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Castlevania: Lords of Shadow (PS3/360) Comparison Thread

brandonh83 said:
....GOW3 had its moments and while its more technically spectacular the entire time than LOS probably is, I thought GOW3 got creatively bankrupt starting about halfway through and the environments began to feel less and less impressive to me as I went.

So true. I felt the same.
 
Teknoman said:
I'd say its right up with blue castle(?) and Dead Rising 2 (looks really nice, but has some framerate issues here and there, yet still well designed).

yeah the whole farming out franchises to western devs thing is really working out well for capcom.
 
Salz01 said:
So true. I felt the same.

The last few hours were unbelievably bland to me, it may as well have played out in front of a fucking chalkboard. I really hope that since this game is a lot longer that it doesn't start to suffer from environmental fatigue, it's a really big worry of mine at this point.

I mean it's an action game that takes between 15-20 hours so it needs a variety of backdrops.
 
brandonh83 said:
The last few hours were unbelievably bland to me, it may as well have played out in front of a fucking chalkboard. I really hope that since this game is a lot longer that it doesn't start to suffer from environmental fatigue, it's a really big worry of mine at this point.

I mean it's an action game that takes between 15-20 hours so it needs a variety of backdrops.
You're going to fucking love LoS. I'm about 45% in and I'm still saying "fuuuuck." Seriously, 13 hours in and the environments look better and better and so much variety. To go from a rainy village, to a swamp, to a forest, to a mountain pass, to an ancient city, to a snowy mountain, to a giant ogre's castle, etc just midway through the game, damn! I left a couple of things out, too.

edit
I actually left out a ton of different areas out :D
 
brandonh83 said:
how big is your HDD? do you have a lot of demos/videos that could go?

I still have a launch 20gig system. I have zero videos and zero demos but I just looked at the space and have a shitload of game saves that I need to clear out.
 
brandonh83 said:
Not everything can be GOW3 or Uncharted 2, those I think are by far the two best looking games of the gen and they're both PS3 exclusives

Crysis and Metro 2033 (PC) say hi.

Anyways... The demo was basically what I was expecting and is good enough, if it opens up like everyone says it does, it'll be even better. Can definitely see this being my batman of 2010.
 
brandonh83 said:
The last few hours were unbelievably bland to me, it may as well have played out in front of a fucking chalkboard. I really hope that since this game is a lot longer that it doesn't start to suffer from environmental fatigue, it's a really big worry of mine at this point.

I mean it's an action game that takes between 15-20 hours so it needs a variety of backdrops.

I felt like that after three minutes with the demo.
 
Amir0x said:
the surest way to know someone has no idea what a framerate actually does is when they suggest that a "sense of weight" is exclusive to 30fps


jesus tap dancing christ

Well I did ask for proof which would showcase all the areas I asked for, didn't I?

And I also asked what your claim to fps expertise is besides just your matter of opinion...
 
Zerokku said:
Crysis and Metro 2033 (PC) say hi.

Anyways... The demo was basically what I was expecting and is good enough, if it opens up like everyone says it does, it'll be even better. Can definitely see this being my batman of 2010.
You know, I'm not even sure I agree with this. Uncharted 2 and GoW3 are just that fucking good. Crysis and Metro are doing a bit more, of course, but the overall effect isn't quite as impressive (especially in the case of Metro).

All four are top tier games, visually speaking.

I'd say its right up with blue castle(?) and Dead Rising 2 (looks really nice, but has some framerate issues here and there, yet still well designed).
No way. Castlevania is displaying some of the best post processing I've seen in a game and often resembles CG. DR2 is displaying plenty of zombies, but it does so at the expense of many graphical details. It runs slower, has far more loading screens (which all last a long time), and can't even keep up with the 2006 original. Not ugly, but not impressive.

So true. I felt the same.
Hmmm, I feel so different about the series compared to most. I honestly was not all that impressed with the first two games and never understood the love they received, but man, I really enjoyed the third game. I thought it was great right through the end. :\
 
dark10x said:
Uncharted 2 and GoW3 are just that fucking good. Crysis and Metro are doing a bit more, of course, but the overall effect isn't quite as impressive (especially in the case of Metro).


