It looks like building can actually take a ton of damage, which fortunately scales back how overpowered this mechanic could be.
My concern is where the actual gameplay comes in. Crackdown is sort of known for scaling large buildings and achieving higher mobility in the environment with agility orbs. What is the point of scaling these obstacles when you can just destroy them?
Once everything has gone to rubble, where is the game?
My concern is where the actual gameplay comes in. Crackdown is sort of known for scaling large buildings and achieving higher mobility in the environment with agility orbs. What is the point of scaling these obstacles when you can just destroy them?
Once everything has gone to rubble, where is the game?