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Castlevania Portrait Of Ruin (DS) thread

Sapiens said:
I have the spell, and im trying to cast it in the fight with the sisters - how do i cast the spell effectively

it takes so long to charge
I just started charging it as soon as the fight started, then I went all offensive on the sisters with Jonathan just to keep them busy. Might take a few tries.
 
Sapiens said:
I have the spell, and im trying to cast it in the fight with the sisters - how do i cast the spell effectively

it takes so long to charge

That's the tricky part. Here's how I did it...

I controlled Jonathan and got to the end of the room. I casted the spell when Charlotte was in the middle of the room. For some reason the sisters didn't do anything and I casted the spell effectively.
 
Sapiens said:
I TRIED to look through this thread, but I honestly could not find a strategy for
curing the sisters
someone almost spilled the beans, but then there was an edit

Can anyone help me there?


When you enter the room with the sisters, have charlotte cast Sanctuary. While that charges up, control Jonathan and make sure nothing touches Charlotte since it will interrupt the spell. Also make sure you stay on the same screen because that will also interrupt the spell. And make sure the spell hits the sisters then you win the battle. I also had Jonathan equpped with stonewall and just blocked most of their attacks.
 
Come to think of it.. the best way is probably just to send charlotte as far away from the sisters as possible (just click on the screen and she will walk there) and then start charging.
 
Farore said:
Still haven't gotten my game (it's in the custom-house in the border)... :(
Q: Did anybody get the game+bonus (those who ordered from GS/EB/BN) delivered in two separated UPS packages? I really need to know, my UPS page says "2 packages" and they were delivered in different dates... and apparently one is missing...

Anyone? :(
 
I don't know if this was posted yet, but if you hold up for an extended period of time while controlling Jonathon or Charlotte you see an extra animation. Try it as Jonathon for a laugh:lol
 
just beat the green slime, pretty easy on my way now to desert level.

the HP upgrades kinda help a little in this mode, going from 128hp to 148hp help but not that much.

this mode is 1-2 hits=dead also no healing items to bail you out. FUN!
 
Frog morph, sandy grave, rolling rocks.
Those 3 clues should be enough to help out.

I just got to the
Nest of Evil
and I love it. I haven't even beaten the game yet, AND I'm level 50, yet it's hard enough to be pretty awesome (doesn't hurt that I'm forgoing cash for the moment). I got up to the one room everyone complains about (2 of a later boss).

Also, here's how I did the
cure the sisters
bit:

I stuck Charlotte right next to the door and had her cast the spell. While I did that, I controlled Jonathan and held off the sisters - I didn't actively fight them, I just would swing at them when they got close to knock them away, or draw their attention with Jonathan. What I noticed is they don't target Charlotte at all if she's stuck right next to the entrance door.
 
Was it wrong to buy the game and after reading a few pages of this thread, return it while keeping the bonus? Still need to beat Dawn of Sorrow...I think I"ll pick the game up again when it's hit around $20 on special deals.
 
You can
triple jump
in this game by glitching a little, it's a little hard to pull off but it might be useful fo sequence breaking.

If you use your stylus on the screen the secondary character will walk there, this way you can make him/her jump. At the peak of the jump, quickly switch to that character and you're able to make an additional jump for extra height.
 
The secret area? It's a quest you have to get, and you need to cover 888% or more of the maps. It took me awhile to do it and I needed a rare drop off Peeping Eyes, but it's worth it. Reminds me of the Gauntlet area in Circle of the Moon, only tougher and more fun (due to better controls).
 
Okay, so I'm not a huge Castlevania fan. Not anything against the series, just haven't played many of them. I got Dawn of Sorrow and I loved it, and I'm thinking of buying it, but I'm a tad worried about what people are saying. Will I still like the game?
 
BrandNew said:
Okay, so I'm not a huge Castlevania fan. Not anything against the series, just haven't played many of them. I got Dawn of Sorrow and I loved it, and I'm thinking of buying it, but I'm a tad worried about what people are saying. Will I still like the game?

