Counter ends in seven days and ten hours.
I believe companies live for an average of about 50 years. It's all downhill from here.
My message has 57 characters and it's still telling me it's too many...
I personally don't care much for SFIV (preferred 3S), but more power to anyone who does. Either way, it's difficult to be salty about them not paying any real attention to them last gen: they were still a much stronger company than they are now, even without fighters. They just seem to be credited for something that they don't deserve (nor any other company in particular).
The most that can be said is that SFIV helped bolster interest in competitive play in the FGC. Saying it resulted in a "revival" of the entire genre comes off as hyperbolic.
Has to be 30
TY Capcom for the 30 char limi
isn't that the same thing? maybe they didn't intend to, but it happened all the same. but i disagree with "capcom fans"; sf4's (and mvc3's) pull goes beyond capcom fans.They didn't save fighting games, they just made something for capcom fans to play. Which, admittedly, is a lot of people.
What I'm saying is that only Capcom fighters sell that well at this point, though. That's all well and good for them, but what other fighters not made by Capcom move that many units? Things like Tekken and Soul Calibur used to do much better for themselves last gen, but not so much this gen (EDIT: T6 and SCIV aside, as cited below; TTT2 and SCV not being so lucky). BlazBlue sells much better than Guilty Gear ever did, but that's more of a result of the franchise having broader appeal in its mechanics and presentation than GG than anything else. Arc System Works fighters in general are still relatively niche by comparison. Same deal with SNKP and KoF XIII.You're letting your personal opinion get in the way pretty hard. Which fighter sold multi-millions before it? I don't believe in a complete "dark age" like some do prior to SFIV, but it's not a stretch to say that it significantly revived interest in the genre.
They were awesome last gen and had some shitty points last gen. They've been awesome this gen and had some shitty points as well. That's just Capcom being Capcom, as they have been forever. The high points last gen beat the high points this gen, but after that it can get pretty debatable. I think they were better last gen, but it's hardly a massacre. Just look at the noise to signal ratio after scrolling down to PS3: http://en.wikipedia.org/wiki/List_of_Capcom_games#PlayStation_2
You're letting your personal opinion get in the way pretty hard. Which fighter sold multi-millions before it? I don't believe in a complete "dark age" like some do prior to SFIV, but it's not a stretch to say that it significantly revived interest in the genre.
They were awesome last gen and had some shitty points last gen. They've been awesome this gen and had some shitty points as well. That's just Capcom being Capcom, as they have been forever. The high points last gen beat the high points this gen, but after that it can get pretty debatable. I think they were better last gen, but it's hardly a massacre. Just look at the noise to signal ratio after scrolling down to PS3: http://en.wikipedia.org/wiki/List_of_Capcom_games#PlayStation_2
isn't that the same thing? maybe they didn't intend to, but it happened all the same. but i disagree with "capcom fans"; sf4's (and mvc3's) pull goes beyond capcom fans.
Damncongratulations capcom on killing megaman.
The same ones that are now?
SC4 did. Mk9 did. T6 did. MK vs. DC did. Pretty sure Injustice will.
And I'm pretty sure SC5 and TTT2 will end up selling somewhere in line with SxT.
Not at all, since if you liked fighting games, there was always something to play?
What a dumb bandwagon thing to say. They might have made as much bad and shitty decisions as good ones, but they're still one of the better publishers overall this gen. Stop talking out of your ass.
Capcom "fighting game revival" is pretty much bullshit.
Not at all, since if you liked fighting games, there was always something to play?
competitive games by nature thrive on competitive communities. the large number of players these games brought in is not insignificant. they also facilitated the appeal and growth of spectating. even if it was just the right time and place, could've tekken (for example) done the same if sf4/mvc3 didn't exist? possible, but i personally doubt it. and again, it could've been purely coincidental or accidental, but fighting games are as big as they've ever been (perhaps since sf2) and capcom is on top.Capcom "fighting game revival" is pretty much bullshit.
Capcom's done plenty of stuff the past 8 years I liked, and despite their missteps thanks largely to confused management, deserves a hand.
This is proof though, that if you are a game company your fate is inevitable: stay alive long enough and you'll be reviled as the ultimate villain by your greatest fans.
No, it WAS valid, until they started doing the same shit they did in the 90's which killed console fighting games in the first place. Their complete inability to use online infrastructures to update games makes them look silly and hampers the games they put out. Vanilla Marvel sold super well. UMvsC3 barely broke 300k.
No, it WAS valid, until they started doing the same shit they did in the 90's which killed console fighting games in the first place. Their complete inability to use online infrastructures to update games makes them look silly and hampers the games they put out. Vanilla Marvel sold super well. UMvsC3 barely broke 300k.
competitive games by nature thrive on competitive communities. the large number of players these games brought in is not insignificant. they also facilitated the appeal and growth of spectating. even if it was just the right time and place, could've tekken (for example) done the same if sf4/mvc3 didn't exist? possible, but i personally doubt it. and again, it could've been purely coincidental or accidental, but fighting games are as big as they've ever been (perhaps since sf2) and capcom is on top.
you're mentioning games that came out after SFIV, aside from MK vs. DC, I said "before" SFIV. and nobody said anything about SFxT. but it's cool, I looked it up and a lot of these fighters last gen did really well too-- Tekken and Soul Calibur in particular. I'll submit to that.
but I see where this is going cause we've all seen this argument a million times-- it goes nowhere until people who think SFIV played a big role in reviving interest in fighters say that it had no effect at all. lol
It is easier to make the argument that it stimulated some sort of boom in "FGC" (as opposed to the genre), although so did youtube, streaming, Team Spooky, etc. The thing is though that the new people who play Capcom games (which can be further split between Marvel and SF4 in some cases) rarely give a fuck about anything else unless they had a history in the first place. It goes back to the idea that "Capcom brought back... Capcom games". Of course, we could also question the path "FGC" took as it grew with its stream monster culture and WWE antics.
Exactly.
SC always sold millions. (well, save SC3, I assume, which was garbage)
Tekken always sold millions.
MK always sold millions.
The same games that have traditionally sold well are the games that are STILL selling well.
I'm not saying SF4 didn't have a role in reviving an interest in the genre, but to say that it saved fighting games is bullshit.
The Super Smash Bro franchise contains the best selling fighting games of all time IIRC.