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CBOAT: ESRAM handicap for now, but will get better

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900p isn't that bad considering the news from the last couple of days. However, that depends on whether the lower resolution is the only difference.
 
But why, it's my conjecture. Please give me more than "Just stop." We know the max outputs in each of the console pipelines, and we know the power outputs. I am not talking about just graphical fidelity here, I am talking in game mechanics, load times, and advantages that could be used by first parties on either console. I haven't looked as in depth into the ps4 pipeline, so I gave a light conjecture and maybe I should not have given one at all.

Ok then.

think the ease of coding for the ps4 is going to be a blessing and curse. It doesn't have as many tricks behind it, and with that, it may not lead to odd gains that could be found with the esram. The Xbox One, if timed right in cut scenes, can pump out a great deal of details in cut scenes very quickly.

On the PS4's 'tricks' : http://www.gamasutra.com/view/feature/191007/inside_the_playstation_4_with_mark_.php?print=1

What on earth do you mean with the odd gains with the esram? Do you mean that you hope developers have to predict the moments when the machine will pump out the maximum output it can and create the peak of the details in its cutscenes with it?

Well first of all, technically that is impossible. Also pacing for a cutscene has to work naturally. Even if this works, it won't matter much because wrapping your cutscene over that trick will just lead to bad editing.

The thing is though, it seems as though the steady flow rate of the ps4 will lead to better game dynamism while the Xbox One will focus more on the Cinematic quality within games. That seems to be were Microsoft wanted the Xbox One to drift towards with their reveal and their support for live action sequences/ live action series inspired by the games.

No, that's nonsense. Not only because it would be a stupid marketing strategy, but because it has not even been declared by Microsoft about their vision with the Xbox One.

Ryse and Quantum Break are great examples of where Microsoft want to head. In Quantum Break we get these very cinematic scenes which I think will be the center of the game. The scenes will be played out at a set pace at first, which will allow all the rendering to be optimized for the ESRAM cycle, and for that information to be paged for recall when rewinding the scene. Additionally, the slower pace when rewinding will lead to less stress on the gpu, and the paused scenes/ interactive scenes will be more cpu intensive. The cinematic ideas are also present in Ryse, where they state that that is exactly what they were going for. Additionally, many of the games assets can be loaded in during the opening, in game cut scenes, which they can control the camera and the pace. This allows them to utilize the cycle of the ESRAM to the best of their abilities. Also, the slow down during "dynamic" combat is a cinematic choice in this game, rather than the cyclical choice in Quantum Break, as the assets are already loaded.

...............you know, feel free to speculate and discuss about the tech, coding, and game development but just know that you're just out of your depth here.
 
As the game levels get bigger and less linear and needing more texture quality as well as effects. You guys who are saying I have no problem with 900p will sing a different tune. Do you really want a next gen game or are you looking for pretty graphics ask yourself this question?

There is nothing next gen about limitations especially when another console is doing what was promised. Don't sell yourself short as a gamer, be true to yourself not a brand.
 
Settling for 900p is kinda... idk... if I was paying $500 for a machine I'd at least be expecting 1080p now that we're in 2013.
 
Hey, you gotta take the good with the bad.

Alright, *insert finger snap.mp3* new question. Is a 1080p upscale from 900p better than a 1080p upscale from 720p?

I know, I was just making a silly joke. I doubt most people will care about the difference between 900p or 1080p, at least as far as the mainstream goes.

But, if you start getting lots of games at 720p, that could become really problematic.
 
yes. you are stretching the image less to fit the bigger resolution

Excellent. Thank you. Carry on.

I know, I was just making a silly joke. I doubt most people will care about the difference between 900p or 1080p, at least as far as the mainstream goes.

But, if you start getting lots of games at 720p, that could become really problematic.

Ryse is definitely a great looking game running at 900p so hopefully that trend will continue. Not the best situation, but I choose to remain "glass half full" about this.
 
Settling for 900p is kinda... idk... if I was paying $500 for a machine I'd at least be expecting 1080p now that we're in 2013.

Same here. But apparently others don't. They may be right, most gamers probably don't even know what the resolution is as long as it's HD, or even care.
 
that's a fucked up picture jesus

Sorry. I guess I see dead birds on the road all the time, so it doesn't bother me. I can take it down if it's against forum rules.

EDIT: removed. If people who quoted me would remove it as well, that'd probably be for the best. I apologize for offending.
 
Didn't Thuway know this? Heck, I'm a fledgling here and even I knew this! It isn't even that big a news! Why risk getting banned??? Ugh! Will miss you, birdie! Hope you come back soon!
 
Memo:

"Whoever CBOAT is needs to confess and apologize right now or you're fired!"

PS: Casual day is tomorrow, don't forget to wear jeans!
PPS: No one say anything about CoD's resolution until launch."

Pfft. Who forgets to wear jeans on casual day?!?!?
 
Interesting, though not particularly surprising.

However as he said it all comes down to the games, and now the question here is whether the library will have a similar trajectory to the 360's or not? The 360 was definitely worth it in addition to the PS3 at first, but as time went on owning both became more and more redundant. If I factored out, say, everything before 2009 it'd be much harder to rationalize a 360, and possibly insane for the future lineup period based on my tastes.
 
They'll still have issues with resolution though relative to the competition
I'm not saying it'll magically get any stronger, just become less of a pain to develop on. Less time spent getting shit working = more time for everything else, including performance fine-tuning. Not expecting a bunch of 1080p miracles of course, but maybe the number of 720p titles will gradually lessen as time goes on and devs get grips on the hardware.
 
Even if it's true, you wait for two separate sources before going greenlight. Sorry.

Well, how's he gonna report that second source now, huh, BIRD-MURDERER?!?!? Did you think about that before you bit his poor feathered head off like the lead singer in an Ozzy tribute band? Huh? Did you?

What have you done? There's beautiful plumage all over the place...

...a late parrot.

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