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Dark Souls 3 Story and Lore Discussion [Unmarked Spoilers]

They shouldn't change because they aren't obscure anymore, they should change because of the higher budget, people should always expect more and better from the sequels of games, and Dark Souls lore and story presentation has only gotten worse since DS 1.

Please keep this shit out of here. You don't know anything about the budget. You're projecting stuff that isn't true and never was true. Emerald Herald had like 5 lines. The Doll not much more. We're here to talk about the lore, not whatever headcanon you've concocted about what the series is in your head versus reality, or your wild speculation about the budget you haven't got a clue about. This series is maddeningly vague and that's precisely why we love to speculate about it. It's fine to be disappointed in some things. For example, I turned Irina into a Firekeeper in NG+ almost right away, and when Eygon stopped by his dialogue didn't reflect that at all. That's disappointing and frankly makes little sense. But it is what it is.

ANYWAY. Saw some people talking about the Princes on the last page and I agree that it seems unlikely to me that Lothric actually linked the Flame. There's a simple game design reason thing that I think corroborates this that I haven't seen anyone else mention - All the Lords of Cinder have innate fire powers. Yhorm, Abyss Watcher, Aldrich. Lothric doesn't. Lorian has a fire sword, but the description states outright it got those properties from killing some Demon Prince. Lothric himself just has divine magics. I speculate that the title Lord of Cinder may be inherited, if we believe he's born of Gwyn's line (I do, since I believe Gwynevere was the Queen). To quote Yorshka: "Heirdom taketh many forms indeed". Whatever curse befell Lothric, it's probably related to the Royal Family trying to create the perfect Heir. Maybe Lothric was supposed to be the one to link the Flame for good. If you look at all of the kids as experiments gone wrong, it starts to make sense why Rosaria, Dancer, Ocelotte and Gertrude were all various shades of messed up. Perhaps like Aldia and Vendrick tried to beat the curse, the Queen and Oceiros tried to find some permanent solution to keep the Fire linked forever. But something went wrong, Lothric refused, and thus the Link became threatened, and that's why we come in seemingly at the very end of an age, when the world is getting pretty messed up.
 
Please keep this shit out of here. You don't know anything about the budget. You're projecting stuff that isn't true and never was true. Emerald Herald had like 5 lines. The Doll not much more. We're here to talk about the lore, not whatever headcanon you've concocted about what the series is in your head versus reality, or your wild speculation about the budget you haven't got a clue about. This series is maddeningly vague and that's precisely why we love to speculate about it. It's fine to be disappointed in some things. For example, I turned Irina into a Firekeeper in NG+ almost right away, and when Eygon stopped by his dialogue didn't reflect that at all. That's disappointing and frankly makes little sense. But it is what it is.

ANYWAY. Saw some people talking about the Princes on the last page and I agree that it seems unlikely to me that Lothric actually linked the Flame. There's a simple game design reason thing that I think corroborates this that I haven't seen anyone else mention - All the Lords of Cinder have innate fire powers. Yhorm, Abyss Watcher, Aldrich. Lothric doesn't. Lorian has a fire sword, but the description states outright it got those properties from killing some Demon Prince. Lothric himself just has divine magics. I speculate that the title Lord of Cinder may be inherited, if we believe he's born of Gwyn's line (I do, since I believe Gwynevere was the Queen). To quote Yorshka: "Heirdom taketh many forms indeed".

While I continue to maintain that Lord of Cinder is a title that pretty explicitly means someone linked the fire, it does seem like it's possible Lothric might be some kind of exception. There are too many unique things surrounding him and his status as a Lord of Cinder, and I fully expect that he'll be the focus of at least one of the DLCs.
 
Please keep this shit out of here. You don't know anything about the budget. You're projecting stuff that isn't true and never was true. Emerald Herald had like 5 lines. The Doll not much more. We're here to talk about the lore, not whatever headcanon you've concocted about what the series is in your head versus reality, or your wild speculation about the budget you haven't got a clue about. This series is maddeningly vague and that's precisely why we love to speculate about it. It's fine to be disappointed in some things. For example, I turned Irina into a Firekeeper in NG+ almost right away, and when Eygon stopped by his dialogue didn't reflect that at all. That's disappointing and frankly makes little sense. But it is what it is.

