brandonh83 said:As much as Ami is going to hate and flame and tear this post asunder, I'm going to make it anyway. That said this is just a general opinion about the matter that I feel like getting out.
I think there is validity to the opinion that a lower framerate (30, maybe just a bit under even) does give a game a much different feel than one that runs at super silky framerates. I don't know that I would say it makes something more "cinematic" but I don't know that I would want this game to be butter smooth; I think the lower framerate accommodates the atmosphere for Castlevania-- it's a very dark and medieval and by that very nature I don't think it should be ultra-smooth. I know the counter argument to that is that the game doesn't necessarily need to be 60fps as long as it runs fine and doesn't hinder the gameplay and I understand that. I think there's a difference between a game having a good, solid framerate and a game where the framerate issues conflicts with the gameplay.
I remember when Ocarina of Time came out and I played the demo at Wal-Mart (good times!) and even at age 14 I was like "this doesn't really run as smoothly as I'd hoped." But when I got the game, the framerate clicked with me especially when I got to the Forest Temple. Wait, I know, it's an old N64 game so expectations are different, but it still applies to this debate because when I got to the Forest Temple and the very haunting, dark and just insanely great atmosphere made me really appreciate the lower framerate. I just think that there's a difference between low framerates and bad framerates. Ocarina of Time had a lower framerate that helped accentuate its atmosphere and I feel the same way about Castlevania. Playing the demo and watching the numerous gameplay videos have not given me the impression that the framerate is bad, it's just low to accommodate the atmosphere. Now, as I mentioned in the other thread, I was watching a live stream of the 360 version and it slowed down considerably during combat with dozens of enemies-- that's bad framerate. However, most of the time, it ran very steadily and did not impede gameplay in any fashion.
This may sound silly to you (not just you Ami, not really trying to single you out here because I know others will find the argument just as dumb) but I absolutely do feel that way. Always have; I'm not lowering my framerate standards just to defend this game. If I played the demo and the framerate was bad enough to notice I would be complaining about it just as much as the next person, but it didn't, and again I don't think this is a game where Call of Duty framerates are necessary. To me the way the game runs is simply hand-in-hand with the mood of the the game. And considering the amount of detail and really, really good texture work, I'm very pleased with how it runs.
manzo said:Beyond3D for pixels counting, DF for everything else. This should be the law of comparison threads.
Lens of Truth is a joke.
As do I, but they do have some dumb rules like no 360 install comparisons, not using full RGB on PS3, ect..... However, DF have made some ridiculous comments showing their bias towards a certain console.jett said:Why is Lens of Truth a joke exactly? I find them to be way more unbiased than DF.
Synless said:As do I, but they do have some dumb rules like no 360 install comparisons, not using full RGB on PS3, ect..... However, DF have made some ridiculous comments showing their bias towards a certain console.
Synless said:As do I, but they do have some dumb rules like no 360 install comparisons, not using full RGB on PS3, ect..... However, DF have made some ridiculous comments showing their bias towards a certain console.
I'm not sure I understand your comment, is that a jab at me?Requeim said:fuck this shit, name and shame :lol
MoonsaultSlayer said:I agree 100%.
I never was one to appreciate PC games back in the day (still don't play them but mostly because I don't have a PC nor do I ever intend to get one to run any games) because I always felt the the super smooth, crisp and sharp edges felt lifeless. But I have to understand that a lot of people are used to that and prefer it. I've watched people play PC games and I never liked the super smooth camera movements that can completely rotate around in a few jerks of the mouse with no motion blur or anything that provides some sort of "life" to said movements. The best way i can explain it is lifeless.
Synless said:I'm not sure I understand your comment, is that a jab at me?
I will, but what part of thay statement was a question? Maybe someone with a computer that knows what I'm talking about can get to it first.Requeim said:Nope, i just asked you to clarify
corrosivefrost said:how does this thread not have any pictures or videos and we're over 100 posts.
hey_it's_that_dog said:As for bias toward a certain console... it would hard not to appear biased when the 360 routinely outperforms the PS3 on multiplatform games, wouldn't it? Do you have examples of biased statements that aren't simply pointing out the advantages of the 360 version?
This is exactly the example I was talking about. I recall there is another article that he made some biased comments about as well. Ill read through the articles and find it later.SolidSnakex said:The FFXIII comparison annoyed a lot of people. His initial comparison was less about comparing the two games and more about complaining about how Square messed up. I think that this was largely because he'd made a previous article where he talked about how the 360 version should turn out.
