Nintendo's Witch
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everyone one of you is buying sf collection for switch/ps4/xbone though
everyone one of you is buying sf collection for switch/ps4/xbone though
No it didn't. It's a low budget jump scare FPS game. It's failing all sales targets that 5 and 6 hit easily.
Capcom only players attempting to form a thought and failing miserably. There is a hell of a lot other games that will be fine without that there or SFV for that matter.
It shouldn't, Capcom is promoting it a lot and it looks good so far.And if Monster Hunter World follows the trend...
Capcom was too successful at console games last gen, which actually hindered them from exploring new markets. Now every other Japanese 3rd party is rolling in that mobile cash while Capcom still relies on the more and more expensive AAA titles. In the "go big or go home" AAA scene, they are simply not big enough. Their fate is on the wall. Unless they somehow find another goldmine like MH, they will soon fall into irrelevance.
everyone one of you is buying sf collection for switch/ps4/xbone though
No it didn't. It's a low budget jump scare FPS game. It's failing all sales targets that 5 and 6 hit easily.
As much as you want that to happen that's not going to happen, especially with SFV's success in e-sports and general performance in big FG tournies.
RE7 is not low budget, and is not a "jump scare FPS game". It's an extremely solid horror FPS that is a somewhat novel take on the core RE formula. Also, while it's currently only selling 2x better than a remastered version of Resident Evil 6 released over a year ago, the game will likely have decent legs and get a sales boost when major DLC is released. There will likely be a "complete" edition to sweeten the deal, too.No it didn't. It's a low budget jump scare FPS game. It's failing all sales targets that 5 and 6 hit easily.
No it didn't. It's a low budget jump scare FPS game. It's failing all sales targets that 5 and 6 hit easily.
Day 1 for me. That's old Capcom we talking abouteveryone one of you is buying sf collection for switch/ps4/xbone though
Time to auction off their I.P.'s and liquidate the company.
I doubt Switch owners will be given the opportunity.
When that collection is announced for XB1/PS4/PC, it's going to make Ultra Street Fighter II look even more ridiculous than it does now.
I kinda wonder why they didn't just confirm a switch version of world as soon as possible, they can't just risk MH when the didn't even bother to build an audience on other platforms
No it didn't. It's a low budget jump scare FPS game. It's failing all sales targets that 5 and 6 hit easily.
Capcom's problem is they are willing to self harm themselves in the pursuit of markets they will never conquer. They are willing to risk a dedicated 2-4 million sales chasing after a new take on a franchise hoping it suddenly sells 4-10 million copies and then finding it sells worse.
Not saying Capcom should not go after expanding Markets but that is not what you do with your established player bases. You cater to them while making things attempting to expand.
To be honest I still feel MvCI will sell more than DBZ.MvCI's biggest trouble coming is DBZ Fighterzzzzzzzz
I mean, have you SEEN that?
SEGA have problems of their own. Their AAA titles like Alien: Isolation underperformed, Sonic hasn't sold well for years, and PC ports of their games on Steam are not doing that great.
On the real...
After this whole SFV and MvCI shit I think they'll go back to the drawing board, rethink things and give us a better product. Wouldn't be surprised if they bring in an Alpha 4 with a more cell-shaded/anime-like look. They will be listening to EVERYONE this time though, definitely. We just gotta get through these 2 shit storms. SFV is flaccid in the eyes of casuals and those who don't love it.
Monster Hunter was on PS first wasn't it? Plus with the huge install base of the PS4 and brand strength of MH it's likely to do well.
It shouldn't, Capcom is promoting it a lot and it looks good so far.
Lack of content could still be a big problem but let's hope Capcom learned from their mistake with SFV.
Monster Hunter was on PS first wasn't it? Plus with the huge install base of the PS4 and brand strength of MH it's likely to do well.
They should have rethought things after SF x T bombed but we got SFV. Then they should have rethought things after SFV but we have infinite. They're never going to learn.
