I think, from the point of view of an engine company, that's a perfectly valid idea.
In fact, as an engine you really need to support VR now to stay relevant.
In fact, as an engine you really need to support VR now to stay relevant.
They have -- and really, given how long they took for CV1 that should be expectedReports from E3 indicate that the new Oculus CV headsets are very comfortable... 'as light as a baseball cap' (according to Norm from tested) - that most of the weight it balanced towards the crown of the head, and that there are spring elements in the part connecting the strap to the headset, that allows for the user to easily take the headset on and off without having to readjust the device every time.
It's also covered in breathable and stain/sweat/crusting resistant fabric and the IPD (distance between eyes) can be easily adjusted to best suit the user.
Given all that... it's apparent that Oculus has given significant thought and effort to ensuring that even the 'first generation' VR stuff will be highly usable right out of the gate.