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Dark Souls 3 Story and Lore Discussion [Unmarked Spoilers]

It wouldn't be too weird to assume some time has passed since the Lords of Cinder rose, so maybe King Lothric had his children after rising, they were both cursed and he might've given them each a half of his soul to mitigate the curse?

Would easily explain why you need to kill both of them, where King Lothric went (Unless it's Oceiros?) and why the Princes have Lord of Cinder status.
 
I don't think he means necessarily narrative cutscenes. But just little scenes that show them in more detail and maybe show a trait of personality or relation. Or any kind of tangible description in the world other than "Oh don't they remind you of X from the older games"

Yeah, pretty much this.

Honestly, there is a cynical part of me that believes that they purposefully left so many of the things in Anor Lanod vague and laid on the visual references thick just because they know that fans will inevitably come up with a hundred stories for them and this way they barely have to even do anything just reuse some art assets. I really hope they expand on it in the DLC.

I mean just look at all the theories for Aldrich based on nothing but his look.
 
I don't think he means necessarily narrative cutscenes. But just little scenes that show them in more detail and maybe show a trait of personality or relation. Or any kind of tangible description in the world other than "Oh don't they remind you of X from the older games"

Again, to use Aldritch as an example, we know he eats people and that he used to be a noble cleric. And that's not obscure stuff hidden in the game, crestfallen bro tells you that if you talk to him. Just from that we already know a lot about the guy, it's that old saying "brevity is the soul of wit". We really don't need to know more to establish who he is and what we are supposed to feel about him. Then the fact that he has an old character as a skin puppet is icing on the cake, that it's part of his design that you see naturally during game play is great. And then it gets even better when you observe the sludge in and outside of his boss room. No cut scene needed to show you exactly what this guy is and what he's about. And it gives you a lot of things to think about without jamming it down your throat.
 
Also, something particularily struck me, and it's about Yorshka. First of all, she's mine you can't have her. Second, she mentionned that Gwyndolin is her elder brother ?

I am guessing might not be by blood because if I recall, Gwyn only had three descendants (Gwynevere, Gwyndolin and the unknown sun). So I was a bit confused when she said that. Also her ressemblance to Priscilla makes me thing she might actually be his half-sister instead ?

Again, to use Aldritch as an example, we know he eats people and that he used to be a noble cleric. And that's not obscure stuff hidden in the game, crestfallen bro tells you that if you talk to him. Just from that we already know a lot about the guy, it's that old saying "brevity is the soul of wit". We really don't need to know more to establish who he is and what we are supposed to feel about him. Then the fact that he has an old character as a skin puppet is icing on the cake, that it's part of his design that you see naturally during game play is great. And then it gets even better when you observe the sludge in and outside of his boss room. No cut scene needed to show you exactly what this guy is and what he's about. And it gives you a lot of things to think about without jamming it down your throat.

Not necessarily talking about Aldrich. I even said Aldrich is the best one because we do get a lot of information.

But there's a shitton of NPCs and locations which just have no context at all. Other things like Dark Souls 2 and all it's locations being absolutely ignored making it irrelevant to the trilogy almost. And just general inconsistency due to fan pandering.

I love Siegward for example but it's been thousands of year, with Dark Souls 2 in between and plenty of kingdoms who have come and gone. Yet Catarina still exists (while "Lordran" is all but gone at this point). Shitton of bosses and locations have little context in the world. Maybe I'm dumb but is it explained really why Vordt and later Dancer from the Boreale valley come to lothric ? Is it just Aldrich who wants to fuck up the Unkindled's quest ? And many of the item descriptions at this point are just retreat of the ones from the old games, going all "wink wink nudge remember THESE awesome guys".

I don't want them to change the way they use narration, i'm perfectly content with that. I just wish that Dark Souls 3 was more Dark Souls 3 and not Dark souls 1 redux in some places wherei tj ust expects you to know the old games without bringing much in terms of new world building.

