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Capcom's CAPTIVATE 2011 (embargo ends today 8:00 A.M. PST)

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Monocle said:
Don't be ridiculous. DMC4's combat is one of the things that wasn't terribly wrong with the game, and in the action genre combat is (almost) everything. DMC4's combat, enemy designs, and boss battles take a big steamy one all over DMC2's face. If you disagree, you're embarrassingly uninformed about action game design. That you would equate DMC4 with DMC2 raises a giant red flag about your credibility.
True statement, DMC4 plays awesomely.
 
Korigama said:
A launch game for a handheld, which is still a downport from a game developed for HD consoles. It'll be interesting to see what they can do for games designed specifically for the system (such as RE: Revelations), but it's better to have realistic expectations of games ported from considerably more powerful hardware.
This doesn't mean SSF4 is the best they'll ever manage. It's really just the starting point for what's possible on the system.

And no doubt, any version of MVC3 on 3DS would demand some concessions (maybe static backgrounds, maybe fewer partners, etc) but being realistic can you really look at Capcom's porting history, the sales of SSF4 3DS, the sales of MVC3 and really come to the conclusion that, nah, probably won't happen?
 
Am I the only one who didnt hate DMC4's story? I hear a lot of people rip on Nero a lot but I honestly think people over react about him.
 
lunchwithyuzo said:
This doesn't mean SSF4 is the best they'll ever manage. It's really just the starting point for what's possible on the system.

And no doubt, any version of MVC3 on 3DS would demand some concessions (maybe static backgrounds, maybe fewer partners, etc) but being realistic can you really look at Capcom's porting history, the sales of SSF4 3DS, the sales of MVC3 and really come to the conclusion that, nah, probably won't happen?

Being realistic (even considering Capcom's questionable actions in general as of late)...yes. If it were the NGP, I'd see a less compromised handheld port as more plausible than going through the trouble of watering it down just to make it fit. Whether this is giving Capcom too much credit, given the existence of Dead Rising: Chop 'Til You Drop, is too early to say.

wwm0nkey said:
Am I the only one who didnt hate DMC4's story? I hear a lot of people rip on Nero a lot but I honestly think people over react about him.

I didn't have a problem with Nero, but I do feel that whatever potential the plot had was squandered by not actually developing any of the supporting characters introduced.
 
Korigama said:
I didn't have a problem with Nero, but I do feel that whatever potential the plot had was squandered by not actually developing any of the supporting characters introduced.
I thought it had a good place as a filler in the DMC series where they could later re-introduce Nero as Vergil's son and ect in a later DMC game.
 
Korigama said:
Being realistic (even considering Capcom's questionable actions in general as of late)...yes. If it were the NGP, I'd see a less compromised handheld port as more plausible than going through the trouble of watering it down just to make it fit. Whether this is giving Capcom too much credit, given the existence of Dead Rising: Chop 'Til You Drop, is too early to say.
This is Capcom. You know, the company that ported SF4 to iPhone. Their legacy practically is watered down ports for tons of systems.

It's not about credit, it's about opportunity and return. And there's a whole lot of room for that with something like MVC3DS.
 
lunchwithyuzo said:
This is Capcom. You know, the company that ported SF4 to iPhone. Their legacy practically is watered down ports for tons of systems.

It's not about credit, it's about opportunity and return. And there's a whole lot of room for that with something like MVC3DS.

It could be different with MvsC because there's a license they don't control.
 
lunchwithyuzo said:
This is Capcom. You know, the company that ported SF4 to iPhone. Their legacy practically is watered down ports for tons of systems.

It's not about credit, it's about opportunity and return. And there's a whole lot of room for that with something like MVC3DS.

Yet none of that translates to products that actually resemble their originals (and obviously they're not going to charge as much for an iPhone version of something that's one of their older games in name only). By that token, one might as well count the iOS version of DMC4, not something like Ghost Trick DS --> Ghost Trick iOS. The fact that they would need to license MvC3 also severely limits being able to rehash it for everything they can, be it a faithful port or disposable time waster.

lunchwithyuzo said:
Could be, but that didn't keep the Marvel Vs games off PS1. You think Disney's going to so no to a less than 100% port?

Disney didn't own Marvel back then.
 
