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Cyberpunk 2077 HypeTrain |OT| Just breathe

What platform are you going to play on?

  • PC

    Votes: 472 50.7%
  • PS4 Amateur

    Votes: 62 6.7%
  • PS4 Pro

    Votes: 108 11.6%
  • XBox 1

    Votes: 5 0.5%
  • Xbox 1 X

    Votes: 109 11.7%
  • Waiting for the next gen

    Votes: 289 31.0%
  • Stadia

    Votes: 1 0.1%

  • Total voters
    931

Elder Legend

Member
Jun 10, 2019
1,256
2,747
575


Also wasn’t you high on Valhalla? praising it to high heavens and what not? That automatically discards your opinion and puts it in the trashcan.

I have no quarrel with you. Your opinion is your opinion but your hostility and calling people cuck is not welcome. You don’t like it? Cool have a great day. Stop shitting up the thread.

Get a grip. You sound like pissed teenager.
I think you fail to see/understand sarcasm. I was not being hostile to anyone or attempted too. It was throwing back a trolling punch dude. I think you all taking this way too seriously. lol. You say you have no issues with me, yet here you are calling others dumbasses and stuff lol. Move on with your lives seriously. I think you belong in ResetEra, crying over nothing lol.
 
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oagboghi2

Member
Apr 15, 2018
10,079
16,846
570
I think you fail to see/understand sarcasm. I was not being hostile to anyone or attempted too. It was throwing back a trolling punch dude. I think you all taking this way too seriously. lol. You say you have no issues with me, yet here you are calling others dumbasses and stuff lol. Move on with your lives seriously. I think you belong in ResetEra, crying over nothing lol.
Take the hint and leave. You yourself admitted you aren't excited for the game, so why shit up the thread with your trolling?
 

The Fartist

Member
Sep 10, 2019
1,081
2,222
515
Planet Erf
The Blade Runner and Judge Dredd influence on this game is what’s going to get me in. And that IGN preview sounds great. But I am still probably going to hold off on buying until they’ve worked some of the bugs out.
I've been on blackout since E3 2018 gameplay reveal.

Do you mean you see a direct/obvious/specific Blade Runner + Judge Dredd influence or are you referring to just Cyberpunk themes in general?

Genuinely curious, I'm not watching shit untill the game is installed on my PC.

PS. The mini cities contained in huge buildings is one obvious nod to Dredd, although I don't know if Dredd was the first to do this. The chase scene in the 2018 trailer also reminded me of the chance scene in the movie.
 

FunkMiller

Member
Aug 14, 2014
4,089
16,213
820
I've been on blackout since E3 2018 gameplay reveal.

Do you mean you see a direct/obvious/specific Blade Runner + Judge Dredd influence or are you referring to just Cyberpunk themes in general?

Genuinely curious, I'm not watching shit untill the game is installed on my PC.

PS. The mini cities contained in huge buildings is one obvious nod to Dredd, although I don't know if Dredd was the first to do this. The chase scene in the 2018 trailer also reminded me of the chance scene in the movie.
The Mega City blocks are a direct... er... ‘homage’ to Dredd. Cyberpunk was invented after 2000ad first rolled out old Joe. In fact, the whole idea of a mega city on the coast of an irradiated and lawless America, featuring huge tower blocks that people never leave is pretty much plagiarism 😂 Blade Runner references less obtuse, though the new trailer features a girl dressed just like Pris.
 
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MadYarpen

Member
Nov 12, 2015
1,357
507
620
Warsaw, Poland
The Mega City blocks are a direct... er... ‘homage’ to Dredd. Cyberpunk was invented after 2000ad first rolled out old Joe. In fact, the whole idea of a mega city on the coast of an irradiated and lawless America, featuring huge tower blocks that people never leave is pretty much plagiarism 😂 Blade Runner references less obtuse, though the new trailer features a girl dressed just like Pris.
Someone spotted they are drinking from the glasses taken from blade runner in that bar
 

Ozzy Onya A2Z

Member
Apr 16, 2012
8,701
2,046
875
Melbourne, Australia
Looking real good. It's the immersion in this crazy world that's got me. It feels like an RPG version of GTA in cyberpunk. I'm curious how accurate that statement is once it releases and I get my grubby little skinbag hands on it.
 

Strategize

Member
Apr 23, 2020
322
582
290
Considering I'm probably gonna be playing this on a base PS4, the only thing stopping the hype train for me is the inevitable Digital Foundry video where I learn it runs at 20FPS most the time.

Also I see complaints about bugs. This is probably a game that much like TW3 will be much better 6 months down the road that at release. But I can't resist.
 
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KyoShiRo330

Member
Jan 21, 2018
1,953
6,941
845
30
Bordeaux, France
PC options:
Simple graphics settings

Field of viewfreely selectableAngle of view or image section that you can see.
Film grainOn or offAdds a coarse grain to the image that is supposed to create a cinematic impression.
Chromatic aberrationOn or offImage errors that normally only occur with optical lenses. This creates a cinematic effect in games.
Depth of fieldOn or offNot only objects that are close are shown in focus, but also that are further away. The depth of field generally describes the extent of the in-focus area in an image.
Lens flaresOn or offReflections of a light source in the lenses.
Motion blurthree stagesBlurring caused by movement in images, for example.