In short, we are at a point to where we are bringing these systems to their knees.Ledsen said:The reason this is a silly argument is because these things have nothing to do with framerate. In a modern game, you have tons and tons of effects like depth of field, ambient occlusion, motion blur etc making the game feel very lifelike and "gritty" no matter what the framerate is. In an old game like for example OoT, the reason it looks sterile and boring in super high resolution is because the huge flaws in textures and geometry become much more apparent. In a modern game this doesn't apply. So if you take a game like Castlevania, with its copious amounts of motion blur, lighting effects etc, it would look considerably better in 60 fps and super high resolution as long as you didn't sacrifice any graphical fidelity to get there. So basically a low framerate in no way makes a game look more "gritty" or "cinematic", it merely allows for a lot more additional graphical effects that indeed do make the game look gritty and cinematic.
Synless said:This is exactly the example I was talking about. I recall there is another article that he made some biased comments about as well. Ill read through the articles and find it later.
yup and he got called on it by many.SolidSnakex said:The FFXIII comparison annoyed a lot of people. His initial comparison was less about comparing the two games and more about complaining about how Square messed up. I think that this was largely because he'd made a previous article where he talked about how the 360 version should turn out.
Dark Octave said:But back on topic, as long as the framerate doesn't drop during platforming scenes that would cast me in a pit time after time, I'm good.
Y2Kev said:I don't think LoT is bad. They're pretty good with video feed, they often provide multiple perspectives, and I don't think there is as much editorializing as DF. But, to that point, sometimes you want that.
Well, the game's not out, and there are no official comparisons. The thread was made really to get it out of the main thread.
Victrix said:Decent ports are usually close, but there are the odd Bayonettas in the mix, so given the choice, I do want to know which version to grab.
Dark Octave said:Five or six years is long enough. We need to move on or stop complaining about the inevitable framerate issues with effect heavy and graphics intensive games.
I usually go with 360 as my first choice but that whole FFXIII thing was really strange and ended up going with the PS3 version but looking back, it really wouldn't have mattered as the game is long gone and my memories aren't exactly 1080p.Victrix said:I don't think that's going to happen, the thread just got badly derailed by the fps idiocy, and, you know, the game not being out yet
I'm more interested to hear if there are either a) any _substantive_ fps issues between the two versions and b) if there are any significant graphical or color issues between the two
Otherwise it just comes down to controller preference. Or HD space, if your 360 is tiny, like mine :~(
Decent ports are usually close, but there are the odd Bayonettas in the mix, so given the choice, I do want to know which version to grab.
Dark Octave said:I usually go with 360 as my first choice but that whole FFXIII thing was really strange and ended up going with the PS3 version but looking back, it really wouldn't have mattered as the game is long gone and my memories aren't in 1080p.
For Castlevania, I looked for answers but haven't found them yet, so I think I'll just go in blind and get the 360 version (controller, friends, achievements, risk of RRoD). What I don't know can't hurt me.
Not all of us have those new fancy 360's I have a shit green Halo 3 360 and I'm paranoid everyday that it might be the last day I play it.Tears For Fears said:RROD? What year is this 2005?
:lol I hope you are right and it's all over. I just bought a new 360 at the beginning of the year because of my 7th or 8th RRoD.Tears For Fears said:RROD? What year is this 2005?
Tears For Fears said:RROD? What year is this 2005?
Tears For Fears said:RROD? What year is this 2005?
Tears For Fears said:Yeah, I wouldn't worry too much about it, my xbox was manufactured in 07. Still going strong.
So was one of mine. I got an Elite the first day they came out ('07 right?).Tears For Fears said:Yeah, I wouldn't worry too much about it, my xbox was manufactured in 07. Still going strong.
brandonh83 said:As much as Ami is going to hate and flame and tear this post asunder, I'm going to make it anyway. That said this is just a general opinion about the matter that I feel like getting out.
I think there is validity to the opinion that a lower framerate (30, maybe just a bit under even) does give a game a much different feel than one that runs at super silky framerates. I don't know that I would say it makes something more "cinematic" but I don't know that I would want this game to be butter smooth; I think the lower framerate accommodates the atmosphere for Castlevania-- it's a very dark and medieval and by that very nature I don't think it should be ultra-smooth. I know the counter argument to that is that the game doesn't necessarily need to be 60fps as long as it runs fine and doesn't hinder the gameplay and I understand that. I think there's a difference between a game having a good, solid framerate and a game where the framerate issues conflicts with the gameplay.