That, and the lack of a real conclusive ending, considering this is the last souls game (hopefully) but yeah we still got the same fishtail like the end of 2.
 
i got yorshka's chime and boy howdy it has an interesting description

"a sacred chime belonging to yorshka. her brother, the former knight captain, presented her with this medium together with another gift: her name.
the ringing of the chime must have done much to soothe her loneliness."

adopted sister/sister via oath vs. actual blood sister, maybe?

edit:
lol after finally doing the drop from the prison tower it's really funny that yorshkka is imprisoned in a tower built right on top of a church dedicated to her
 
here's two big shots of a pilgrim butterfly courtesy of the t-pose glitch + not being able to go into fog doors while cooping glitch

so, uh yeah... these guys are definitely not trees. they are in fact, quite fleshy

These things annoy me so much. DS lore always been vague and up to interpretations, but so far they just feel like a big fat ?. There are like, no info. It's very BB-esque in that.
 
Huh, an interesting thing I just read is that there's an implication that by ringing the bell of awakening in DS1, we awoke Gwyn in order to challenge him and link the fire ourselves, similar to how the bell is rung to wake all the lords of cinder in DS3. Cool thought.

Where is it established? Both Gwyn and Ludleth became lords of Cinders after linking the flame. Lothric is a lord of Cinder but it is clearly said he didn't link the flame because he was born weak and cursed. Yhorm snuffed the profaned flame. Aldrich was "made a lord of cinder not for virtue for might". The Abyss Watchers were, well, watching the Abyss.

To me it sounds like becoming a Lord of Cinder happens after some sort of heroic deed. Maybe Lothric and Lorian were made Lord of Cinder when Lorian killed the demon prince.

Isn't it how they first describe it? There's also the precedent, with Gwyn being the first Lord of Cinder, and Ludleth literally says he linked fire and became a lord of cinder. Everything in the game points to this being the sole meaning of the of the title, and there's almost nothing to back up what you're suggesting (that the Lord of Cinder title isn't connected to linking the fire) unless I'm missing something major. The only weird case is Lothric, since it explicitly says he chose to reject becoming a Lord of Cinder, yet he's still seen as one in the game leading me to believe he still linked the fire in his lifetime and rejected the title later on, refusing to continue to help link it as a past lord of cinder.

here's two big shots of a pilgrim butterfly courtesy of the t-pose glitch + not being able to go into fog doors while cooping glitch

so, uh yeah... these guys are definitely not trees. they are in fact, quite fleshy

Huh, they kind of look like they're made of the dark/humanity goop that infects certain enemies.

Also, something particularily struck me, and it's about Yorshka. First of all, she's mine you can't have her. Second, she mentionned that Gwyndolin is her elder brother ?

I am guessing might not be by blood because if I recall, Gwyn only had three descendants (Gwynevere, Gwyndolin and the unknown sun). So I was a bit confused when she said that. Also her ressemblance to Priscilla makes me thing she might actually be his half-sister instead ?



Not necessarily talking about Aldrich. I even said Aldrich is the best one because we do get a lot of information.

But there's a shitton of NPCs and locations which just have no context at all. Other things like Dark Souls 2 and all it's locations being absolutely ignored making it irrelevant to the trilogy almost. And just general inconsistency due to fan pandering.

I love Siegward for example but it's been thousands of year, with Dark Souls 2 in between and plenty of kingdoms who have come and gone. Yet Catarina still exists (while "Lordran" is all but gone at this point). Shitton of bosses and locations have little context in the world. Maybe I'm dumb but is it explained really why Vordt and later Dancer from the Boreale valley come to lothric ? Is it just Aldrich who wants to fuck up the Unkindled's quest ? And many of the item descriptions at this point are just retreat of the ones from the old games, going all "wink wink nudge remember THESE awesome guys".

I don't want them to change the way they use narration, i'm perfectly content with that. I just wish that Dark Souls 3 was more Dark Souls 3 and not Dark souls 1 redux in some places wherei tj ust expects you to know the old games without bringing much in terms of new world building.

