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Cuphead - 6 min of gameplay

I know I'm in the minority, but I hate the 1930's graphic style (I also hated Get a Horse! with a passion for example).

Hope for the devs it'll be a success though.
 
I'd gladly pay 60 bucks just for the presentation. Who cares if the gameplay will be nothing groundbreaking.

being groundbreaking isn't the issue here,....its just that the gameplay in this game looks extremly repettive.

I was expecting this to be more of a side scrolling platformer
 
I'm curious, just so I know where you are coming from (because we get this a bit from people who haven't played the game) - have you ever played Contra or Gunstar Heroes? And if you have, did you find them boring?

It's a totally valid perspective to have, I'm just trying to see the angle you're coming from.

Game looks more and more like Metal Slug every time I see it. I'm very curious to try it myself.

The question will be whether it can hit similar highs. And how interactive the stages are. I hope a lot of the environment can be destroyed like in Metal Slug games.
 
This game is gorgeous. I'm really impressed by the level of detail in the animation and how just about everything hasn't that cartoony movement without looking out of place. Gameplay looks boring and clunky. I have a feeling the creators started this project with the look in mind first and just kind of shoehorned the gameplay afterwards. Way too much style over substance.
 
being groundbreaking isn't the issue here,....its just that the gameplay in this game looks extremly repettive.

I was expecting this to be more of a side scrolling platformer

I agree with you, while the art looks fantastic, I dont see this game holding my attention for more than an hour or so, this might be because I dont enjoy shmups. Might wait for a sale on pc or maybe see a no comment run on youtube thinking it is some kind of old cartoon show.
 
I'm curious, just so I know where you are coming from (because we get this a bit from people who haven't played the game) - have you ever played Contra or Gunstar Heroes? And if you have, did you find them boring?

It's a totally valid perspective to have, I'm just trying to see the angle you're coming from.

I was just about to say it reminded me of Metal Slug, Mega Man and Gunforce as well.
 
It looks really fantastic but based on this video, the gameplay looks slightly...I don't know what the word would be, but I get the feeling it lacks punch and oomph and I even watched with headphones.

Keeping that in mind, it still looks pretty good as an overall package but the presentation is definitely much more interesting.
 
The artstyle is absolutely impressive, but the gameplay (from the videos) screams "7/10" to me. It's just barely passable. I wouldn't say anything besides the style of the game is very creative, as you could take away the graphics and replace with more generic art, and we wouldn't be talking about this game at all. Hopefully, I turn out to be wrong and the rest of the game is enjoyable.
 
That's for the player character correct?

Ah so boss fights are more classic meterless health bars?

We really struggled with this. Initially, we had a giant number for the boss health (you can probably find old screenshots or footage with this), then we had nothing, then we had a life bar, then we didn't. Now we have a bar at the end of the fight that shows how far along in the fight you got.

You can tell where you are in the fight based on what the boss is doing. Basically, the bosses have different forms (usually 3 or 4) and each form has a number of attacks. They'll usually start with one or two attacks until a certain damage threshold is met, then they'll start sprinkling in a third or fourth or just completely change forms. The progress bar at the end has delineations that show the switch-up points for each form and attack stage, so you can see how far along you made it.

We feel it's a good compromise between keeping the screen clean, inducing a bit of learning and watching the patterns (instead of staring at a life bar) and intuiting where you are in a fight. "Vertical learning".


Game looks more and more like Metal Slug every time I see it. I'm very curious to try it myself.

The question will be whether it can hit similar highs. And how interactive the stages are. I hope a lot of the environment can be destroyed like in Metal Slug games.

To be honest, I don't think we have much stage destruction, just lots of enemy destruction.

This game is gorgeous. I'm really impressed by the level of detail in the animation and how just about everything hasn't that cartoony movement without looking out of place. Gameplay looks boring and clunky. I have a feeling the creators started this project with the look in mind first and just kind of shoehorned the gameplay afterwards. Way too much style over substance.

Literally the opposite.
 
Looks incredible, I wish the demo showcased more platforming and less repetitive shooting. That combat looks boring as sin.

Edit: Okay, maybe boring is the wrong term. I can see how this would be fun with a friend, but I'm most excited to explore the setting this crew drew from the ground up, to be limited to a static background feels like wasted opportunity. But who knows, maybe this boss rush is only a fraction of what the final game offers.
 
i absolutely love the look of this game, but that chromatic aberration effect strains my eyes and i don't think i could play the game for any more than a few minutes at a time. :(
 
Don't know man, the earlier trailers looked a lot more busy animation wise than what's on display in this video.

Not a big fan of this honestly, gameplay looks kinda boring as well.
 
I'm curious, just so I know where you are coming from (because we get this a bit from people who haven't played the game) - have you ever played Contra or Gunstar Heroes? And if you have, did you find them boring?

It's a totally valid perspective to have, I'm just trying to see the angle you're coming from.

I wish more people deriding this game as boring would answer this question. It looks like a strong member of the genre, to me, and I can't fathom what those people were expecting or looking for. I'm also a bit curious how you can see a game like this that seems really fast and skill intensive as boring.
 
Looks absolutely gorgeous. Fantastic job by the team.

Gameplay I'm a bit shaky on, I did play and fucking love contra but the bullet sponginess here is throwing me off. Are there any normal enemies/levels or just boss battles?
 
Looks absolutely gorgeous. Fantastic job by the team.

Gameplay I'm a bit shaky on, I did play and fucking love contra but the bullet sponginess here is throwing me off. Are there any normal enemies/levels or just boss battles?

You gonna sit there and try to tell me that Contra isn't bullet spongey with it's bosses? For real?
 
I'm curious, just so I know where you are coming from (because we get this a bit from people who haven't played the game) - have you ever played Contra or Gunstar Heroes? And if you have, did you find them boring?

It's a totally valid perspective to have, I'm just trying to see the angle you're coming from.

Everything shown so far has been more MegaMan: The Power Battle than Contra in fairness
 
they need to dial back the chromatic aberration. i like what theyre going for, but its too much. its giving me a headache watching this
 
Obviously, Cuphead has fantastic art direction and sound design.

I like what I saw of the boss battles in that video. This game will be a slam dunk if the variety and content is on point.

I don't understand the particular gameplay criticisms in this thread. What are some of you on?
 
You gonna sit there and try to tell me that Contra isn't bullet spongey with it's bosses? For real?

no, that's not what I'm trying to say at all
I enjoyed contra a lot, but it had variety between regular enemies and levels, and then bosses at the end of each. I think if contra was nothing but bosses I might have had a lot less patience, but it's also a completely different gaming landscape today, plus my tastes have changed

all i was really asking is if there were regular enemies/levels
 
We really struggled with this. Initially, we had a giant number for the boss health (you can probably find old screenshots or footage with this), then we had nothing, then we had a life bar, then we didn't. Now we have a bar at the end of the fight that shows how far along in the fight you got.

You can tell where you are in the fight based on what the boss is doing. Basically, the bosses have different forms (usually 3 or 4) and each form has a number of attacks. They'll usually start with one or two attacks until a certain damage threshold is met, then they'll start sprinkling in a third or fourth or just completely change forms. The progress bar at the end has delineations that show the switch-up points for each form and attack stage, so you can see how far along you made it.

We feel it's a good compromise between keeping the screen clean, inducing a bit of learning and watching the patterns (instead of staring at a life bar) and intuiting where you are in a fight. "Vertical learning".

I would really appreciate, at least the option, to add in a boss health bar. It makes me play more tactically, balancing careful and risky play.
 
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