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Counter-Strike: Global Offensive rumours. CS:GO :lol

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I don't see Vavle being able to pull off a good Counter-Strike game. They obviously never understood what it was that made the first game so great. That said, I don't think the guys who made the game originally did either. Most maps for instance sucked, while some (probably down to luck) turned out the be some of the best competitive multiplayer maps ever designed.

And they never really did care either. Just the fact that they never bothered to fix the flash bug on de_nuke even though it has been a problem in competitive matches forever shows you what a shitty company they can be.
 
Flying_Phoenix said:
Do you have a source for this? Because pretty much every competitive esport event has both CS:S and 1.6.

Not to mention that this wouldn't make much sense. So because CS:S is supposedly less popular than 1.6 (arguably the most popular) in the competitive FPS scene they players should be ignored? I'm really glad that isn't what Japan does with its fighting game entries.



How did you come to that conclusion?

You're trolling, right? Do you follow the competitive counter-strike scene at all? If so, you would know which game the large majority of top CS players ended up in.

Or, I guess, you could ask for sources for generic statements widely known to be true and then become the victor, at least, in your own brain.

The main point that you seem to not understand is that a lot of the PR info is about this game being a return to the competitive 5v5 roots of 1.6. Now, why would they employ the far less competitive CS:S community to test this new release?

I'm waiting for the segmented reply from you that addresses the first part of my post while ignoring the second.
 
Flying_Phoenix said:
Do you have a source for this? Because pretty much every competitive esport event has both CS:S and 1.6.

Not to mention that this wouldn't make much sense. So because CS:S is supposedly less popular than 1.6 (arguably the most popular) in the competitive FPS scene they players should be ignored? I'm really glad that isn't what Japan does with its fighting game entries.

How did you come to that conclusion?
I don't know what kind of source you'd like, but there is absolutely no truth in your statement that most competitive esport events has both games. I can't recall the last time any of the more significant events has had both tourneys at once.
If you want any reasons why people would think that CS:S players are worse you could look at the games, and how people have performed in both games. Taking a look at the 1.6 community would also tell you a lot, globally it's a lot more active and the scene is a lot more focused on the competitive part.

The difference between fighting games is a lot bigger than the difference between CS and CS:S, CS:S is pretty much just a worse version of the same game according to a lot people, I'm not sure people think the same about fighting games.

And you don't think it doesn't make any sense to ignore the CS:S community, maybe it doesn't. Do you think it's logical that they ignore the 1.6 countries though, or did you miss the part where it was mentioned that there were no 1.6 players were testing the game?
 
StuBurns said:
CS and CSS are both played pretty much in equal measure, Valve should be listening to both parties. It's not just about the top .1% of the player base who can make eSports valid, it's about everyone who plays, people helping newer players, the community of it. The 1.6 players I've spoken to tend to be pretty twatish in their hatred for CSS, where as the CSS guys seem much more casual about their preference. If I wanted to build a community around a game, I'd much rather they have that attitude.
I feel like unless you totally reboot the CS franchise and significantly change the game...even CS:S is pretty damn narrow... Like I couldn't get any of my friends in it if I tired. The last person I got into it was my cousin in like 2000 or 2001, only a couple years after the game came out.
 
Zeppelin said:
I don't see Vavle being able to pull off a good Counter-Strike game. They obviously never understood what it was that made the first game so great. That said, I don't think the guys who made the game originally did either. Most maps for instance sucked, while some (probably down to luck) turned out the be some of the best competitive multiplayer maps ever designed.

And they never really did care either. Just the fact that they never bothered to fix the flash bug on de_nuke even though it has been a problem in competitive matches forever shows you what a shitty company they can be.

This. Valve shouldn't get the credit for Counter-Strike's popularity.
 
ksan said:
And you don't think it doesn't make any sense to ignore the CS:S community, maybe it doesn't. Do you think it's logical that they ignore the 1.6 countries though, or did you miss the part where it was mentioned that there were no 1.6 players were testing the game?
Just because CSS guys went to Valve doesn't mean Valve don't care what the 1.6 community think.
WickedCobra03 said:
I feel like unless you totally reboot the CS franchise and significantly change the game...even CS:S is pretty damn narrow... Like I couldn't get any of my friends in it if I tired. The last person I got into it was my cousin in like 2000 or 2001, only a couple years after the game came out.
I think that's true yeah. Although if GO is taking the community building focus from Dota 2 hopefully that will all change. If there is no real reason to help the new players, most people won't. If you get some stupid hat though, people will be lining up.
 
ksan said:
I don't know what kind of source you'd like, but there is absolutely no truth in your statement that most competitive esport events has both games. I can't recall the last time any of the more significant events has had both tourneys at once.
If you want any reasons why people would think that CS:S players are worse you could look at the games, and how people have performed in both games. Taking a look at the 1.6 community would also tell you a lot, globally it's a lot more active and the scene is a lot more focused on the competitive part.