That, and the lack of a real conclusive ending, considering this is the last souls game (hopefully) but yeah we still got the same fishtail like the end of 2.

A lot of the Yorshka stuff has been discussed in this thread already, so you might wanna go back and read it. As for Siegward, I was under the impression that he was another resurrected ash, so he could be from a different time originally.
 
Where do you even get that ? The only thing I gathered is that he was one to link the flame, that's all. Nothing about "first one". There's nothing about Courland, nothing really about him. The firekeeper has a line about him "knowing something " but it d oesn't go beyond that and we're left in the dark

After you go to UG and find the Eyes of the Firekeeper, he says "ha, found her and the eyes". The Eyes' description state that they are the first fire keeper's. Then he explains that they couldn't protect her, and he decided to link the flame to "paint a new vision".
Sooo...
 
After you go to UG and find the Eyes of the Firekeeper, he says "ha, found her and the eyes". The Eyes' description state that they are the first fire keeper's. Then he explains that they couldn't protect her, and he decided to link the flame to "paint a new vision".
Sooo...

Technically, the corpse you find the eyes on doesn't necessarily have to be the first fire keeper since our own fire keeper was able to use those eyes herself. It's possible that it was just another firekeeper who happened to inherit those eyes, the same way ours does.

Firekeepers were around before the second linking of the flame in DS1, so the first firekeeper would have had to have existed in the time between the linking of the first flame and the second.
 
here's two big shots of a pilgrim butterfly courtesy of the t-pose glitch + not being able to go into fog doors while cooping glitch

so, uh yeah... these guys are definitely not trees. they are in fact, quite fleshy

Wheres zoccano @, thats fuckin bloathead
bloathead-large.jpg
 
What if Gwyndolin took Priscilla has her bride? I'm not recalling clearly, but wasn't it Gwyndolin that put Priscillia in the picture to begin with? If so, that'd make Yorksha Gwyndolin's sister in law.

Honestly, it's the only t hing that'd make sense, Priscilla and Gwyndolin hooking up.
 
What if Gwyndolin took Priscilla has her bride? I'm not recalling clearly, but wasn't it Gwyndolin that put Priscillia in the picture to begin with? If so, that'd make Yorksha Gwyndolin's sister in law.

Honestly, it's the only t hing that'd make sense, Priscilla and Gwyndolin hooking up.

That's my opinion on it as well, especially with Gwyndolin being the one to name her.

Edit: Correction, I agree in part but I think Yorshka is Gwyndolin child.
 
What if Gwyndolin took Priscilla has her bride? I'm not recalling clearly, but wasn't it Gwyndolin that put Priscillia in the picture to begin with? If so, that'd make Yorksha Gwyndolin's sister in law.

Honestly, it's the only t hing that'd make sense, Priscilla and Gwyndolin hooking up.

I think it's possible there's a bigger connection between Gwyndolin and Priscilla (since Aldritch saw a vision of her while absorbing Gwyndolin, suggesting something between them). Why are you assuming Yorshka is Priscilla's sister though?
 
I think it's possible there's a bigger connection between Gwyndolin and Priscilla (since Aldritch saw a vision of her while absorbing Gwyndolin, suggesting something between them). Why are you assuming Yorshka is Priscilla's sister though?

Well, simply because she calls Gwyndolin her brother, and Guinivere her sister.

And was it a vision of Yorksha, or a vision of Priscilla? I mean, it says a pale GIRL, and I hesitate to call Priscilla a girl when it's obvious she's more a woman.

More pressing is that I can't remember where Priscilla came from. I think the agreed upon thing was that she was Seath's, but I think it was all speculation at that point.
 
Not necessarily talking about Aldrich. I even said Aldrich is the best one because we do get a lot of information.

But there's a shitton of NPCs and locations which just have no context at all. Other things like Dark Souls 2 and all it's locations being absolutely ignored making it irrelevant to the trilogy almost. And just general inconsistency due to fan pandering.

