The thing that gets me is, what developer is going to look at the end result of Cryteks showcase game on consoles and say: Man, we have to use this instead of Unreal Engine 3.
Things obviously wouldn't be so bad if they were also trying to jam in technology that that's bleeding edge even on the PC, but then why use it on the console versions so agressively if the trade offs are this bad? You should be showing that your engine is capable of running and looking good on the consoles, and handicapping product with needless tech masturbation just insures that developers and gamers alike won't have a fair idea of how it would perform if they had set more conservative targets.
It's clear that this is all to get CryEngine working and established on consoles for when the next generation roles around, but they really did themselves no favors with their decisions on the console versions of Crysis 2. In a weird way that might help them when it comes to the next generation (since the spin would be now the consoles can handle CryEngine 3 and omg how awesome CryEngine 3 is).
Not to mention that there isn't a single AA and lighting related decision they've made with it that doesn't cause one to exasperate the problems of the other when combined with low framerates and resolution, and that's just sloppy and shortsighted. I'm sure you can implement theses effects in a way that makes the trade offs worth it, but I'm also pretty sure that of the developers that could do this, Crytek isn't one of them.
Things obviously wouldn't be so bad if they were also trying to jam in technology that that's bleeding edge even on the PC, but then why use it on the console versions so agressively if the trade offs are this bad? You should be showing that your engine is capable of running and looking good on the consoles, and handicapping product with needless tech masturbation just insures that developers and gamers alike won't have a fair idea of how it would perform if they had set more conservative targets.
It's clear that this is all to get CryEngine working and established on consoles for when the next generation roles around, but they really did themselves no favors with their decisions on the console versions of Crysis 2. In a weird way that might help them when it comes to the next generation (since the spin would be now the consoles can handle CryEngine 3 and omg how awesome CryEngine 3 is).
Not to mention that there isn't a single AA and lighting related decision they've made with it that doesn't cause one to exasperate the problems of the other when combined with low framerates and resolution, and that's just sloppy and shortsighted. I'm sure you can implement theses effects in a way that makes the trade offs worth it, but I'm also pretty sure that of the developers that could do this, Crytek isn't one of them.