Korigama said:
Yet none of that translates to products that actually resemble their originals (and obviously they're not going to charge as much for an iPhone version of something that's one of their older games in name only). By that token, one might as well count the iOS version of DMC4, not something like Ghost Trick DS --> Ghost Trick iOS. The fact that they would need to license MvC3 also severely limits being able to rehash it for everything they can, be it a faithful port or disposable time waster.
Not all downports are terrible. Look at SFA3 on GBA, or more timely, SSF4 3DS. I'd say both did an admirable job of "resembling" the games they were based off, especially given the system disparities involved. And the license is such a non-issue it's hardly worth mentioning, this isn't something any party involved is going to say "no" to.



Korigama said:
Disney didn't own Marvel back then.
Doesn't matter, Disney has even lower QA standards than Marvel.
 
lunchwithyuzo said:
Not all downports are terrible. Look at SFA3 on GBA, or more timely, SSF4 3DS. I'd say both did an admirable job of "resembling" the games they were based off, especially given the system disparities involved. And the license is such a non-issue it's hardly worth mentioning, this isn't something any party involved is going to say "no" to.

This sounds more like an assumption that both are thrilled enough with the results to milk it beyond the initial release.

Doesn't matter, Disney has even lower QA standards than Marvel.

Even if this is actually true, it doesn't mean they'll say yes to absolutely anything. If they were as permissive as you're implying, then Capcom would've been free to use whomever they wanted for the roster from Marvel's side without any stipulations imposed.
 
Korigama said:
This sounds more like an assumption that both are thrilled enough with the results to milk it beyond the initial release.
Yes because Capcom, Marvel and Disney are all companies well known for not milking their properties.


Korigama said:
Even if this is actually true, it doesn't mean they'll say yes to absolutely anything.
As if 3DS port of MVC3 qualifies as that. You've got a popular game, a popular system, on which the last comparable title shipped a million in a couple weeks and garnered a rave critical response. This isn't exactly some huge leap here, why exactly do you think Disney would turn it down?
 
Korigama said:
If they were as permissive as you're implying, then Capcom would've been free to use whomever they wanted for the roster from Marvel's side without any stipulations imposed.
lol, and here I thought we were trying keep things realistic. Reach for them stars buddy.
 
Monocle said:
Don't be ridiculous. DMC4's combat is one of the things that wasn't terribly wrong with the game, and in the action genre combat is (almost) everything. DMC4's combat, enemy designs, and boss battles take a big steamy one all over DMC2's face. If you disagree, you're embarrassingly uninformed about action game design. That you would equate DMC4 with DMC2 raises a giant red flag about your credibility.

The combat is indeed amazing, which is why I'm annoyed that I hate the story and the rest of it so much. But the boss fights? One of the most widely ridiculed aspects of the game. They weren't that good the first time...
 
lunchwithyuzo said:
lol, and here I thought we were trying keep things realistic. Reach for them stars buddy.

You're free to look up all of the examples of choices for the game excluded for the very reason I brought up. There's plenty to read about the development process, if you're interested in that sort of thing.

Yes because Capcom, Marvel and Disney are all companies for not milking their properties.

Pretty sure I didn't say that anywhere...

As if 3DS port of MVC3 qualifies as that. You've got a popular game, a popular system, on which the last comparable title shipped a million in a couple weeks and garnered a rave critical response. This isn't exactly some huge leap here, why exactly do you think Disney would turn it down?

Rave critical response is overselling it (it did okay, but nowhere near as well as either SFIV or SSFIV). This keeps coming back to one simple thing: just because they could do it, doesn't mean they will, no matter how much you want them to. Going around in circles with the same arguments over and over again isn't going to change that.
 
Korigama said:
You're free to look up all of the examples of choices for the game excluded for the very reason I brought up. There's plenty to read about the development process, if you're interested in that sort of thing.
There's a world of difference between approving a port of a game that already exists, and approving additional IPs for that game which may be tied up with other vendors (like the F4). Let's try to keep the comparisons within accepable levels of logic and reason.


Korigama said:
Pretty sure I didn't say that anywhere...
In that case, then what's stopping them?


Korigama said:
Rave critical response is overselling it (it did okay, but nowhere near as well as either SFIV of SSFIV). This keeps coming back to one simple thing: just because they could do it, doesn't mean they will, no matter how much you want them to. Going around in circles with the same arguments over and over again isn't going to change that.
It did roughly 5 points lower than the HD versions on the aggregate ranking sites. Maybe we just have different defintions of "nowhere near"?

