Raylan Targaryen
Member
Jesus, GAF. Not every game has to be turned into a Souls game.
You shut your mouth. I'm still waiting for Madden NFL by From Software
Jesus, GAF. Not every game has to be turned into a Souls game.
would you like one?
when's this coming out btw
What? No, that was my point. It's lazy, and the end result usually isn't that good.
I'm not sure I agree with this. I think exploration is a huge part of the Souls games and plays a large role in how you can overcome those odds.
Sorry, just woke up. I'll explain a little more. While both series certainly do have exploration as a large focus, they implement it in different ways. Dark Souls is much slower-paced and has a lot of one-time secrets hidden that are immediately accessible once you find them(since you have essentially all of your movement options available from the start), while Metroid contains a multitude of hidden items that require you to obtain a certain weapon/mode of movement and usually require you to make a mental note and return to it later. Now if you were to combine these two formulas, you would end up with a game that, despite its overwhelming difficulty, would still have the gall to make you traverse across this incredibly dangerous land just to get a single item you were incapable of getting earlier.
That also brings up the question of how the combat and inventory systems would work. Would the game keep the traditional Metroid system of acquiring items via exploration or would it forgo this and have all of the items be gotten through item drops? Also, would the items be consumable or would they just apply their effects immediately?
Also,iwhy does everyone want Retro on it? Didn't all the Prime 1 talent leave?
I don't know, but probably they're games are still good, they currently develop Nintendo games and they aren't associated with Other M or Federation Force.
Jesus, GAF. Not every game has to be turned into a Souls game.
The only thing I think Metroid would benefit from the Souls blueprint it's its attention to detail and atmosphere but it shouldn't play as one.
One franchise I do think would benefit from turning into a Souls game is Castlevania. Just look st Bloodborne and tell me you don't see it.
That's what Metroid already is
Jesus, GAF. Not every game has to be turned into a Souls game.
The only thing I think Metroid would benefit from the Souls blueprint it's its attention to detail and atmosphere but it shouldn't play as one.
One franchise I do think would benefit from turning into a Souls game is Castlevania. Just look st Bloodborne and tell me you don't see it.
Well, that's not how the merge of different design philosophies work though. The developer doesn't simply add mechanics of both franchises and watch the results hoping for the best, they create and balance new mechanics that evoke the staples of both designs.
They significantly toned down the difficulty since Super Metroid and don't have RPG cruft but yea, I don't see what From could bring to the series that would be novel or worthwhile. Considering the platforming in Souls games, I don't have much faith in them delivering either.
Where are all of these Souls games people are mentioning?
Seems like people claiming "I'm sick of the Souls formula" are people who never liked the Souls games to begin with, because we really didn't get all that many games that are similar or with the same quality.
Speaking of combat, how do you think that would work? First of all, would it be first or third person? If it is first person, how would Samus dodge? Would you incorporate up-close melee attacks? If so, how would you balance Samus' trademark beam attacks to make these attacks seem more useful? Would there be an ammo system? Or would you bring back Metroid 1 power beam-esque beam weapons that are only effective a few feet in front of Samus? Also, how much of an RPG would this be? Would there be a leveling system where you can selectively increase certain stats? If not, what would there be to gain in fighting all these enemies? There are so many things to consider when crafting this kind of game where I don't really feel the benefits would be worth it.
Topic like these are why I dislike the soul fanbase, we get it you like the Souls series but not every game needs to be a Souls clone game.
And beside from what little I have played of Bloodborne, the series isn't that amazing that is worth emulating.
Everyone is thinking of this idea in terms of combat. Souls style exploration (interconnected maps and uncovering shortcuts, etc.) and more of its RPG style character progression would be great in Metroid.
I think combat is the easier thing to accommodate. The biggest difficulty would be platforming, actually, since that's one area the developers haven't proven themselves. Also, how would they handle loot? There are definitely many questions, but I'm not the right person to answer since I'm not a designer. But again, I do think From is more than capable of coming up with good solutions.
I just want Metroid.
Someone give me some Metroid.
Please.
Everyone is thinking of this idea in terms of combat. Souls style exploration (interconnected maps and uncovering shortcuts, etc.) and more of its RPG style character progression would be great in Metroid.
Everyone is thinking of this idea in terms of combat. Souls style exploration (interconnected maps and uncovering shortcuts, etc.) and more of its RPG style character progression would be great in Metroid.
Topic like these are why I dislike the soul fanbase, we get it you like the Souls series but not every game needs to be a Souls clone game.
And beside from what little I have played of Bloodborne, the series isn't that amazing that is worth emulating.
Not
Everything
Needs
To
Be
Souls