I love Siegward for example but it's been thousands of year, with Dark Souls 2 in between and plenty of kingdoms who have come and gone. Yet Catarina still exists (while "Lordran" is all but gone at this point). Shitton of bosses and locations have little context in the world. Maybe I'm dumb but is it explained really why Vordt and later Dancer from the Boreale valley come to lothric ? Is it just Aldrich who wants to fuck up the Unkindled's quest ? And many of the item descriptions at this point are just retreat of the ones from the old games, going all "wink wink nudge remember THESE awesome guys".

I don't want them to change the way they use narration, i'm perfectly content with that. I just wish that Dark Souls 3 was more Dark Souls 3 and not Dark souls 1 redux in some places wherei tj ust expects you to know the old games without bringing much in terms of new world building.

That, and the lack of a real conclusive ending, considering this is the last souls game (hopefully) but yeah we still got the same fishtail like the end of 2.

There's a ton of context around the NPCs and bosses already previously discussed, and you don't have to read much except the boss souls to figure this out, but I'll reiterate:

Time was convoluted in Lordran, but now the very fabric of existence itself is convoluted in Lothric. Time travel, alternate dimensions, warped landscapes, etc. are all in the game and have been since DS1. Assuming that time is linear in this game will just lead to a bad time. Siegward/Yhorm, Aldrich/Pontiff, Ludleth, Abyss Watchers, are all from different ages and have previously linked the fires. The lands of the lords are all converging on Lothric, as we are told, which implies that the fabric of existence is getting really, really fucked up. Lordran isn't gone, it's still in existence and we're in it. It's Lothric and its high wall that just "appeared" and blocked the path to the Undead Settlement.

The Dancer, a former member of the old royal family (Old Gods) was exiled by Pontiff Sulyvahn to the High Wall as an outrider knight, who happens to hate the Old Gods. He did so seemingly to block any unkindled ones from progressing to Lothric Castle, where the Twins are hiding out and refusing to link the fire. His motivation is that he seems to be really obsessed with letting Aldrich try to usher in the Age of Deep Sea that he foresaw, or at least just Aldrich himself. Vordt is described as "never far from the fleeting dancer". Easy peasy.
 
Well, simply because she calls Gwyndolin her brother, and Guinivere her sister.

And was it a vision of Yorksha, or a vision of Priscilla? I mean, it says a pale GIRL, and I hesitate to call Priscilla a girl when it's obvious she's more a woman.

More pressing is that I can't remember where Priscilla came from. I think the agreed upon thing was that she was Seath's, but I think it was all speculation at that point.

I think the connection is as you noted, that they "hooked up" and he loves her (and it works since they are the last of their kind in the city, and both were spurred by relatives). That's why in consuming Gwyndolin, he dreams of Gwyndolin's only "light" so to speak, in Priscilla. But I think she's permanently stuck in the Painted World from her original banishment there as a monster, and with Gwyndolin dead I don't think she can get out anymore (assuming she ever even could).

Now its possible that Aldritch ate Priscilla as well but I don't know if there's enough indication to that end.

And I think Yorshka is Gwyndolin/Priscilla's off-spring but her origins are a lie from Gwyndolin ("the older brother" who named her). And I also think she was the one to be eaten next by Aldritch as she's rather plainly described as the one imprisoned and Pontiff's description mentions that he's imprisoned a god to feed to Aldritch.

Only way I can see her actually having god status is if she's tied back into Gwyn's lineage which either happens through trying to tie Priscilla to Gwynevere, or Gwyndolin to Yorshka, or both. If you go with offspring of Gwyndolin, her taking over the Darkmoon is also a matter of hereditary right as she is the new God of the Darkmoon after Gwyndolin's death.
 
I just read the description of the Firelink Gratesword, and it states that "The Lords of Cinder linked the First Flame", and refers to it existing long before the "throneless lords" which should put to rest any theory about the Lords of Cinder in the game not linking the fire.

