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Crappy Microtransactions Part Deux: MKX and Its Krypt unlock code

You can't be serious. This is how basic free to play games ala farmville work. You don't see any problem with it?

Of course I see a problem with it, I think you misunderstood my post, I wasn't talking about unlocking things fast with microtransaction, but unlocking things regularly by playing the game. I was responding to the post I quoted.
 
When you consider games back in the 90's were $54.99 and it's now 2015 and they're only $59.99... Adjusted for inflation, that same $54.99 in 1995 is $84.69 in today's money.

Something has to give...
We were able to afford games back then, we could still do it now.

I remember seeing $60+ Nintendo games then again maybe that was that store's price.

This issue gives me pause in buying the game. I have enough money in my wallet to buy this game digitally but remain unsure after this. We're paying for cheat codes now in my opinion. Easy fatalities cost real money in this game. People say easy fatalities are unlocks in the game but why go through the trouble of including easy fatalities as a paid option in the first place?
 
I remember seeing $60+ Nintendo games then again maybe that was that store's price.

This issue gives me pause in buying the game. I have enough money in my wallet to buy this game digitally but remain unsure after this. We're paying for cheat codes now in my opinion. Easy fatalities cost real money in this game. People say easy fatalities are unlocks in the game but why go through the trouble of including easy fatalities as a paid option in the first place?
I know seven people in my office that are buying the easy fatalities when they get home because "lol accidentally punching people instead of doing the fatality sucks man, it's not even that expensive."

That's why they're including the option. Because there are PLENTY of people that would rather pay to win than spend the time "grinding" to unlock it.
 
By the end of this generation most triple A games are going to be more like 60$ (80-100$ depending on where you live) free-to-play starter kits than boxed retail products.
 
So you're telling me to play through it a few times offline?

I'm not really worried about them in this case, but I wouldn't mind those big ka$h payouts.

I don't mind the microsotransaction options if they're not locking anything out.
 
When you consider games back in the 90's were $54.99 and it's now 2015 and they're only $59.99... Adjusted for inflation, that same $54.99 in 1995 is $84.69 in today's money.

Something has to give...
We were able to afford games back then, we could still do it now.

A lot of people forget, but Super NES games were typically $69.99 new. Hell - NES games didn't even have standardized pricing and varied by publisher/game/store. Bayou Billy ran me $79.99... six months after release and countless allowances saved later. A lot of games never even went on sale YEARS after release back then.

You can't just look at the last couple of generations and think that the pricing is bad or that DLC is strangling our wallets. It's way better than it once was.
 
A lot of people forget, but Super NES games were typically $69.99 new. Hell - NES games didn't even have standardized pricing and varied by publisher/game/store. Bayou Billy ran me $79.99... six months after release and countless allowances saved later. A lot of games never even went on sale YEARS after release back then.

You can't just look at the last couple of generations and think that the pricing is bad or that DLC is strangling our wallets. It's way better than it once was.

games were expensive because carts were expensive to produce, not the games themselves. It's the reason that a brand new PSX game sold for $40 and the same game on the N64 sold anywhere between $60-80. Those chips were costly and one of the many reasons nintendo lost that generation.

Games have been @ $60 for nearly a decade now. I get it, these games are getting more expensive to produce yet they're still trying to sell them at a reasonable price. But some of their attempts to try and recoup their costs are especially slimey, and this is one of them
 
This is what I'm wondering. What did reviewers get for beating that mode? 2,500 coins or 500? (That was the difference, wasn't it?) Is the difference significant enough that it would make their reviews less likely to question slow progression and microtransaction shortcuts?

Edit: Real question; I have not played the game, and it's entirely possible that the difference isn't significant and the krypt unlocks more than quickly enough with the reduced rate.
Where did you find those numbers? That's an absurd drop. That type of drop would be absolutely terrible, unless you get the currency through other means.
 
I have an issue with free-to-play and DLC that goes beyond the extent to which they're holding back or modifying a portion of the supposedly core content.

I don't want to be sold anything when playing a game. I want to budget, purchase based on my budget, and then enjoy my hobby without the intrusion of any sort of sales pitch. I don't want to see locked characters, doors, or notice boards that I can only use if I go to the console store. I don't want to see other players decorated in fancy gear that I'll only get access to if I drop $9.99 on some kind of pack.

It makes the experience an ongoing sales pitch and leaves me with a bitter taste in my mouth. When I watch a movie, I'm not prompted to pay an additional 50 cents to get a bonus scene in a movie, nor do books ask me for another dollar to get more detail on a particularly interesting character, nor does playing a sport require me to grab my wallet mid-game so that I can take a break and eat an orange or something. It's gross, distracting, and I hate it.

I'd rather pay $110 for an ad free experience than $70 for a platform for ongoing sales.
 
People that played the game pre-patch noted that you didn't earn currency fast enough, so the reduction might not be as huge as some make it sound. No numbers has been mentioned though.

Then again, this is no different than Little Big Planet ...or even older games like Burnout Paradise with unlock all keys for sale. Is just an option for those that don't want to play a lot..or don't have time.
 
People that played the game pre-patch noted that you didn't earn currency fast enough, so the reduction might not be as huge as some make it sound. No numbers has been mentioned though.

Then again, this is no different than Little Big Planet ...or even older games like Burnout Paradise with unlock all keys for sale. Is just an option for those that don't want to play a lot..or don't have time.

but numbers are out. someone mentioned you used to get 2500 coins from a boss, now you get 200

edit: beaten by a filthy skater sigh
 
Did anyone confirm?

