Would love to see a 2D fighter with this art style. So good.
These kind of reactions sadden me a bit. We get a million 2D platfomers a year, but how many Alien Soldier throwbacks are out there? Hardly any. I hope the platform levels won't feel tacked on as a result of the platform whining.
At least the boss fights look absolutely incredible.
Ugh, this sentiment irks me. This is the work of two people, all hand drawn and animated. It takes years to make. Even Assassin's Creed games take 3+ years to make, despite only getting announced 6 months before it ships. It's a game; you'll survive waiting for it while others are working hard to finish it.If it ever comes out. For real though when is the launch date?
It would sadden me not to get any nice scrolling bacckground art from the era and its mostly just stationary. And most of those platofmers do have bad level design or a weak gameplay mechanic atleast this one is starting strong on gameplay. Not saying the level design would be made well.
The issue for me is that there aren't any well designed 2d platoformers, nothing with depth and traversing in it's gaps or its actual gameplay. Nothing near a Mario, sonic or even contra for me.
I'd rather someone make a game that is like that than not, but it hasn't happened in a long time. Even nintendo and 2d sonic has failed pretty hard for me.
I'd strongly assume MS has urged them to expand passed just bosses, and I'd say it's the right choice. If its good or not remains to be seen but hopeful.
The last sunflower with a face I saw in a platformer was a little different. Stigmas like you wouldn't believe.
The last sunflower with a face I saw in a platformer was a little different. Stigmas like you wouldn't believe.
I mean, feel free to ask whatever you like and I'll answer it if I can.
Yea washed out limited colours is what i expect from cartoons of that time. I will be getting one of the standard versions aswell.Yeah, I got those too - they look fantastic. One of the few times I went with the "standard edition" of something, they look nicer then the SE posters imo.
Maybe there's a reason for that?
Most people will rather play a platform game with an extra boss rush mode rather than just a boss rush mode as the main dish. Here, it just seems all effort has gone into cramming as much eye candy as possible on the screen..
Well good thing that this game isnt being marketed as being for everyone isnt it?
Id rather the game stay as it is than become another platformer. People who want Mario, go and play Mario.
I've played the game at Gamescom and it isn't 'just eye candy', it plays really wel.
These kind of reactions sadden me a bit. We get a million 2D platfomers a year, but how many Alien Soldier throwbacks are out there? Hardly any. I hope the platform levels won't feel tacked on as a result of the platform whining.
At least the boss fights look absolutely incredible.
Maybe there's a reason for that?
They aren't going to expand past the bullet-hell core and make something like Mario also. I'm sure any levels will just end up distracting from the bosses the game is designed around.
Small-budget games are better off focusing on a niche, and Cuphead seems to already have its.
You mean Wario Land's Scumflower?The last sunflower with a face I saw in a platformer was a little different. Stigmas like you wouldn't believe.
Making a roster of bosses that are all unique, interesting and visually appealing in some way requires far more resources than making good platform sequences (especially as those bosses frequently have platforming elements as well)?
I mean, feel free to ask whatever you like and I'll answer it if I can.
This game looks bloody amazing and I feel like wanting to hang out and nerd out about vintage cartoons. It makes me want to track down a copy of Gulliver's Travels and watch it.
The release date can't come soon enough!
I have two questions.
Will there be hidden bosses or other cool secrets?
Between the trailers and public showing we've seen a fair few bosses, all of which look awesome I might add. Do you guys still have many bosses under wraps? Because this game keeps surprising me with its creativity and I can't wait to play the game and see what else you guys have cooked up.
There will be secrets. There's two things about secrets that i need to say: as far as a scope of work goes, really elaborate secrets get cut because devs need to focus their limited time on core things to make sure the portions of the game that everyone plays are the best they can be. That said, we recognize that putting secrets in a game world can pay dividends on inspiring wonder, mystery, and exploration beyond what is directly presented, and that has great value.
The second thing is, if I talked about the scope or material of what secrets there are or could be, would they be secrets anymore? Would they feel as fun if you found them?
Yes, we have a bunch of bosses under wraps. And the majority of the ones we've shown have forms that haven't been seen yet. I was a little against showing the final forms of some of the bosses in this demo (you're seeing basically the entire Blimp Lady/Moon fight here, ditto for the Flower/Saiyan Flower) but people have responded to them well, so I guess it's been worth it. On the other bosses shown, for example, the Phantom Train boss demo only showed two of his four forms, the Dragon only showed one of three (or two of four, depending on how you look at it).
There's lots left to see, including some real madness.
There will be secrets. There's two things about secrets that i need to say: as far as a scope of work goes, really elaborate secrets get cut because devs need to focus their limited time on core things to make sure the portions of the game that everyone plays are the best they can be. That said, we recognize that putting secrets in a game world can pay dividends on inspiring wonder, mystery, and exploration beyond what is directly presented, and that has great value.
The second thing is, if I talked about the scope or material of what secrets there are or could be, would they be secrets anymore? Would they feel as fun if you found them?
Yes, we have a bunch of bosses under wraps. And the majority of the ones we've shown have forms that haven't been seen yet. I was a little against showing the final forms of some of the bosses in this demo (you're seeing basically the entire Blimp Lady/Moon fight here, ditto for the Flower/Saiyan Flower) but people have responded to them well, so I guess it's been worth it. On the other bosses shown, for example, the Phantom Train boss demo only showed two of his four forms, the Dragon only showed one of three (or two of four, depending on how you look at it).
There's lots left to see, including some real madness.
Awesome!There will be secrets. There's two things about secrets that i need to say: as far as a scope of work goes, really elaborate secrets get cut because devs need to focus their limited time on core things to make sure the portions of the game that everyone plays are the best they can be. That said, we recognize that putting secrets in a game world can pay dividends on inspiring wonder, mystery, and exploration beyond what is directly presented, and that has great value.
The second thing is, if I talked about the scope or material of what secrets there are or could be, would they be secrets anymore? Would they feel as fun if you found them?
Yes, we have a bunch of bosses under wraps. And the majority of the ones we've shown have forms that haven't been seen yet. I was a little against showing the final forms of some of the bosses in this demo (you're seeing basically the entire Blimp Lady/Moon fight here, ditto for the Flower/Saiyan Flower) but people have responded to them well, so I guess it's been worth it. On the other bosses shown, for example, the Phantom Train boss demo only showed two of his four forms, the Dragon only showed one of three (or two of four, depending on how you look at it).
There's lots left to see, including some real madness.
These kind of reactions sadden me a bit. We get a million 2D platfomers a year, but how many Alien Soldier throwbacks are out there? Hardly any. I hope the platform levels won't feel tacked on as a result of the platform whining.
At least the boss fights look absolutely incredible.
RIP ;_;
https://youtu.be/VNttqN1wUMY?t=3m36s
I always felt this game was at least partially inspired by this short, and my evidence just keeps piling up
https://youtu.be/VNttqN1wUMY?t=3m36s
I always felt this game was at least partially inspired by this short, and my evidence just keeps piling up
Correction, online multi-player after launch.
Will be PC version require Win10 / UWP?
what is it?