ANYWAY. Saw some people talking about the Princes on the last page and I agree that it seems unlikely to me that Lothric actually linked the Flame. There's a simple game design reason thing that I think corroborates this that I haven't seen anyone else mention - All the Lords of Cinder have innate fire powers. Yhorm, Abyss Watcher, Aldrich. Lothric doesn't. Lorian has a fire sword, but the description states outright it got those properties from killing some Demon Prince. Lothric himself just has divine magics. I speculate that the title Lord of Cinder may be inherited, if we believe he's born of Gwyn's line (I do, since I believe Gwynevere was the Queen). To quote Yorshka: "Heirdom taketh many forms indeed". Whatever curse befell Lothric, it's probably related to the Royal Family trying to create the perfect Heir. Maybe Lothric was supposed to be the one to link the Flame for good. If you look at all of the kids as experiments gone wrong, it starts to make sense why Rosaria, Dancer, Ocelotte and Gertrude were all various shades of messed up. Perhaps like Aldia and Vendrick tried to beat the curse, the Queen and Oceiros tried to find some permanent solution to keep the Fire linked forever. But something went wrong, Lothric refused, and thus the Link became threatened, and that's why we come in seemingly at the very end of an age, when the world is getting pretty messed up.
What kind of nonsense is this, you can look up that the budget for this game is bigger than the one for DS 1, just because you're lazy to do it or blind to see it doesn't make it any less true.

I have every right to compalin about FROM's cheapness and rush of their games and their lore in particular, especially in a lore thread. If you have a problem with it make a FROM fanboy thread.

People who don't realize that you can't make a game of this in 2-3 years without resorting to asset reuse and undercooked aspects are either ignorant and stupid.

Just look up how long it took for Rockstar to develop GTA V and how long it took CDRed to develop the third Witcher, and then look at from's development cycle. If you can't look and see how they had to cut costs and reuse a bunch of assets and excuse it with some of the most blatent fanservice, then you are fucking blind.
 
So you're saying that the budget was huge but they didn't record more lines for the Firekeeper because of laziness. Seems legit. If you don't know by now that's how these games are deliberately, idk man. Anyway I would appreciate it if you stop shitting up this thread.
 
It's the same VA yes. But I don't think it's really significant. Like, Griggs and Hawkwood have the same VA too.


-Gwyndolins arguably one the most important NPC in dark souls 1.
- Still important in three
- QoL is gwynvere, so theres a blood relation

Thats some shitty oversight if its not significant
 
So you're saying that the budget was huge but they didn't record more lines for the Firekeeper because of laziness. Seems legit. If you don't know by now that's how these games are deliberately, idk man. Anyway I would appreciate it if you stop shitting up this thread.
And are you saying that they need a huge budget to record more than a few lines for a character they by design want you to go back to. Seems legit.

And if you had read my previous post you'd seen that I pointed out that it isn't necessarily just a result of laziness but a rushed development cycle that has plagued all ds sequels.

In DS2 it was the lackluster lore in tha vanilla game lore and the infamous lightning system, they didn't even have the time to remove sconces.

You can even see some of it in DS3 with weird bonfire placement especially after the dragon armor fight.

Look what from does in the time they have is astounding, but they aren't magicians and I would prefer them to actually take their time with their next game to polish every part of it.

I don't really care what you would appreciate , you have the ignore button if you can't handle it.
 
Actually Emerald Herald probably had the most lines out of any of the "level up ladies"

She was the only one where she was the primary Sign Post NPC of the game, with Saulden and Sweet Shalquoir because distant second and third.

Their lines are on Wikidot. Herald definitely has more lines than Fire Keeper.
 
Yeah the lack of lines was a bit jarring. It literally took over 30 hours of playing for the shrine maiden to say a new line after the very beginning. I was hoping that after every major boss there would have been new dialogue lines for the npc characters.
 
Speaking of fire keepers, has anyone figured out how to get the fire keeper helm? Surely it's somewhere.

Nope. It was in the game but they removed it, there was a link with armor sets someone datamined or something a few pages ago. Given the lore importance of that headpiece I'm not surprised we can't get it.
 
Nope. It was in the game but they removed it, there was a link with armor sets someone datamined or something a few pages ago. Given the lore importance of that headpiece I'm not surprised we can't get it.

Dammit. oh, well. I'm kinda miffed about how many armor sets have no helm with them. Guess I'm stick with the Alva set, since Elite Knight is so garbage comparatively and I'm not using anything heavy.
 
The firekeepers lack of dialogue seems pretty intentional, she doesnt really have a personality its just "Keep going forward ashen one"...then she gets eyes and becomes more talkitive
 
What reason is there that Yorshka isn't Priscilla? You find painted world guardian stuff beneath her, theres an item that indicates she was "given a new name", and she is pretty damn similar down to the tail and familial relationships.

