I know that they showed a child in one of the trailers using some kind of VR setup but there seemed to be an abject lack of kids in the streets or mums to be or pushing buggies. I would just assume they'd largely forego the issue for the most part and kids will be the exception rather than the rule.
Personally I'm not a fan of being coddled but given the penchant for Edge Lords to seek their 5 seconds of infamy doing stupid shit in games and for mainstream media to jump all over it and be all 'think of the Children/ban this sick filth' I get the necessity.
Step 4, games are banned world-wide because they instigate violence against children. CDPR closed because media doesn't understand what mods are or how they work. "just a cheap excuse of the dev to shift away the blame!" says polygon. "we never heard of mods do such thing before!! Must be on the devs!!" kotaku adds.
I don’t mind that. Killing story NPC’s means I won’t be able to progress in the story and killing children might be a bit too much to do even in a video game. But it’s a video game at the end of the day and we’ll see lots of crazy modding
They would just rather avoid the controversy altogether, I get it, although it's silly. Like they're not...real. We all know they're not real, right?
Honest question, Why would killing kid NPCs in a virtual fictional world be any worse than killing adult NPCs? Should I feel any remorse for killing so many "innocent" adult NPCs? Most developers don't seem to care.
Better this than censorship. Things like this can be modded. Censorship however kills games. I look at games like One Piece World Seeker and they deliberately removed an entire dlc because of skin, Halo 5, they put clothes on Cortona, Sword Art Online Alicization Lycoris and they put clothes on the boss. If genuine intent can’t be preserved you are just coddling people. I fucking hate censorship. Something like this can be bypassed. Fuck censorship.
I'd prefere another solution than "it's a RPG but you won't face consequences because we won't let you fail". If you can kill, then you should be able to kill everyone, but then it could led to game over o something like that.
Not being able to kill kids and quest NPC's could pull me out of the game, if I were inclined to do that sort of thing, but because Im not, I dont care too much about this.
Ideally though, players should be able to kill whoever they want, in open world type games.
Morrowind lets you kill everybody yes, but it tells you said person is vital for a quest. Once you beat the game you can murder anything without worrying about it/have a choice. I wish more modern games weren't lazy in this regard.