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Cyberpunk 2077 pc settings & performance

RTX is straight up broken for me. with it enabled the game just keeps crashing. good thing i can't really tell any difference with it on/off.

i'm getting rock solid 60fps at 1440p with everything else on so i'm quite happy. my GPU (2080) is hardly breaking a sweat. i could push it further easily. might see if i can unlock framerate and go beyond 60fps now.
 
Game has elevated blacks in HDR. I didnt see any perfect blacks with my LG C9 so far. Is there any setting to fix this?
 
Turning off depth of field. Is also clever.
Because your eyes don't work like that.
When you look at a game you sometimes glance at the background. And then DoF changes.. but not in games ofc

HDR is fucked right meow so don't even bother
 
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I9-9900K, 2080 vanilla, 32GB RAM, 1080p Ultra preset w/ film grain, chromic abberation and motion blur disabled, DLSS Quality, RTX Ultra w/ shadows disabled (coz I honestly can't tell a damn difference)... stays above 60fps no problem. If it dips, well, thanks to G-sync I can't tell. Either, runs sweet AF so I'm happy for now, I can hold out until a 30xx refresh before upgrading.

Run into quite a few hacking glitches and 'enemy stuck in wall' bugs, but otherwise nothing too bad. RTX lighting looks absolutely phenomenal and I feel sorry for anyone who can't play with RTX on.
 
These are pissing me off so far:

- No downsampling. For a full price triple A game, this should be standard by now. You have to use a custom resolution to make it work, making it blurrier (depending on the quality of your monitor)
- Textures at HIGH at 1080p still look very average
- GFX performance doesn't seem to match visuals - from what I've seen (at 1080p), there is no reason performance should be so low
- Press Space bar twice before getting to the main menu - CDPR, why? Did you not find this annoying when you played your game?
- F as the action button - CDPR, why? Didnt you find that it would be better to use a 'mouse press' cause you can already scroll through the list of dialogue options...with your mouse..
- Forced TAA - this need's a toggle option asap. Not everyone needs it on every time. Also you're locking lower res users into a blurrier image.
- No Sharpening -- this should be standard by now. Also this game is blurry in general cause of TAA
- No primary - secondary options - cmon, it's 2077 guys. You know, the future.

From a PC standpoint - I expect much more :(
 
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Game has elevated blacks in HDR. I didnt see any perfect blacks with my LG C9 so far. Is there any setting to fix this?
Cu3SDbG.jpg
 
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These are pissing me off so far:

- No downsampling. For a full price triple A game, this should be standard by now. You have to use a custom resolution to make it work, making it blurrier (depending on the quality of your monitor)
- Textures at HIGH at 1080p still look very average
- GFX performance doesn't seem to match visuals - from what I've seen (at 1080p), there is no reason performance should be so low
- Press Space bar twice before getting to the main menu - CDPR, why? Did you not find this annoying when you played your game?
- F as the action button - CDPR, why? Didnt you find that it would be better to use a 'mouse press' cause you can already scroll through the list of dialogue options...with your mouse..
- Forced TAA - this need's a toggle option asap. Not everyone needs it on every time. Also you're locking lower res users into a blurrier image.
- No Sharpening -- this should be standard by now. Also this game is blurry in general cause of TAA
- No primary - secondary options - cmon, it's 2077 guys. You know, the future.

From a PC standpoint - I expect much more :(
i'm totally agreeing with the F action button. i wish i could just scroll down text options and click the mouse instead of having to mash F all the time.
 
I'm interested to hear amd card owners settings as I'm heavily relying on dlss to get me close to 60fps.

In fact I'm using ultra performance so I think this is 720p to 4k which is insane as I think it looks great with everything in high/ultra.
 
I'm interested to hear amd card owners settings as I'm heavily relying on dlss to get me close to 60fps.

In fact I'm using ultra performance so I think this is 720p to 4k which is insane as I think it looks great with everything in high/ultra.
same i'm interested how they are getting on. there is a couple settings in there for AMD cards but i think they just change the internal render. not sure.

i couldn't imagine playing this without DLSS.
 
