panda-zebra
Member
I'll take a guess and say that MS won't be the ones paying for it.
Jones nods.
I'll take a guess and say that MS won't be the ones paying for it.
But why take this half assed approach? Just pull a gaikai/onlive and calculate everything on the servers. Why limit yourself with a weak client and fool "tech" journalists into dumb statements?
Well, you could of put the name of the website the article was from before the title, like most people do.
Or take the opportunity to make the clickbait title into a non-clickbait one.
I don't think you quite get what's happening here and why it's different than other destructible-physics games. Every piece of rubble from those structures they are destroying in the video is still being physically rendered, still has interactivity, 'weight' if you will, and physics properties.
Typically in a destruction-physics game, once the item that is destructible is fully destroyed, there is nothing left to interact with (or a portion of the original object is 'invulnerable', and is left behind after you break off all the destructible bits). This is not the case here. Also, it doesn't create additional server costs because these aren't dedicated servers, at least not in the strictest sense. Microsoft already has this infrastructure in place and these servers are virtual, are only created on an on-demand basis when players connect to a game world. Once a given match ends, the "servers" they were playing on go on to do other tasks. They aren't just sitting there running crackdown 24/7. Of course they still have to pay for using the servers, but that's no different than any multiplayer game that uses Microsoft's Azure platform. That's not a deterrent to any dev looking to create on online experience, so it isn't a deterrent here either.
[...] you are assuming that Microsoft can use its own servers for free, or at least for a non-trivial amount of money. That is not the case. Building and running those data centers costs money, and every unit of server time that is used by Microsoft itself, is server time that cannot be sold to customers for profit anymore.
So, while they get their own server time for cheaper, they don't get it for free, or even for cheap.
the comments about the graphics... i'm just amazed , really amazed. people rather have pretty flowers with prescripted destruction rather than a fully destructible experience in real time??? for multiplayer no less!?!?
the comments about the graphics... i'm just amazed , really amazed. people rather have pretty flowers with prescripted destruction rather than a fully destructible experience in real time??? for multiplayer no less!?!?
This seems like a well informed opinion. Hey developers, you should hire this guy. He says that all you need to do is program better and you can get CPUs to work better. It's just plain science.
Were you misled into thinking this was an opinion piece written by myself, after reading the OP?
I clearly laid out the fact that is a controversial piece written by Game Informer.
The new thread title does not reflect what the article is about, and has now neutered the thread. This isn't about the fact that Crackdown uses the cloud, those threads already exist and we all know that information. This article is geared towards Joe confirming to them, as a dev, that this tech makes XONE the most powerful console ever created. Something reflected in the title of the article, and why I used it as the title of the thread.
Why change a thread title over 12 hours and 35 pages into a discussion? Mods (including Bish) were commenting in here without concern over 12 hours ago. It's either example of bad moderation, or a breakdown of communication between mods over policy. I don't know which.
What has that to do with anything I wrote two years ago?
See here, and note the difference between "server" and "server time".
I've seen a few posts similar to this and I feel obligated to inform you that you're missing the point entirely.
The original title stands.
At this point, to my knowledge, there has been no other game demonstrated that has this level of technical achievement.
Also this is only capable of being handled by the Xbox One. Therefore, (do I even have to spell it out???) at this moment in time on the planet Earth the Xbox One is the most powerful console ever created. The means to pulling this off are meaningless; It's only the end results that matter. Until anyone shows me a more impressive demonstration on a different console that's the fucking conclusion I mean how is this even controversial?
Shiiiiiit
I'm getting tired of reading everywhere (not GAF, GAF's pretty good) about how I'm stupid for paying more for an inferior product. Even without knowledge of the cloud I was confident in my decision because I'm mainly interested in the exclusives, but this revelation is just so dang juicy to me after all the ridicule Xbox has endured.
Edited this in after reading:
That's hilarious. Oh no! better not title your thread after the article it's based on! You might hurt the feelings of some emotional nutjob who illogically bases his self worth on whether or not he made the right purchasing decision.
