ss_lemonade
Member
Just tried it, and here's what I think:
- First loaded up the 3rd map. Beginning indoors was a wee bit too dark, but when I got outside, I kinda liked the change of TOD lighting. I also like the shadows, despite not being realistic
- Next I loaded up the 2nd map. Again, indoors were too dark and some textures were too oversharpened. Encountered some shadow and texture bugs but what hit me the most was the absense of fog underwater. You could see just as clear as normal when diving and it just looks terrible.
- Loaded up the final map. This level was amazing on stock dx11 but now, it looks hilariously bad. Lighting is waaay too bright and again the absense of fog to cover up the normal flaws just made me scratch my head. Did they even test this thing and if they did, how in the world did this pass their QA
Please tell me something's wrong with my install
- First loaded up the 3rd map. Beginning indoors was a wee bit too dark, but when I got outside, I kinda liked the change of TOD lighting. I also like the shadows, despite not being realistic
- Next I loaded up the 2nd map. Again, indoors were too dark and some textures were too oversharpened. Encountered some shadow and texture bugs but what hit me the most was the absense of fog underwater. You could see just as clear as normal when diving and it just looks terrible.
- Loaded up the final map. This level was amazing on stock dx11 but now, it looks hilariously bad. Lighting is waaay too bright and again the absense of fog to cover up the normal flaws just made me scratch my head. Did they even test this thing and if they did, how in the world did this pass their QA
Please tell me something's wrong with my install