Occams razor is that she's just Priscilla by a different name as thats what the game is telling me. At some point either the painted world collapsed and she got out, or someone took her to a new hiding place. Maybe she de-aged as well due to some weird time dilation from when she was first jammed in there.

She also comments how you might remind her of a crow person with wings, which... oh hey, Painted World was filled with.

The firekeepers lack of dialogue seems pretty intentional, she doesnt really have a personality its just "Keep going forward ashen one"...then she gets eyes and becomes more talkitive

Plus when Irina becomes a Fire Keeper she too becomes a total robot after having individuality before.
 
-Gwyndolins arguably one the most important NPC in dark souls 1.
- Still important in three
- QoL is gwynvere, so theres a blood relation

Thats some shitty oversight if its not significant

I think you messed up the quote :p

Anyway, apart from the Iosefka case in BB, I don't think trying to look for stuff hidden in the VA list makes a lot of sense. At the end of the day, it's likely a matter of working with the same people, and so they might end up voicng different characters without any really connection. Lothric and Gwyndolin are similar in some aspects, so I guess it makes sense, but that doesn't necessarily mean that they're connected lore-wise, considering how many VA voiced different characters within the same game or across several.
Or Miyazaki may just be trolling, too :p
 
What reason is there that Yorshka isn't Priscilla? You find painted world guardian stuff beneath her, theres an item that indicates she was "given a new name", and she is pretty damn similar down to the tail and familial relationships.

Occams razor is that she's just Priscilla by a different name as thats what the game is telling me. At some point either the painted world collapsed and she got out, or someone took her to a new hiding place.

I disagree that Occam's razor leads us to conclude that two characters with a different name and appearance (albeit similar characteristics) are the same character, especially when we know of another dragon(kin) in this game who's been messing around creating crossbreeds and shit. I think the Priscilla > Yorshka connection is definitely intended, but as a red herring. Some speculated she's the offspring of Gwyndolin and Priscilla, which I can see, or the Queen and Oceiros. In both cases raised believing Gwyndolin is her brother and Gwyn her father. Speaking of which, how would you say the familiar relationships are similar?
 
Speaking of which, how would you say the familiar relationships are similar?

The place where the Painted World was kept had a lot of the other siblings statues around and that was a hell of a hall in Anor Londo to just keep someone elses "little mistake" holed up.

While on one side it seems like she was Seath's offspring, I did often wonder what "happened" to Gwyn's wife. There's theories around that Velka was Gwyn's wife, and surprisingly enough Velka has a lot of crow imagery. This is my massive reaching theory and obviously not even close to "simplest explanation", but I wonder if Gwyn's wife had an affair with Seath and Priscilla is the result. Then she goes on to become "The Goddess of Sin".

Hey, if we want to go full crazy, what if the giant crow at the start of DS1 is Velka? YESSSSSSSS. EMBRACE CROW THEORY.
 
I wonder what is the fucked up thing they did to Lothric. DLC, maybe.

Also I really think the DLC will have something to do with the firekeepers. Seems like an awful lot of hidden steps for the both of them to just get a couple of extra lines and a redundant level up NPC.
 
And are you saying that they need a huge budget to record more than a few lines for a character they by design want you to go back to. Seems legit.

And if you had read my previous post you'd seen that I pointed out that it isn't necessarily just a result of laziness but a rushed development cycle that has plagued all ds sequels.

In DS2 it was the lackluster lore in tha vanilla game lore and the infamous lightning system, they didn't even have the time to remove sconces.

You can even see some of it in DS3 with weird bonfire placement especially after the dragon armor fight.

Look what from does in the time they have is astounding, but they aren't magicians and I would prefer them to actually take their time with their next game to polish every part of it.

I don't really care what you would appreciate , you have the ignore button if you can't handle it.

If there is a rushed game in the series in probably DS1. The second half of the game is particularly infamous because of that, Lost Izalith was such a clusterfuck of bad testing. Even Miyazaki himself admitted that.

In fact, DS3 may be the least rushed game in the series. It actually managed to be pretty consistent in term of area design up until the end. Character having a few lines its obvious a design choice, not saying something couldn't have been scrapped, all games have scrapped assets, but it's obliviously not rushed.

