PhatSaqs said:
Sounds cool.
Do they mention cutscenes or anything like that?
Oh shit, you know they actually go a lot into the way the "story" is structured. Basically, it isn't. I don't believe there are any cutscenes. There are 21 bosses right from the start and the game and the city's islands (three of them) are set up so that you can't get to the higher ups until you take out the scrubs. Just to also reiterate (they talked about this way back), if you take out, say, one of the bosses' Weapons' Dealers, the members of that syndicate that you have to fight will have less/weaker munitions, and so on across the board. After you beat a boss, you'll see a visual change in the streets, which will become cleaner.
As far as the structure goes, I'm guessing (by piecing together what I've read so far) that you get missions from the Agency and can carry them out at any time, but it's not like Saints Row where you follow storylines to their conclusion. You can say, "OK, I'm taking down Los Muertos" and you can work your way up from the street scrub to the kingpin. There is a heiarchy, of course, but there's no string off limits.
Also of note, there are 600 "Agility Tokens" throughout the city and that's how you level up your agility. Each of the tokens are, basically, at the end of an impromptu platform type challenge, in other words, you actively increase your agility, because you can't get to certain ones until you level up further, etcetera. Everything else levels up through action (driving, marksmanship, etc).
There's a lot more they get into. With a Viva Pinata cover, a Bioshock feature, an in depth entrevista with the Miz and this Crackdown piece, it's the Must Have 360 Owner Ish Of The Year.