Advanced graphics settings

Contact shadowOn or offImproves the impression of depth. Shadows should thus be calculated or estimated more precisely than with other shadow algorithms.
Improved face lighting geometryOn or offMore precise lighting and shading of faces.
Anisotropyfour levelsWith anisotropic filtering, the impression of sharpness is obtained from distant textures.
Local shadow mesh qualitythree stagesDegree of detail of the lattice structure of local shadows.
Local shadow qualityfour levelsGeneral quality of shadows close to the viewer.
Cascaded Shadows - Rangethree stagesRange setting for cascaded shadows. These should help to reduce perspective aliasing in shadows close to the viewer.
Cascaded shadows - dissolutionthree stagesResolution of the above shadows.
Distant shadows - resolutiontwo stepsQuality of distant shadows.
Volumetric fog - resolutionfour levelsDissolution of vividly (three-dimensional) represented nebula.
Volumetric cloud qualityfour levelsQuality of three-dimensionally represented clouds.
Maximum dynamic decalsfour levelsRepresentation of blood splatters or bullet holes, for example, that are only subsequently (dynamically) applied to textures.
Quality of the Screen Space Reflectionssix levelsReflections that are generated by objects within the cone of vision (screen content).
Volume scatterthree stagesSimulation of reflections from partially translucent bodies.
Ambient occlusionfour levelsTries to simulate shading that is as realistic as possible, depending on the illuminance.
Color precisiontwo stepsAccuracy of the displayed colors according to the color space. (At the moment this is only a general definition and the setting in the game may differ.)
Mirror qualitythree stagesQuality of reflections that are not represented by Screen Space Reflections.
Level of Detail (LOD)three stagesDetermines how high the level of detail of objects at different distances from the game character is


Ray tracing

Ray tracingOn or offWith ray tracing, light rays and their interaction with objects in virtual space are precisely calculated.
Ray tracing reflectionsOn or offCorrectly calculated reflections, even from objects that are not within the cone of vision.
Ray tracing and shadowsOn or offShadows are calculated precisely, as is the so-called surrounding obscuration.
Ray tracing and lightingfour levelsQuality or accuracy of the diffuse lighting.


Dynamic resolution

DLSSsix levelsAI-based technology that supplements missing image information. For this purpose, an AI algorithm is trained on extremely high-resolution images in order to then anticipate and reinsert image information that is not displayed at low resolutions when upscaling.
Dynamic scaling of the resolutionOn or offAdjusts the rendering resolution depending on the load in order to keep the frame rate at a stable level


 

iamvin22

Industry Verified
Jan 22, 2010
3,295
1,439
1,170
I still can't believe they made this game a fps. A game where you have full customization of your body. Pcdp, at the last minute say "surprise motha fuck as there's a 3rd person view!!!".

Oh and what's with the nextgen version? What is that all about??
 

GooseMan69

Member
Oct 10, 2018
104
262
275
This game is gonna score in the mid 80s on metacritic, and everyone will chimp out. Then the dust will settle and people will realize it’s actually better than The Witcher 3. It doesn’t have the element of surprise that TW3 had. Victim of its own hype.
 
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ZywyPL

Member
Nov 27, 2018
3,919
6,488
675
I still can't believe they made this game a fps. A game where you have full customization of your body. Pcdp, at the last minute say "surprise motha fuck as there's a 3rd person view!!!".

Oh and what's with the nextgen version? What is that all about??

Yeah, it does seem to have not much sense to integrate such a robust character customization system, only to see nothing but the hands during the actual gameplay, they could've as well just offer two predefined male/female models and no one would ever bat an eye while playing the game, but since it's first and foremost an RPG, and character creation is synonymous with the genre, it just had to be there. But by going FPP-only view the game has a consistent gameplay this way, as oppose to recent Deus Ex games that had identity problems whether they want to be FPP or TPP games, I personally cannot fight the feeling when watching CP2077 gameplays that THIS is what the Deus Games should've been all along.
 
Jan 7, 2018
1,702
1,912
550
PC options:
Simple graphics settings

Field of viewfreely selectableAngle of view or image section that you can see.
Film grainOn or offAdds a coarse grain to the image that is supposed to create a cinematic impression.
Chromatic aberrationOn or offImage errors that normally only occur with optical lenses. This creates a cinematic effect in games.
Depth of fieldOn or offNot only objects that are close are shown in focus, but also that are further away. The depth of field generally describes the extent of the in-focus area in an image.
Lens flaresOn or offReflections of a light source in the lenses.
Motion blurthree stagesBlurring caused by movement in images, for example.


