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Chris Grannel, ex Sony dev interview.

I'm just curious, I don't know how old you are so I don't want to assume anything but have you ever left a job and 10 years later still talked to the people who worked there? it's very rare for that to happen, maybe you are young and haven't gone through that yet I don't know but I'm an old fart and I'll tell you that most people who leave a job also leave the people behind, even their "friends" after a certain amount of time. Everyone says they'll stay in touch etc and everyone intends to but over time people just move on, you get new work friends and no longer have time for the people you used to work with etc. If this guy has been out of the industry for over 10 years I highly doubt he has friends that are willing to break their NDA's to feed him information that he's just going to turn around and share on twitter.

Schreier breaks legit news all the time, the guy has a proven record and is connected to people working on things now, this other guy just popped up out of nowhere and now is being taken seriously without any proof. He already made one statement that makes no sense, he said that devs may have to make compromises on PS5, devs will always have to make compromises on every console and on PC as well, you can't ever just do 100% of everything you want, it's just part of the process. He's talking but not actually saying anything.
Yes tons of them. Especially ones in the same industry. That's why I expect he does, because I have.
 
I'm just curious, I don't know how old you are so I don't want to assume anything but have you ever left a job and 10 years later still talked to the people who worked there? it's very rare for that to happen, maybe you are young and haven't gone through that yet I don't know but I'm an old fart and I'll tell you that most people who leave a job also leave the people behind, even their "friends" after a certain amount of time. Everyone says they'll stay in touch etc and everyone intends to but over time people just move on, you get new work friends and no longer have time for the people you used to work with etc. If this guy has been out of the industry for over 10 years I highly doubt he has friends that are willing to break their NDA's to feed him information that he's just going to turn around and share on twitter.

Schreier breaks legit news all the time, the guy has a proven record and is connected to people working on things now, this other guy just popped up out of nowhere and now is being taken seriously without any proof. He already made one statement that makes no sense, he said that devs may have to make compromises on PS5, devs will always have to make compromises on every console and on PC as well, you can't ever just do 100% of everything you want, it's just part of the process. He's talking but not actually saying anything.
I made a transcript of the part of that podcast where he said "he talked to devs"
He was literally pulling shit out of his ass.
 
So, this is also back-tracking then ?


What is he backtracking on? That's the lead engine guy of Ready At Down afaik, one the main responsible for how amazing The Order 1886 looks to this very day.

Now I'm interested on what he said! Because I know for sure he has access to a dev kit. while the moron this thread is named after wasn't even a programmer when his ass got dumped from the industry 7 years ago, he doesn't have access to a devkit even though the astroturfers started running with that fud, and he's backtracking on things he said because he just realized he was on a Xbox Fanboy's club podcast talking shit he doesn't understand and made a fool of himself.

But knowing who Andrea is and having heard him talk, I bet a dollar that he said some harmless thing without much details because he is under NDA for fucking sure.
 
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What is he backtracking on? That's the lead engine guy of Ready At Down afaik, one the main responsible for how amazing The Order 1886 looks to this very day.

Now I'm interested on what he said! Because I know for sure he has access to a dev kit. while the moron this thread is named after wasn't even a programmer when his ass got dumped from the industry 7 years ago, he doesn't have access to a devkit even though the astroturfers started running with that fud, and he's backtracking on things he said because he just realized he was on a Xbox Fanboy's club podcast talking shit he doesn't understand and made a fool of himself.

But knowing who Andrea is and having heard him talk, I bet a dollar that he said some harmless thing without much details because he is under NDA for fucking sure.
He may have a PS5 dev kit, but he certainly doesnt have an XSX one.
 
What is he backtracking on? That's the lead engine guy of Ready At Down afaik, one the main responsible for how amazing The Order 1886 looks to this very day.

Now I'm interested on what he said! Because I know for sure he has access to a dev kit. while the moron this thread is named after wasn't even a programmer when his ass got dumped from the industry 7 years ago, he doesn't have access to a devkit even though the astroturfers started running with that fud, and he's backtracking on things he said because he just realized he was on a Xbox Fanboy's club podcast talking shit he doesn't understand and made a fool of himself.

But knowing who Andrea is and having heard him talk, I bet a dollar that he said some harmless thing without much details because he is under NDA for fucking sure.
He said within a year from launch gamers will realise PS5 is the most revolutionary console. Some more tweets talking about "secret sauce", or in his words "smart decisions". His quotes are on the "devs who said PS5 is better than XSX" list used both here and on the other site.
 
