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Capcom: RE Revelations not fit for Vita

I would say that it's 99%.

Do you know what the MT framework is? It's design to scale/port to any platform with little to no effort. They could have gotten like 3 people to do the port.

I'm willing to conjecture that Capcom executives have made a company-wide decision to axe all Vita development, based on the 3DS's proliferation in Japan and the Vita's persistently low sales / marketshare (Media Create).

I don't think a Vita version would sell THAT terribly per se (there have been successful / profitable Vita titles)...I just think this is about Capcom wanting to invest in platforms with potential.

Legitamate question: Are they really unhappy with the 3DS version? If it had sold satisfactorily surely that'd be MORE of a reason to port the game with expectations that it'd sell even more on other consoles. Did Mass Effect 3 and Batman Arkham Asylum get ported to WiiU because it sold badly on other consoles?

I don't think this game sold amazingly, but the fact that if we look solely at Japanese data, I beleive it's actually sold more than any Vita game (correct me if I'm wrong?) Granted, that's not a good benchmark nessecarily but it still shows adequate sales and I think I remember hearing them not being upset with the sales.

The 3DS-only version was probably a timed exclusive bought by Nintendo to give the 3DS some 3rd-party support. I wouldn't be surprised if a Wii U port was included in the deal.

Why is anyone surprised? Sony's own studios don't want to develop for the Vita.

Sony REALLY needs one of their big boys (Naughty Dog, Sony Santa Monica, Sucker Punch) to step up to the plate and make something.

can't understand why. bomba game on bomba hardware? sounds like a perfect fit.

And no moneyhatting. Sony could have obviously got a Vita port if they wanted to fork over the cash and pay for it.
 
At this point I feel bad for the Vita. It's good hardware, it's just apparently not a marketable one. Especially at that price.
 
Honestly, while I'm sure there are also business decisions involved along the way, I think everyone is being far too dismissive of his stated reasons. They make sense and seem mostly to be stated in earnest, if you ask me.

They made a portable horror game already, and put all their efforts into honing the title for that small platform (using 3D very effectively, mission format targeting shorter sessions, multiple control options like gyro that fit the system, etc). Their new project is to re-envision the game for large screens and for home entertainment; ie, to turn it into more of a classic console Resident Evil. I don't think Vita naturally fits into that second development plan.
 
One day I will find out what happened between Sony and Capcom.

Seems like since the end of the ps1 era Sony and Capcom haven't been the best of buddies.
 
I agree with you about sony. God knows wtf they are doing on their asses. They don't even do a good job of promoting their upcoming vita games smh

And I am not denying that this is a business choice. I have no problem with it. I just don't like BS PR. Rather they keep silent.

I do not think vita is a complete disaster. For that to happen there should be issues with the hardware for starters. And at least for now the software has been great for it. But I agree, sony needs to really step it up because vita faces an uphill battle

The Vita was in an uphill battle last Fall. Now it is waiting for the someone to quietly put a pillow over its head and ends its suffering.
 
Sony REALLY needs one of their big boys (Naughty Dog, Sony Santa Monica, Sucker Punch) to step up to the plate and make something.

That just will never happen. Sony treats their handhelds and consoles differently, and never puts their big boys on their handhelds.
 
HarbaughReacts.gif
 
Street Fighter IV did several million across all versions, so writing off fighters like that, even more so a Street Fighter isn't smart.

First of all SF4 was the only game which sold that well and that's not on the Vita.

By the time the vita came out Capcom already ruined all of their fighting franchises by constant paid updates and overpriced dlc. Games like SFvT were dead on arrival since the console versions were poorly received.

Yet, the 3DS got multiple exclusive games of varied genres.

I'd say Capcom didn't really want to support the Vita day 1 regardless. They never gave the system a chance at all.
 
Do you know what the MT framework is? It's design to scale/port to any platform with little to no effort. They could have gotten like 3 people to do the port.
Marvel actually sold around 200k(not including digital sales) and that's just in the USA.
I'm pretty sure they made a decent amount of money off that shitty ass game.

If that's the case they won't make any money on consoles either. Didn't the fifa/madden on vita outsell the WiiU versions? Need for Speed most wanted WiiU probably won't outsell the vita version either. So why is the game on WiiU?
Do you know the budget of those games? Do you know what the companies expectations were? Do you know how much the games sold digitally? For an example persona 4 golden is one of atlus best selling games and likely the most profitable one but isn't exactly touching a million. Lol @ you trying to down those numbers, do you know how many Vitas are sold?