Get it, it's good.
 
BrandNew said:
Okay, so I'm not a huge Castlevania fan. Not anything against the series, just haven't played many of them. I got Dawn of Sorrow and I loved it, and I'm thinking of buying it, but I'm a tad worried about what people are saying. Will I still like the game?
this game is **** awesome. why would you not like it? haven't read the thread btw so dunno what the naysayers are saying.
 
firex said:
It took me awhile to do it and I needed a rare drop off Peeping Eyes, but it's worth it.
While I agree that the Eye for Decay is worth it (it's useful and not that rare), you don't need it to get 888%.
 
I think a few of the portrait areas are just really boring and it doesn't help the matter that you have
to do it all again later, it's kinda like here, go ahead and play through all four levels again, but we'll dress them up differently!
, but it's still a very good CV game and the unlockable content is fantastic.
 
Its odd.. i like doing all the side shit that is a grind fest in this game.. Its enjoyable.. I dunno why..

So lately I've been leveling and unlocking stuff on my normal game then I will move over to hard mode..

Currently Lvl 59 and I have all of Johnathans skilled mastered... i am now working on grabbing all of charlottes stuff.. At 100% on all maps and have almost all quests complete but 3
 
Working on my first playthrough still, at Level 40... got 960.9%, and I'm working on the
Nest of Evil... wtf @ that room after the 2 frankensteins, how the hell do you kill those fish guys?
 
brandonh83 said:
I think a few of the portrait areas are just really boring and it doesn't help the matter that you have
to do it all again later, it's kinda like here, go ahead and play through all four levels again, but we'll dress them up differently!
, but it's still a very good CV game and the unlockable content is fantastic.
yes, but the inverted castle in SOTN is the exact same thing as the normal castle except inverted (duh) I honestly dont get how you can say that's boring in PoR but then say the inverted castle in SOTN is fine. :P

and I agree with the poster that said the inverted castle was poorly designed having to rely a lot in the bat form was a chore.

I still stand by my 'this is the best igavania' claim. the unlockable content is fantastic and the game has really cool secrets+great boss fights+bitching soundtrack=best castlevania since rondo for me and the emphasis on action instead of lame backtracking seals it.
 
Error2k4 said:
and I agree with the poster that said the inverted castle was poorly designed having to rely a lot in the bat form was a chore.

Depends entirely on how you play it. You can do the entire second castle without ever using the bat form, if you have gravity boots. Hell, if you can swap between a thrust animation (like the claymore's) and the wolf form, you never even have to get the bat form or the gravity boots (it's a time consuming method, but it's possible).

Or, you can use the bat to link wing smashes and clear rooms quickly... so I dunno that you NEED to rely on the bat form, but you can if you wanna.
 
bjork said:
Working on my first playthrough still, at Level 40... got 960.9%, and I'm working on the
Nest of Evil... wtf @ that room after the 2 frankensteins, how the hell do you kill those fish guys?
they are actually pretty weak but at lvl 40 i can see you having to dodge around... when they start jumping towards you u gotta dash back real fast or jump back and get out of the way

nip them with your whip from afar or the johnathans cross skill.. Chain lightning too

I'm 59 and when they jump towards me they finally explode into a bloody mess... Thats how close I am in dmg from them hitting me :P
 
Error2k4 said:
yes, but the inverted castle in SOTN is the exact same thing as the normal castle except inverted (duh) I honestly dont get how you can say that's boring in PoR but then say the inverted castle in SOTN is fine. :P

I think the inverted castle gets by a lot purely on shock value and on careful setting design. If you haven't played any of the MVs before you get to the end, realizing that "beating" the game is actually just hitting the halfway point is such a shock that it gives you a real push to move on. It's also got two key design elements that make it interesting: one is that many of the areas have an interesting relation to their original areas (just in terms of theme and appearance) and the second castle is completely non-linear instead of guiding you from powerup to powerup.

Not that I've played PoR yet, maybe the duplicated stuff in there is really annoying. Maybe I'll find out after Christmas!
 