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He may have a PS5 dev kit, but he certainly doesnt have an XSX one.

Ready at Dawn is an independent studio, I didn't know they were making another Sony collab after the last one didn't go so well. I actually love The Order 1886 but I know it wasn't a great game and it bombed pretty hard I think.

That doesn't tell me what he said though! And he will know more about either system than anybody on this or that or the other forum, that's for sure.

He just expressed general excitement about the PS5. Just an opinion, nothing more.
What an awful person! /s
He said within a year from launch gamers will realise PS5 is the most revolutionary console. Some more tweets talking about "secret sauce", or in his words "smart decisions".

Heh

Probably excited about the SSD/IO, you know like an actual developer would. I'm sure folks didn't overreact on twitter at all! That's why he was "backtracking", nutcases crowding him.
 
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Keep believing random Twitter bulls hit then :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:

What a fool lol

You expect anything good from Bernkastel Bernkastel ? To him the "real dev" worth listening to about PS5 is the guy who made this XseX exclusive game

NCk4g21.png
 
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You expect anything good from Bernkastel Bernkastel ? To him the "real dev" worth listening to about PS5 is the guy who made this XseX exclusive game

NCk4g21.png
Ironic that I have never used quotes from Dynamic Voltage Games myself. But many Sony fans here are trashing this indie dev here by comparing it with Sony first party studios like Naughty Dog and using it to gauge the standard of Xbox first party studios. This is all I said about him.
Imagine getting triggered by some indie game ?
 
Ironic that I have never used quotes from Dynamic Voltage Games myself. But many Sony fans here are trashing this indie dev here by comparing it with Sony first party studios like Naughty Dog and using it to gauge the standard of Xbox first party studios. This is all I said about him.


It's not reliable: if you have photos on twitter with a PS4 game.
It is reliable: it works with PC and xbox games, I would earn a lot with marketing paid by MS.
 
Ironic that I have never used quotes from Dynamic Voltage Games myself. But many Sony fans here are trashing this indie dev here by comparing it with Sony first party studios like Naughty Dog and using it to gauge the standard of Xbox first party studios. This is all I said about him.

Since, everyone is posting 'real devs'

And

Imagine editing your comment where you quoted the "real devs" twitter lmao:

Before:
899bd2ea280e09680213fac8d77559fa.png


After:
48e1fee7a8006cb9b74c989ec5964b9c.png


Shadowplay is a great tool to capture.
 
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Imagine editing your comment where you quoted the "real devs" twitter lmao:

Before:
899bd2ea280e09680213fac8d77559fa.png


After:
48e1fee7a8006cb9b74c989ec5964b9c.png


Shadowplay is a great tool to capture.
To be frank I often go and change my old posts(like the OP of the Xbox Velocity Architecture thread). I thought that post represented what devs said better than that one tweet.
I stand by what I said. I never actively used Dynamic Voltage Games(except for one or two reply posts) tweets for Console wars like I did with Richard Geldreich and Chris Grannel quotes. That post was a reply to people saying "devs like PS5" and I think I have a better reply now, so I edited it.
 
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Question, did this Chris person did he work for PlayStation after shipping Killzone 2? If not then anything he says is mere speculation and pure FUD! Ignore and move on!
 
They only use smartshift to do what smartshift does, yes that's what I was guessing.
The power control unit does what the platform control does in AMD smartshift laptops.

That's my point. Sony engineered the Power Control Unit hardware and the software logic. That software logic is also used to decrease the CPU frequency or GPU frequency when needed. That was created by Sony. AMD's SmartShift is "ONLY" used (like ethomaz ethomaz said) when unused power from the CPU needs to be pushed to the GPU and vice versa.

It's easy to think Smartshift is doing everything when it comes to Sony's variable frequencies, but it does not. It's only used as a bonus.
 
That's my point. Sony engineered the Power Control Unit hardware and the software logic. That software logic is also used to decrease the CPU frequency or GPU frequency when needed. That was created by Sony. AMD's SmartShift is "ONLY" used (like ethomaz ethomaz said) when unused power from the CPU needs to be pushed to the GPU and vice versa.

It's easy to think Smartshift is doing everything when it comes to Sony's variable frequencies, but it does not. It's only used as a bonus.
In other words you are saying that the PS5 will have both Sony's Power Control Unit and AMD Smartshift's platform control? Because I hope we agree that SS uses a component called platform control to balance power.
Just asking.
 