Advanced graphics settings

Contact shadowOn or offImproves the impression of depth. Shadows should thus be calculated or estimated more precisely than with other shadow algorithms.
Improved face lighting geometryOn or offMore precise lighting and shading of faces.
Anisotropyfour levelsWith anisotropic filtering, the impression of sharpness is obtained from distant textures.
Local shadow mesh qualitythree stagesDegree of detail of the lattice structure of local shadows.
Local shadow qualityfour levelsGeneral quality of shadows close to the viewer.
Cascaded Shadows - Rangethree stagesRange setting for cascaded shadows. These should help to reduce perspective aliasing in shadows close to the viewer.
Cascaded shadows - dissolutionthree stagesResolution of the above shadows.
Distant shadows - resolutiontwo stepsQuality of distant shadows.
Volumetric fog - resolutionfour levelsDissolution of vividly (three-dimensional) represented nebula.
Volumetric cloud qualityfour levelsQuality of three-dimensionally represented clouds.
Maximum dynamic decalsfour levelsRepresentation of blood splatters or bullet holes, for example, that are only subsequently (dynamically) applied to textures.
Quality of the Screen Space Reflectionssix levelsReflections that are generated by objects within the cone of vision (screen content).
Volume scatterthree stagesSimulation of reflections from partially translucent bodies.
Ambient occlusionfour levelsTries to simulate shading that is as realistic as possible, depending on the illuminance.
Color precisiontwo stepsAccuracy of the displayed colors according to the color space. (At the moment this is only a general definition and the setting in the game may differ.)
Mirror qualitythree stagesQuality of reflections that are not represented by Screen Space Reflections.
Level of Detail (LOD)three stagesDetermines how high the level of detail of objects at different distances from the game character is


Ray tracing

Ray tracingOn or offWith ray tracing, light rays and their interaction with objects in virtual space are precisely calculated.
Ray tracing reflectionsOn or offCorrectly calculated reflections, even from objects that are not within the cone of vision.
Ray tracing and shadowsOn or offShadows are calculated precisely, as is the so-called surrounding obscuration.
Ray tracing and lightingfour levelsQuality or accuracy of the diffuse lighting.


Dynamic resolution

DLSSsix levelsAI-based technology that supplements missing image information. For this purpose, an AI algorithm is trained on extremely high-resolution images in order to then anticipate and reinsert image information that is not displayed at low resolutions when upscaling.
Dynamic scaling of the resolutionOn or offAdjusts the rendering resolution depending on the load in order to keep the frame rate at a stable level


Brilliant choice of options for tweaking. Film grain and chromatic abomination is off automatically. Very likely DoF and M-Blur will be offed as well, since its first person game unless motion blur is per object and of very high quality.



xD Cyberpunk 2077 is one of the most inclusive game i've seen, you can even play with female character with a dick but i guess it's not enough for some people
Yeap. I could bet a ps5 that most of that strange site members 'in secret' already pre-ordered CP2077 many months ago and just itching to say great things about the game even before game launches, but cant do that. :messenger_savoring:
 

GaviotaGrande

Member
Jun 11, 2019
2,567
6,863
675
Ray tracing

Ray tracingOn or offWith ray tracing, light rays and their interaction with objects in virtual space are precisely calculated.
Ray tracing reflectionsOn or offCorrectly calculated reflections, even from objects that are not within the cone of vision.
Ray tracing and shadowsOn or offShadows are calculated precisely, as is the so-called surrounding obscuration.
Ray tracing and lightingfour levelsQuality or accuracy of the diffuse lighting.

Dynamic resolution

DLSSsix levelsAI-based technology that supplements missing image information. For this purpose, an AI algorithm is trained on extremely high-resolution images in order to then anticipate and reinsert image information that is not displayed at low resolutions when upscaling.
These are all the reasons why I'm hyped for this game. It's going to look glorious!
 

Bo_Hazem

Gold Dealer
Feb 10, 2020
10,592
55,619
935
34
Salalah, Oman
I still can't believe they made this game a fps. A game where you have full customization of your body. Pcdp, at the last minute say "surprise motha fuck as there's a 3rd person view!!!".

Oh and what's with the nextgen version? What is that all about??
The worst choice ever, especially with its mediocre shooter feeling.
 
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ZywyPL

Member
Nov 27, 2018
3,919
6,488
675
Dynamic resolution

DLSSsix levelsAI-based technology that supplements missing image information. For this purpose, an AI algorithm is trained on extremely high-resolution images in order to then anticipate and reinsert image information that is not displayed at low resolutions when upscaling.

6 DLSS options? Now that's interesting, wonder what the other 3 besides Performance, Quality, and Ultra Performance will be?
 

ZywyPL

Member
Nov 27, 2018
3,919
6,488
675
I forgot that "off" is also an option xD But that made me wonder will we see in the near future an adaptive DLSS, where you set the targeted resolution and framerate, and whenever the game struggles to keep let's say 4K60, only then the DLSS kicks in? Would be nice to have something like that.
 

GaviotaGrande

Member
Jun 11, 2019
2,567
6,863
675
I forgot that "off" is also an option xD
Let's be honest - for Nvidia RTX owners off is not really an option. You keep that shit on. :messenger_grinning_sweat:

But that made me wonder will we see in the near future an adaptive DLSS, where you set the targeted resolution and framerate, and whenever the game struggles to keep let's say 4K60, only then the DLSS kicks in? Would be nice to have something like that.
Dries Dries also mentioned that. You pick the framerate you want to target and DLSS will go as low or as high as necessary to achieve it.
 
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