I7 6700k @4Ghz
16GB RAM
RTX 2080

Game settings: High
DLSS: Auto
Ray Tracing: Medium

The game runs mostly between 50 and 70 fps and I´m playing on a 77" C9 OLED at ~3m distance.

Hands down the overall best looking game and an incredible showcase for RT.
 
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i'm totally agreeing with the F action button. i wish i could just scroll down text options and click the mouse instead of having to mash F all the time.

Also, arrow keys for choosing dialogue option is really awkward. Maybe it can be changed to WASD, it would be much more comfortable.
 
I'm interested to hear amd card owners settings as I'm heavily relying on dlss to get me close to 60fps.

In fact I'm using ultra performance so I think this is 720p to 4k which is insane as I think it looks great with everything in high/ultra.
Gonna give it a whirl on my Vega56 as soon as I'm off work, don't have a 6800xt yet :D
 
Adding a protip in here since no one's mentioned it: TURN CASCADED SHADOWS RESOLUTION DOWN TO LOW

The effect this has is practically impossible if not almost impossible to notice, but apparently this option EATS frames. Turning this down will give a noticable FPS bump.

This pretty much applies to all cards, even if you have a RTX 3090 and are struggling to maintain a steady framerate @ 4k.
 
GTX 1080 @ 1440p I had to kick a bunch of settings down to medium and turn some things off and I peak around 45fps. So glad I have a VRR monitor..... It's rough out there guys. Reminds me of when The Witcher 2 released.......
 
These are pissing me off so far:

- No downsampling. For a full price triple A game, this should be standard by now. You have to use a custom resolution to make it work, making it blurrier (depending on the quality of your monitor)
- Textures at HIGH at 1080p still look very average
- GFX performance doesn't seem to match visuals - from what I've seen (at 1080p), there is no reason performance should be so low
- Press Space bar twice before getting to the main menu - CDPR, why? Did you not find this annoying when you played your game?
- F as the action button - CDPR, why? Didnt you find that it would be better to use a 'mouse press' cause you can already scroll through the list of dialogue options...with your mouse..
- Forced TAA - this need's a toggle option asap. Not everyone needs it on every time. Also you're locking lower res users into a blurrier image.
- No Sharpening -- this should be standard by now. Also this game is blurry in general cause of TAA
- No primary - secondary options - cmon, it's 2077 guys. You know, the future.

From a PC standpoint - I expect much more :(

Textures look amazing to me for an open world game, - hell for any game - can't agree with you there.

The Fidelity FXCAS stuff is sharpening, isn't it?

I absolutely agree with you on the F button. I hate having to press F to advance dialogues. And you can't seem to change it.
 
Super impressed by the performance :

i5-9600k (stock)
RTX 3070
16 Go DDR 3000 Mhz
Nvme M2

Everything on Ultra/Max + RTX on Ultra, with DLSS on quality on my G-sync (1080p only) screen = framerate between 65 and 72 (capped at 72, and spending most of the time there). Absolutely no stuttering or whatsoever in the prologue. Gotta see how the full city fares, but I am super impressed by the performance, didn't expect it to be so solid.

For reference, everything on Ultra, RTX Ultra, no DLSS grants me with 50 fps average on 1080p. But DLSS Quality mode has no perceptible impact on image quality and skyrockets the framerate. True magic there.

With G-sync and a framerate between 65 and 72, all maxed out, it's super smooth and I am very pleased.

So many games had stuttering issues lately, that it's impressive how smooth this one is. And it gives absolutely no excuse to Watch Dogs : Legion which performs way way worse than this and has way worse graphics.
 
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RT is cool, but going from around 60 to 100 fps with RT off is pretty tempting for sure (both at DLSS - Quality)
 
Well, guess it's not worth it to try it on my 1060 GTX.
 