Uncharted 2, yeah... nothing tops that, every area feels overflowing with carefully crafted detail. It almost feels like they didn't cut and paste anything. It's the most visually impressive game I've played.

God of War 3 has its moments, technically and artistically, but it's too inconsistent to be amongst the top tier IMO
 
MoonsaultSlayer said:
Well I did ask for proof which would showcase all the areas I asked for, didn't I?

And I also asked what your claim to fps expertise is besides just your matter of opinion...


Please explain to me how a sense of weight can be removed by a higher framerate. Someone here is playing DoA 4 at this moment, and those 60fps ass beatings are looking real heavy right now.
 
revolverjgw said:
Uncharted 2, yeah... nothing tops that, every area feels overflowing with carefully crafted detail. It almost feels like they didn't cut and paste anything. It's the most visually impressive game I've played.

God of War 3 has its moments, technically and artistically, but it's too inconsistent to be amongst the top tier IMO
Eh, I suppose, but it does absolutely perfect motion blur with loads of detailed environments on a large scale really impressed me. It just looks so damn good in motion.

The motion blur used in both Uncharted 2 and God of War 3 is just out of this world. No other game I've seen comes close. When you pause most other games you can see the samples used to create it (same goes for Castlevania). Even with Crysis, you can see some edges within the blurred region.

UC2 and GOW3, though? Literally perfectly. Objects, camera, it doesn't matter. The blur is 100% artifact free and truly blurs the objects rather than the interior of the object. I don't know how they pulled it off, but it is truly impressive.
 
dark10x said:
You know, I'm not even sure I agree with this. Uncharted 2 and GoW3 are just that fucking good. Crysis and Metro are doing a bit more, of course, but the overall effect isn't quite as impressive (especially in the case of Metro).

All four are top tier games, visually speaking.

Even so, given the resolution considerations and framerate considerations, they still don't really touch Crysis or Metro on high end rigs. 60fps at 1080p or more rock solid vs. 30fps @ 720p? And Crysis has environments immensely bigger than anything Uncharted 2 ever does... it's not merely "a bit more." Yes please. Especially with some of the Crysis mods, just absolutely sick.

PS3 has some impressive beasts though, considering. Gran Turismo 5 is just as impressive to me as Uncharted 2 considering the consistency of its framerate and some of the effects it has going on.
 
2&2 said:
If you saw the same moody, atmospheric game running at 60 fps with all the effects it would definitely look noticeably better. The thing is, it's rare that this rarely happens because devs have to sacrifice those 30 fps for this atmosphere, so people don't know what they're missing.

Only example that comes to mind is Batman AA. It had a very atmospheric feel and look. It looked great on the 360 and PS3 @ 30 fps, but it was sooo much better looking running at 60fps on a PC. Couldn't go back to the PS3/360 versions after it.

I guess another good example would be those people who refused to make the jump to HD, claiming their SD sets looked just fine. They just never saw how much better it could look. I think the idea that a 30 to 60fps jump would ruin a game's atmosphere is absolutely ridiculous.

Thanks for the civil reply. I appreciate and respect it. It also opened my eyes a little bit.

Zeliard said:
:lol :lol :lol

I said "back in the day" when every building was a box with sharp, flat corners. I'm also going by what I've seen not the entire history of PC games.

The Bookerman said:
Every animation I've done for games have been in 30fps....
Whenever I look at a 60fps rendered animation, it looks like somebody smeared butter all over it.

Someone in the field who actually has an opinion worth a thing a or two. Awesome.
 
dark10x said:
Eh, I suppose, but it does absolutely perfect motion blur with loads of detailed environments on a large scale really impressed me. It just looks so damn good in motion.

The motion blur used in both Uncharted 2 and God of War 3 is just out of this world. No other game I've seen comes close. When you pause most other games you can see the samples used to create it (same goes for Castlevania). Even with Crysis, you can see some edges within the blurred region.

UC2 and GOW3, though? Literally perfectly. Objects, camera, it doesn't matter. The blur is 100% artifact free and truly blurs the objects rather than the interior of the object. I don't know how they pulled it off, but it is truly impressive.


