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Capcom share holders do not approve stock take over defense

Nintendo could use an IP or two from them, but the company? Meeeeeeeeh.

Yeah. I think they'd do wonders with Megaman, monster hunter, and a handful of others, but I'd fear for the future of games like dragon's dogma and resident evil. Not to say nintendo wouldn't do anything with them, but I don't know what the priorities would be.
 
More importantly, there's no strong evidence that those IPs are strong enough to have much inherent value for Nintendo if they didn't also come with developers to produce games based on them. Nintendo's having trouble even getting Mario Kart and Smash out before their console's withered on the vine, Zelda's only just spinning up toward a near-future release and any sort of Mario Galaxy sequel is MIA. The value of more IPs to need to develop games in is extremely questionable; if it's not a true blockbuster property it's probably a waste, and I find it extremely doubtful that Street Fighter and DMC would be blockbusters as Nintendo exclusives.
 
Isn't this the shareholders telling capcom they don't like what they're doing and a change of ownership would be welcome? I always thought shareholders liked stock buy backs because it raises the stock value. PEACE.
 
What is there to say that they will die? This thread only highlights that they are vulnerable to a stock takeover.
i was joking of course but wasn't there a news some time ago that capcom isn't exactly in a good financial position?
 
More importantly, there's no strong evidence that those IPs are strong enough to have much inherent value for Nintendo if they didn't also come with developers to produce games based on them. Nintendo's having trouble even getting Mario Kart and Smash out before their console's withered on the vine, Zelda's only just spinning up toward a near-future release and any sort of Mario Galaxy sequel is MIA. The value of more IPs to need to develop games in is extremely questionable; if it's not a true blockbuster property it's probably a waste, and I find it extremely doubtful that Street Fighter and DMC would be blockbusters as Nintendo exclusives.

This is a great point. The only reason they would buy it is too keep Japan because of MH at this point.
 
I don't think Nintendo would ever want their name on the box of a Devil May Cry game. I saw some footage of one of the game's and it looks really mature. Assuming Nintendo owned Capcom that series would be dead unless they toned it way down.

Anyways, does anyone know Nintendo's most expensive acquisition in history?
 
I don't think Nintendo would ever want their name on the box of a Devil May Cry game. I saw some footage of one of the game's and it looks really mature. Assuming Nintendo owned Capcom that series would be dead unless they toned it way down.

Anyways, does anyone know Nintendo's most expensive acquisition in history?

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:)
 
I don't think Nintendo would ever want their name on the box of a Devil May Cry game. I saw some footage of one of the game's and it looks really mature. Assuming Nintendo owned Capcom that series would be dead unless they toned it way down.

The same Nintendo publishing Bayonetta2?
 
I don't think Nintendo would ever want their name on the box of a Devil May Cry game. I saw some footage of one of the game's and it looks really mature. Assuming Nintendo owned Capcom that series would be dead unless they toned it way down.

Anyways, does anyone know Nintendo's most expensive acquisition in history?
Bayonetta?
 
I don't think Nintendo would ever want their name on the box of a Devil May Cry game. I saw some footage of one of the game's and it looks really mature. Assuming Nintendo owned Capcom that series would be dead unless they toned it way down.

Anyways, does anyone know Nintendo's most expensive acquisition in history?
You might want to look into more of the games Nintendo publish. For example, Bayonetta 2.

Nintendo do fund "mature" games, the idea they don't really annoys me sometimes.
 
Isn't this the shareholders telling capcom they don't like what they're doing and a change of ownership would be welcome? I always thought shareholders liked stock buy backs because it raises the stock value. PEACE.

If a company repurchases shares then shareholder's wealth doesn't increase.
 
If a company repurchases shares then shareholder's wealth doesn't increase.
Okay. I just remember some company I owned bought back shares and set the buy price higher than the current price. So I sold my shares for a nice profit. I assumed that's how it always worked. PEACE.
 
I don't think Nintendo is opposed to "Mature" properties, their internal development just focuses toward a younger demographic because that's what they've cultivated.

