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Crysis 2 DirectX11 Tessellation Pack/High Res Texture Pack [Update: released]

pieatorium said:
Yeah I'm not sure why people think it's weird looking - or even wrong. There tons of different brick styles, even in relatively modern buildings.

Also in any given city, you're going to have a variety of different era buildings. A lot of it is a style choice. Different brick types were in vogue at different times. Geometric bricks like you cited are certainly not some 12th century-only thing. There are plenty of brick buildings like this in my city.
 
Raistlin said:
That's not how tessellation works.

It's actual geometry.

Are you thinking of Parallax Occlusion Mapping (also used in this engine)?

I didn't explain it very well :P. I did mean tessellation.
 
subversus said:
6 pages later and we're still talking about bricks.
Well that's the cycle of most threads, though I agree there really isn't a good excuse when we're talking about a 6 page thread. Hell, there were gifs the page prior.
 
Raistlin said:
That's not how tessellation works.

It's actual geometry.

Are you thinking of Parallax Occlusion Mapping (also used in this engine)?

dx11_pom2i7e0.gif

Looks great and the difference can be seen and it improves well.

PS - never owned a DX 11 card so didnt know the difference :( earlier when i saw it
 
Hope this patches also fixes the white gun/yellowish background issue on levels with rain that some of us are experiencing :(.
 
DeMeester said:
Hope this patches also fixes the white gun/yellowish background issue on levels with rain that some of us are experiencing :(.

It appears it's an nvidia driver issue that will be fixed in the next release. I ran into it recently and got paranoid my video card was dying lol. There are tons of posts on mycrysis about the issue.
 
Dreams-Visions said:
I don't see a goddamn difference.

are you guys just fucking with us? I looked at every set of pictures and the difference is somewhere between negligible and completely undetectable.

I think you should go see an optician, mate. There's a huge difference in the pictures you quoted.
 
vilmer_ said:
It appears it's an nvidia driver issue that will be fixed in the next release. I ran into it recently and got paranoid my video card was dying lol. There are tons of posts on mycrysis about the issue.

Ah, I just got that...thought my overclock had gone bad.
 
I do hope they've implemented proper MSAA, but I don't expect it. It would be nice to have my console commands back, too. I wanna play without the HUD again.
 
NBtoaster said:
The reflections will look real pretty in areas like this:

http://i.imgur.com/x6u4r.jpg
They really do. Crysis 2 has some of the most well-composed lighting I've ever seen in a game. I especially love how they don't resort to extreme color correction for an exaggerated film look like most games tend to do... the realistic hues in the city environments just pop out as a result.
 
How will the patch work for those that bought from steam? Will steam still host/serve the patch or will crytek host a steam compatible version?

Don't care if steam stops selling it, but they shouldn't stop supporting it for people that already gave them money
 
jonnyp said:
I think you should go see an optician, mate. There's a huge difference in the pictures you quoted.
okay mate. Really, I was looking for something more significant AND something completely different, which is probably why I didn't notice the slightly puffy bricks. The GIF version makes the differences stand out.
 
scitek said:
I do hope they've implemented proper MSAA, but I don't expect it. It would be nice to have my console commands back, too. I wanna play without the HUD again.
Nah, MSAA wouldn't work with Crysis 2, since it uses a deferred lighting setup.
 
dragonelite said:
Screen space reflection
ssr1d784.gif

This is really the biggest improvement. Look at how every mirror-like surface mirrors the environment now, even the floor on that pic. This is a big deal.

This will make Dennis4K's pics so much more impressive... cannot fucking wait!
 
I am amazed how good this game looks in dx9.I am 10hrs into the game running the highest settings possible at 60fps.This has to be one of the best looking PC games out.dx11 will be awesome whenever it comes out.
 
Gram Negative Cocci said:
This is really the biggest improvement. Look at how every mirror-like surface mirrors the environment now, even the floor on that pic. This is a big deal.

This will make Dennis4K's pics so much more impressive... cannot fucking wait!

Yeah, I'm really stoked about the SSR. Can't wait to see more.
 
Hopefully the performance hit will reflect and not exceed the difference in visual fidelity between the different modes being on/off.

The game is rather well optimized to begin.
 
I really would love to see comparisons of the game before, and after with all these new options enabled at once. These shots only show one thing at a time - just imagine what it's like when it all comes together, and then with a DennisK4 config on top of that.. Dice and CDPR could have their work cut out.
 
I NEED SCISSORS said:
I really would love to see comparisons of the game before, and after with all these new options enabled at once. These shots only show one thing at a time - just imagine what it's like when it all comes together, and then with a DennisK4 config on top of that.. Dice and CDPR could have their work cut out.

Gah fuck I forgot, I hated the grain and AA methods used in the original, is there a link to a "kick-ass sweet looking n' clean" config?
 
Gram Negative Cocci said:
This is really the biggest improvement. Look at how every mirror-like surface mirrors the environment now, even the floor on that pic. This is a big deal.

This will make Dennis4K's pics so much more impressive... cannot fucking wait!
Wait. Why didn't the original release just use environment mapping? No reflections at all just looks tacky.
 
im guessing these pics are without the hi res textures
 
Luigiv said:
Wait. Why didn't the original release just use environment mapping? No reflections at all just looks tacky.

The whole thing just smells like EA forbid Crytek to 1) work extra on the PC version and 2) release this patch as day-0, in the box version of Crysis 2 just to not downplay the console versions of the game.

I shift my blame from Crytek to EA. Fuck EA!
 
sorry maybe you guys misunderstood me.... when can I expect to download this on PSN for my copy of Crysis 2?
 
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