, but it's pretty clear it's fucked. Sadly.

It's one of only a few times I can remember a company launched a relatively high-profile product then completely ignored it and left it to die. Though, going by some of Sony's 'experiments' (Tablet S, countless mobiles, other random products released) it doesn't really surprise me.

While I totally understand that it's up to the console creator to really support their hardware, it's interesting that these devs don't at least do some smaller/ported games to these systems to at least help the sales pick up, to create an environment for them to sell more, given these things are their only outlet to sell games! I guess with that many consoles out there, they don't really need to these days (especially when they can put out stuff on iOS pretty fast). Shame. But Sony only have themselves to blame.

That Pikmin tongue gif is hilarious.
Sony REALLY needs one of their big boys (Naughty Dog, Sony Santa Monica, Sucker Punch) to step up to the plate and make something.
Didn't one of these come out and say they weren't interested? Says a lot when Sony can't even get their own studios to do anything!
 
Top Bottom