RiskyChris
Banned
WoW prices went up, and suddenly requires all my salary, =(
Zefah said:This! PSN excels here in my opinion.
Mamesj said:no, I've been following it. you don't have to play a game to know whats in it.
rohlfinator said:Who gives a crap about "perceived value"? Why not judge it on it's real value?
As someone who hasn't been following the game, the twenty characters to level up... Do they play differently or is it just an aesthetic thing?soldat7 said:http://www.castlecrashers.com/images/content.jpg
That's worth whatever they want to charge.
Well over here all the DS games are insanely expensive and Square actual has some of the cheaper new releases. For instance: Final Fantasy Tactics A2: Grimoire of the Rift just released for 38 instead of the average price 45. They also released Final Fantasy Tactics War of the Lions (PSP) for 33 instead of the usual 40-50.kmfdmpig said:Bad example? Square charges more for DS games than other publishers, at least in the US.
Mamesj said:$40 DS games.
Danielsan said:As Mifune pointed out. You don't see Square or Atlus charging insane prices because their games are packed with insane amounts of content and rpg elements. It's all about perceived value and Castle Crashers sadly does not look like a 21,60 game.
Mifune said:This is kinda like Square deciding to charge 120 bucks for Final Fantasy XIII because it's "the biggest (400 hours of gameplay!!) baddest (3000 unlockable characters!!) most feature packed FF EVAR!!"
Geoff9920 said:As someone who hasn't been following the game, the twenty characters to level up... Do they play differently or is it just an aesthetic thing?
Speculation. I'm guessing it's 1600 points.Mamesj said:replay value? i dunno. very subjective question there...
anyway, do we even have confirmation that this is the U.S. price or is this all on speculation? :lol
Well that does change things. Thanks.Eric WK said:Oh you guys.
They play differently. Different weapons and spells.
GhaleonEB said:The game had more polish and personality than just about anything on XBLA, not to mention retail games.
So buy it if the game is worth $22.50 to you. It's freaking stupid to say "this is overpriced because it's on XBLA, but if it was on a piece of round plastic it would be a bargain!"Captain Pants said:buh... games are pretty intangible. How do we determine the real value of a game? MGS4 was worth $500 to some people, and it wasn't worth $60 for other folks.
You better be joking, as the two are not comparable at all. The game cost 800 points at when it was released (not 1/4 the cost) and the game was almost pure profit. That content has existed for 15 years.Proelite said:Doom had 4 player co-op, 8 player mp, 30 levels, and that was less than 1/4 of the cost. This game better be 4x longer and better than Doom.
Mamesj said:no, I've been following it. you don't have to play a game to know whats in it.
Also, 2D.Eric WK said:Bu bu but it's not a retail game so why in the world should it cost more than $10?
Some will meet these prices with outrage, while I say why not? I've played both of these titles (Braid extensively) and they are completely worth the extra real currency substitute. I've paid $60 for disc-based titles that had a quarter of the entertainment value of these two games. More power to them.
BenjaminBirdie said:They're also charging $40 to $60 for HD games. So they don't have to. They make enough to cover the costs of developing such an elaborate game for such a prolonged period of time.
That's a good point. The Behemoth are like six strong, and have been working on the same game, which is only their second game, for the past three years. Clearly they have less to fall back on than SquareEnix does.BenjaminBirdie said:They're also charging $40 to $60 for HD games. So they don't have to. They make enough to cover the costs of developing such an elaborate game for such a prolonged period of time.
Dever said:wait for reviews before condemning the game.
imo
rohlfinator said:So buy it if the game is worth $22.50 to you. It's freaking stupid to say "this is overpriced because it's on XBLA, but if it was on a piece of round plastic it would be a bargain!"
RiskyChris said:WoW prices went up, and suddenly requires all my salary, =(
They may have looked at the Penny-Arcade game, which sold pretty well.pj325is said:Castle Crashers may be $20 worth of game, but it's in a $10 market. It's like building a million dollar mansion in the ghetto. It may be worth a million, but nobody is gonna fuckin buy it.
so what you're saying is that too human....Chris Remo said:Sweet, Castle Crashers is selling for just over a third of a standard 360 game, and it includes four-player co-op.
(What the hell is wrong with you people?)
Chris Remo said:Sweet, Castle Crashers is selling for just over a third of a standard 360 game, and it includes four-player co-op.
(What the hell is wrong with you people?)
Mifune said:But don't you think there should be some sort of price standard for downloadable games? That paying based on some arbitrary level of "content" opens the door for a whole load of nasty abuses?
Let's be real here. Castle Crashers will cost more not because it has more content, but because it has more buzz. And buzz equals sales. Gouge time here we come.
Wurm said:But now, I face getting a 2100 point card and being left with 300 useless points, for nothing. Not even a budget arcade game. That is how I define the value here, because MS have chosen this stupid magical points system. I buy stuff frequently on PSN because its a great simple system. You have to add £5 each time to the wallet, and its cool when I have like £3 left over in there for my next purchase. That encourages me to buy a game I perhaps wouldnt have bought if it meant injecting new funds. Here I'm left pissed off and considering not buying the initial game in the first place because of the arbitrary need to then purchase another glut of MAGICAL ELECTRONIC POINTS just to make 300 of the ones I previously bought useable. Super!
Superfrog said:How could a game like Castle Crashers justify to be priced that high? I know, it has been in development for ages and The Behemoth see themselves as some kind of precursor of downloadable high-profile games, but is Castle Crashers really that much better than other nice XBLA releases such as Assault Heroes 2 or Worms? From what I've seen so far, I doubt it.
BenjaminBirdie said:No way. I don't believe that at all. The biggest most anticipated sequel in XBLA history launched this morning at 800 points.
And I think there is a price standard for downloadable games, honestly. The thing isn't selling for $30.
pj325is said:Castle Crashers may be $20 worth of game, but it's in a $10 market. It's like building a million dollar mansion in the ghetto. It may be worth a million, but nobody is gonna fuckin buy it.
It's mostly psychological, 360 needs a "360 originals" category for bigger games.
That said, I'm still not going to buy it
I buy everything I play. I'm not a reviewer.Mifune said:Oh look, Mr. I-Get-Free-Games-While-I-Sleep has chimed in.
Yeah. MS' early marketing strategy of XBLA games to be "bite size small downloadable games" is not helping them.pj325is said:Castle Crashers may be $20 worth of game, but it's in a $10 market. It's like building a million dollar mansion in the ghetto. It may be worth a million, but nobody is gonna fuckin buy it.
It's mostly psychological, 360 needs a "360 originals" category for bigger games.
That said, I'm still not going to buy it
Mifune said:Not yet it isn't.
Just wait.
Mifune said:Right, because we were talking about the DS.
That's a whole nother kettle of fish.