My friends and I played Future Perfect almost every weekend for five years. It's the ultimate party game for us. Go ahead. Just try to walk across that subway railÂ…
Edit 2 : Fuck, i just realized this probably won't come out for Wii U or PC. Fuck.
Wii U and PC (well, actually also the Wii) are the only platforms that would allow for a decent MapMaker. I'm done with navigating a mouse pointer with an analog stick.
Convince me GAF. Never played a Timesplitters game.
It's a first person shooter. If you don't like those on a fundamental level, then this game is not for you. However, here is a list of ways in which this game differs from conventional first person shooters:
* Because it is a time travel (and a humour) game, it has a phenomenally diverse assortment of weapons, including: A brick that you throw at enemies, a harpoon gun, a flare gun, a heat-seeking missile launcher, a dart gun whose poisonous ammunition causes victims to inflate then violently explode, a ray gun that bounces off walls, a gun that views and shoots through walls, a flamethrower, a long-distance electrocution device, a baseball bat, grenades that slow time where they detonate, a gun that siphons an opponent's life and adds it to your own health bar.
* The game has a "mapmaker", which allows you to arbitrarily create and share your own playfields. It is very comprehensive and allows the creator to lay death traps, set player spawn points, place weapons and items, set a visual theme for the area, and in some modes allow for scripted actions (sadly, that last part not in deathmatch!).
* The game is made by the folks who made GoldenEye and Perfect Dark. These developers have a particular strength when it comes to level design, and this shows in the multiplayer part of this game.
* There's also a single-player mode. It is too linear (like modern shooters), but it's pretty challenging and tends to be rather fun due to the comical nature of the game
* You can dual-wield weapons
* You don't have weird regenerative powers that trigger when you hide behind a rock
* In the third game, there's a scene in one of the games where you are helped by a future version of yourself in a task. Then you step through a crack in time and find yourself in a moment mere minutes earlier, where you help a past version of yourself in a task.
* Schoolgirl with huge boobs
* You fight an giant undead deer
That's all I got at the moment. Other elements (like difficulty being mission-based or the availability of proximity mines) about it that I like are likely shared with other current shooters. Overall, this game series just happens to hit most of the particular marks that I look for in a multiplayer game.