matrix-cat
Member
I love games without satisfying endings and lengthy wait times between entries! It worked out so well for Deus Ex Mankind Divided last year, right?
Judging from Square Enix's comments about the remake project being akin to the XIII trilogy as separate full-priced games, I'm mentally preparing myself for something like the way the Xenosaga series turned out: a total lack of cohesion in gameplay systems and visual fidelity across entries, with cuts in budget, scope and content from the first entry to the last to the point where you end up with a less expansive and inferior "reimagined" experience compared to the original game. Anyone expecting to fly the Highwind across the planet in HD hasn't been paying attention to the company's output the past decade. At this point, all I want from Square Enix is for them to release the PC ports of VIII and IX on PS4 after XII: The Zodiac Age comes out, but I'll probably pick up Final Fantasy VII: The Complete Remastered Collection once it releases on the PlayStation 6 in November 2027, just in time for the 30th anniversary.
My hype level went from "zomg" to "meh". Not even believing that the first episode will come out before 2020. How long are they thinking they can keep up the interest? 30 Years?
Nomura hurts the remake more then anything or anybody else.
I just hope they do a complete version sometime afterwards. A version where it's all one game and the character progression spans throughout the whole thing. I dont know if thats what they're trying to do anyway but idk. (In regards to the character progression)
How they handle the transition from one game to the next could certainly hurt the remake. Will they allow stats to be carried forward? Is it a clean slate with each release so anything you spent time leveling up is gone? How do they handle letting you go back to previous areas in old episodes. Will they let you or will they cut down the freedom of travel post airship.
Shenmue III had to be announced to get funded. No way around it, so I'm not sure it's applicable when it comes to "announcing too early".My thought as well. Even if PS5 comes out as late as 2020 we might still only see episode 1 on PS4/Pro. :/
(Off Topic: It wouldn't surprise me if Shenmue 3 will slip to PS5 as well. Stop announcing games or their platforms too early devs!!)
I'm expecting some ridiculous release schedule like a new episode after say, 18 months, that completely destroys any sense of momentum for the title.
The Star Wars sequel trilogy wasn't a single cohesive movie that was split into three.It's no worse than the release schedule of the Star Wars sequel trilogy...
Well, I'd have said Sonic 4
Just completely different standards to even begin to compare tho...It's no worse than the release schedule of the Star Wars sequel trilogy...
You are wise, though the only thing I ask for is a Tactics release on PC better than current options.Judging from Square Enix's comments about the remake project being akin to the XIII trilogy as separate full-priced games, I'm mentally preparing myself for something like the way the Xenosaga series turned out: a total lack of cohesion in gameplay systems and visual fidelity across entries, with cuts in budget, scope and content from the first entry to the last to the point where you end up with a less expansive and inferior "reimagined" experience compared to the original game. Anyone expecting to fly the Highwind across the planet in HD hasn't been paying attention to the company's output the past decade. At this point, all I want from Square Enix is for them to release the PC ports of VIII and IX on PS4 after XII: The Zodiac Age comes out, but I'll probably pick up Final Fantasy VII: The Complete Remastered Collection once it releases on the PlayStation 6 in November 2027, just in time for the 30th anniversary.
All this talk of three separate games (I admit I didn't know this as i just thought it was the game split up due to the amount of time it took) shows me just how incompetent the people handling this are, I mean the premise is simple take FF7 and make it pretty, it's that simple.
No need to do weird things with it, no need to inexplicably make it three games for no reason other than being stupid, just make it beautiful to look at and play and bingo.
I bet 98% of people in the wider gaming community will have seen FF7 REmake news and thought amazing can't wait to walk down memory lane, what they will
Actually get (because they seemingly incapable of communicating in some sort of modern language) is nothing what they expect.
Either that or it won't sell because nobody actually cares abou it.
Either way I'm really gutted about what I've discovered in this thread about this "project".
How do you think Tetsuya Nomura will face those challenges?
Option 3. charge more for the full game.They explained why they're doing it but gaf likes to act hysterical so they neglect to mention things like that.
If you're curious, they cant remake FF7 with PS4 graphics and release it for $60. There's too many unique locations and assets to create, the amount of work it would require would be insane. So they had two options
1.Cut significant amounts of content
2.Make multiple games out of it.
They went with route 2, you can be critical however, of them changing the combat and adding additional content to the games. (I think its pretty obvious we're getting a greatly expanded midgar, it doesnt make sense to built a huge city like that and be out of there in 5 hours like you are in the original game). That's just an example.
I'm personally very happy with what they're doing. This project is basically Nomura's original vision for Versus XIII but with Final Fantasy 7's story and characters.
Option 3. charge more for the full game.
Option 3. charge more for the full game.
Nah....Option 3. charge more for the full game.
I just don't understand how the story of FF7 could even be told in episodic form.
I can't think of any point that would be a satisfying end for the 1st episode. Maybe the battle with Jenova Life? That's the only point I could think of where it would make sense for it to end. I can't think of a time before that where it'd be feasible to end the episode.
Then have your characters that are created through your design (levels, weapons, materia, etc), though I suppose that could carry over to the next game as long as you have the save file.
The whole thing just seems problematic the more I think about it.
I think the data issues is the least of our worries with cloud saves and all being a thing now. Importing save data should be simple even across generations.Biggest issue I'm seeing is if there's a generational jump during the releases and the issues of keeping data between them. Personally, if it doesn't turn out to be a complete mess, I'm waiting for the full release when I'm riddled with arthritis and having a robot butler do the heavy lifting. Until then, I'm just fascinated by what Square have undertaken.
A once full game now divided up is considered a trilogy not an episodic game? What am I reading? Do the people citing the discs remembers how much content was on each disc comparative to one another? I know Square has released some games without proper endings recently, but it's a lot harder to swallow when everyone knows what the ending is and the beats along the way. Each episode might be 60 hours long, but that doesn't hide that there is an ending; more likely make the extra stuff feel like unnecessary padding.
I'll point out that I don't have a problem with releasing it in parts as I get taking something the size and scope of VII into 202X as a single title would be a money pit, but let's not try and make it anything more than that.
Okay this scares me. If the same team isn't handling the other parts then it has the potential to go extremely off hill.I expect part 1 to be good.Other parts to be uneven or stuck in dev hell.
There`s no way part 3 will continue to be made by the same team(if we actually get to that)
You're right that was a bad example. It just annoys me that we get to hear about games so early on now, FF7R, Shenmue 3, GTSports, GoW, etc. 4 years after the launch and 1 year after the first hardware upgrade we're soon getting GTSports, Shenmue 3 might not even arrive this generation for all we know, FF7R is split up into episodes and might not all end up on PS4, GoW arrives soon unless there is a delay. I get that the hype for upcoming games is what sells the console early on but I think it has gotten out of hand tbh. Within a year of the release is enough, unveil at E3 and release it at the latest at the start of next year. Why do I need to know about games before that?Shenmue III had to be announced to get funded. No way around it, so I'm not sure it's applicable when it comes to "announcing too early".
I fucking hate this term "EPISODIC".... it's so Telltale Games.
Is Mass Effect episodic?
I'd say that Mass Effect trilogy is three different games cleverly connected through some NPC related story choices.I fucking hate this term "EPISODIC".... it's so Telltale Games.
Is Mass Effect episodic?