And how much I want it? That's not even in issue, I'm just looking at the facts on the ground; Capcom just shipped a million units of a 3DS fighter, the have another million seller fighter they could also port, and it already uses the same engine and tools. And despite all that, you start throwing up exaggerated arguments about system suitability (as if that even stopped Capcom before) and unlikely license disputes from Marvel/Disney? At this point I'm a little curious why you so desperately seem to not want it happening?
 
_dementia said:
I really hope/think 3S:OE uses GGPO considering the GGPO client is dropping support for 3S.


Speaking of 3S that picture Ono posted on his twitter of Yun looks like Udon art to me. Are they doing it like they did HD Remix?
 
Grecco said:
Speaking of 3S that picture Ono posted on his twitter of Yun looks like Udon art to me. Are they doing it like they did HD Remix?
Just the portraits and UI are redone. There will probably be some shitty eagle filter over the actual game.
 
lunchwithyuzo said:
There's a world of difference between approving a port of a game that already exists, and approving additional IPs for that may be tied up with other vendors (like the F4). Let's try to keep the comparisons within accepable levels of logic and reason.

Extending the license to reuse all of the IPs already approved and greenlighting additional IPs are still relevant to the other party's approval, regardless of whether you choose to acknowledge it. That said, the next point is more important.

In that case, then what's stopping them?

Once again, just because they can, doesn't mean they will.

It did roughly 5 points lower than the HD versions on the aggregate ranking sites. Maybe we just have different defintions of "nowhere near"?

Even without accounting for score aggregates, there was considerably more enthusiasm for the SFIV titles among the gaming press come review time. The reception for MvC3 was by no means negative, but summarizing it as "rave critical response" is a bit of a stretch, especially with so many critics (and players) lamenting its lack of features compared to SSFIV.

And how much I want it? That's not even in issue, I'm just looking at the facts on the ground; Capcom just shipped a million units of a 3DS fighter, the have another million seller fighter they could also port, and it already uses the same engine and tools. And despite all that, you start throwing up exaggerated arguments about system suitability (as if that even stopped Capcom before)

The technical issues resulting from attempting it are in no way "exaggerated", and were the only thing I was focused upon before your assertion that delivering it in any way possible, even if it meant degraded quality, was acceptable. The fact that we weren't looking at its feasibility the same way seems to be what led to this dispute.

and unlikely license disputes from Marvel/Disney?

Just because it's unlikely doesn't mean it can't happen. What I am saying, however, is that franchises Capcom has complete control over are much more convenient for throwing onto every platform available.

At this point I'm a little curious why you so desperately seem to not want it happening?

I couldn't care less. I only continued to respond to you because you seemed to think I do, but at least now I think I see what led to our disagreement.
 
Embargo ends tomorrow?

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Lets get it on.
 
_dementia said:
AE release date and SFxTK is enough reason for me to get excited.
Since I'm not a big SFIV freak and have low expectations on being impressed by SxT, I guess I can get excited about Asura's Wrath. Yeah that and finding out what Dragon's Dogma is can be my reason for hype.
 
Korigama said:
Extending the license to reuse all of the IPs already approved and greenlighting additional IPs are still relevant to the other party's approval, regardless of whether you choose to acknowledge it. That said, the next point is more important.
Likewise there's a gulf in complexity and legalities between these two things that you seem unable to acknowledge. To the point where a comparison becomes unrealistic.


Korigama said:
Once again, just because they can, doesn't mean they will.
Capcom's ability to not do something isn't an argument that they won't. What you're saying here is essentially meaningless.

So once more, what's stopping them?


Korigama said:
Even without accounting for score aggregates, there was considerably more enthusiasm for the SFIV titles among the gaming press come review time. The reception for MvC3 was by no means negative, but summarizing it as "rave critical response" is a bit of a stretch, especially with so many critics (and players) lamenting its lack of features compared to SSFIV.
This is pretty subjective, but I didn't notice any real enthusiasm gap. If anything I'd say the 3DS port got an inordinate amount of attention due to being a launch product, and largely positive due to the high quality of the conversion. Now no version came close to the huge response SF4 originally got, but then I don't think anyone really expected them to.


Korigama said:
The technical issues resulting from attempting it are in no way "exaggerated", and were the only thing I was focused upon before your assertion that delivering it in any way possible, even if it meant degraded quality, was acceptable. The fact that we weren't looking at its feasibility the same way seems to be what led to this dispute.
I'd say your claims are exaggerated, your position is seemingly that a decent conversion is impossible, which I see no real reason for. Now we can parse out the meaning of decent, but you've made it exceedingly clear you don't believe anything 3DS could manage is good enough. If that's not your position, and it's one I'd definitely categorize as "exaggerated", then I apologize for the misunderstanding.