EDIT: Reading the Reddit thread, first post has an interesting line of thinking.
reddit said:
If I had to guess it was probably setup that way for reviewers. They have limited time to review games so they initially set the payouts higher so reviewers can open up as much content as quickly as possible. Then they nerf it at launch.
This could totally make sense, but we look down so much on microtransactions, and publishers, that it's hard to imagine it wasn't a negative, nefarious reason. Hoping these outlets are reaching out to WB for comment, and that WB actually comments, even though we probably won't believe it anyway.
 
That actually makes sense

I was coming to post the same thing. I haven't started my copy yet but I figured that was the case. I'm sure this happens often enough. Giant Bomb's quick look of Helldivers Brad talks about how they had a vastly increased rate of the global points thing that unlocked the other planets/levels or whatever so reviewers were able to access everything and then on release it was drastically slowed down. This is fairly similar. The only difference is that you can pay up front to unlock everything. I've never had a big issue with that as it's simply an option for people with the disposable income and don't want to spend the time. I know I won't be paying for it.

And none of us can really say if this was patched down to the level at which they planned or if this was someone at the publisher cackling and rubbing their hands together thinking about how it'll get a 2% increase in sales for the unlock everything payment. Who knows?
 
how? you can earn them by playing the game.

buying them is optional right?

It was sarcasm, I've seen people on gaf who are against people who "cheat" on f2p games and calling it piracy.

A game free or not, if it had decent fairly priced microtransactions, people won't "cheat", and will actually pay.
 
but numbers are out. someone mentioned you used to get 2500 coins from a boss, now you get 200

edit: beaten by a filthy skater sigh

I'm not so sure about those numbers. Although a specific boss was never mentioned, I'm getting ~500 Koins for single fights in story and ~1500 for "bosses".

Test Your Luck though? A whopping 7 Koins for a match.
 
I'm not so sure about those numbers. Although a specific boss was never mentioned, I'm getting ~500 Koins for single fights in story and ~1500 for "bosses".

Test Your Luck though? A whopping 7 Koins for a match.
I assume the guy meant the tower mode. That is 10 fights with an end boss. 2500 coins seems reasonable with it.
You can't replay the story so they probably didn't change it because 1 try only.
 
The patch thing sounds like it was a WB decision and not a NeverRealm one.
This makes me worry what IAPs Batman will have. $0.99 per Batarang throw!
Hey, those things are expensive. Not to mention the grenades, the electricity bill for the batcave alone, plus the fuel for the batmobile. These aren't microtransactions, these are donations to the Batman fund. You don't want Batman to die, do you?
 
I assume the guy meant the tower mode. That is 10 fights with an end boss. 2500 coins seems reasonable with it.
You can't replay the story so they probably didn't change it because 1 try only.

That would make sense for towers. I played a little bit last night and only got about 6000 Joins, but most of those were from level up and challenges.

Also, I didn't know that you can't replay story. Are you 100% positive you can't replay it? It gives the option to start over from the menu.
 
Please vote with your wallets and DON'T BUY THIS GAME.
Just say no to microtransactions. They don't belong in console games, and especially not full-priced titles. When will our governments finally start treating this cancer as gambling (=automatic Adults Only rating, no commercials that can be seen by minors, etc)?!
 
Please vote with your wallets and DON'T BUY THIS GAME.
Just say no to microtransactions. They don't belong in console games, and especially not full-priced titles. When will our governments finally start treating this cancer as gambling (=automatic Adults Only rating, no commercials that can be seen by minors, etc)?!
Seems like paying for micro-transactions is the way people would support micro-transactions.

Just buy the game if you want. It's great.
 
As long as they release a Mortal Kombat X Komplete Edition that I can buy on sale for $15 or less sometime in 2016... But it does suck for the early adopters. It sucks because people like me have no incentive to purchase the game in its launch state - better to grab it when the complete edition comes out later.
 
Third party AAA titles are increasingly getting more outrages in they pursuit after the mighty dollar. The trend is very unsettling. If this trend continues it will be the downfall for many gaming companies.
 
Didn't a thread just like this get locked?

The patch didn't lower koin payout. You just get less coins for doing the story over and over. This is the same as MK9.
 
I know seven people in my office that are buying the easy fatalities when they get home because "lol accidentally punching people instead of doing the fatality sucks man, it's not even that expensive."

That's why they're including the option. Because there are PLENTY of people that would rather pay to win than spend the time "grinding" to unlock it.

Fatalities are a major part of the Mortal Kombat experience. This wasn't designed as an option. It is presented as an option, but it was intentionally designed to be an overlong, monotonous, drawn out process so that more and more people will pay extra money in order to unlock content. Content that they thought they were getting when they paid their $60 in the first place.

As much as I would like to, I won't be buying Mortal Kombat X because I won't support a developer who participates in this kind of business practice. Vote with your wallet.
 
Please vote with your wallets and DON'T BUY THIS GAME.
I bought two copies.

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Fatalities are a major part of the Mortal Kombat experience. This wasn't designed as an option. It is presented as an option, but it was intentionally designed to be an overlong, monotonous, drawn out process so that more and more people will pay extra money in order to unlock content. Content that they thought they were getting when they paid their $60 in the first place.

As much as I would like to, I won't be buying Mortal Kombat X because I won't support a developer who participates in this kind of business practice. Vote with your wallet.

Two points:

1. You have an entirely feature complete game without ever going into the crypt.

2. I finished story, played ~100 online matches, and I had enough Koins to buy all the costumes and a handful of brutalities, and still have like 20k koins left over. It's not a bad grind at all. If they had launched with these koin gain values, people wouldn't even have noticed.
 
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