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In other words you are saying that the PS5 will have both Sony's Power Control Unit and AMD Smartshift's platform control? Because I hope we agree that SS uses a component called platform control to balance power.
Just asking.
From what I understood there is no Platform Control in PS5 and SmartShift doesn't need it... any Power Control Unit can use SmartShift because what it needs is only AMD Infinity Fabric in both CPU and GPU... it is there that SmarShift configuration is stored too.

Resize


In simple terms the customized Power Control Unit in PS5 does the same job as Platform Control Unit.
It is redundant to have both and Platform Control Unit is not part of SmartShift btw.
 
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Terrible and misleading explanation, since the change in power consumption is not scaling linearly with the clock frequency. Not intended to make anything at all clearer.

Hold on....Louise is a man? I thought that was a woman this whole time lol. I think he tried to over simplify the PS5 and how it works for Twitter users. Sadly over simplifying it, made things slightly harder for people to understand. Plus Louise made it seem as if the workload for a game remain constant at all times when it doesn't.

Mark Cerny and DF (to their credit) have explained that the workload can change frame to frame. The "Race to Idle" thing is what most CPUs and GPUs do. No game runs at max clocks at all times. Not sure why gamers that want to talk about this don't understand or know this already.

In other words you are saying that the PS5 will have both Sony's Power Control Unit and AMD Smartshift's platform control? Because I hope we agree that SS uses a component called platform control to balance power.
Just asking.

What's your point really? It "feels" like you are trying to undermine Sony or something. You need to realize that Sony actually created the PS5, not AMD. Is it that hard for you to give Sony credit for creating something? I'm confused.
 
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Didn't Crytek Guy completely retract his statements?

Yes and it seems for reasons unknown.

He discredited himself by taking back his own comments

That is not necessarily proof that he would be discredited (he's been proven as discredited?), logically speaking for there could be other professional reasons he made the retraction. Unless we have strong proof as to the exact and undeniable reason/s why he retracted, it is speculation. I wonder if he just had a mixed bag of facts and spin, personal opinion, etc.

Edit: This is assuming there was a retraction rather than the interview simply being taken down.
 
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From what I understood there is no Platform Control in PS5 and SmartShift doesn't need it... any Power Control Unit can use SmartShift because what it needs is only AMD Infinity Fabric in both CPU and GPU... it is there that SmarShift configuration is stored too.

In simple terms the customized Power Control Unit in PS5 does the same job as Platform Control Unit.
It is redundant to have both and Platform Control Unit is not part of SmartShift btw.
You bet it's redundant to have both. And the platform control unit is definitely part of smartshift. It doesn't exist in AMD products outside of it.

Dz7pdWA.jpg


So let's separate the facts from the spin here (I sometimes wonder if they pay you to do it full time).
Facts (all stated by Cerny so we will give him benefit of the doubt untilwe find out otherwise):
  • The PS5 uses smartshift
  • The PS5 will only use the the CPU to GPU direction of smartshift
  • The PS5 will use something called Power Control Unit to balance the power budget
  • Smartshift uses the platform control component to balance the power budget

Logical deduction:
The Power Control Unit in the PS5 plays the exact same role as AMD's platform control (you stated that) and is most probably the exact same component modified to speak to non standard AMD processors, aka the PS5 CPU and GPU

Your pointless fabrications (I'm starting to get tired of listing them in every thread):
  • Platform Control Unit is not part of SmartShift (obvious lie. Just look at AMD's homepage)
  • Smartshift doesn't need platform control (says who? certainly not AMD)
  • Any power control unit can use smartshift (thank you Sir. You must be the hacker who stole AMD's API specs because they haven't published that anywhere)
This all comes from wanting to both claim the benefits of smartshift (automated downclocking/power management) and also reject its deficiencies (unpredictability, impossibility to run both components at max speed at all time. It would be unfair however not to point that the PS5's architect has been the one leading the way with that foggy communication, not you.
 
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You bet it's redundant to have both. And the platform control unit is definitely part of smartshift. It doesn't exist in AMD products outside of it.

