so does 8 mounths enough to develop and polish a DLC 9-12 hours to beat Idon't think so , sure it's not a cut content but it was there from the start they did it in Dark Souls 1 as well
All the framework was already there. Entire games are developed in 2 years, but 3 areas and 4 bosses in 8 months is too much?
Work probably started on the DLC before release, because this is always the case: some teams working on a game won't have work anymore towards the end of development (e.g. the art team) when the game needs to be polished and debugged and stuff. But this does not mean in a million years that the content was already there before release and they just chose not to include it and somehow waited 8 months to release it.
Also, length in hours doesn't mean much. 10 hours (more than half of which you probably spent on the bosses or running in circles because just getting through the areas doesn't take anywhere near that long) of a game like this will require a lot fewer resources than a 10 hours campaign in a linear set-piece-heavy type of game like Uncharted. You have to look at what the new content actually entails rather than how long it lasts.
While they also finished working on DS3.
They barely got BB out the door in time, it got delayed a month just before release. To think that the DLC was already finished then and waiting for release later is madness.
Basically this.