jett said:
dat mismatched brick texture
nah i'm just kididng it looks nice
Hawk269 said:There is a download link, but it does nothing. Are these out and my comp. is messing up?
qazqaNii said:Isn't the bricks with tesselation off, more realistic? I mean most apartments with bricks are made in one clean line and I barely see any houses made with bricks like that.
Well I will just go shit bricks for now.
Pulling the junior card on him? That's classy...
How About No said:Hmm? It has nothing to do with him being a junior, it's on him being a huge douche.
Then I didn't say anything.jim-jam bongs said:What the fuck? I'm saying he's being extremely aggressive with his posts which can be a death-sentence when you're a junior member, I'm not having a go at him.
All the ruckus at release due the lack of DX11 support is pretty funny right now.Vitet said:For blind people:
Every brick has volume now, in DX9 it's just a flat textured surface
Traditional tessellation is the opposite. The models are really high res, and lose geometry as you move away. It's not just making up polys as you get closer.sp3000 said:It's still essentially a lazy substitute for actually hand making high poly models.
Fersis said:All the ruckus at release due the lack of DX11 support is pretty funny right now.
Not at all. It should have been included at release. Crytek was horrible with communication. Doesn't excuse the craptastic lack of customization.Fersis said:All the ruckus at release due the lack of DX11 support is pretty funny right now.
I know dude im just joking. ^__^cyberheater said:DX11 is not just tessellation. Try reading the webpage the op linked to that showed the other half dozen or so improvements that the new DX11 patch will introduce.
Sorry.cyberheater said:It's hard to tell with all the trolling happening in this thread...
Fersis said:I know dude im just joking. ^__^
I think this reasoning is specious, because you're basically cherry picking the good PC only sandbox games and ignoring all the not so good ones, and vice versa. Then the biased selection is used to justify the argument that technical limitations are solely to blame for design decisions.RedSwirl said:Far Cry 2 ended up being an incredibly shallow game though for how wide it was. Whenever such a sandbox game is made on consoles there have always been sacrifices somewhere whether it's model detail, AI, or general depth of level design. That's why stuff like Crysis 1 and STALKER are PC only, the only exceptions being Bethesda's games.
I think Crytek said that the main issue with Crysis 1 and consoles was insufficient RAM.
To appease the console crowd I would bet.ColonelColon said:Why didn't this game have high resolution textures at its release date?
He's trying too hard already.jim-jam bongs said:What's the over/under on BlackDove making it to full member status?
Only if your house is made out of cardboard and painted with a brick pattern would it look like the "tesselation off" pic. Though the tesselation on those rocks is a bit much. There seems to be a tendency for tesselation to be used for the obvious instead of the more appealing subtle, I guess to show off the effect or something. Like the overuse of bloom, an in-your-face display of "isn't this awesome?" The ideal would be something between the original and the jutting bricks of the tesselated pic, but I guess we'll have to wait for the technique to mature before we start seeing it used more effectively.qazqaNii said:Isn't the bricks with tesselation off, more realistic? I mean most apartments with bricks are made in one clean line and I barely see any houses made with bricks like that.
Since it requires 64-bit, I suspect it was more complicated than that.Crakatak187 said:To appease the console crowd I would bet.
At least it's slightly better than having to wait a few years for fans to make nice textures (Hello, Elder Scrolls)DennisK4 said:Why the fucking hell are they releasing high res textures now instead of having them as an option at release?
Now I had to play through with inferior textures.
Sick and tired of this shit. The way things are going I have to shelve most new games for 6 months before I can play them.
if it needs more than 3 gb of ram then sure 64 bit would be needed. But crysis 2 was built around console hardware limitations and thats ~450mb. So either its bullshit or this download is going to be a HUGE bastard of a file.Raistlin said:Since it requires 64-bit, I suspect it was more complicated than that.
EA rushed it by about 4 or 5 months apparently.ColonelColon said:Why didn't this game have high resolution textures at its release date?
... what would console RAM limits have to do with the high-resolution, PC-only texture pack?Deadbeat said:if it needs more than 3 gb of ram then sure 64 bit would be needed. But crysis 2 was built around console hardware limitations and thats ~450mb. So either its bullshit or this download is going to be a HUGE bastard of a file.
Unless they store all their textures in one big encrypted file when you install it, why would it matter.Raistlin said:Since it requires 64-bit, I suspect it was more complicated than that.
... what would Fallout 3 texture packs have to do with Crysis 2 texture packs?SneakyStephan said:I don't remember the huge fallout 3 texture packs etc needing a 64 bit file system.
Because you only need 64 bit if your memory usage goes over 3.2gb. Crysis 2 was around half a gigabyte cause it was a console port.Suairyu said:... what would Fallout 3 texture packs have to do with Crysis 2 texture packs?
Nope, they're still dumb as ever. It's a blessing and a curse for me. I laugh when they do something monumentally stupid, but I also love toying with them.Have they fixed the shitty single-player AI yet?
Okay, seriously now. What does Crysis 2 being a console port have to do with the memory requirements of the PC-only, high-resolution texture pack addon? I'm getting confused here. You people seem to be saying that because the textures take up only 450mb RAM on a console, that's all they'll take up on a PC as well, even if they are higher resolution.Deadbeat said:Because you only need 64 bit if your memory usage goes over 3.2gb. Crysis 2 was less than 1 gb EVERYWHERE cause it was a console port.
I'm glad they did, you cannot please everyone (that's me being nice), especially not when you go PC to multi-platformBattleMonkey said:They shouldn't have bothered apparently, so much butt hurt.
Noone is saying that. The point is you only need 64 bit support for more than 3.2gb of ram. Crysis 2 doesnt use that much. What makes you think that when they release this pack its going to increase ram usage 6 times its normal amount? Is the download going to be 10gb?Suairyu said:You people seem to be saying that because the textures take up only 450mb RAM on a console, that's all they'll take up on a PC as well, even if they are higher resolution.
A lot of devs talked about upcoming 64-bit only optimizations in the past. Maybe Crytek is making heavy use of them in the patch.Deadbeat said:Noone is saying that. The point is you only need 64 bit support for more than 3.2gb of ram. Crysis 2 doesnt use that much. What makes you think that when they release this pack its going to increase ram usage 6 times its normal amount? Is the download going to be 10gb?
Now you have an excuse for a second playthrough!nib95 said:I was going to complain since I only just literally finished the game, but the differences aren't that huge and I enjoyed playing it with MAXIMUM performance. Ran like butter all the way through at Extreme everything.
Parallax occlusion mapping.Crakatak187 said:What's POM?
Crakatak187 said:What's POM?
Crakatak187 said:What's POM?
I think Crytek is implying it is somehow "enhanced" by DX11. They are saying the same about their DOF technique among other things.kamspy said:Since when is POM a DX11 feature?
Dice said:Ummm... I guess it looks better in motion?