I'm surprised we haven't seen a "SHOCKING: Thief 900p on XB1" thread yet.
Even if it's true, you wait for two separate sources before going greenlight. Sorry.
Even if it's true, you wait for two separate sources before going greenlight. Sorry.
Wha?
Even if it's true, you wait for two separate sources before going greenlight. Sorry.
Noooooo! Thuway!
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At this point 900p is good news for Xbox One. I think most people will take that.
Yes.Hey, you gotta take the good with the bad.
Alright, *insert finger snap.mp3* new question. Is a 1080p upscale from 900p better than a 1080p upscale from 720p?
900p isn't that bad considering the news from the last couple of days. However, that depends on whether the lower resolution is the only difference.
Hey, you gotta take the good with the bad.
Alright, *insert finger snap.mp3* new question. Is a 1080p upscale from 900p better than a 1080p upscale from 720p?
But why, it's my conjecture. Please give me more than "Just stop." We know the max outputs in each of the console pipelines, and we know the power outputs. I am not talking about just graphical fidelity here, I am talking in game mechanics, load times, and advantages that could be used by first parties on either console. I haven't looked as in depth into the ps4 pipeline, so I gave a light conjecture and maybe I should not have given one at all.
think the ease of coding for the ps4 is going to be a blessing and curse. It doesn't have as many tricks behind it, and with that, it may not lead to odd gains that could be found with the esram. The Xbox One, if timed right in cut scenes, can pump out a great deal of details in cut scenes very quickly.
The thing is though, it seems as though the steady flow rate of the ps4 will lead to better game dynamism while the Xbox One will focus more on the Cinematic quality within games. That seems to be were Microsoft wanted the Xbox One to drift towards with their reveal and their support for live action sequences/ live action series inspired by the games.
Ryse and Quantum Break are great examples of where Microsoft want to head. In Quantum Break we get these very cinematic scenes which I think will be the center of the game. The scenes will be played out at a set pace at first, which will allow all the rendering to be optimized for the ESRAM cycle, and for that information to be paged for recall when rewinding the scene. Additionally, the slower pace when rewinding will lead to less stress on the gpu, and the paused scenes/ interactive scenes will be more cpu intensive. The cinematic ideas are also present in Ryse, where they state that that is exactly what they were going for. Additionally, many of the games assets can be loaded in during the opening, in game cut scenes, which they can control the camera and the pace. This allows them to utilize the cycle of the ESRAM to the best of their abilities. Also, the slow down during "dynamic" combat is a cinematic choice in this game, rather than the cyclical choice in Quantum Break, as the assets are already loaded.
Noooooo! Thuway!
Hey, you gotta take the good with the bad.
Alright, *insert finger snap.mp3* new question. Is a 1080p upscale from 900p better than a 1080p upscale from 720p?
Noooooo! Thuway!
Edit: Removed Pic
that's a fucked up picture jesus
yes. you are stretching the image less to fit the bigger resolution
I know, I was just making a silly joke. I doubt most people will care about the difference between 900p or 1080p, at least as far as the mainstream goes.
But, if you start getting lots of games at 720p, that could become really problematic.
Settling for 900p is kinda... idk... if I was paying $500 for a machine I'd at least be expecting 1080p now that we're in 2013.
Daaaaaaaamn!Even if it's true, you wait for two separate sources before going greenlight. Sorry.
that's a fucked up picture jesus
Even if it's true, you wait for two separate sources before going greenlight. Sorry.
Memo:
"Whoever CBOAT is needs to confess and apologize right now or you're fired!"
PS: Casual day is tomorrow, don't forget to wear jeans!
PPS: No one say anything about CoD's resolution until launch."
rip da bird
Sorry. I guess I see dead birds on the road all the time, so it doesn't bother me. I can take it down if it's against forum rules.
EDIT: removed. If people who quoted me would remove it as well, that'd probably be for the best. I apologize for offending.
whats happening in here
whats happening in here
I'm not saying it'll magically get any stronger, just become less of a pain to develop on. Less time spent getting shit working = more time for everything else, including performance fine-tuning. Not expecting a bunch of 1080p miracles of course, but maybe the number of 720p titles will gradually lessen as time goes on and devs get grips on the hardware.They'll still have issues with resolution though relative to the competition
Thief is 900p on Xbone. Carry on internet. I must head to the hospital, don't ban me Bish.
Even if it's true, you wait for two separate sources before going greenlight. Sorry.
Don't take this in a wrong way but are you really serious that people will accept 900p as good news and settle?
I'd rather not see dead animal images.
whats happening in here