Been playing it on my 980Ti. Had to turn down a lot to get it to a solid 60/1080 but it still looks pretty damn good. Wish I hadn't returned that RTX card a few months ago in favor of the 3080 I never got though! lol

Kinda off-topic but what the hell is up with the 3080s these days anyway? Are they restocking at a regular pace or is it a PS5 situation? I did a quick search last night and came up empty handed.
 
you should be.

ain't no way i'm playing this game on my CX even without HDR. there is just way too much static red stuff and it's a long game.
So why did you buy an oled?

If I ever get any burn-in on my oled, I will just change the TV. I change it every 3 year or so anyway.

You are crazy if you dont play games on your oled because of burn-in fear. lol
 
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Kinda off-topic but what the hell is up with the 3080s these days anyway? Are they restocking at a regular pace or is it a PS5 situation? I did a quick search last night and came up empty handed.

There are regular drops at prices inflated by 200-300 euro but they are gone in few minutes usually.
It's better than PS5 but not much.
 
Playing on a Ryzen 1600 and an AMD RX 580 gives me an average of 30 fps on the ultra preset on 1080p. I've been using the Static FidelityFX CAS to bump it to about 45 fps without to much of a hit to image quality. Later on I'll try turning down some of the settings people have recommended to see where it ends up.
 
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So why did you buy an oled?

If I ever get any burn-in on my oled, I will just change the TV. I change it every 3 year or so anyway.

You are crazy if you dont play games on your oled because of burn-in fear. lol
For watching tv? didn't buy it for games. Don't have any consoles and I'd need a really long HDMI to play games on it with my pc.
 
Unless the performance really tanks later in the game I'm getting great results on a 3900x & 2070S at 1440p / DLSS quality with ultra pre-set and no RTX.

Lowest I have seen is about 60fps when driving and goes well over 100fps at times. It's way better than I was expecting. DLSS is clearly doing some heavy lifting though as it can give 20-40fps extra. If there are visual issues with DLSS I don't see them and choose to remain ignorant. 1440p with DLSS looks way cleaner than XSX quality mode (I know that is BC atm).

Not tweaked any setting down from ultra and there is always something that destroys framerates for very minimal visual improvement so if my framerate starts to plummet later in the game I'll look for some optimised settings.

Raytracing does look great and makes scenes look way more realistic in terms of shadows and lighting but I'm more comfortable at 60fps+ with mouse and keyboard.
 
Not worth a new thread but:

1080 Ti owners!
The 460.79 drivers released today for Cyberpunk are the cause of your random screen flickering. It's shit.
Rollback or wait for a potential hotfix.
Only AMD have crappy drivers though!

2700x
5700xt
32gb ddr4 3200mhz

I'm on 1080p and getting between 85-100 fps, mostly high 90's at the high preset which is surprising. Not too shabby at all.

I am pleased.
That's much better than I expected. Awesome. The 5700XT is still a great card. Not at current prices though lol.

Widescreen resolution 21:9 (ie 2560x1080) is stretched in fullscreen. Any idea how fix it?
Ouch... I have the same monitor resolution. Hopefully it's a simple fix, because apparently 21:9 1440p is working fine.

Honestly my big question is if ray tracing is worth the perf cost vs visual difference. I spent an hour last night looking at on vs off and I'm just dissapointed at the results. Reflections look cool no doubt but the lighting and shadows vs off are not really that big of a deal at least in the scenes I tested. Would like to know if anyone else thinks the same or if there are more comparisons out there between the settings.
RT is more hype than substance. At least for now.
 
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Does mouse movement feel laggy and sluggish for anyone else? Even when I turn things down to get 100+ fps it feels a bit off.
 
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RT is more hype than substance. At least for now.

I think RT makes huge wonders for reflective surfaces. Outside of that the visual differences are - so far - fairly minor compared to advanced shadow and light techniques that are not ray traced.

Start to think that the biggest difference will be in the back-end rather than the front-end, i.e. that RT is easier in the development phase if you do not have to do all other shadow/light work. Might be wrong though - would be great to hear from someone with real game development experience.
 