To put it another way: I don't think Activision-Blizzard is opposed to making games for children (and in fact, Skylanders shows they are not), most of the games they develop are simply aimed toward a Mature rating because that is the primary audience they have cultivated. They're still willing to work in other demographics. Nintendo's at the opposite end of the spectrum: their de facto demographic target skews young, but they'd be more than happy to have a Mature game that's a huge success.
 
I'd imagine that most would be opposed to one of the big 3 buying Capcom. It could work out for the better, since Capcom's biggest problem is that their management is really bad, and any of the big 3 could provide better management over Capcom's IPs/resources...but I don't know.
It'll likely be some weird 3rd party company that nobody has heard of like Gung-ho.
 
I am worried Bandai-Namco or Square-Enix will snap them up before that? It would be bad if Square-Enix got their hands on them. They would do well under Nintendo I think!

Square bought Eidos, a company that was completely in the dumps at the time, and have turned them into one of the more respectable western devs in the industry. And NAMCO is one of the few big Japanese third party publishers that are really successful at the moment. Either one of them would be good for Capcom.

Similar commentary went on during the Atlus buyout when people were convincing themselves that third party takeovers of them would be a bad idea while Nintendo would be a great idea.
 
Perhaps not in the short-term, but as a long-term investment it would be beneficial to Nintendo especially during the remainder of this generation and next generation onwards. Those Nintendo/Capcom exclusives will fill the gaps left by the Wii U's lack of third party support.

Same goes for the Wii 3 and the 4DS next generation too.

Over the course of time Nintendo will go from having:

2D Mario
3D Mario
Zelda
Metroid
Yoshi
Kirby
Wii Sports
SSB
Wii Fit
Pikmin
Xenoblade Chronicles
Fire Emblem
Wars
Kid Icarus
Wave Race
1080
F-Zero
Luigi's Mansion

To having the above franchises available plus:

Monster Hunter
Resident Evil
Dead Rising
Mega Man
Street Fighter
Franchisename Vs Capcom
Dragon's Dogma
Deep Down
Devil May Cry
Lost Planet
Okami
Viewtiful Joe
Ghosts n Goblins

I've probably forgotten a few but that's pretty much doubled the amount of franchises that Nintendo currently have and with those available they don't really need third party support for the rest of this generation and for any other generation going forward.

They can pretty much tell third parties to fuck right off if they don't want to support their consoles lol

Let me put it this way... Nintendo is nominally the Disney of video games, but even Disney had to acquire ABC, ESPN, Pixar, the Muppets, Marvel, and LucasArts and create separate publishing labels to have any sort of variety beyond the family audience save for Pirates of the Caribbean. If Nintendo is to continue to be the Disney of video games, they have got to act like it.
 
Similar commentary went on during the Atlus buyout when people were convincing themselves that third party takeovers of them would be a bad idea while Nintendo would be a great idea.

The jury is still out on SEGA buying Atlus as all they seem to be making is Persona games and they don't seem to have helped much in the PAL region.
 
The jury is still out on SEGA buying Atlus as all they seem to be making is Persona games and they don't seem to have helped much in the PAL region.

All signs are they're going to operate like they always have. Which is exactly what Sega's known for doing with companies they purchase. Relic, Creative Assembly, and Sports Interactive have all continued doing what they've always done once Sega purchased them.
 
All signs are they're going to operate like they always have. Which is exactly what Sega's known for doing with companies they purchase. Relic, Creative Assembly, and Sports Interactive have all continued doing what they've always done once Sega purchased them.

That's the reason I'm glad Sega bought them, Atlus needs to be left alone to do what they've always done.

I also need EO5. :P
 
The jury is still out on SEGA buying Atlus as all they seem to be making is Persona games and they don't seem to have helped much in the PAL region.
I really wish they would stop the Persona milking.

That said, we don't know how many of the recent games are due to Sega and how many were already in production before the buyout. The only one that screams Sega involvement to me is the dancing game.

I really wish Atlus could use Sega to publish physical releases here. Digital only for SMT4 makes me sad.
 