EDIT: Just beat the Nameless King and was kinda surprised to find out that Ornstein's armor wasn't on a corpse of any kind. Don't know if that's somehow significant, but it could potentially leave some room for different interpretations on what happened to him.
 
So just for fun, the stuff that reminded me of Demon's Souls (not gonna count Crestfallen, Patches and the likes, they're too obvious).

NPC
Greirat and Loretta / Stockpile Thomas and his daughter and wife
Yuria / Mephistopheles
Karla / Yuria
Eygon and Irina / Garl and Astraea
Evangelists / Fat Officials
Firekeeper / Maiden in Black
Ludleth / Monumental (that one might be a bit of a stretch)
Xanthous crown / Monk's Head Collar

Other stuff:
Morion blade
Irithyll Dungeons / Tower of Latria
Red-eyed ennemies
Ember and Ash form / Body and Soul form


Probably forgetting a few.

Probably forgetting a few.
 
Wheres zoccano @, thats fuckin bloathead
bloathead-large.jpg

Yah, I thought so. I can see the resemblance, but I think it's a bit of a stretch. The crazy broken and overextended limbs + crazy eyes is their thing and the not-velka crow people are just a bit too different to make the connection.

Also, they're already velka people so it would be weird to also make them abyss/manus abominations.

I just read the description of the Firelink Gratesword, and it states that "The Lords of Cinder linked the First Flame", and refers to it existing long before the "throneless lords" which should put to rest any theory about the Lords of Cinder in the game not linking the fire.

The game pretty plainly states the lords of cinder all linked the fire since that's what makes them lords of cinder. The *only* thing weird about it is that there is a fairly strong suggestion that Lothric/Lorian were the only ones to not do so.

NPC
Ludleth / Monumental (that one might be a bit of a stretch)

Not a stretch at all. Aside from physique and immobility, they both know more than they let on and try to get you to link the fire/temper the old one and don't tell you much beyond that. Ludleth has the advantage of probably being expanded upon with DLC.
 
oh, somethin' i just thought of re: pilgrim butterflies and their weird ass look and the ribcage coming out of their back.

the big goo dragons that are in hollows + iudex gundyr + the dragons at lothric castle's gate all have that goo specifically growing out of their back. the dragons they spawn are forward facing, though so it's a stretch

but that's what i got, i guess
 
I get the feeling the firekeeper's crown is related to the Dark Souls 2 crowns with how it seems to be imbued with the dark sign. It's literally a leap but it's just a feeling I get. Also it looks like the ivory crown (not really but sort of?)
 
Eh, I'd have to disagree with most of that. To me it's not a matter of budget, resources or success, but style. I greatly appreciate the fact that most of the bosses do not talk to you when you encounter them. Simply because that would make no sense at all, and them doing so would only be to indulge the player, but to me that's a huge immersion breaking moment. For example, Aldritch, this guy has probably killed and eaten thousands of people. Why the hell would he take the time to explain himself to some random undead walking in his room? He wouldn't, and he shouldn't. To me, that's awesome, it reinforces how powerful this enemy is and how little the world and its challenges care about you. I want more games like this, not less.

Well put dude. Don't need DS to be more like other series.
 
Well put dude. Don't need DS to be more like other series.

Eh. I love it when the bosses talk specifically because they don't do so often. And I think it adds more character to them, not less. None of the bosses have really exposited to you so to say that's what they are doing when they talk is silly. And like usual, when they talk, it's brief, to the point, intriguing, and imposing. When you finally get to Elana the first time in Dark Souls 2, after hearing her hymn the entire way through, you walk in and all you hear from her is

You are not deserving of the mire

It's fucking damn chilling. Bosses that are completely silent when they're supposed to be major characters end up feeling empty and hollow (ironically, it fits Gwyn, but no one else).
 