I agree they should have done more with some NPC, the Fire Keeper especially the worst level up lady in the series and a pretty boring character in general (People complain about Bearer - Seek - Seek - Lest, but how is this lady much better =_=).
 
The place where the Painted World was kept had a lot of the other siblings statues around and that was a hell of a hall in Anor Londo to just keep someone elses "little mistake" holed up.

While on one side it seems like she was Seath's offspring, I did often wonder what "happened" to Gwyn's wife. There's theories around that Velka was Gwyn's wife, and surprisingly enough Velka has a lot of crow imagery. This is my massive reaching theory and obviously not even close to "simplest explanation", but I wonder if Gwyn's wife had an affair with Seath and Priscilla is the result. Then she goes on to become "The Goddess of Sin".

Hey, if we want to go full crazy, what if the giant crow at the start of DS1 is Velka? YESSSSSSSS. EMBRACE CROW THEORY.

Well maybe not Velka herself, but undeniably working for her anyway.
 
If there is a rushed game in the series in probably DS1. The second half of the game is particularly infamous because of that, Lost Izalith was such a clusterfuck of bad testing. Even Miyazaki himself admitted that.

In fact, DS3 may be the least rushed game in the series. It actually managed to be pretty consistent in term of area design up until the end. Character having a few lines its obvious a design choice, not saying something couldn't have been scrapped, all games have scrapped assets, but it's obliviously not rushed.

I agree they should have done more with some NPC, the Fire Keeper especially the worst level up lady in the series and a pretty boring character in general (People complain about Bearer - Seek - Seek - Lest, but how is this lady much better =_=).

Yeah the the lack of dialogue is a design choice that I don't really like. I don't want huge exposition either but just something in regular intervals as I progress the game to add to the build up.
 
Currently catching up on the thread and reading everything ( some great finds in here by the way ) and I have a couple of thoughts on a few characters, namely whatever causes the 'red eyes, black tar monster' things.

So the archives key describes "the pus of man" tainting the castle.

I'm really starting to think the black ooze is rampant humanity. Need to get good pictures tomorrow

If true, this makes a whole lot of sense. I mean, think about it, what is the main characteristic of the Hollows/Undead that have those black monsters rip out of their backs? They have bright red eyes on them. What else has bright red eyes on them and goes crazy? The one member of Farron's Undead Legion that attacks it's own teammates.

Don't have a screenshot on hand but here's a video of the boss fight. You can see the red eyes at 3:30.

This would 100% explain why you walk into the Legion almost all dead and why two legionnaires are fighting each other. Similar to how Artorias was consumed by the Abyss ( which is rampant or a large concentration of Humanity ), one or several of Farron's Undead Legion became infected with the Abyss and turned on their comrades, leading to a massacre.

And, as stated by several of the Legion's items, Faron's Undead Legion are the Watcher of the Abyss and they are known to destroy kingdoms at the first sign of Abyss infection without hesitation. So what would stop them from destroying themselves if they, too, were infected?

( This would need someone to verify, but I believe the Legionnaire who is cut down in the cut scene is the same one who rises up with red eyes and attacks the boss. I'm not sure on this though. )

You could also stretch this ( albeit very thinly ) and say this is how the Abyss and the Deep are two totally different things. Farron's Undead Legion doesn't have any evidence showing that they ever bothered with Aldritch, Sulyvhan, or the CoD at all. And why would they if their sole purpose was to defend against only the Abyss?

Also, If we run with the 'black goo and red eyes is concentrated Humanity/Abyss' theory, then what does this mean for the two Dragons in Lothric Castle? I might be wrong ( or maybe my game glitched out ) but I remember seeing on the White Dragon a ring of the same black goo on it's foot. I'll check when I have a chance to, but this might mean that the Dragon are similarly infected. That or the Dragons aren't 'true' Dragons at all, only fake creations. Correct me if I'm wrong because my DS2 lore is really shaky, but isn't the Ancient Dragon in the Dragon Aerie also a 'fake' created out of a Soul and a Dragon Bone?

This also runs into another wild, crazy theory I have and it has no facts to back it up. I think that the Consumed King tried, and failed horribly, at making the 'perfect' heir to Fire which resulted in the frail and cursed Brothers we fight. Notice 'Cursed', something that is routinely brought up when they are talked about in item descriptions, and it having resulted from their birth and the attempts that were made to create them. They were born to become the perfect Heirs to the Throne, perfect 'Heirs of Fire', for some unknown purpose. Now remember the Consumed King's obsession with Seath the Scaleless and the sorceries and knowledge he discovered. What was the one thing Seath created that held power even over the Gods? Crossbreed Priscilla.

