wow, these past two days have been crazy.
What a ride!
You can say that again lol... This thread + the one about CoD being 720p on the XBO... my god, console war hype is delivering
wow, these past two days have been crazy.
What a ride!
What? No. The opposite. The GPU is better for the PS4 and the ESRAM is still causing problems.I'm confused. So all the talk of the PS4's GPU being significantly more powerful (as in 55% more TFLOPS) isn't true because of this ESRAM? Or that is still true, it's just that 720p isn't the bottleneck we once thought yesterday?
But then again, machines have got very powerful and sophisticated now. Maybe another generation or two of architecture and programming mastery?
You're awesome, man. I couldn't agree more. I wish everyone could relax and enjoy the pre-launch fun as it only comes around once every few years.
The ESRAM is an Xbone issue, and nothing to do with the PS4.I'm confused. So all the talk of the PS4's GPU being significantly more powerful (as in 55% more TFLOPS) isn't true because of this ESRAM? Or that is still true, it's just that 720p isn't the bottleneck we once thought yesterday?
Pfft. Who forgets to wear jeans on casual day?!?!?
I'm confused. So all the talk of the PS4's GPU being significantly more powerful (as in 55% more TFLOPS) isn't true because of this ESRAM? Or that is still true, it's just that 720p isn't the bottleneck we once thought yesterday?
No eSRAM is there to make up for the slow DDR3. There's no solution for the GPU
It's complicated...and dangerous to answer unless you're an insider. For right now, suffice it to say that PS4 is ahead in development and has a stronger box. How much, stronger remains in flux depending on developer and the maturity of development tools.
I see, thank you guys. I guess it's back to waiting on DigitalFoundry.The ESRAM is an Xbone issue, and nothing to do with the PS4.
I'm confused. So all the talk of the PS4's GPU being significantly more powerful (as in 55% more TFLOPS) isn't true because of this ESRAM? Or that is still true, it's just that 720p isn't the bottleneck we once thought yesterday?
if I was paying $500 for a machine I'd at least be expecting 1080p now that we're in 2013.
wow, these past two days have been crazy.
What a ride!
I see, thank you guys. I guess it's back to waiting on DigitalFoundry.
What I'm curious about is that the differences seem much more significant than previous gens. So will devs trying to go for parity look silly this time around?
I see, thank you guys. I guess it's back to waiting on DigitalFoundry.
What I'm curious about is that the differences seem much more significant than previous gens. So will devs trying to go for parity look silly this time around?
CBOAT attacking Albert, CBOAT attacking this guy... it really is wild at Xbox headquarters right now![]()
Thing is, the processing complexity will always get greater and greater, and resolution and framerate are relative to that complexity (among other things). You could probably make a 3D 1080p@60fps game on Xbox 360 and PlayStation 3. The question is; at what cost? There's really no hardware feature or magical ceiling that will unlock or guaranty these things. They're the end result of everything you've got, or a target you wish to hit that shapes the things you're building.
With the exception of a theoretical future where we've broken some technological barrier and processing costs are borderline negligible at extreme resolutions and framerates, that's just a reality of modern hardware, including consoles. I'm not in the least bit surprised to see Xbox One titles apparently hitting 720p and 900p instead of 1080p. And I have no doubt that, eventually, there will be extremely detailed PlayStation 4 titles that too are not running at a native 1920x1080. Not unless that resolution is something Sony absolutely demand no matter the cost to other areas of the game. 1280x720 PlayStation 4 titles wouldn't surprise me in the least. As the generation goes on and games get more impressive, I expect it.
Framerate, on the other hand, is a little more difficult because it's pretty clear a lot of developers and games don't care about 60fps. For some genres 30fps is fine. In a perfect world it would all be 60fps because damn that low latency and smooth performance feels good. But games have been running sub 60fps for so long now that most people are desensitised, and titles cropping up on both Xbox One and PlayStation 4 prove this. I could see more developers making cuts to asset/shader quality to hit 1080p over 720p than doing the same to hit 60fps over 30fps.
End of the day, if you're a massive stickler for high resolution and high framerate, you need to jump into the world of PCs. Simply because with PCs the processing ceiling is whatever you make it. If you've got the dosh to throw around, you can raise that ceiling high to get your high framerates and resolutions. You're given the option to do so. And you don't have any options on consoles, where options come down to developers instead.
I'm referring to more than the resolution though. Won't other things like lighting, texture detail and such be better too?What devs are forcing parity? All signs so far point to the PS4 release of multiplats sticking to 1080p and devs not downgrading it to force parity.
I see, thank you guys. I guess it's back to waiting on DigitalFoundry.
What I'm curious about is that the differences seem much more significant than previous gens. So will devs trying to go for parity look silly this time around?
Yes we know. You never fail to point that out. But thanks for coming to this XBOX thread to gloat.j/k It's all good...
i feel like i missed something, I dont remember any crazyness the past couple of days, granted i just glanced at GAF a few times in that period
i feel like i missed something, I dont remember any crazyness the past couple of days, granted i just glanced at GAF a few times in that period
This is exactly what confused me and promoted my previous post further up the page.Why people take Mr. looney buns post as a positive is lost on me, he still says that it is going to be a 720/900p future for the most part for XB1... i fail to see the silver lining...
The problem this time around is that the Xbone doesn't have some of the advantages the PS3 did have...
- We knew there was a lot of untapped power in the PS3...the Xbone is less powerful AND harder to Dev for...
- Blu-ray..the Xbone doesn't have the benefit of being BY FAR the cheapest and most feature rich next gen HD format player on the market...actually the Xbone is the most expensive cable box on the market...