Absolute fucking gold. Why'd you change the title? I'm sure no one would have minded if there was a thread titled that the PS4 was the most powerful console after that U4 demo. And I would have agreed with them.
Were you misled into thinking this was an opinion piece written by myself, after reading the OP?
I clearly laid out the fact that is a controversial piece written by Game Informer.
The new thread title does not reflect what the article is about, and has now neutered the thread. This isn't about the fact that Crackdown uses the cloud, those threads already exist and we all know that information. This article is geared towards Joe confirming to them, as a dev, that this tech makes XONE the most powerful console ever created. Something reflected in the title of the article, and why I used it as the title of the thread.
Why change a thread title over 12 hours and 35 pages into a discussion? Mods (including Bish) were commenting in here without concern over 12 hours ago. It's either example of bad moderation, or a breakdown of communication between mods over policy. I don't know which.
A single yet un-released game uses cloud computation in a tangible way, and you'd think it had become industry standard or something based on some of the posts in this thread lol.
Hardware an old-fashioned concept lol. I think pretty much every tech device I own would imply otherwise, from my games consoles, to my mobile phones, PC, laptops, tablets, TV's et all. Last time I checked, better hardware in pretty much each and every single instance and product, meant better results, be it in speed, processing, resolution, overall performance, features, rendering or whatever else.
Yes, and you chose to ignore the rest of my post that spoke directly to your point. Of course their server time isn't free. But their server time is already there and available in abundance. They might as well get someone on board to use it.
People don't generally give credence to hyperbolic or unsubstantiated statements on these forums though. Microsoft was claiming the Xbox One was the most powerful console ever created even before this cloud example, hell even before the consoles launched, so I don't see why that changes anything.
I was actually looking at mobile phones and tablets when identifying that trend. Nobody really cares how powerful your mobile device is nowadays, you care about how good the online services are. And you don't have to bother if your device will run a feature or not, your content provider is in charge of upgrading his own servers while you do nothing.
I'm not the first person wondering if there is a future in powerful local hardware now that competent streaming technologies are becoming available. Sure today we still need it, but things change fast. Netflix wouldn't have been possible 10 years ago, soon after that its a very real threat to traditional TV and theatres.
You could argue that Xbox One is ahead in CPU power, which is what Crackdown would be limited by.Speaking of console war nonsense. I'm sorry, but no. No, no, nononono. Your post is wrong. The Xbox One, strictly speaking, is NOT the most powerful console ever made.
Now, stay with me here, for the sake of argument... if everything going on here in Crackdown 3 works as advertised in the end-product, then (if nothing else is doing this at the time), Crackdown 3 will be the most advanced GAME ever made. Or more accurately, Crackdown 3's online multiplayer code will require the most processing power of any console game ever made, but that processing power isn't coming from the Xbox One. Only a portion of it.
So no, the Xbox One is not the most powerful console ever made. The PS4 is. Check my post history and you'll see that I'm not a PS fanboy or fanatic or whatever you want to call it. I play Xbox One 25-30 hours a week, and only hop on my PS4 occasionally to dabble in a few offline exclusives I enjoy. But factually speaking, the power is not coming from the Xbox One. The power is on the servers, which then stream the info to the Xbox so it can present it to you on-screen.
Here you go. 10 min demo.
https://www.youtube.com/watch?v=rFWIpAPvF-Q&feature=youtu.be
Note: Weapon damage is significantly increased so that it doesn't take all day to destroy stuff. People at gamescom are playing this demo.
How in the world did you deduce this?
I was responding to the old title.oh ffs
I understand your point, but I disagree with your use of 'unsubstantiated'. We have seen a demonstration the shows Crackdown using 9 times the compute power of an Xbox one. Do you think that was a disingenuous presentation? These aren't hyperbolic claims, we have seen it.
Some of the physics look very wonky, but still. If cloud-computing is the only way we can get some advanced physics this gen I hope other companies (Sony) will follow suit.
It's something I was really hoping for when the new consoles were announced...