Let me put it this way... Nintendo is nominally the Disney of video games, but even Disney had to acquire ABC, ESPN, Pixar, the Muppets, Marvel, and LucasArts and create separate publishing labels to have any sort of variety beyond the family audience save for Pirates of the Caribbean. If Nintendo is to continue to be the Disney of video games, they have got to act like it.

Good point.

It's like Bayonetta and Devil's Third are their Miramax.
 
I wonder if it's possible to buy just Megaman.

I mean at this point the IP shouldn't be worth that much and they could farm it off pretty well.
 
If what you meant was that Nintendo wouldn't be able to develop and release Capcoms complete list of IP, then I agree with that. But I doubt any company would be able to do that. I think what most people here are talking about is if Nintendo can manage Capcoms current output with an emphasis on games that fill the gaps left by Nintendo.

Capcom's output is based on being able to release on multiple platforms (including mobile) and utilizing external development. Under these conditions, they can be a profitable company. At the very least, Capcom would be devalued in the process of being bought by Nintendo because of the former (Street Fighter and Resident Evil become smaller series), which doesn't make sense for an expensive hostile takeover. It makes even less sense when considering the latter, because you are not even buying the whole developer for many of the IP.

Considering that Nintendo is already burning money and failing to turn out around the fortunes of the Wii U or halt the shrinkage of the dedicated handheld market, why in the world would they make such a wasteful expenditure? If Nintendo wanted pseudo-third parties (and they do), they could just fund individual developers in a much more efficient manner (and they do) by not trying to take over a big profitable organization and kill its value in the process. The Nintendo you see funding smaller, lesser known IP like Bayonetta and Devil's Third is the Nintendo that actually exists in the real world, the one that doesn't have infinite money/time/manpower, because they would only kill themselves trying to obtain Monster Hunter and Resident Evil (the idea that could do both, which is what was implied in that initial post I called delusional, is just completely beyond reason).
 
If what you meant was that Nintendo wouldn't be able to develop and release Capcoms complete list of IP, then I agree with that. But I doubt any company would be able to do that. I think what most people here are talking about is if Nintendo can manage Capcoms current output with an emphasis on games that fill the gaps left by Nintendo.

Yup, that was precisely the point I was trying to make, although my version had a great deal of hyperbole lol.

It would basically mean that the Wii U won't have huge gaps left between first and second party releases due to the console being pretty much abandoned by third parties. Having nearly twice the IPs (including the second biggest IP in Japan) and nearly twice the developer resources can only be a goodthing imo.

Like I said, it's a long-term investment for their consoles' futures in upcoming generations should third parties continue to give them the cold shoulder.
 
I'm going to ask again cause this got lost in the shuffle, but:

Why were people in capcom concerned about a stock takeover? Is this a general thing that companies are supposed to have, and they noticed they didn't have one yet? Did they get spooked by Tencent and similar companies? Is it a secret to everybody?
 
All signs are they're going to operate like they always have. Which is exactly what Sega's known for doing with companies they purchase. Relic, Creative Assembly, and Sports Interactive have all continued doing what they've always done once Sega purchased them.

I agree, SEGA do seem to be rather hands off with their other acquisitions although they'll still have final say in what games they all make. Not that I'm convinced a similar approach to Altus is in my best interests as they certainly need help in PAL land.

But as the other poster states it's still early days, I'll reserve judgement until next year.
 
Capcom's output is based on being able to release on multiple platforms (including mobile) and utilizing external development. Under these conditions, they can be a profitable company. At the very least, Capcom would be devalued in the process of being bought by Nintendo because of the former (Street Fighter and Resident Evil become smaller series), which doesn't make sense for an expensive hostile takeover. It makes even less sense when considering the latter, because you are not even buying the whole developer for many of the IP.