A) It could be made with 3 people? Fair enough, but I'm sure those 3 people could do almost ANYTHING else at Capcom and make them more money. Opportunity cost.
B) Marvel Sold 200k? I call BS without a source. I heard it did very slightly 110k in the US. Even with those numbers, that's nothing special.
C) Fifa/Madden on Vita may have sold greater than Wii U, but the WiiU has a potential future. As much as I love my Vita, it's probably going to be a niche system, whereas the WiiU at least has the chance for success, given that it'll be supported by Nintendo.
D) Expectations and Budgets. The Marginal profit for releasing most games on Vita or even porting games to Vita at this point seems not high enough to justify actually doing it or the Vita would have these games. Sure there are high profit margins made from games like Persona 4 Golden but because of the small userbase most games just can't justify the cost.
E) Do we know how many Vitas are sold? No because sony is too embarrassed to release the number on it's own. The Japanese sales are atrocious, it's behind the dreamcast at the same point in it's life and NPD sales aren't any better really. We don't know about europe that much, but I doubt it's selling gangbusters there either.
 
I think we'll see a lot more of this happening if the Vita doesn't get a massive turnaround in the near future.

I give it til the end of the year and then I think you won't see much software support after that.
 
I think we'll see a lot more of this happening if the Vita doesn't get a massive turnaround in the near future.

I give it til the end of the year and then I think you won't see much software support after that.

Have you seen the current 2013 third-party lineup for the system? This isn't a hypothetical future scenario you're talking about.
 
I can't believe porting this game to the Vita will 'net losses' for Capcom, that's such BS. I know the userbase is really small but so is the Wii U, yet it gets released on that platform...
 
Have you seen the current 2013 third-party lineup for the system? This isn't a hypothetical future scenario you're talking about.

Exactly. This is what people don't understand. The future is now, and Vita is dying. All Sony has that could potentially help is Soul Sacrifice, and at best that helps boost sales a bit in Japan.
 
I can't believe porting this game to the Vita will 'net losses' for Capcom, that's such BS. I know the userbase is really small but so is the Wii U, yet it gets released on that platform...

WiiU is a new platform with potential to grow going forward. The time has already passed for Vita.
 
One day I will find out what happened between Sony and Capcom.

Seems like since the end of the ps1 era Sony and Capcom haven't been the best of buddies.

it's really weird.
resident evil started on the ps1, code veronica ended up on the dreamcast and 4 ended up on the gamecube. monster hunter started on ps2/psp, ended up on 3ds/wii.
i mean, they still support sony (both ps2, ps3 and psp have lots of capcom games and they did get ports of most of other stuff) but their vita support has been awful. and they even showed monster hunter and lost planet 2 at the unveiling!
my guess is both parties got cocky along the way. perhaps sony got cocky after the ps1 dominance and visions of ps2 success that didn't even want to bother with reaching out for exclusivity for resident evil and capcom knows how much value the monster hunter franchise has in japan, they probably wanted a bit too much money from sony to keep it on vita.
well i don't know, but i agree with you, something did happen.
 
I'd rather Capcom make an original horror game for the Vita to spark sales, rather than another entry in the RE series/ a port.


Actually I want that for all current systems.
 
Have you seen the current 2013 third-party lineup for the system? This isn't a hypothetical future scenario you're talking about.

I think it's a dead platform, to be honest. We'll see the games announced for it trickle out (well, the ones actually in development anyway), nothing really major will get announced, and then it'll just kinda fizzle out without some big announcement.
 
Sorry.. Well it is a new Nintendo system. Idk how else to compare :(

Oh its okay. Don't be so sad. Soon you can all bury your loved ones in the console graveyard. It can go next to the Dream Cast if you like.


It's Loud. Every time someone bashes a Sony product he replies with a similar generic response.

Oh you did it now.

I think it's a dead platform, to be honest. We'll see the games announced for it trickle out (well, the ones actually in development anyway), nothing really major will get announced, and then it'll just kinda fizzle out without some big announcement.

But Wonderbook. I wish I had that Last of Us gif for Wonderbook.
 
I think it's a dead platform, to be honest. We'll see the games announced for it trickle out (well, the ones actually in development anyway), nothing really major will get announced, and then it'll just kinda fizzle out without some big announcement.

I agree. I honestly wouldn't be surprised if several Vita exclusives weren't released on other platforms this year.
 
Oh its okay. Don't be so sad. Soon you can all bury your loved ones in the console graveyard. It can go next to the Dream Cast if you like.

My Wii U and Vita are my next gen babehs until PS4. Can't have two dead children. How will I raise the new one? No hope tbh lol
 
I think it's a dead platform, to be honest. We'll see the games announced for it trickle out (well, the ones actually in development anyway), nothing really major will get announced, and then it'll just kinda fizzle out without some big announcement.

This is what I have been saying for a few months now. Nobody in their right mind is going to greenlight a substantial Vita project at this point.
 
Where exactly are you getting these sales figures? VGChartzzzz?

It's not like a Vita port of Revelations would need to fund the entire games development, all it'd need to do is fund the cost of porting the game over and that would be relatively tiny. The more likely reason is that Sony is on Capcom's shitlist.

Im getting these numbers from ranges that creamsugar provides in the NPD thread, and weekly numbers from Media create.
 
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