I definitely wouldn't have minded a bit of dialogue from Sulyvahn. He seems insanely important in the story, and he doesn't look to be hollowed or mindless or anything.
 
i like it when bosses talk but only because it's such a rarity

father g's talking was super cool and so is the old king oceiros's stuff

i guess i like bosses talking going fully berserk and losing all capacity for speech
 
Eh. I love it when the bosses talk specifically because they don't do so often. And I think it adds more character to them, not less. None of the bosses have really exposited to you so to say that's what they are doing when they talk is silly. And like usual, when they talk, it's brief, to the point, intriguing, and imposing. When you finally get to Elana the first time in Dark Souls 2, after hearing her hymn the entire way through, you walk in and all you hear from her is

You are not deserving of the mire

It's fucking damn chilling. Bosses that are completely silent when they're supposed to be major characters end up feeling empty and hollow (ironically, it fits Gwyn, but no one else).

Some bosses having dialog, as it fits their personality or their meaning to the world, work well. In Demon's Souls, Astraea and Vinland talking was good, it really drove home the nuances and depth of that world. Lady Maria talks, Ludwig talks (my favorite game cutscene ever), OR AS SOME SAY KOSM..., Oceiros talks, etc.

Most bosses either look incapable of talking or would have no reason to. I don't see why Sulvyhan would be in the mood for chatting. If these guys see the chosen undead/unkindeled walk into their space they know exactly what they're there to do, there's not much to talk about. There are a few dialogs with bosses in DS3 and they're great. Prince Lothric's cut scene is soooo good.

But one of the Souls series' charms is that it doesn't try to force the cinematics. There's dignity in silence.
 
Some bosses having dialog, as it fits their personality or their meaning to the world, work well. In Demon's Souls, Astraea and Vinland talking was good, it really drove home the nuances and depth of that world. Lady Maria talks, Ludwig talks (my favorite game cutscene ever), OR AS SOME SAY KOSM..., Oceiros talks, etc.

Most bosses either look incapable of talking or would have no reason to. I don't see why Sulvyhan would be in the mood for chatting. If these guys see the chosen undead/unkindeled walk into their space they know exactly what they're there to do, there's not much to talk about. There are a few dialogs with bosses in DS3 and they're great. Prince Lothric's cut scene is soooo good.

But one of the Souls series' charms is that it doesn't try to force the cinematics. There's dignity in silence.

I thought maybe the Pontiff would have something to say since the player turned Vordt and at least one Frost Knight into ground beef
 
I mean I'm not arguing that all bosses should talk but I also feel that certain bosses should talk (to a degree) and that ones that don't end up feeling wasted or underdeveloped in that regard. Sulyvahn is a decent example.
 
I thought maybe the Pontiff would have something to say since the player turned Vordt and at least one Frost Knight into ground beef

It's a fair point but I feel like Suly knows exactly what's going on when an undead dude and a few glowing golden fuckers pop into his church. He'll know what had to happen to get to this point and there's no use talking, better to show them what's up with your flaming ass sword.

It's part of what I love so much about the atmosphere in this series. You get the people who fight you because they have to, or to test you, or who talk because they went mad, or who just kill anything that shows up... But you get the feeling that most of the creatures and Knights around the world just absolutely detest you and the minute they see you, whatever years of decrepifying and decaying happened are shed for one last fight so they can rid their chambers of your presence. That "how dare you step into my house" walk that bosses like the False King, the Pontiff, etc. do is exhilarating. Way more than a bit of impolite conversation.
 
You know, most of your posts here are fantastic, but you've been weirdly dismissive regarding the visuals of the Aldritch fight. I agree that the only devoured God mentioned explicitly was Gwyndolin, but to outright deny stuff like the sword is a bit much, especially when his name is the Devourer of GODS (which I remember you dismissing because you claimed it just sounds better in the plural, which is almost never how naming works in Souls games). Again, I'm not saying it's one way or the other, just that you're being overly harsh in dismissing it when there's clearly some evidence/reason for people to think what they do.