Considering that Nintendo is already burning money and failing to turn out around the fortunes of the Wii U or halt the shrinkage of the dedicated handheld market, why in the world would they make such a wasteful expenditure? If Nintendo wanted pseudo-third parties (and they do), they could just fund individual developers in a much more efficient manner (and they do) by not trying to take over a big profitable organization and kill its value in the process. The Nintendo you see funding smaller, lesser known IP like Bayonetta and Devil's Third is the Nintendo that actually exists in the real world, the one that doesn't have infinite money/time/manpower, because they would only kill themselves trying to obtain Monster Hunter and Resident Evil (the idea that could do both, which is what was implied in that initial post I called delusional, is just completely beyond reason).

I agree that a buyout is not going to happen. It's just *way* too much money for them to spend all at once when they're still under shareholder scrutiny, and their hardware is selling under par, and they're obliged to turn a profit next year (although they could afford it without worrying too much, and savvy Nintendo shareholders might recognise the long-term benefit of a buyout, but that's a serious long shot). However. Acquiring Capcom's superb staff and IPs would be a tremendous coup if Nintendo intends to stay in videogames for the next 15-20 years, which I'm sure they do. Anyone pointing to Capcom's lack of daring, consistent output outside of RE and MH should realise that Capcom has relatively little cashflow compared to Nintendo. They're terrified of spending money. Being a division within Nintendo (and I'm sure they would be, they'd surely keep the name and logo) would alleviate that to an extent, giving them production leeway, and a chance to actually find out if their IPs can still sell. If you can only get Nintendo and Capcom on one piece of hardware - you've basically almost all of gaming's most iconic characters and franchises all in one place. That would make for unmissable hardware to hardcore gamers, the kind who buy hardware for those few or even that one magic franchise. And when you launch hardware, they're the buyers you can count on.

And this is going to sound really lame, but it's obvious that Nintendo simply likes Capcom a lot, their way of doing things, their games, and what they mean for the Japanese games industry. I've no doubt that they'd rather step in than allow an indifferent entrepreneur to do the same and hack the company to bits.

The reasons 'for' are certainly there. It could work. But would it be worth the asking price for Nintendo? Long term, yes. Right now? Probably not.
 
Does this mean anyone has to buy Capcom or just that the company can't defend if someone decides to invest heavily into them?
 
Does this mean anyone has to buy Capcom or just that the company can't defend if someone decides to invest heavily into them?

that

they cannot defend basically from a takeover if a company owns a majority of their stock. but that doesnt mean they have a majority of stock avaliable to sell it depends on the share holders whether they want to sell.

HYPOTHETICALLY: So if Google purchased a majority in shares previously it would be that Capcom still runs Capcom and not Google. But now Google buyout Capcom
 
The thought of playing Street Fighter V on something like WiiU with it's barren wasteland of a community makes me ill.

Hopefully it's a third party that comes threw if this even happens.
 
I agree that a buyout is not going to happen. It's just *way* too much money for them to spend all at once when they're still under shareholder scrutiny, and their hardware is selling under par, and they're obliged to turn a profit next year (although they could afford it without worrying too much, and savvy Nintendo shareholders might recognise the long-term benefit of a buyout, but that's a serious long shot). However. Acquiring Capcom's superb staff and IPs would be a tremendous coup if Nintendo intends to stay in videogames for the next 15-20 years, which I'm sure they do. Anyone pointing to Capcom's lack of daring, consistent output outside of RE and MH should realise that Capcom has relatively little cashflow compared to Nintendo. They're terrified of spending money. Being a division within Nintendo (and I'm sure they would be, they'd surely keep the name and logo) would alleviate that to an extent, giving them production leeway, and a chance to actually find out if their IPs can still sell. If you can only get Nintendo and Capcom on one piece of hardware - you've basically almost all of gaming's most iconic characters and franchises all in one place. That would make for unmissable hardware to hardcore gamers, the kind who buy hardware for those few or even that one magic franchise. And when you launch hardware, they're the buyers you can count on.

And this is going to sound really lame, but it's obvious that Nintendo simply likes Capcom a lot, their way of doing things, their games, and what they mean for the Japanese games industry. I've no doubt that they'd rather step in than allow an indifferent entrepreneur to do the same and hack the company to bits.