I think Metro does motion blur better.
 
Zerokku said:
Crysis and Metro 2033 (PC) say hi.

I haven't played every game ever nor do I have a PC capable of running games like that, but yes, you're probably right. That being said, the discussion is focused on PS3/360 considering those are the systems the games are for, but yeah, poor choice of words on my part.
 
Amir0x said:
Even so, given the resolution considerations and framerate considerations, they still don't really touch Crysis or Metro on high end rigs. 60fps at 1080p or more rock solid vs. 30fps @ 720p? And Crysis has immensely bigger than anything Uncharted 2 ever does... it's not merely "a bit more." Yes please. Especially with some of the Crysis mods, just absolutely sick.

PS3 has some impressive beasts though, considering. Gran Turismo 5 is just as impressive to me as Uncharted 2 considering the consistency of its framerate and some of the effects it has going on.
Well, I'm speaking more from the design meets technology side of things. Crysis is artistically brilliant and technically incredible, but I just prefer the way Uncharted 2 looks and moves a bit more. I think UC2 is more impressive simply because it is constrained by much weaker hardware. Crysis is definitely doing much more, though, no denying that.

That's the thing with PC games, I suppose. It's hard to find myself impressed these days. Crysis is still incredible, but there has been no successor. Where's the next Crysis? It's been 3 years and only Metro has even tried (doesn't really beat out Crysis, though). I wish more devs would really try pushing the PC to its limits.

I think Metro does motion blur better.
Yeah, Metro does have killer motion blur, but I don't necessarily think it's superior. At best it's equal, but it does seem to be more visible along the edges of the model while the other two generally don't seem to have that issue.
 
Amir0x said:
Even so, given the resolution considerations and framerate considerations, they still don't really touch Crysis or Metro on high end rigs. 60fps at 1080p or more rock solid vs. 30fps @ 720p? Yes please. Especially with some of the Crysis mods, just absolutely sick.

PS3 has some impressive beasts though, considering. Gran Turismo 5 is just as impressive to me as Uncharted 2 considering the consistency of its framerate and some of the effects it has going on.

Don't take this the wrong way but I get the feeling you're more into the tech side of games than the actual overall package of the experience. Maybe it justifies what you've spent on your high end computer? I don't know but it seems a bit unfair to the games and devs who are doing what they got to do to create their product.

I know you'll tell me that EVERY dev should learn how to achieve every technical milestone to suit your tastes but, again, that's a bit unfair and unrealistic. If achieving those goals is something you deem easy and necessaary no matter what, why aren't you applying for a job in this field to lend a hand?

I sound so douchy and sometimes I like it. Not here, sorry.
 
dark10x said:
Well, I'm speaking more from the design meets technology side of things. Crysis is artistically brilliant and technically incredible, but I just prefer the way Uncharted 2 looks and moves a bit more. I think UC2 is more impressive simply because it is constrained by much weaker hardware. Crysis is definitely doing much more, though, no denying that.

That's the thing with PC games, I suppose. It's hard to find myself impressed these days. Crysis is still incredible, but there has been no successor. Where's the next Crysis? It's been 3 years and only Metro has even tried (doesn't really beat out Crysis, though). I wish more devs would really try pushing the PC to its limits.

not enough money in it

Still, PC gamers are just happy getting the best versions of everything (well, most of the time. Fuck you 2K Marin!)

MoonsaughtSlayer said:
Don't take this the wrong way but I get the feeling you're more into the tech side of games than the actual overall package of the experience.

The tech and visual package is part of the overall "experience." It's absolutely impossible to disconnect. Only people dishonest with themselves try to disconnect it.

MoonsaughtSlayer said:
Maybe it justifies what you've spent on your high end computer? I don't know but it seems a bit unfair to the games and devs who are doing what they got to do to create their product.

I was extremely impressed by Uncharted 2 and games like God of War and Gran Turismo 5, even though it's not up to my "exacting" specifications. As I've said before, I've come to learn to deal with 30fps even though it's factually inferior.