Dz7pdWA.jpg


So let's separate the facts from the spin here (I sometimes wonder if they pay you to do it full time).
Facts (all stated by Cerny so we will give him benefit of the doubt untilwe find out otherwise):
  • The PS5 uses smartshift
  • The PS5 will only use the the CPU to GPU direction of smartshift
  • The PS5 will use something called Power Control Unit to balance the power budget
  • Smartshift uses the platform control component to balance the power budget

Logical deduction:
The Power Control Unit in the PS5 plays the exact same role as AMD's platform control (you stated that) and is most probably the exact same component modified to speak to non standard AMD processors, aka the PS5 CPU and GPU

Your pointless fabrications (I'm starting to get tired of listing them in every thread):
  • Platform Control Unit is not part of SmartShift (obvious lie. Just look at AMD's homepage)
  • Smartshift doesn't need platform control (says who? certainly not AMD)
  • Any power control unit can use smartshift (thank you Sir. You must be the hacker who stole AMD's API specs because they haven't published that anywhere)
This all comes from wanting to both claim the benefits of smartshift (automated downclocking/power management) and also reject its deficiencies (unpredictability, impossibility to run both components at max speed at all time. It would be unfair however not to point that the PS5's architect has been the one leading the way with that foggy communication, not you.
It hard to deal with somebody that doesn't have ideia of what is talking about lol

What Platform Control Unit does? Monitor and control hardware information to use SmartShift.
What Power Control Unit in PS5 does? Monitor and control hardware information and it can use SmartShift if needed.

Do you see? Redundant.
Both does the same job.

So you don't need that Platform Control Unit to use SmartShift... it is only needed in AMD's APUs but in PS5 the custom Power Control Unit does that.

You can keep your fallacies for yourself.
 
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It hard to deal with somebody that doesn't have ideia of what is talking about lol

What Platform Control Unit does? Monitor and control hardware information to use SmartShift.
What Power Control Unit in PS5 does? Monitor and control hardware information and it can use SmartShift if needed.

Do you see? Redundant.
Both does the same job.

So you don't need that Platform Control Unit to use SmartShift... it is only needed in AMD's APUs but in PS5 the custom Power Control Unit does that.

You can keep your fallacies for yourself.
Honestly, why do you think I said this: "The Power Control Unit in the PS5 plays the exact same role as AMD's platform control "
Because it is not redundant and does not do the same job? Then take English 101.

We now agree that smartshift in the PS5 is just smartshift, not more and not less.
Yet you jumped in to corroborate the false statement below when I questioned it:

It's easy to think Smartshift is doing everything when it comes to Sony's variable frequencies, but it does not. It's only used as a bonus.

Further proof that it's a reflex for you to automatically support any pro Sony FUD that comes about.
 
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Honestly, why do you think I said this: "The Power Control Unit in the PS5 plays the exact same role as AMD's platform control "
Because it is not redundant and does not do the same job? Then take English 101.

We now agree that smartshift in the PS5 is just smartshift, not more and not less.
Yet you jumped in to corroborate the false statement below when I questioned it:



Further proof that it's a reflex for you to automatically support any pro Sony FUD that you comes about.
My first post continue being true lol
Nothing changed and you keep posting instead to accept that.
 
Designer, not dev.;)

A designer is a game developer. As is the person who works on audio or writes character dialogue. Designers are very important in that they, depending on what their role is, will drive or determine how the game plays, which means decisions by these kinds of individuals can end up impacting what a game is, how many NPCs, open world, not open world, mission design, enemy count, action set pieces etc. Basically, there are any number of things that a designer can impact or influence in a game, which means that they can at times be among the most knowledgeable of what a system can and can't do because they are usually the ones who deciding what the game will play like so it's kind of essential knowledge.

And at the same time it's also possible that his role was more limited, we honestly don't know. That said, always nice hearing from people. While I disagreed greatly with that crytek dev (former?), I still read all they had to say.
 
Honestly, why do you think I said this: "The Power Control Unit in the PS5 plays the exact same role as AMD's platform control "
Because it is not redundant and does not do the same job? Then take English 101.

We now agree that smartshift in the PS5 is just smartshift, not more and not less.
Yet you jumped in to corroborate the false statement below when I questioned it:



Further proof that it's a reflex for you to automatically support any pro Sony FUD that comes about.

What FUD? What's your point\motivation here? I can't seem to figure out what point you're trying to troll us about. What is lying Cerny trying to get away with?

My Guess: I'm assuming your thinking that Cerny is lying that both the GPU and CPU can run at max frequency for long periods of time. Is that correct? Is this the bottom line point you're "REALLY" getting at?
 
What FUD? What's your point\motivation here? I can't seem to figure out what point you're trying to troll us about. What is lying Cerny trying to get away with?

My Guess: I'm assuming your thinking that Cerny is lying that both the GPU and CPU can run at max frequency for long periods of time. Is that correct? Is this the bottom line point you're "REALLY" getting at?
I'm getting at the fact that you are spreading false information. Smartshift is not just "a bonus" in the PS5's variable clock management. It's what Cerny promised retail units would have and that's it. As for the max frequencies, anybody can look in the smartshift documentation how they will be managed. Cerny wouldn't claim smartshift if the PS5 was improving on it. It's what it is.
 