The reasons 'for' are certainly there. It could work. But would it be worth the asking price for Nintendo? Long term, yes. Right now? Probably not.

Great points, but remember that Nintendo isn't looking short term at all lately. They're really focusing on that long term commitment.

Capcom can provide those big games for them. In the short run they can put their entire back catalog on VC if they wanted. Capcom is the perfect outreach for them in content and talent. Hell they even get another western developer out of it as well.
 
I don't think Nintendo would ever want their name on the box of a Devil May Cry game. I saw some footage of one of the game's and it looks really mature. Assuming Nintendo owned Capcom that series would be dead unless they toned it way down.

Anyways, does anyone know Nintendo's most expensive acquisition in history?

You heard Nintendo is publishing Devil's Third right?
CavernousRareBeardeddragon.gif
 
that

they cannot defend basically from a takeover if a company owns a majority of their stock. but that doesnt mean they have a majority of stock avaliable to sell it depends on the share holders whether they want to sell.

HYPOTHETICALLY: So if Google purchased a majority in shares previously it would be that Capcom still runs Capcom and not Google. But now Google buyout Capcom

uh, sure they can. it even says so in the statement they released.

If there is any large-scale purchaser of Capcom stock, we will react to make necessary measures within the admissible limits of applicable laws and regulations.
 
I agree that a buyout is not going to happen. It's just *way* too much money for them to spend all at once when they're still under shareholder scrutiny, and their hardware is selling under par, and they're obliged to turn a profit next year (although they could afford it without worrying too much, and savvy Nintendo shareholders might recognise the long-term benefit of a buyout, but that's a serious long shot).

There are ways to placate shareholders. Half of them would understand anyway.
EDIT: They could just pay for it partially or fully with a loan. That way, Iwata can still get his profits (I think... do loans count against yearly profits? You just subtract the debt service right?), and even if the deal doesn't work out, they could just sell the IP's andmake most of the money back.
 
Street Fighter has only one game that performed well on a Nintendo console and that was Super SF2.
Capcom Fighters' sales:
  1. Street Fighter II (SNES) - 6.3M
  2. Street Fighter II Turbo (SNES) - 4.1M
  3. Street Fighter IV (PS3, Xbox 360) - 3.3M
  4. Marvel vs Capcom 3 Fate of Two Worlds (PS3, Xbox 360) - 2.2M
  5. Super Street Fighter II (SNES) - 2.0M
  6. Super Street Fighter IV (PS3, Xbox 360) - 1.9M
  7. Street Fighter X Tekken (PS3, Xbox 360) - 1.7M
  8. Street Fighter II' Plus (MD/Gen) - 1.65M
  9. Ultimate Marvel vs Capcom 3 (PS3, Xbox 360) - 1.2M
  10. Super Street Fighter IV 3D Edition (3DS) - 1.1M
  11. Street Fighter Alpha 3 (PS) - 1.0M
 
Are you trying to say there is in fact a fighting game community on WiiU? Or any online community for that matter? I'm not talking Miiverse.

There was a huge community for TvC and that game was on fucking Wii.

If Wii U was the only console that had SF, people would buy it to play SF. Tournaments will probably already have Wii Us for Smash so its a nice double dip. It's certainly better than needing a fucking Xbox One just for KI.
 
While I love Nintendo and would LOVE for this to happen...I think I would love the tears on NeoGaf the most.

Oh please Nintendo. DO IT!
 
I really don't think Street Fighter would sell enough as a console exclusive on any modern console to be worth the effort. You're looking at probably a million units sold, tops, which isn't going to be worth the amount of post-release support a fighting game requires unless you use a non-traditional monetization model. (And the FGC has not been particularly receptive to those.)
 
My gut says it will be unexpected, unexciting and perhaps even the beginning of the end. As a gamer, I would love for someone to come in on their white horse and create a marriage between two companies that is exciting to dream about before I go to bed. But I just don't feel it is in the cards. That so rarely happens in this industry that I just don't think it's likely.
 
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