Not quite. It's modestly demanding on the RAM/VRAM.
There is a hell of a lot of frames. I'm not even sure which other game I can point to as a comparison.
Skullgirls?
Not quite. It's modestly demanding on the RAM/VRAM.
There is a hell of a lot of frames. I'm not even sure which other game I can point to as a comparison.
Why? It's not like the stuff that interested you before are erased by time. They're still there.My interest in this is going, going....GONE.
Yeah, indie games aren't like that. Indie game dev tends to be very transparent from the start. Go check out the Game Dev thread on GAF.Its very hard to understand. Dont announce something until its close to being ready, you just annoy people when this happens. Duke Nukem, Last Guardian, etc. Next comment, this isn't Last Guardian.......
Skullgirls?
Cuphead delayed again, by the time it releases whatever got people excited about it would have waned significantly. They had a vision with boss rush mode, people complained it didn't have traditional platforming, they tried to implement platforming which has not looked all that great....remember when this was revealed at E3 2014 and it said "coming in 2015!"
remember when they showed it at E3 2015 and said "Coming 2016!"
remember when its October and said "Coming 2017!"
also remember when fuckin' idiots asked for platforming so they added a bunch of boring ass platforming sections so the game can delayed even further
good job, everybody invovled
Its very hard to understand. Dont announce something until its close to being ready, you just annoy people when this happens. Duke Nukem, Last Guardian, etc. Next comment, this isn't Last Guardian.......
2-3 years is pretty common for larger scale indie games. Some of the more ambitious projects are in development for much much longer (6-10 years)I mean... Cuphead was announced in 2014, and the release is targeting 2017, and it was a small indie team doing the development. 3 years from announcement to release is a pretty long time.
Duke Nukem Forever was announced in 1997. It was released in 2011. 14 years.
The Last Guardian was announced in 2009, it's targeting a 2016 release. 7 years.
Cuphead is not comparable.
Dev: *Shows trailer*
Internet: OMG Steamboat Willie Megaman gimmie!
Dev: Actually it's a boss rush shmup
Internet :Boo hiss!
Dev: Fuck!
For comparisonI want to remind people what Cuphead looked like when it was announced:
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For comparison
The game has come a long way, and it already looked impressive back then
I thought they came out and said there was more than just boss rushing in this game.
Not quite. It's modestly demanding on the RAM/VRAM.
There is a hell of a lot of frames. I'm not even sure which other game I can point to as a comparison.
I was, especially now that FURI proved it could still be done with modern games. Sucks that Cuphead was delayed so much due to peer pressure.Things change. Nobody was too enthused about this game just being a boss rush game.
Not quite. It's modestly demanding on the RAM/VRAM.
There is a hell of a lot of frames. I'm not even sure which other game I can point to as a comparison.
Cuphead looks awesome. I've played it for five minutes and love the art style.
However, its focus on bosses and its great difficulty may turn me off.
One last E3?
The expectations for this game are going to be hard to live up to. And the price may be tricky if it's got all this new production and been in development for many years.
I wouldn't worry about overhype. There's plenty of people (like me) who've been curiously awaiting this game but aren't expecting it to be perfect.One last E3?
The expectations for this game are going to be hard to live up to. And the price may be tricky if it's got all this new production and been in development for many years.
A few questions...
Cross Buy?
Windows Store exclusive or hitting Steam as well?
A few questions...
Cross Buy?
Windows Store exclusive or hitting Steam as well?
Sorry for the bump but Studio MDHR just put up a new FAQ that has some interesting facts.
Main takeaway is that its still coming mid 2017, its going to be around 25% platforming and 75% bosses, the platform levels we've seen have been are not indicative of the final game - they were missing final assets and all sorts.
http://studiomdhr.com/faq/
yuck
yuck
yuck