Zepking said:
they are actually pretty weak but at lvl 40 i can see you having to dodge around... when they start jumping towards you u gotta dash back real fast or jump back and get out of the way

nip them with your whip from afar or the johnathans cross skill.. Chain lightning too

I'm 59 and when they jump towards me they finally explode into a bloody mess... Thats how close I am in dmg from them hitting me :P
Or he can just stand still and use Holy Lightning twice.

Again, the magic in this game is ****ing ridiculous. :lol
 
This game is awesome.

Anyone tried:
Hard difficulty with a fresh character and a level 1 cap? Freaking insane.

Going to take a short break to finish DoS before I get back to this one.

Oh and I used 1,000 knives for those bastard trolls.

Capcom needs to consider upping the droprates in these games because I'm sick of killing the same enemy 200 times for the freaking drop. Y'know maybe 150-100 kills? eh? Either way it's bunk.

Question: How do you solve the "Do a performance for a ghost in an auditorium?" or something like that. I've combed the castle several times over and can still not find what he's talking about(I found a piano but can't use it and a stage but no idea what it's for). Do I need a particular item? Any help would be appreciated.
 
PepsimanVsJoe said:
Capcom needs to consider upping the droprates in these games because I'm sick of killing the same enemy 200 times for the freaking drop. Y'know maybe 150-100 kills? eh? Either way it's bunk.

Capcom? Why do people still do this?
 
LittleTokyo said:
Anyone want to tell me how I get the spell I need for the priest?

The desert area is where you can find the spell, need frog morph though.

I'm really enjoying this castlevania. The graphics are polished, the music is great, and you don't have to suddenly use the touchscreen.
 
PepsimanVsJoe said:
This game is awesome.

Anyone tried:
Hard difficulty with a fresh character and a level 1 cap? Freaking insane.
yes that's the way to play PoR.
 
yes, but the inverted castle in SOTN is the exact same thing as the normal castle except inverted (duh) I honestly dont get how you can say that's boring in PoR but then say the inverted castle in SOTN is fine. :P

Thing is, to me, without the inverted part, SOTN was a great enough game. When I "beat" it the first time, I was already satisfied with the game. Then the inverted thing happened, giving the player a ton more to do, and it was totally unexpected. Yes, you could consider it redundant, but the music, presentations, and the oogles of new boss fights and things to find sort of evened it out to me. Playing through the four paintings again didn't offer much to me, I found the bosses pretty terrible and easy, and there wasn't many things to find or to look for, unlike in SOTN, where the inverted castle just offered TONS of more exploring and things to do. The paintings in Portrait of Ruin, when you replay them, it's just filling out the same exact map again with one additional new boss and nothing to really search for. In the end, I felt the replay of the paintings in POR detracted from the experience, but the inverted castle in SOTN added tons to it.

So yes, while in general you could consider the replay of the portraits to be the same as the inverted castle in SOTN, I just felt it was handled hundreds of times better. That's about the best way I can explain it.
 
brandonh83 said:
I found the bosses pretty terrible and easy....

You beat the game once right? Play with the Level 1 cap on, using
Richter and Maria
. Your opinions on the subject will change, especially when Death owns you for like half a day (not a joke).
 
I shouldn't have to manipulate the main game like that just in order to make the bosses harder. It's a Castlevania game, it should be hard to begin with. But even if the difficulty was better, my opinion about the game in general still stands. The difficulty is just one problem out of several I have with the game.

But the unlockable stuff is quite great, which I'm actually having more fun with than the main game.
 
the boss fights in SOTN were very disappointing, most bosses were brain dead in fact I cant remember a single good fight from that game except the one against the CV3 trio, dont get me wrong I loved SOTN but it's so overrated saying the bosses in PoR are terrible and easy makes me rollseyes specially when the game has the best last boss fight in ANY CV to date, not to mention the fact that a lot of the boss fights in this game require memorization of boss attacks and patterns (unless you are overleveled to hell I guess) something that was sorely lacking in SOTN.