On the other hand this should not affect gameplay, it just makes it look prettier how you destroy a wall (amount of pieces etc.). I really wonder what the limitations are, like, will there be some freak deaths from falling debris that can only occur when you are connected to the servers?
Regarding your note: So destroying buildings at whim won't be something you do regularly in the final game (like in JC)? Isn't that a bit of a waste or does also the small-scale destruction require so much performance that it has to be outsourced to the servers?
Btw as the hardware still has to actually render all those debris pieces etc, I guess there could be situations in which the outsourced physics cannot be displayed anymore w/o sacrificing performance?
Do you really think you need more resources for web browsing ? And what kind of apps require more resources that you didn't have on your previous phones ?
Differences in fluidity/multitasking are more related to software quality/architecture than hardware performance, once you have enough power to do the common tasks. And for phones we've reached that point long ago.
Hahah, you're absolutely too precious.
It's like you actually think you know what you're talking about while scrabbling around for reasons to hate a game that you feel that you should hate because it's not on PlayStation. Adorable!
(PS. Bridges collapse. Even with explosives, they very rarely FLY UP INTO THE FUCKING SUN.)
Better hardware in mobile devices pretty much always makes a difference in speed with things like web browsing, even when the two compared devices are running the exact same OS versions. Eg, comparing an iPhone 5 with an iPhone 6, an S5 with an S6 and so on. It's only logical. Performance scales with the hardware. The phone is going to be processing whatever tasks are necessary at a faster rate, and that means less time to open web pages, apps and whatever else. In real world terms it may only be the difference of a few seconds, or 10fps in certain games or whatever, but it's a difference none-the-less, and does improve my overall experience. Hence the reason I upgrade in the first place.
I understand your point, but I disagree with your use of 'unsubstantiated'. We have seen a demonstration that shows Crackdown using 9 times the compute power of an Xbox one. Do you think that was a disingenuous presentation? These aren't hyperbolic claims, we have seen it.
So you're saying MS will subsidise the cost of Azure running Cloudgine processes from other customers money, and not make a cost-only charge to the Xbox division for the use of Azure services, despite these services being 'at the scale MS will be using them'?
9 times the compute power in one very specific area, not overall. The Internet is only good for sending fairly small pieces of data that aren't too affected by lag. It's not like it's throwing down millions of extra polys and 8k texture maps.
We've seen a demo of Crackdown using cloud computation to assist in physics. We've heard a claim that it's using 9x the physics capability of the Xbox One, but it's not exactly verifiable at this point in time. Companies, publishers etc make brazen claims with bold uses of figures all the time.
Take the 9x power figure. 9x what exactly? The Xbox One's CPU offers what, 112 gflops of theoretical max computational power in total? How many cores are reserved for the OS? 2? 1? Remove that from the equation. Say you're now theoretically working with 100 gflops. How much of the cpu is Crackdown actually using for physics based calculations? 20%? 30%? 50%? More? Take whatever number that is, and multiply it by 9, what are you left with? 450 additional gflops? More? Less? Does that then make it the most powerful console ever created?
In that sense, it's not substantiated. We don't even know what Microsoft mean, let alone the workings of it.
wut..? what coolaid are you drinking..?
Those are two different strategies, there's not one more advanced than the other.
Gaikai compared to cloud processing :
pros :
- can run on any hardware with a decent internet connection, including a TV or a phone
- doesn't require additional work from the developers ; can actually be retrofitted to any existing software.
cons :
- is less scalable (you're mostly running a local game on a server, not splitting it on multiple servers)
- sends a compressed video stream, so with lower image quality
- requires much more bandwidth
- will have latency on all tasks, including small ones
I took it to mean the" most powerful" in terms physics calculations How many other consoles do you know can dedicate around 450gflops or even more purely for physics?We've seen a demo of Crackdown using cloud computation to assist in physics. We've heard a claim that it's using 9x the physics capability of the Xbox One, but it's not exactly verifiable at this point in time. Companies, publishers etc make brazen claims with bold uses of figures all the time.