That theory has a few holes though. Namely because I have nothing to back it up, the Brothers show no signs of having the Life-Hunt ability, is the Consumed King even their Father?, and that their sister ( the Heavenly Daughter Gertrude ) was also crippled meaning they may not be the only cursed children of the Lothric Royal Family.
 
So much focus on the Anor Londo stuff, I'm waiting for folks to start digging into the Profane Capitol. Lots of interesting stuff in there like the Hands of Manus or the fact that it sort of resembles Things Betwixt with the giant hole in the wall.
 
So much focus on the Anor Londo stuff, I'm waiting for folks to start digging into the Profane Capitol. Lots of interesting stuff in there like the Hands of Manus or the fact that it sort of resembles Things Betwixt with the giant hole in the wall.

I want to know more about Archdragon Peak. I think it might be Undead Asylum
 
I want to know more about Archdragon Peak. I think it might be Undead Asylum

What makes you suggest this?

Most "X is actually Y under a different name" theories have been wrong, except when it is thrown in the player's face to be as unambiguous as possible.

RIP "Solaire is Gwyn's other son", 2011-2016, RIP "Heide's Tower of Flame is Anor Londo"
 
What makes you suggest this?

Most "X is actually Y from under a different name" theories have been wrong, except when it is thrown in the player's face to be as unambiguous as possible.

RIP "Solaire is Gwyn's other son", 2011-2016, RIP "Heide's Tower of Flame is Anor Londo"

You're probably right but that area by the boss reminds me so much of when the Crow grabs you.
 
Also, If we run with the 'black goo and red eyes is concentrated Humanity/Abyss' theory, then what does this mean for the two Dragons in Lothric Castle? I might be wrong ( or maybe my game glitched out ) but I remember seeing on the White Dragon a ring of the same black goo on it's foot. I'll check when I have a chance to, but this might mean that the Dragon are similarly infected. That or the Dragons aren't 'true' Dragons at all, only fake creations. Correct me if I'm wrong because my DS2 lore is really shaky, but isn't the Ancient Dragon in the Dragon Aerie also a 'fake' created out of a Soul and a Dragon Bone?

they're wyverns and share the same model as the first boss in archdragon peak
and both the blue and the white one have black goop infections on their feet or tail or whatever- not just one.

while killing one stops both of them from breathing fire, it does not remove the other dragon/kill it technically- you still have to kill the black monster sprouting out of it to kill the other one, too.
 
Hm, this doesn't sound quite right. For one, it's clearly not just humans who can fuel the fire since Gwyn was the first to do it. It seems that all you really need is an exceptionally powerful soul(s). Also, I can't remember the details, but didn't the undead curse (and hollowing) come about as a result of the fire fading or being linked? And isn't turning hollow more akin to reverting back to their pre-humanity/dark soul pygmy status?

Remember Gwyn became a lord because he took a part of the primordial fire alonside with the other great soul owners to fight back the Dragons and bring life to the world with the help of the fire, Pygmy instead of using his part to become a lord he fragmented and shared it with the humans so humans themselves can survive the Dark.

When the fire starts to decay humans became unable to die compared to other living beings who mutates or die in contact with the dark resulting into the Curse mark and the Hollowing since they lost the will to be sane and their minds are slowly deteriorating if they dont keep consuming souls (and humanity) to keep them sane.

Linking the fire makes humans die again due the darkness becaming non existante and the curse stops. And yes becoming hollow makes you inmune to the dark but reverts humans at their primal status and in case of Manus evolve his Souls into a fully Dark Soul
 
/late But I'm pretty sure you can at least improve NPC interactions and story involvement without jeopardizing the feel of mystery and discovery of the story of DS.

I feel like a little more clarity and coherence on the central narrative and world would go a long way.
 
I arrowed them so I never even saw the black goo lol. Well, I arrowed one of them and was surprised the other died with it.
ahah yeaaah that's what I did with my first character as well! It's clear we're both traumatized by Demon's Souls
 
Andre being in this game is probably one of my least favorite things about it. Like, what, really? It's close behind Aldrich eating Gwyndolin, anyway. Including a boss character, even an optional one, from Dark Souls 1 in this just opens up so many doors that should've stayed closed.

Fun tidbit I noticed today: You can see the Kiln from Futurelink Shrine and vice versa. I haven't gone to compare with the normal Firelink Shrine though to see if there's anything interesting to spot where the Kiln would be. Probably not because the geography is all fucked up.