Sony was not caught off guard. Where is this nonsensical garbage coming from? It's only 15% less. Sony knew that MS strategy changed with the X1X to provide their consumerbase with a powerful console. It should have been completely expected what range they were going to target.

When Sony or MS sit down with AMD, they discuss dozens of diffrent ways to go about designing an APU, pros/cons of each approach, and they have a fixed budget/volume of chips they are aiming for.

Sony simply had a difference in priorities. They focused more on areas of the console that could provide a more meaningful difference than simply going after pure pixel pushing power on paper. It's not to say MS or Sony made wrong choices, just different ones...and it resulted in a difference of only 15% less power, the smallest we've ever had which will easily scale with dynamic techniques and be largely not noticeable at all.

The idea that they were caught off guard or that the difference is "STAGGERING" or "Ray tracing is hugely more powerful on XSX" is 100% Bullshit.
At first people people were saying XSX is 20% faster, later on 17%, and now you say 15%. If this trend continues few months from now both consoles should end up with the same performance 😅👍.
 
He said within a year from launch gamers will realise PS5 is the most revolutionary console. Some more tweets talking about "secret sauce", or in his words "smart decisions". His quotes are on the "devs who said PS5 is better than XSX" list used both here and on the other site.

Not seeing where the backtracking is.

It's not like he's pretending he didn't say what he did unlike Chris
 
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At first people people were saying XSX is 20% faster, later on 17%, and now you say 15%. If this trend continues few months from now both consoles should end up with the same performance 😅👍.

Here's an idea, you do the math. I'm sure you don't need others to do it for you.
 
I'm getting at the fact that you are spreading false information. Smartshift is not just "a bonus" in the PS5's variable clock management. It's what Cerny promised retail units would have and that's it. As for the max frequencies, anybody can look in the smartshift documentation how they will be managed. Cerny wouldn't claim smartshift if the PS5 was improving on it. It's what it is.

You're wrong! Of course the PS5 is improving on it. And that wouldn't stop them from "claiming" SmartShift. They improved on the GPU in the PS4 and PS4 Pro from AMD and that didn't stop them from claiming those pieces of hardware either.
 
Here's an idea, you do the math. I'm sure you don't need others to do it for you.
Ok, with 2 GHz clock (9.2 TF) PS5 will be 31% slower, and 17% slower assuming 2.2 GHz (10.28 TF) clock can be sustained.

Higher memory bandwidth and 44% better RT will probably also make a difference in performance. Xbox one x can render some games with 2x as many pixels compared to PS4P thanks to higher memory bandwidth, so XSX can show some bigger gains than people expect.
 
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Yes tons of them. Especially ones in the same industry. That's why I expect he does, because I have.

Great logic.

You should be a scientist if you can make these conclusions from sample size of 1.

Why waste money from statistics or multiple experiment series, when they could just say "I expect this, because it happened once"

You seriously think that "because I have friends from old jobs -> this random dude must too have them, because I have them"?

Leaves me almost wordless if some one really uses logic like that without hesitation or self criticism about said logic.


---

This thread is just another xbot-fanboy bullshitting fest, where they think that somehow talking shit about PS5 will make it sell less than wiiu and few pixels here and there must be end of the world for sony gamers.

Even if PS5 would be 1080p machine, it probably would fight for the 1st place as much stronger brand than xbox, and anyway it is not about tflops or specs, it is about games, brand and new experiences.

I will borrow your logic "that's why I expect others to buy PS5, because I will" :messenger_tears_of_joy:
 
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Ok, with 2 GHz clock (9.2 TF) PS5 will be 31% slower, and 17% slower assuming 2.2 GHz (10.28 TF) clock can be sustained.

Higher memory bandwidth and 44% better RT will probably also make a difference in performance. Xbox one x can render some games with 2x as many pixels compared to PS4P thanks to higher memory bandwidth, so XSX can show some bigger gains than people expect.

Oh, you're one of those. How about instead of basing your math on fud and wishful thinking, you go by the facts presented to you by the sources?

If what you want is to skew numbers and fantasize outcomes, you don't need me for that.
 
Great logic.

You should be a scientist if you can make these conclusions from sample size of 1.

Why waste money from statistics or multiple experiment series, when they could just say "I expect this, because it happened once"

You seriously think that "because I have friends from old jobs -> this random dude must too have them, because I have them"?