I am not, however, unfair to developers. Anything consistently under 30fps is not acceptable, nor is anything that is at sub-HD resolutions at this point in the generation. I don't care what a developer had to do to create their product - I'm not here to hold their dick and pacify them with pleasantries.
 
MoonsaultSlayer said:
Someone in the field who actually has an opinion worth a thing a or two. Awesome.

All he's done is say he doesn't like 60 fps, he hasn't given any worthwhile info like what you're craving from Amirox.
 
dark10x said:
Well, I'm speaking more from the design meets technology side of things. Crysis is artistically brilliant and technically incredible, but I just prefer the way Uncharted 2 looks and moves a bit more. I think UC2 is more impressive simply because it is constrained by much weaker hardware. Crysis is definitely doing much more, though, no denying that.

That's the thing with PC games, I suppose. It's hard to find myself impressed these days. Crysis is still incredible, but there has been no successor. Where's the next Crysis? It's been 3 years and only Metro has even tried (doesn't really beat out Crysis, though). I wish more devs would really try pushing the PC to its limits.


You think Crysis still beats Metro? I dunno. I think Metro took the crown from Crytek.
 
Amir0x said:
not enough money in it

Still, PC gamers are just happy getting the best versions of everything (well, most of the time. Fuck you 2K Marin!)



The tech and visual package is part of the overall "experience." It's absolutely impossible to disconnect. Only people dishonest with themselves try to disconnect it.



I was extremely impressed by Uncharted 2 and games like God of War and Gran Turismo 5, even though it's not up to my "exacting" specifications. As I've said before, I've come to learn to deal with 30fps even though it's factually inferior.

I am not, however, unfair to developers. Anything consistently under 30fps is not acceptable, nor is anything that is at sub-HD resolutions at this point in the generation. I don't care what a developer had to do to create their product - I'm not here to hold their dick and pacify them with pleasantries.

Now, for the first time, I feel like I understand your POV. Consider this the last time I write a stupid reply in response to you about frames per second. :D *thank god, amirite?*
 
revolverjgw said:
Uncharted 2, yeah... nothing tops that, every area feels overflowing with carefully crafted detail. It almost feels like they didn't cut and paste anything. It's the most visually impressive game I've played.

God of War 3 has its moments, technically and artistically, but it's too inconsistent to be amongst the top tier IMO

Personally I think those moments in GoW 3 are more impressive than anything in U2...Gaia and chronos in particular just look incredible...like CG from last gen with the scale you would expect....
 
MoonsaultSlayer said:
Now, for the first time, I feel like I understand your POV. Consider this the last time I write a stupid reply in response to you about frames per second. :D *thank god, amirite?*

I don't mean to lash out at you, btw, specifically... it's just that it seems these last two weeks I've been involved in no less than like four or five debates with people using your same line of thought. Even the same few arguments "24fps is good for movies so it's fine for games" or "30fps is good for certain atmosphere or sense of weight", it's like someone passed around a pamphlet of the same wacky framerate talking points :P

It becomes pretty old hat when people keep saying these things, since they really don't make much sense :D
 
nelsonroyale said:
Personally I think those moments in GoW 3 are more impressive than anything in U2...Gaia and chronos in particular just look incredible...like CG from last gen with the scale you would expect....

Yeah, there's some amazing stuff, no doubt at its best it's a showpiece. I just think there's way too many parts like the exterior and interior of the labyrinth that just let the game down. And too many caves.

But I guess that's all artistic stuff, technically it's hard to fault it. Though the slightly hiccuping framerate kind of irked me coming off the super smooth GoW collection.
 
revolverjgw said:
Yeah, there's some amazing stuff, no doubt at its best it's a showpiece. I just think there's way too many parts like the exterior and interior of the labyrinth that just let the game down. And too many caves.

But I guess that's all artistic stuff, technically it's hard to fault it. Though the slightly hiccuping framerate kind of irked me coming off the super smooth GoW collection.