I remember when Ocarina of Time came out and I played the demo at Wal-Mart (good times!) and even at age 14 I was like "this doesn't really run as smoothly as I'd hoped." But when I got the game, the framerate clicked with me especially when I got to the Forest Temple. Wait, I know, it's an old N64 game so expectations are different, but it still applies to this debate because when I got to the Forest Temple and the very haunting, dark and just insanely great atmosphere made me really appreciate the lower framerate. I just think that there's a difference between low framerates and bad framerates. Ocarina of Time had a lower framerate that helped accentuate its atmosphere and I feel the same way about Castlevania. Playing the demo and watching the numerous gameplay videos have not given me the impression that the framerate is bad, it's just low to accommodate the atmosphere. Now, as I mentioned in the other thread, I was watching a live stream of the 360 version and it slowed down considerably during combat with dozens of enemies-- that's bad framerate. However, most of the time, it ran very steadily and did not impede gameplay in any fashion.
This may sound silly to you (not just you Ami, not really trying to single you out here because I know others will find the argument just as dumb) but I absolutely do feel that way. Always have; I'm not lowering my framerate standards just to defend this game. If I played the demo and the framerate was bad enough to notice I would be complaining about it just as much as the next person, but it didn't, and again I don't think this is a game where Call of Duty framerates are necessary. To me the way the game runs is simply hand-in-hand with the mood of the the game. And considering the amount of detail and really, really good texture work, I'm very pleased with how it runs.
You really thought the demo was bad in this regard?Amir0x said:Abso-fucking-lutely.
It's bad enough games seemingly can't go beyond 30fps 9/10 times on consoles, but at least that is playable.
At 24fps, for me, it's something that's going to be a constant source of frustration. The terrible framerate almost ruined Shadow of the Colossus for me. Framerate is hugely important to games and anything sub-30 is not acceptable, no.
It's one thing to have OCCASIONAL drops, but if it's consistent, it's not something I'm going to support.
dark10x said:You really thought the demo was bad in this regard?
I also tend to hate framerate drops, of course, but the motion blur here is SO good that it really makes up for the performance drops (in that it smooths them over in a way that is typically reserved for CG video). Without this motion blur I would call the framerate unacceptable. With it, however, it looks so much better than it really should.
Fair enough. I suspect it won't be that bad most of the time as the rain likely has an impact. Still, it's an exception for me. Can't get enough of that motion blur.Amir0x said:Yup, I thought the demo was unacceptably bad.
brandonh83 said:<runonsentenceofepicfuckingproportions>
I still think there's a difference between low and bad framerates and that low isn't always necessarily a horrible thing.
brandonh83 said:There are plenty of games this gen I've enjoyed with what I would call janky, unstable framerates like Resident Evil 5 and Assassin's Creed II and so on and I find that Castlevania runs better than those so I'm good. RE5, when it did run good, it was all swell but playing the PS3 version I experienced a fair share of nearly game-breaking drops. But yeah Ami, I know I'm an indescribable moron in your book, always have been so nothing has changed. I guess it does just boil down to what everyone accepts and can deal with, like I said those games mentioned above had pretty spotty framerates but both were still incredibly enjoyable experiences to me nonetheless and despite your shit-flinging I still think there's a difference between low and bad framerates and that low isn't always necessarily a horrible thing.
dark10x said:Fair enough. I suspect it won't be that bad most of the time as the rain likely has an impact. Still, it's an exception for me. Can't get enough of that motion blur.
Amir0x said:I don't think you're a moron
Amir0x said:The only fucking people who claim shit like this are ones who are so deprived of their critical thinking faculties that they literally don't know ANYTHING about the subject they're discussing.
jett said:Why is Lens of Truth a joke exactly? I find them to be way more unbiased than DF.
Amir0x said:If framerate isn't something you notice, leave it at that - you don't need knowledge of framerates to know it isn't something that impacts your enjoyment.
Solo said:It kind of sounds like you're calling him a moron.
Amir0x said:It literally says "I know absolutely shit about framerate, I have to find a way to make an excuse about what I like, and this is the only way I know how."
The only fucking people who claim shit like this are ones who are so deprived of their critical thinking faculties that they literally don't know ANYTHING about the subject they're discussing.
Have you tried installing both discs on the HDD yet? If so, is there a improvement?Zeal said:playing it right off the disc to test framerate. gonna see if i can install both dics a little further in though.
Solo said:It kind of sounds like you're calling him a moron.
RoninChaos said:I don't think people would feel like they had to make excuses for what they like if people weren't being told their opinions were stupid on what they found to be an acceptable frame rate.