- Worldwide Studios..Sony has easily the most diverse group of AAA first party studios...
I'm counting down the days till I'll be able to grab an Xbone for less than $400...but there is no way I'm touching one at launch...as much as its going to hurt missing out on Forza 5
People just reading the thread title, id assume.Why people take Mr. looney buns post as a positive is lost on me, he still says that it is going to be a 720/900p future for the most part for XB1... i fail to see the silver lining...
Well, Microsoft could dish out XBox One+ (or something along that line) with more GPU cores and GDDR5, and it could be XBox One backward compatible.
Even "One+" games could run with low resolution/details on One "classic".
Point is : are they ready to spend A LOT of money to continue their console business ?
Why people take Mr. looney buns post as a positive is lost on me, he still says that it is going to be a 720/900p future for the most part for XB1... i fail to see the silver lining...
Thing is, the processing complexity will always get greater and greater, and resolution and framerate are relative to that complexity (among other things). You could probably make a 3D 1080p@60fps game on Xbox 360 and PlayStation 3. The question is; at what cost? There's really no hardware feature or magical ceiling that will unlock or guaranty these things. They're the end result of everything you've got, or a target you wish to hit that shapes the things you're building.
With the exception of a theoretical future where we've broken some technological barrier and processing costs are borderline negligible at extreme resolutions and framerates, that's just a reality of modern hardware, including consoles. I'm not in the least bit surprised to see Xbox One titles apparently hitting 720p and 900p instead of 1080p. And I have no doubt that, eventually, there will be extremely detailed PlayStation 4 titles that too are not running at a native 1920x1080. Not unless that resolution is something Sony absolutely demand no matter the cost to other areas of the game. 1280x720 PlayStation 4 titles wouldn't surprise me in the least. As the generation goes on and games get more impressive, I expect it.
Framerate, on the other hand, is a little more difficult because it's pretty clear a lot of developers and games don't care about 60fps. For some genres 30fps is fine. In a perfect world it would all be 60fps because damn that low latency and smooth performance feels good. But games have been running sub 60fps for so long now that most people are desensitised, and titles cropping up on both Xbox One and PlayStation 4 prove this. I could see more developers making cuts to asset/shader quality to hit 1080p over 720p than doing the same to hit 60fps over 30fps.
End of the day, if you're a massive stickler for high resolution and high framerate, you need to jump into the world of PCs. Simply because with PCs the processing ceiling is whatever you make it. If you've got the dosh to throw around, you can raise that ceiling high to get your high framerates and resolutions. You're given the option to do so. And you don't have any options on consoles, where options come down to developers instead.
Well, Microsoft could dish out XBox One+ (or something along that line) with more GPU cores and GDDR5, and it could be XBox One backward compatible.
Even "One+" games could run with low resolution/details on One "classic".
Point is : are they ready to spend A LOT of money to continue their console business ?
That would be awful unless early adopters get the One+ for free. I think they're stuck with what they got right now. And I honestly don't think it'll be a problem with lower res as long as the framerate is good. It does put WiiU in a new light though with all the talk about WiiU not being next gen because N went with 720p60fps.Well, Microsoft could dish out XBox One+ (or something along that line) with more GPU cores and GDDR5, and it could be XBox One backward compatible.
Even "One+" games could run with low resolution/details on One "classic".
Point is : are they ready to spend A LOT of money to continue their console business ?
Well... not exactly. The cell was stupid hard to utilize but if done properly you would see benefits above and beyond what was capable on competing hardware platforms. Even if devs become total masters of their domain with the esram and a magical work around is found, it's still going to underperform relative to the competition.
Why people take Mr. looney buns post as a positive is lost on me, he still says that it is going to be a 720/900p future for the most part for XB1... i fail to see the silver lining...
People just reading the thread title, id assume.
That's the problem though isn't it? $$$$$$
People across all platforms don't want to be held back. Getting a handle on the XBO to the point where it can spit out the same games as PS4/PC but at 720p or 900p, that's good news. CBOAT is basically confirming that things will get better and that resolution will be the only sacrifice for most games after launch.
Are they going to also effectively piss off their early adopters?
I was a big supporter of Windows Phone. I really wanted that platform to succeed despite the inferior ecosystem, but when they made WP7 obsolete with their transition to 8, I gave up.
I desperately did not want to believe those prelaunch rumours that MS would kill support for old hardware altogether. The OS was still rather new, and if it was that major, I'd thought they'd inform consumers earlier, even if that meant losing some sales.
But they didn't. And love was over.
Kinda glad too, to be honest. WP8 imo killed a lot of the design elegance of the old design by ceding control of the live tiles arrangements and size to the front screen. The old asymmetrical design was the best.
That would be awful unless early adopters get the One+ for free. I think they're stuck with what they got right now. And I honestly don't think it'll be a problem with lower res as long as the framerate is good. It does put WiiU in a new light though with all the talk about WiiU not being next gen because N went with 720p60fps.
playing on PC alot...that only sacrifice is a pretty big deal, especially from 720 to 1080.
The most powerful system has never been the easiest to develop for though.
Wasn't the original Xbox the easiest to develop for as well as the most powerful? That system had some stellar looking games on it like SC Chaos Theory.I think it's probably (sadly) that many folks can't see outside of like a two month window they live in. So since the xbox launch is going to have a lot of 720p that news of things getting slightly better to 900p is exciting.
Where, if you have followed game development at all, you know launch games are largely made on unfinished tools, rushed, and shitty.
The most powerful system has never been the easiest to develop for though. It will be interesting to see what impact that has on this generation.
Pretty sure the OGXbox was easier to develop for than the PS2, though I can't speak for the GC.