The difference between fighting games is a lot bigger than the difference between CS and CS:S, CS:S is pretty much just a worse version of the same game according to a lot people, I'm not sure people think the same about fighting games.

And you don't think it doesn't make any sense to ignore the CS:S community, maybe it doesn't. Do you think it's logical that they ignore the 1.6 countries though, or did you miss the part where it was mentioned that there were no 1.6 players were testing the game?
Because 1.6 players want the same game. That general statement is widely known to be true! lol

D:
PS3 & 360?
Cross platform play between PS3 and PC?
 
StuBurns said:
Just because CSS guys went to Valve doesn't mean Valve don't care what the 1.6 community think.
Zeppelin said:
I don't see Vavle being able to pull off a good Counter-Strike game. They obviously never understood what it was that made the first game so great. That said, I don't think the guys who made the game originally did either. Most maps for instance sucked, while some (probably down to luck) turned out the be some of the best competitive multiplayer maps ever designed.

And they never really did care either. Just the fact that they never bothered to fix the flash bug on de_nuke even though it has been a problem in competitive matches forever shows you what a shitty company they can be.
Valve never gave a shit, and it seems like they are going in the same direction.
 
I forgot Mac here is full PR
August 13, 2011 - Valve, creators of best-selling game franchises (such as Counter-Strike, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source), today announced Counter-Strike: Global Offensive (CS: GO). Targeted for release via Playstation Network, Xbox Live Arcade, and Steam (for PC and Mac) in early 2012, CS: GO will expand upon the team-based action gameplay that it pioneered when it was launched exactly 12 years ago (CS beta 1, August 1999). CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: GO will introduce new gameplay modes, matchmaking, leader boards, and more. "Counter-Strike took the gaming industry by surprise when the unlikely MOD became the most played online PC action game in the world almost immediately after its release in August 1999," said Doug Lombard, VP of Marketing at Valve. "For the past 12 years, it has continued to be one of the most-played games in the world, headline competitive gaming tournaments and selling over 25 million units worldwide across the franchise. CS: GO promises to expand on CS' award-winning gameplay and deliver it to gamers on the PC as well as the next gen consoles and the Mac." CS: GO is being developed by Valve in cooperation with Seattle-based Hidden Path Entertainment. The title is targeted for release in early 2012 and will be playable at this year's PAX Prime and London Games Festival. For more information, please visit http://store.steampowered.com/app/1800/
 
Didn't see it here, but here's the Press Release that just hit:

VALVE ANNOUNCES COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO)



Next Gen Console, PC, and Mac Release Targeted for Early 2012



August 13, 2011 - Valve, creators of best-selling game franchises (such as Counter-Strike, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source), today announced Counter-Strike: Global Offensive (CS: GO).

Targeted for release via Playstation Network, Xbox Live Arcade, and Steam (for PC and Mac) in early 2012, CS: GO will expand upon the team-based action gameplay that it pioneered when it was launched exactly 12 years ago (CS beta 1, August 1999).

CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: GO will introduce new gameplay modes, matchmaking, leader boards, and more.

"Counter-Strike took the gaming industry by surprise when the unlikely MOD became the most played online PC action game in the world almost immediately after its release in August 1999," said Doug Lombard, VP of Marketing at Valve. "For the past 12 years, it has continued to be one of the most-played games in the world, headline competitive gaming tournaments and selling over 25 million units worldwide across the franchise. CS: GO promises to expand on CS' award-winning gameplay and deliver it to gamers on the PC as well as the next gen consoles and the Mac."

CS: GO is being developed by Valve in cooperation with Seattle-based Hidden Path Entertainment. The title is targeted for release in early 2012 and will be playable at this year's PAX Prime and London Games Festival.

For more information, please visit http://store.steampowered.com/app/1800/
 
Nostalgia~4ever said:
CS 1.5 was on xbox, I never played it.
It was alright. I played a bunch of it before the original Xbox servers went down. It was totally different than the PC version, and if you were looking for the same game... it was not. With a controller, lower res, and no server mods, that game was completely different!
 
mr_nothin said:
Because 1.6 players want the same game. That general statement is widely known to be true! lol

D:
PS3 & 360?
Cross platform play between PS3 and PC?
It seems like your arguments are still fucking incredible.
I think 1.6 players don't want to play games that are minor updates where everything is made worse.
If anything I'd rather see a BW->SC2 style transition where they actually cared at least the slightest about making a competitive game.
 
Nostalgia~4ever said:
CS 1.5 was on xbox, I never played it. (heard it sucked)
I just cannot imagine trying to play CS on a controller. Maybe if you're new to the series and everybody else is using one it won't be too bad, but... urgh!

It's the definition of a KB/M game.
 
Kuz7H.jpg
 
ksan said:
Valve never gave a shit, and it seems like they are going in the same direction.
Well that is unfortunate if that's the case.

Good news in terms of the console versions, CSS should have been on both day one though.
 
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