Naming him Devourer of Gods and not God seems more like a self imposing title. I wouldn't look too much into it. The truth is that the lore items only talk about him eating Gwyndolin.

About Priscilla, the soul says he had visions of her. Take into account that he doesn't have Priscilla's scythe, he just have a sorcery based on that. It's fair to asume he had visions of her and developed a sorcery about her weapon.

Also, it's not that strange that Gwyndolin knew about Priscilla, she was trapped on Anor Londo after all. He probably knew everything.

And I think Yorshka is Gwyndolin/Priscilla's off-spring but her origins are a lie from Gwyndolin ("the older brother" who named her). And I also think she was the one to be eaten next by Aldritch as she's rather plainly described as the one imprisoned and Pontiff's description mentions that he's imprisoned a god to feed to Aldritch.

Wasn't the imprisoned god Gwyndolin?
 
I see we're at the point now where we're just going with things that have no proof just because they sound cool. Not even using visual clues anymore. It was nice while it lasted.

So how does DS2 fit into all of this? In Drangleic, Anor Londo is nowhere to be found and then in DS3, it randomly pops up.

To DS2 fans' disdain, DS2 lore has taken a backseat in this entry. There are references and a few signifcant connections but nothing on DS1 level.

This game isn't an obscure title anymore, it is the fastest selling namco game in the USA, its predecessor (yeah yeah bloodborne isn't in the souls universe but whatever) is one of the flagship PS4 exclusives, and still you have NPCs (and there are very few of them) that have barely any lines. Just go all in, either complete desolation, or actually improve the NPC system. The stretch from killing Deacons and the Watchers to fighting dancers is one of the most barren stretches of a videogame that I've ever encountered exposition wise. Yhorm(without the Siegfried quest) and Aldrich don't even get an intro cutscene, what... they are supposed to be the Lords of Cinder, give them something, you gave the most lines to damn Oceiros, probably because its the hook for the upcoming DLC, but these guys at least deserved something.

I don't really care if they keep the obscure questlines, but just give them something more, half of them aren't even that satisfying in this game. Sirris questline just seems random, oh yeah grandfather, ok, cool, guess I'll read up on it in the item descriptions.

And in my game Irina just moved to the bottom of the belltower after buying all of her miracles, and then became a firekeeper, without acknowledging it at all, now I can level at her place, and that's it, WTF is that FROM, that's not obscure, that's lazy.

Sorry mate but this is a horrible opinion. Games shouldn't have to change because they've attracted a more mainstream audience. Is this your first Souls game because you seem quite surprised that the (technically) 4th game in the series is so obscure?
 
On the topic of boss talking, i was tripping when i thought gwyndolin was a boss twice playing in JPN.....However i do think the prince having gwyndolins voice actor is meant to be significant, from reuse voice actors alot but this would be an awful time to do so.

But given the appearance of the prince, gwynveres relationships and the refusal to link the fire relation to the moon, seems logical
 
I think the connection is as you noted, that they "hooked up" and he loves her (and it works since they are the last of their kind in the city, and both were spurred by relatives). That's why in consuming Gwyndolin, he dreams of Gwyndolin's only "light" so to speak, in Priscilla. But I think she's permanently stuck in the Painted World from her original banishment there as a monster, and with Gwyndolin dead I don't think she can get out anymore (assuming she ever even could).

Now I was thinking... wasn't Priscilla imprisoned at the Painted World when she was just a kid?
 
One particular thing i noticed in the game is the theme of heritage.


- Every boss is an Heir of Flame
- Abyss Watchers can be considered the heirs of Artorias.
- Lothric is one of Gwyn's heirs.
- Yorshka continuing the work of her brother Gwyndolin
 
One particular thing i noticed in the game is the theme of heritage.


- Every boss is an Heir of Flame
- Abyss Watchers can be considered the heirs of Artorias.
- Lothric is one of Gwyn's heirs.
- Yorshka continuing the work of her brother Gwyndolin

1. This is sort of weird. Does anyone know what the JPN translation is? I wonder if it just means they're born from the flame.
2. Arent' they considered followers more than "heirs"?
3. Sorry, where does this come from? Is this from the theory that Gwenyvere is the queen?
 