Im starting to think that PoR was design around the hard mode lv 1 cap mode, because I find myself constantly looking for warp points in the game to advance while in normal I was like "why are there so many warp points?" now I understand :lol

btw Nation of Fools in that mode is ****ing evil >:(
 
Yeah Nation of Fools is where I'm stuck at on
Richter
mode. :lol But honestly those damn swinging blades are just pissing me the **** off.

I guess we just have different tastes about boss fights so the argument is pretty pointless, I guess I just like the designs and music and setting and stuff like that more in the SOTN bosses than in these; they're not particularly hard but I still liked fighting them more.
 
brandonh83 said:
I shouldn't have to manipulate the main game like that just in order to make the bosses harder. It's a Castlevania game, it should be hard to begin with. But even if the difficulty was better, my opinion about the game in general still stands. The difficulty is just one problem out of several I have with the game.

But the unlockable stuff is quite great, which I'm actually having more fun with than the main game.

The thing is though...you aren't manipulating the game. I had to beat Julius mode with the lowest level possible for the bosses to even pose a challenge in DoS. I was just playing Symphony of the night before I bought this. Alucard could literally go up to most bosses and own them with his bare hands (at a low level). Things are that broken. The only reasons bosses were hard in the past games was because of the controls. That is it. You are reminiscing about the difficulty of the old games, and yet, when they give you a way to play EXACTLY like you would the old games, you knock it. You don't level up, you don't use items, and you can't get hit but once or twice. I haven't been getting the mp/hp ups, but, I don't think it will matter since their stats are so low. This is included in the game...

This isn't like us using only the underpowered VK, cheap pocket knife, and skipping over enemies.:D
 
No, I fully realize the older games are hard because of the controls. But Castlevania IV had good controls, to me at least, and I still found that very challenging with great gameplay. It was hard but not excruciatingly difficult. In my argument I said nothing about the difficulty of the older games by the way... at least, the first three. The controls once the franchise hit the SNES were much better.

I agree though, the level cap thing is awesome and definitely makes the game better and more challenging. It's just that I didn't have a level cap upon playing the main game the first time and the point is, I shouldn't have had to have one to make it more enjoyable.
 
No, I fully realize the older games are hard because of the controls. But Castlevania IV had good controls, to me at least, and I still found that very challenging with great gameplay. It was hard but not excruciatingly difficult. In my argument I said nothing about the difficulty of the older games by the way... at least, the first three. The controls once the franchise hit the SNES were much better.

I agree though, the level cap thing is awesome and definitely makes the game better and more challenging. It's just that I didn't have a level cap upon playing the main game the first time and the point is, I shouldn't have had to have one to make it more enjoyable.
 
brandonh83 said:
Yeah Nation of Fools is where I'm stuck at on
Richter
mode. :lol But honestly those damn swinging blades are just pissing me the **** off.

I guess we just have different tastes about boss fights so the argument is pretty pointless, I guess I just like the designs and music and setting and stuff like that more in the SOTN bosses than in these; they're not particularly hard but I still liked fighting them more.
I think both games have their share of good and bad bosses. In SOTN I thought Beezlebub was the coolest and most disgusting boss and PoR doesn't really have an answer to that. But then PoR's
Medusa
is a pretty freaking cool boss even if she's a little on the easy side if you use the axe.
 
Add another person to those with the upside-down cartridges.

Pre-order is nice, I hope that this trend of bonuses in the US continues!

Any point to becoming Master of the subweapons? I'm working on the banana creme pie to see if it does something CRAZY.

Also, while the dialogue is goofy, I'm not minding. Maybe that's just because Jonathan has a good 'DUR' face. ...need to find screencap...
 
Chris Michael said:
How the hell do I do those "Master of Spinning/Dancing/whatever" quests from Wind?


The motion itself is actually easy. Just stand in front of him... the part I didn't catch right away is that you have to specifically select those quests for them to count. When you're talking to Wind, you can press "A" to select quests. I overlooked doing this because the first few quests did not require you to select them.
 
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