> If I could get mine running that well I'd be ecstatic. Any tips on getting it to run that well?
> Also, it seems that synchronizing video doesn't seem to work on a 120Hz monitor
It works best on Windows XP. If on Vista or 7, turn off DWM / Aero Glass (I realize that's extreme, but Microsoft's implementation of compositing interacts poorly with windowed mode Vsync; I'd have to make the emulator Vista+ only to interact with DWM.) If on Windows 8, try upgrading to an earlier version.
And sorry, I have no support at all for 100hz / 120hz monitors. I'd love to have one, but all of mine only do 60hz, so I have nothing to test with. If I ever get one, I'll support it by doubling each frame output.
> I wonder how well higan would run on a 1.7 Ghz Haswell Core i3?
The 64-bit performance binary should work okay, but I wouldn't really recommend it. Might be cutting it close, especially with the sinc audio filter, pixel shaders, SuperFX games, etc.
> Would love to see a scan line filter that properly replicates how scan lines work, mind.
We need 200dpi+ monitors. The closest thing now is two solid to one black line, but that requires scaling video by exactly 3x. This gets us to a 66% kell factor, whereas CRTs have a ~70% kell factor. The usual "insert one black line" doesn't work, because it doesn't account for bleed. The other usual "darken the second line" has similar flaws.
There's no great way to simulate the phosphor bleed and aperture masks of CRTs at 100dpi.
> Nemesis is REALLY switched on, too
Yeah, I miss those days. I've pretty much done everything that will ever be noticeable with the SNES (no known bugs and all), so it's been a long while since I've gotten to do one of those types of threads.
These days all my efforts are in buying up Japanese games to dump and scan. Not nearly as interesting.
No real interest in repeating an eight-year journey on another system. Getting too old for that.
> Would you at least do everyone a favor and add an option to pick the location of where ROMs are stored?
I did. v092 came out a bit quickly, and I didn't have time to add it.
If you try v092.10 that I just posted on my webpage, you can choose where to store the game folders under Settings->Configuration->Advanced->Library.
> program so pretentious that it can't even offer a quick GUI solution
Apathy, not pretentiousness. Never attribute to malice
Also, I'm primarily a Linux user. For me, the games go to /home/byuu/Emulation. Not my fault Microsoft makes the roaming folder location so braindead retarded.
> I don't disagree with the concept byuu
Ah, okay. I am trying to get legitimate constructive feedback. There may be things I can improve about the idea.
> From what I understand, RetroCopy isn't cycle-accurate.
Can you even trust a closed source emulator that says it is?
Not aware of many extreme emulator stress test images for the Genesis.
> If it was, it wouldn't say "Nearly 100% of the games released for the Sega Mega Drive work exactly like they should when using RetroCopy"
Well, cycle-accurate means that we synchronize processors between cycles rather than between opcodes.
My NES emulator is cycle accurate, and has lower compatibility than RockNES and FCE Ultra, because it supports less mappers and has more bugs / missing quirks.
It's quite possible, though unusual, for an emulator to be simultaneously much more accurate, and much less compatible.