1. This is sort of weird. Does anyone know what the JPN translation is? I wonder if it just means they're born from the flame.
2. Arent' they considered followers more than "heirs"?
3. Sorry, where does this come from? Is this from the theory that Gwenyvere is the queen?

1. They are called Heir of Fire too IIRC
2. Yeah, but they use the same fight style and continue the work of Artorias to fight the Abyss, so in a way, they can be considered 'heirs' of Artorias.
3. The connections are too obvious to be anyone else.
 
Such as?



But then again, you have to remember that it's deliberately designed that way by Miyazaki.
Dark Souls has had elements of time travel and parallel worlds since the very beginning, so trying to fit a linear story is never gonna work.



Where is it established? Both Gwyn and Ludleth became lords of Cinders after linking the flame. Lothric is a lord of Cinder but it is clearly said he didn't link the flame because he was born weak and cursed. Yhorm snuffed the profaned flame. Aldrich was "made a lord of cinder not for virtue for might". The Abyss Watchers were, well, watching the Abyss.

To me it sounds like becoming a Lord of Cinder happens after some sort of heroic deed. Maybe Lothric and Lorian were made Lord of Cinder when Lorian killed the demon prince.



Well, it's pretty clear that he was the first one to link the Flame after Gwyn.

Such as characters showing up and having met their fate along with places like Anor Londo and Demon ruins showing up with visible proof that time has passed. Implying it's in the same continuation. There's really no reason to believe it's not. Also the Chosen Undead wouldve been the first to link the flame after Gwyn and all the other Lords of Cinder came later.
 
Such as characters showing up and having met their fate along with places like Anor Londo and Demon ruins showing up with visible proof that time has passed. Implying it's in the same continuation. There's really no reason to believe it's not. Also the Chosen Undead wouldve been the first to link the flame after Gwyn and all the other Lords of Cinder came later.

Well there are similarities but you'll also find many differences, so I don't think it proves anything. Similarly, trying to fit a straight timeline between the CU and the Lords of Cinder is rather tricky.

On the topic of boss talking, i was tripping when i thought gwyndolin was a boss twice playing in JPN.....However i do think the prince having gwyndolins voice actor is meant to be significant, from reuse voice actors alot but this would be an awful time to do so.

But given the appearance of the prince, gwynveres relationships and the refusal to link the fire relation to the moon, seems logical

It's the same VA yes. But I don't think it's really significant. Like, Griggs and Hawkwood have the same VA too.
 
I see we're at the point now where we're just going with things that have no proof just because they sound cool. Not even using visual clues anymore. It was nice while it lasted.



To DS2 fans' disdain, DS2 lore has taken a backseat in this entry. There are references and a few signifcant connections but nothing on DS1 level.



Sorry mate but this is a horrible opinion. Games shouldn't have to change because they've attracted a more mainstream audience. Is this your first Souls game because you seem quite surprised that the (technically) 4th game in the series is so obscure?

What? How is it a horrible opinion that the damn firekeeper should have more lines, it's the utmost example of laziness. I played all of the souls games, and they've all changed some aspect of them except for the NPCs. Why even add weapon arts, why even add different boss types and encounters, they might as well fill the entire boss list with Dragonslayer models and call it a day, but people even defend this crap, illusions, different guys wearing armor, it all makes sense.

They shouldn't change because they aren't obscure anymore, they should change because of the higher budget, people should always expect more and better from the sequels of games, and Dark Souls lore and story presentation has only gotten worse since DS 1. I can't believe people are actually defending the lack of lines from the firekeeper. They know, they purposefully make you go to her to lvl, they know that you will interact with her a bunch, and they still couldn't be bothered to give her more lines.
 
I thought she had just as many lines as BB's Doll tbf

you had to give her items though to get some sorta response lol
 
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