80CF6292CE88662D5286744E8A05B8FFB3844251


1ADCC8CA448EBF8E421B0D4CABC7FF19870CBAA3
 
Andre being in this game is probably one of my least favorite things about it. Like, what, really? It's close behind Aldrich eating Gwyndolin, anyway. Including a boss character, even an optional one, from Dark Souls 1 in this just opens up so many doors that should've stayed closed.

I'm still torn on how I feel about stuff like that. I really don't like how some of this stuff muddles the lore or restricts what our DS1 chosen undead did in the past (like the confusing Ornstein stuff), even if a lot of it can technically be explained away...But some of fan servicey additions do add to the experience, like the final boss. Still, it could have all been done so much cleaner.

Also, which optional boss are you talking about? I'm drawing a blank on any reused bosses.
 
Nada!

Nor why he respawns just fine.

Respawning is just a gameplay device. The series has gotten away from fucking over NPCs since the Dark Souls 1.

DS1 at launch: One hit NPC aggro, no respawns.
DS1 after patches: NPCs take a few hits to aggro, no respawns.
DS2: NPCs take a few hits to aggro, players can pay souls to interact with their ghosts.
BB: Respawning NPCs in the Dream, at least.
DS3: Multiple hits, and respawns for vital NPCs.

I wouldn't go digging for reasons.
 
Nada!

Nor why he respawns just fine.

Not necessarily the same Andre. I find it peculiar that it's never "Andre of Astora".

Well, he knows the Giant Blacksmith from Anor Londo, so it's probably the same guy. I read someone mention that he could just be another revived undead ash, which would kind of explain why he's around and can respawn.
 
Well, simply because she calls Gwyndolin her brother, and Guinivere her sister.

And was it a vision of Yorksha, or a vision of Priscilla? I mean, it says a pale GIRL, and I hesitate to call Priscilla a girl when it's obvious she's more a woman.

More pressing is that I can't remember where Priscilla came from. I think the agreed upon thing was that she was Seath's, but I think it was all speculation at that point.

The Seath/Priscilla connection was based on the color of her scales and Seath having a couple of Gwenivere's handmaidens. Personally, I now wonder if she wasn't the Firstborn's child with a dragon.
 
Also, which optional boss are you talking about? I'm drawing a blank on any reused bosses.

I mean Gwyndolin canonically surviving Dark Souls 1 despite him being a killable boss in it. And Ornstein also surviving/being an illusion and Super Smough being the canonical fight. They did so well with allowing both DS1 endings to be canon in the sequels, this just feels like a step back in that area.
 
Well, he knows the Giant Blacksmith from Anor Londo, so it's probably the same guy. I read someone mention that he could just be another revived undead ash, which would kind of explain why he's around and can respawn.

Yeah but I guess we're gonna go in circles because to me that doesn't mean anything either. There is a blacksmith giant in that version of the world too :P

Does any know the number of how many references were made in Dark Souls 3? I know I counted more then ten.

References to...?
 
I mean Gwyndolin canonically surviving Dark Souls 1 despite him being a killable boss in it. And Ornstein also surviving/being an illusion and Super Smough being the canonical fight. They did so well with allowing both DS1 endings to be canon in the sequels, this just feels like a step back in that area.

Ah, alright, so we're pretty much on the same page here. A lot of my time has been spent thinking of ways where I could interpret DS3 in a way that leaves DS1 alone, but it's proving difficult.

Yeah but I guess we're gonna go in circles because to me that doesn't mean anything either. There is a blacksmith giant in that version of the world too :P

What do you mean there's a blacksmith giant in "that version of the world"?
 
here's two big shots of a pilgrim butterfly courtesy of the t-pose glitch + not being able to go into fog doors while cooping glitch

so, uh yeah... these guys are definitely not trees. they are in fact, quite fleshy
The Soul of Dragonslayer Armour says that those are butterflies, specifically the Pilgrim Butterfly is the one controlling the armour. So yeah i think the moonlight butterflies from the first game got a sun power up.
 
What do you mean there's a blacksmith giant in "that version of the world"?

Because in my opinion Anor Londo in DS3 isn't the Anor Londo from DS1.

The Soul of Dragonslayer Armour says that those are butterflies, specifically the Pilgrim Butterfly is the one controlling the armour. So yeah i think the moonlight butterflies from the first game got a dark power up.

Ftfy :p
 
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