I did not want to start a new thread so I shall post on here. I am currently debating if I should get the PC or the Xbox One version (One X). I want to play on PC at a higher FPS at least in 1080. 1440 is a bonus.

How would the game run with these specs?

GPU: MSI Radeon RX 5500XT (8GB)
CPU: AMD RX3600XT (OC to 4.7Ghz)
RAM: 16GB 3200
Storage: WD SSD 500GB

For Xbox One X owners, Does the game allow you to select either a higher frame rate mode or resolution or is locked?
 
Honestly my big question is if ray tracing is worth the perf cost vs visual difference. I spent an hour last night looking at on vs off and I'm just dissapointed at the results. Reflections look cool no doubt but the lighting and shadows vs off are not really that big of a deal at least in the scenes I tested. Would like to know if anyone else thinks the same or if there are more comparisons out there between the settings.

I went through a few areas comparing RT ultra DLSS performance vs RT off DLSS Quality at 4K. Have to say the performance and IQ improvement on the latter is way more noticeable than the RT.
 
I think RT makes huge wonders for reflective surfaces. Outside of that the visual differences are - so far - fairly minor compared to advanced shadow and light techniques that are not ray traced.

Start to think that the biggest difference will be in the back-end rather than the front-end, i.e. that RT is easier in the development phase if you do not have to do all other shadow/light work. Might be wrong though - would be great to hear from someone with real game development experience.

The difference is in the dynamic nature of ray tracing vs rasterized shadows and lighting.

You can create something that is fully baked in and looks amazing without ray tracing. But its all static. Nothing can move. Not the objects in the scene, not the lighting.

Its when you introduce dynamic objects and lighting that the flaws become obvious.

You want walk into a room with the best rasterized lighting and shadowing we got and almost immediately be able to tell what object are moving, will move or can be moved in the scene be ause they stick out. They don't look as connected to the scene as objects baked into it.

The more interaction and the more dynamic the lighting gets in games the larger the difference ray tracing will make
 
Blown away by DLSS. Pure magic. Like a toggle between 20fps and 60. I turned off the visual noise like abberation and film grain, set up DLSS to quality. I can barely see the difference with or without it, but performance gain is massive.
 
Mentioned this in the ot, but really blown away by the load times.

I was loaded into the game in like 2 seconds on an evo 870.

Pretty amazing. Was expecting gta v levels of load times.
 
Hopefully CPU utilization is reduce d with upcoming patches. I am good if I can run the game at 30 fps with drops to the mid 20s on an fx 6300.
 
I9-9900K, 2080 vanilla, 32GB RAM, 1080p Ultra preset w/ film grain, chromic abberation and motion blur disabled, DLSS Quality, RTX Ultra w/ shadows disabled (coz I honestly can't tell a damn difference)... stays above 60fps no problem. If it dips, well, thanks to G-sync I can't tell. Either, runs sweet AF so I'm happy for now, I can hold out until a 30xx refresh before upgrading.

Run into quite a few hacking glitches and 'enemy stuck in wall' bugs, but otherwise nothing too bad. RTX lighting looks absolutely phenomenal and I feel sorry for anyone who can't play with RTX on.
I appreciate this info man! I could've sat and tinkered with settings for awhile last night, but I really just wanted to enjoy the game. So I threw it on Ultra with no RTX and it was buttery smooth. Didn't run into crazy bugs either, just some civilian pop-in and out.

I7-7700K
32GB DDR4
2080
1440p

Copied your settings (along with Cascaded Shadow Resolution being low) and it's looking golden. I'm just happy to use RTX at all with 60fps because, I mean, that's the REASON I got a 2000 series card/2080, haha.

I didn't expect the game to have the BEST performance, but hoped it would. I mean, CDPR will surely make improvements, but with this being such a different game for them, and ambitious one, I figured we'd see some stuff bugs and eh performance.
 
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