Korigama said:
Just because it's unlikely doesn't mean it can't happen. What I am saying, however, is that franchises Capcom has complete control over are much more convenient for throwing onto every platform available.
So we're back to "but it could not happen" as a point for anything? If you're going to put forward arguments that you agree are unlikely, then why bother?


Korigama said:
I couldn't care less. I only continued to respond to you because you seemed to think I do, but at least now I think I see what led to our disagreement.
Don't lie. Your lips say "no", but your hips say "yes"!
 
Pai Pai Master said:
The combat is indeed amazing, which is why I'm annoyed that I hate the story and the rest of it so much. But the boss fights? One of the most widely ridiculed aspects of the game. They weren't that good the first time...
The quality of the combat is probably the single most significant issue to consider when you're evaluating an action game. I probably expressed myself too harshly in my first reply. Nevertheless, I still don't see how you could place a game with amazing combat on the same level as the uniformly terrible DMC2. Thanks to the Bloody Palace you don't even have to deal with DMC4's uneven campaign (I've probably spent a good 40 hours in BP mode myself), but if you choose to you're in for a decent experience. Far inferior to DMC1 and DMC3, it's true, but the scenery changes fairly often and there's a good variety of enemy encounters. Let's not forget level select too; you can skip the sections of the game you don't like.

I had no idea DMC4's boss fights were widely ridiculed. Most aren't terrible (Berial, Echidna, Agnus, at least). One is above average (Dante) and another is excellent (Credo). The only bosses I really recall as distinctly below par are Beelzebub (the demon froggy) and Sanctus (the geezer). (The Savior fight is just a big set piece, not a proper boss battle, and the Agnus sword room doesn't really count because you're not fighting against another character per se.) Sanctus 1 is actually kind of amusing because you get to beat the sin out of an old guy in a pope costume without having to deal with too much evasive bullshit and projectile spam like you do in the final encounter.
 
lunchwithyuzo said:
Capcom's ability to not do something isn't an argument that they won't. What you're saying here is essentially meaningless.

So once more, what's stopping them?

There's really no making it any clearer, so I'll say it once more: just because they can do it, doesn't mean they will. There are no guarantees, positive or negative. Your belief that they will do something isn't any more or less correct than my assertion.

I'd say your claims are exaggerated, your position is seemingly that a decent conversion is impossible, which I see no real reason for. Now we can parse out the meaning of decent, but you've made it exceedingly clear you don't believe anything 3DS could manage is good enough. If that's not your position, and it's one I'd definitely categorize as "exaggerated", then I apologize for the misunderstanding.

Based upon the overall power of the 3DS hardware (which is comparable to the Wii as it is), I question if it would be feasible. For a port of a 2-on-2 tag fighter with only one assist per character, two per team, like TvC, I wouldn't picture a port posing any problems. With something requiring more memory, like MvC3, then I start to have my doubts. Essentially, what I wonder in respect to anyone hoping for a portable version of this game is why they would want Capcom to try it for 3DS when a transition to NGP would likely mean less sacrifices (if anything, a PC port seems like the most plausible scenario if it were to land anywhere else). Having SSFIV on the go is impressive, but I believe that the odd static backgrounds were a result of something other than being short on time (which they had plenty of when developing it). Whether those are implications of future hardware limitations remains to be seen.

So we're back to "but it could not happen" as a point for anything? If you're going to put forward arguments that you agree are unlikely, then why bother?

I should probably clarify. What I meant is that just because continued cooperation would be beneficial to a joint business venture doesn't mean it will continue. It wouldn't even have to be a good reason to cease, or even have any reason given.

Don't lie. Your lips say "no", but your hips say "yes"!

Sorry, but you had my answer the first time. They can try to port it or leave things as they are, I consider it irrelevant. Constantly listening to concerns about theoretical handheld ports and "Super MvC3" when the original is less than two months old and there's nothing pointing to either happening is more annoying than the prospect of them actually being made (if they happen, they happen, and if not, oh well).
 
Monocle said:
...expressed myself too harshly in my first reply. Nevertheless, I still don't see how you could place a game with amazing combat on the same level as the uniformly terrible DMC2. Thanks to the Bloody Palace you don't even have to deal with DMC4's uneven...

Eh, I still thank it has the best character designs...

But yeah, DMC4 is a very solid action title that doesn't deserve to be lumped in with the dregs.
 
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