Leaves me almost wordless if some one really uses logic like that without hesitation or self criticism about said logic.


---

This thread is just another xbot-fanboy bullshitting fest, where they think that somehow talking shit about PS5 will make it sell less than wiiu and few pixels here and there must be end of the world for sony gamers.

Even if PS5 would be 1080p machine, it probably would fight for the 1st place as much stronger brand than xbox, and anyway it is not about tflops or specs, it is about games, brand and new experiences.

I will borrow your logic "that's why I expect others to buy PS5, because I will" :messenger_tears_of_joy:
Your post literally makes no sense.
 
You bet it's redundant to have both. And the platform control unit is definitely part of smartshift. It doesn't exist in AMD products outside of it.

Dz7pdWA.jpg


So let's separate the facts from the spin here (I sometimes wonder if they pay you to do it full time).
Facts (all stated by Cerny so we will give him benefit of the doubt untilwe find out otherwise):
  • The PS5 uses smartshift
  • The PS5 will only use the the CPU to GPU direction of smartshift
  • The PS5 will use something called Power Control Unit to balance the power budget
  • Smartshift uses the platform control component to balance the power budget

Logical deduction:
The Power Control Unit in the PS5 plays the exact same role as AMD's platform control (you stated that) and is most probably the exact same component modified to speak to non standard AMD processors, aka the PS5 CPU and GPU

Your pointless fabrications (I'm starting to get tired of listing them in every thread):
  • Platform Control Unit is not part of SmartShift (obvious lie. Just look at AMD's homepage)
  • Smartshift doesn't need platform control (says who? certainly not AMD)
  • Any power control unit can use smartshift (thank you Sir. You must be the hacker who stole AMD's API specs because they haven't published that anywhere)
This all comes from wanting to both claim the benefits of smartshift (automated downclocking/power management) and also reject its deficiencies (unpredictability, impossibility to run both components at max speed at all time. It would be unfair however not to point that the PS5's architect has been the one leading the way with that foggy communication, not you.
It's more than obvious that it's just using AMD Smartshift and not some special extra hardware. Some people will just never quit spinning up ridiculous narratives though.
 
Question, did this Chris person did he work for PlayStation after shipping Killzone 2? If not then anything he says is mere speculation and pure FUD! Ignore and move on!

That the guy doesn't appear to have done anything before or after his stint at Studio Liverpool should say it all. The guy is still trading on career highlights from ~15 years ago.

Not to be a total dick about this, but the later (post Bizarre Creations) F1 titles weren't particularly good games and certainly not great masterpieces of game design and creativity! His involvement with Killzone2 seems tangential to say the least. presumably they were asked to give feedback/input (at SCEE Liverpool), BUT, given the bulk of the design (and design team) was done at Guerilla in the Netherlands I find it kinda dishonest to credit himself as a designer on the project as part of his twitter bio.

Basically what we have is a guy who worked his way up from QA and landed a soft job at SCEE Liverpool during the troubled period that Clem Wangerin was running the place into the ground.

I could go on, and he might be a lovely feller, but I really wouldn't put much stock in what he says. Especially with the Killzone2 thing... that's pretty shady.
 
He said within a year from launch gamers will realise PS5 is the most revolutionary console. Some more tweets talking about "secret sauce", or in his words "smart decisions". His quotes are on the "devs who said PS5 is better than XSX" list used both here and on the other site.

Well when I consider what he said prior, plus the tweet you posted, there is no apparent contradiction or difference in thought. It seems to me he expressed excitement in the earlier post and his words were interpreted a certain negative(?) way unfortunately to which he responded "no, not trying to start anything" lol. He could still make himself clear and hold to his prior way or mode of thinking about the console. Both his posts are logically consistent and there seems to be no apparent backtracking that I could see.
 
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At first people people were saying XSX is 20% faster, later on 17%, and now you say 15%. If this trend continues few months from now both consoles should end up with the same performance 😅👍.


I said PS5 was 15% weaker

which is equivalent to XSX being 17% more powerful

And im basing this on stated nominal values and not fairy dust that somehow reduced PS5 performance to 9.2 tf
 
Oh, you're one of those. How about instead of basing your math on fud and wishful thinking, you go by the facts presented to you by the sources?

If what you want is to skew numbers and fantasize outcomes, you don't need me for that.
I base my math based on well known facts (PS4P vs Xbox One X performance) and PS5 / XSX tech specification. If my math would be wrong you would just correct me instead of saying basically nothing.
 
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