I agree, bizarre design choice...I honestly don't have a clue what they were thinking... I mean the first boss was much more spectactular than the last boss....should have had more Gaia in the final one as well...and also massive lightning spewing zeus
 
I don't get people who use controller AND achievements as a reason to go for the 360 version of a game. I mean, I get controller preferences, but achivevments and trophies ate pretty much always identical? Are people still concerned with gamerscores?
 
borghe said:
I don't get people who use controller AND achievements as a reason to go for the 360 version of a game. I mean, I get controller preferences, but achivevments and trophies ate pretty much always identical? Are people still concerned with gamerscores?


Epeen > Enjoyment
 
borghe said:
I don't get people who use controller AND achievements as a reason to go for the 360 version of a game. I mean, I get controller preferences, but achivevments and trophies ate pretty much always identical? Are people still concerned with gamerscores?

There are some who like the set up of gamerscore more, and some who like the set up of trophies more. For example, I've heard the argument that the splitting of relative "achievement value" into things like gold, platinum, etc makes it easier to define those who are merely whoring for achievements or who actually worked for and/or are skilled enough to yield the most valued trophies.

For my part, I think achievements and trophies are fucking retarded and I would pay Nintendo a billion dollars if I had it for them not to include any such travesty in their next sure to be far more online capable platform.
 
With God of War, it felt like they put all of their resources into the 'epic scale' sections of the game and left everything else pretty standard. The locales weren't particularly interesting to explore. Mostly you seemed to be going through a cave or some sort of temple-ish setting for the majority of the game.

As long as this Castlevania has a variety of settings, I'm sure it'll keep my interest throughout.
 
borghe said:
I don't get people who use controller AND achievements as a reason to go for the 360 version of a game. I mean, I get controller preferences, but achivevments and trophies ate pretty much always identical? Are people still concerned with gamerscores?
For me, if it comes down to trophies and achievements I always go for achievements because they have been there since day 1. They are the original and in my opinion still the best implemented( no syncing, etc.).
 
Lords of Shadow has better art direction than God of War 3. There, i said it.

I'd say it looks better too. And yes i own and enjoy all the GoW games (time to put the IP to rest though)

edit:

Achievement/Trophy whoring is (for me) by far the dumbest shit to come out of this generation. I just....dont get!
 
I definitely think God of War has a way better art direction and looks waaaay better to boot, but even if it didn't, it most certainly has the better combat system. Castlevania's was terrible in the demo - low tier (Bayonetta -> Devil May Cry 1/3 -> Ninja Gaiden -> God of War ->>>>>>>>>>>>> Castlevania) Even though it supposedly opens up, I doubt they could resuscitate it even to the low standards GoW sets.
 
brandonh83 said:
Not everything can be GOW3 or Uncharted 2, those I think are by far the two best looking games of the gen and they're both PS3 exclusives

I must be the only one on the planet who doesnt jizz everytime Uncharted is mentioned.

There are far prettier (and overall better) PS3 games out there as far as i'm concerned. And that unlikable, smug faced-asshole of a protagonist can go die in a fire :lol

Why ND, why?
 
Just tried the 360 demo and it looks incredible, but holy shit the framerate is ABYSMAL. you'd have to be completely insensitive to any technical issues in games not to notice this.
 
MYE said:
I must be the only one on the planet who doesnt jizz everytime Uncharted is mentioned.

There are far prettier (and overall better) PS3 games out there as far as i'm concerned. And that unlikable, smug faced-asshole of a protagonist can go die in a fire :lol

Preferences aside I'm just talking visuals here. Uncharted 2, well, is my favorite PS3 game but not just because of the graphics.
 
MYE said:
Achievement/Trophy whoring is (for me) by far the dumbest shit to come out of this generation. I just....dont get!

I love achievements but don't know what my gamer score is, anything that adds re-playability to a game for me is a plus, its always fun for me and my friends to play a game again and try and grab some achievements.
 
borghe said:
I don't get people who use controller AND achievements as a reason to go for the 360 version of a game. I mean, I get controller preferences, but achivevments and trophies ate pretty much always identical? Are people still concerned with gamerscores?

Live beats out PSN by a mile when I want to get into parties and talk with friends while I'm playing.
 
dark10x said:
In what way?


Post processing and textures are superior to me. I just booted both games up a few days ago to test out my new cpu and Metro 2033 just looks so damn good.
 
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