Aquamarine
Member
I would say that it's 99%.
Do you know what the MT framework is? It's design to scale/port to any platform with little to no effort. They could have gotten like 3 people to do the port.
I'm willing to conjecture that Capcom executives have made a company-wide decision to axe all Vita development, based on the 3DS's proliferation in Japan and the Vita's persistently low sales / marketshare (Media Create).
I don't think a Vita version would sell THAT terribly per se (there have been successful / profitable Vita titles)...I just think this is about Capcom wanting to invest in platforms with potential.
Legitamate question: Are they really unhappy with the 3DS version? If it had sold satisfactorily surely that'd be MORE of a reason to port the game with expectations that it'd sell even more on other consoles. Did Mass Effect 3 and Batman Arkham Asylum get ported to WiiU because it sold badly on other consoles?
I don't think this game sold amazingly, but the fact that if we look solely at Japanese data, I beleive it's actually sold more than any Vita game (correct me if I'm wrong?) Granted, that's not a good benchmark nessecarily but it still shows adequate sales and I think I remember hearing them not being upset with the sales.
The 3DS-only version was probably a timed exclusive bought by Nintendo to give the 3DS some 3rd-party support. I wouldn't be surprised if a Wii U port was included in the deal.
Why is anyone surprised? Sony's own studios don't want to develop for the Vita.
Sony REALLY needs one of their big boys (Naughty Dog, Sony Santa Monica, Sucker Punch) to step up to the plate and make something.
can't understand why. bomba game on bomba hardware? sounds like a perfect fit.
And no moneyhatting. Sony could have obviously got a Vita port if they wanted to fork over the cash and pay for it.