Take the 9x power figure. 9x what exactly? The Xbox One's CPU offers what, 112 gflops of theoretical max computational power in total? How many cores are reserved for the OS? 2? 1? Remove that from the equation. Say you're now theoretically working with 100 gflops. How much of the cpu is Crackdown actually using for physics based calculations? 20%? 30%? 50%? More? Take whatever number that is, and multiply it by 9, what are you left with? 450 additional gflops? More? Less? Does that then make it the most powerful console ever created?
In that sense, it's not substantiated. We don't even know what Microsoft mean, let alone the workings of it.
I took it to mean the" most powerful" in terms physics calculations How many other consoles do you know can dedicate around 450gflops or even more purely for physics?
Here you go. 10 min demo.
https://www.youtube.com/watch?v=rFWIpAPvF-Q&feature=youtu.be
Note: Weapon damage is significantly increased so that it doesn't take all day to destroy stuff. People at gamescom are playing this demo.
The thing is, there's no reason web browsing should be slow on any recent hardware. Specifically because all the heavy lifting (queries, rendering,...) is done server-side, or should be. All your local client should have to do is retrieve and display text, image and videos streams. Or sometimes a few fancy animations. It should only be limited by network bandwidth and server-side limitations.
With that said I'm not saying web browsing is smooth everywhere on current platforms, but that's more an issue of bad browsers and/or badly designed websites.
Bad? More like progress. I'm over the moon at the possibilities this could bring. Thanks for the concern though. You don't represent consumers, so don't try to speak for them.If this doesn't work, it's bad.
If this works it's also bad.
It's a lose-lose situation for consumers... I don't see how anyone can be happy about it.
Sounds like servers in a room to me. Things we have for decades. Bandwith is what allows server made calculations to be incorporated "live" in a client application.
But why take this half assed approach? Just pull a gaikai/onlive and calculate everything on the servers. Why limit yourself with a weak client and fool "tech" journalists into dumb statements?
This bugs me.We've seen a demo of Crackdown using cloud computation to assist in physics. We've heard a claim that it's using 9x the physics capability of the Xbox One, but it's not exactly verifiable at this point in time. Companies, publishers etc make brazen claims with bold uses of figures all the time.
Take the 9x power figure. 9x what exactly? The Xbox One's CPU offers what, 112 gflops of theoretical max computational power in total? How many cores are reserved for the OS? 2? 1? Remove that from the equation. Say you're now theoretically working with 100 gflops. How much of the cpu is Crackdown actually using for physics based calculations? 20%? 30%? 50%? More? Take whatever number that is, and multiply it by 9, what are you left with? 450 additional gflops? More? Less? Does that then make it the most powerful console ever created?
In that sense, it's not substantiated. We don't even know what Microsoft mean, let alone the workings of it.
All those article headlines claiming "most impressive console game ever"
That doesnt mean that the game isnt fun, it could very well be the greatest multiplayer experience ever, I am not trying to bring down the game as a whole, but if I focus on the technical aspect/gfx of the game, then hell yes I would choose an impressive looking next gen game (Quantum Break for ex) with far less destruction over this, to please my gfx whore side.
This bugs me.
If you actually cared about this technology you would of scraped that information from the very 10 minute video which has been posted a lot round here. Dave clearly states that the bars shown, while in debug, are the equivalent of the available physics time which they have assigned the CPU locally. It uses 10x that on the cloud. No ifs, no buts, its shown.
The destruction is impressive as hell but hot damn that's some ugly art direction.
I can tell a lot of people are having fun arguing here, but can someone please tell me what the odds are of this game coming to PC/Windows10?
Here is another demo on IGN
http://uk.ign.com/videos/2015/08/06/17-minutes-of-explosive-crackdown-3-gameplay-gamescom-2015
No way we can tell, really. It's been presented as "Xbox exclusive", if they intend to port it to PC they probably won't talk about it before some time.
I can tell a lot of people are having fun arguing here, but can someone please tell me what the odds are of this game coming to PC/Windows10?
If this doesn't work, it's bad.
If this works it's also bad.
It's a lose-lose situation for consumers... I don't see how anyone can be happy about it.