I wonder what they're going to do when they run out of remaster and ports.
They will remaster ports of remasters.I wonder what they're going to do when they run out of remaster and ports.
The last mainline not MMO MH that was on PS was what? 2010? That audience that wanted IT already left that ecosystem to get it on 3DS or even WiiUMonster Hunter was on PS first wasn't it? Plus with the huge install base of the PS4 and brand strength of MH it's likely to do well.
I think there's some irony in saying Capcom were wrong to outsource Devil May Cry and also wrong to not let pre-Platinum employees do what they wanted considering Platinum's stuff sells far worse that something like DmC.I don't know why anyone is surprised at their lack of success recently. Thats what happens when you outsource your IPs (Devil May Cry, Lost Planet) which end up getting low sales and then you release unfinished games (SF V) and your employees leave you to create games that you won't let them make (Platinum Games, Clover Studio)
If Monster Hunter World fails to live up to their expectations, what would that mean for them?
Resi 7 was promoted a lot, looked great from the out-set and had infinitely more name recognition in the west than MH:W (plus it had Youtubers and PSVR backing). Even then it still fell short of Capcom's lofty expectations.
Monster Hunter World is still Monster Hunter even if it's promoted a lot. Whilst it looks great I think that for many Western players even the streamlining won't be enough to really alleviate the hardcore background of the franchise. Capcom's betting both the high cost of creating a "next-gen" Monster Hunter and the massive opportunity cost of having no back-up plan for a new portable game, it'll need to do very well to "justify" those costs.
MH may have started on the PS2 15+ years ago but its brand strength now is on the 3DS in Japan, not on the PS4 in America and Europe.
The worst thing is that those IPs have been dead for a very long time so a new generation of gamers didn't grow up with them. It makes it hard to go back and mine those IPs if any new entry has the peak of a niche title.It's kinda sad tbh they have a great selection of IP's and to see em slowly go down is a sad thing to see.
Hopefully MH worlds will do well in the west.
this was said for SFV.....and to a lesser extent Dead Rising.
we cannot assume that bigger audience equals bigger sales sometimes many of that audience just isn't interested in what you are selling...tons of people buy PS4s and XB1s just to play one or two games each year maybe (not the best use of money but to each their own). Capcom assumed the success of SFIV was due to the game and not the fact that it was on every console known to man....there is probably a nice chunk of folks who would have bought it if it was on the console they owned maybe even enough to get it to that 2 mil sooner.
On the real...
After this whole SFV and MvCI shit I think they'll go back to the drawing board, rethink things and give us a better product. Wouldn't be surprised if they bring in an Alpha 4 with a more cell-shaded/anime-like look. They will be listening to EVERYONE this time though, definitely. We just gotta get through these 2 shit storms. SFV is flaccid in the eyes of casuals and those who don't love it.
The last mainline not MMO MH that was on PS was what? 2010? That audience that wanted IT already left that ecosystem to get it on 3DS or even WiiU
Yeah, this is what the problem with Capcom is. Their strategy is "go big or go home". It's either ports, or massive-budget AAA new games. The ports are a great way to make fans happy and keep certain series active, and are actually one of the few things I think they're doing right. But there's a level in-between they're completely missing out on, when it comes to broadening their horizons and cultivating solid grounds.
Where are the mid-budget games from Capcom? Games like Dino Crisis, Viewtiful Joe, or Onimusha don't need a billion dollars to work, and if done right could be decently successful. You have ARMS, Pokken, and Dissidia showing that people are still down for non-traditional/3D fighters, Smash Bros. for the party aspect, and the Switch has let even Puyo Puyo become pretty successful, so why couldn't Power Stone? Mid-tier and sub-60 games have been making a good comeback this gen. Capcom has plenty of series that would lend themselves really well to that. They're missing so many potential opportunities as long as they'd be careful with them.
We have Resident Evil Revelations which is a good start on that front. More stuff along those lines wouldn't hurt.