Igor Antunov
Banned
Even on pc 8gb of cheap no-brand ram will set you back $80-100. That would be a nasty financial addition to a console.
Ranger X said:Cry me a fucking river Crytek.
Decarb said:Why are we talking about DDR3 ram in videogame console thread?
Now THIS makes sense. It will give them every excuse they can come up with to say why Crysis 3 is not as great as it could have been because they 'did not get' the hardware they wanted.Death Dealer said:I think their statement was to garner some attention, and not necessarily what they think is a realistic demand. Maybe it's preemptive PR, so years from now they can say, yeah we could have made Crysis 3 so much better, we told you we wanted 8gb. :eyeroll:
Lol so true, and quite possibly they will come up with all sorts of excuses for why their games aren't so great on consoles.Malvolio said:Sorry Crytek, you were the ones that jumped with both feet into the console moneypit. You no longer get to decide what specs your games require.
Sure, but in 2005 a $400 budget PC didn't have 2GB of RAM.Houston3000 said:ITT people don't really understand how RAM works and overestimate how quickly technology is moving forward.
When 360 originally launched a good gaming PC had about 2GB of RAM, five/six years later a good gaming PC has about 4GB of RAM. Everyone with 8GB of RAM or more these days is either future proofing or using their PC for graphic, video, or audio work. (Actually, more than likely they don't know any better and RAM's so cheap anyways, might as well put it in there).
Also there's a thing called Video RAM, I could possibly see a 2GB VRAM / 2GB RAM split but even that's kind of crazy to think about.
PsychoRaven said:I want a console that has an attachment that comes out and gives me a blowjob but that isn't gonna happen any more then a console having 8 gigs of ram this next gen.
I don't see why ppl are talking about over the counter prices when we're talking about a company-to-company deal. Sony WON'T be paying over the counter prices and they won't be buying regular ole cheap memory that you can buy from a store. Hell they won't be buying modules that they have to snap onto a motherboard. We're talking memory that will be integrated into the motherboard. Nobody knows what type of deal sony will make with a manufacturer. Its also being mass produced.Decarb said:Why are we talking about DDR3 ram in videogame console thread?
No way in hell we will have 1TB of RAM by 2015.Brobzoid said:considering the length of console cycles these days it would be stupid not to future proof. In 2015 we'll probably have like 1TB in our computers, so sony and ms should aim for that ballpark, or at least build the system with expansion capabilities.
Don't be so negative.Zertez said:No way in hell we will have 1TB of RAM by 2015.
They would have said 8GB for PS4 confirmed. They keep their mouths shut about those sorts of things for a reason.Vampire Hunter Vizier said:In 2-3 years time 8gb will be somewhat standard in PC. I expect at least 4 gb for consoles. What more funny is how crytek is accused for trolling etc...
I wonder what would've GAF said if it was GG or naughty dog saying this.
And the Xbox 360 was a hot, unstable mess that MS won't want to use as the model for how to engineer a games console.G Rom said:To people saying that 2 GB will be enough and that 4 GB is insane and 8 GB a lucid dream, look at this news article. Those specs are pretty much what we got in the 360 give or take 300 MHz. It was in february 2004, just slightly more than a year away from the actual reveal of the console. Those specs were insane at the time, three cores and a GPU based on a desktop GPU which was two generations away (R400 launched a few months later back then).
We can extrapolate that Microsoft already knew they'd use GDDR3. This type of memory only started to appear in 2004 too and it understandable that they were reluctant to bump to 512 MB as this amount of GDDR3 only started to appear with the R500 in 2005 and must have seemed overkill back then for the Microsoft execs. Hell, the whole Xbox 360 specs must have seemed overkill to them.
My point is that one or two year before the launch, the specs seemed overkill but that's what allowed the Xbox 360's CPU to still be way above what was offered at consumer level in 2005 and GPU to still be among the best ones compared to the offering at the time.
It's not like MS are going to be using dual 580's.DennisK4 said:And the Xbox 360 was a hot, unstable mess that MS won't want to use as the model for how to engineer a games console.
No more money down the drain from RRODs
DieH@rd said:Can someone post speed/performance differences between XDR Ram/gddr5/ddr3?
That's not true, actually. It was a fairly weak CPU by 2005 standards, not comparable to Intel's/AMD's best models at all.G Rom said:My point is that one or two year before the launch, the specs seemed overkill but that's what allowed the Xbox 360's CPU to still be way above what was offered at consumer level in 2005 and GPU to still be among the best ones compared to the offering at the time.
Neo C. said:Do people realize that game devs don't care about hardware costs? They just want a nice hardware to work with.
Listening to game devs means expensive hardware. If Microsoft and Sony don't want to take a $100 loss on every console, expect rather low RAM amount.
Lonely1 said:The 560Ti alone consumes close to 300W under load. Considerably more than what the 360&Ps3 consumed at launch.
You'll never get 2gb vram for the next consoles. 768/1024mb is what they'll probably use.jonnyp said:I want 4GB main ram and 1.5 to 2GB VRAM. I think that's very much a possibility. People saying 2GB maximum in total must be joking.
Emily Chu said:8gb ddr3 1333mhz ram is 60$ at times on newegg...
You mean in 2012? They can't possibly keep these consoles till 2013.RaijinFY said:Yeah but no one would want ddr3 in 2013.
Wazzim said:You mean in 2012? They can't possibly keep these consoles till 2013.
DieH@rd said:I found one price breakdown for launch Xbox 360:
TOTAL PRICE: $525
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IBM designed and co-manufactures the custom microprocessor that powers the Xbox 360. The microprocessor is a triple-core PowerPC that runs at a frequency of 3.20GHz. At a cost of $106, this single part accounts for 20.2% of the total BOM cost for the Xbox 360 Premium, according to preliminary findings from firm.
Other key semiconductors in the Xbox 360 include the graphics processing unit (GPU), the memory and a Southbridge I/O controller. The GPU, designed by ATI Technologies to provide high-definition (HD) graphics, costs an estimated $141, including embedded DRAM from NEC.
The main memory, 512Mbytes of GDDR DRAM from Samsung Electronics Co. Ltd., accounts for another $65 of the BOM.
http://www.xbitlabs.com/news/multimedia/display/20051123214405.html
$106 cpu
$141 gpu+custom vram
$65 gddr ram
those 3 parts account for 59.5% cost of entire console
Sethos said:Now, correct me if I'm wrong as my knowledge on the technical area isn't up to snuff - No games, what I know of, uses over 2GB of active memory on the PC - A place where developers have the ability to. Why the fuck would they need 8GB all of a sudden?
Inability to limit themselves and just want to shovel massive textures and cache into the RAM?
It's a bit funny because that's not even what he said.Xater said:It's nice to want things.