So there seems to be a lot of talk about pandering and fan-serving in the community. What are the worst examples of this according to you? Siegward? Anor Londo? Purely mentioning references from DS1 in item descriptions and similar? It's very interesting to me to think of Miyazaki as putting a lot of stuff into this game only for the sake of pleasing fans (is this the way he'd do it?), things which to most seem to have no other bearing on the story or lore - but this is the thought of the community?
It's always interesting to see expectations for something meet a finished product. Would some of you have preferred this game to have no direct references or connections to previous games (or DS1 in particular, which seems to be the case here). As a sequel - especially the conclusion - I guess there is always that delicate balance. It struck me when ENB immediately was thinking of references to Bloodborne simply because the description for Ithiryll straight sword mentioned the word "beasts". Just curious. I haven't been part of the lore community but DS1 is one of my favourite games. Intellectually I feel this is a better "game" than the other souls games but not sure what my gut says yet - there is something magical about DS1 (and I played it for the first time last year). I only finished DS3 once so time will tell how well it holds up over time.
Well, for me it's several things
The first you mentionned: a lot of the characters just straight up being heavily inspired, or even completely copied from Dark Souls 1, and sometimes 2. Siegward being almost exactly like Siegmeier (but efficient). Irina of Carim wearing the exact same clothing and being extremely similar to Rhea, despite not being from Thorolund. Andre of Astora being just...andre of astora, straight up. As well as the place namedropping like Astora or Catarina.
Now I know you can justify this by saying the lands are shifting and are "transitory". That they are basically revived to be unkindled and fulfill a role. But really, the real reason they're here is because "hey guys, remember dark souls 1 ? Well here there are again, almost unchanged !". Going against also some stuff by Dark souls 1 and 2 which, did have a sense of passing time and being somewhat a tangible world.
The second thing is just that the levels themselves just seem like they're following a formula too closely at this point. You got your first castle level just like Undead Burg or Forest of the fallen giant. You have your marsh/poison like stage like Blight town, Huntsman's cope/Harvest valley. You got your Anor Londo cathedral type zone and your multilayered dungeon. You straight up have lost izalith again, and it's still shitty. For having a lot of transitory lands you sure do go through a lot of the similar stuff. Now of course the real reason it's here it's mostly because it's expected of a souls game to have these zones at this point.
And i'm not even complaining about Anor Londo. Sure it's the exact same zone but at least there's a feeling or progression there, like stuff happened. Not much mind you and a lot is muddled like hell (like why do Smough and Ornstein are still a thing again at this point. You could say they got unkindled but it also implies they were following the timeline straight from dark souls 1 so it doesn't add up). But you know, if you wanna reference stuff at least make it like that, with some lore dumps to justify it. a lot of of things from DS1 are here without much justification and the game goes "Well just remember the first game". There's very little tie-ins
Dark souls 1 today is kinda annoying to go back to with all the little "quality of life" improvement missing from the following games. But still I think that Souls 1 world felt a lot more "whole" because there weren't a lot of things going to waste. They had to build a world after all and so a majority of item description and npcs were here to build that world. Same with Bloodborne and why it was kinda refreshing is not only because it had a different dynamic, gameplay wise, but also because you got to discover a new world with it's intrigues and lore.
Dark souls 3 does feel like a best of Dark souls 1 rather than Dark souls 3 a lot of the time. Like above, it's a "Force awakens" type sequel. A good game (a very good one. I'll take souls 2 and 3 over any AAA thing anytime), very entertaining, but ultimately it also feels a bit pointless and doesn't have anything new to say, banking on your knowledge and nostalgia of the first one.
It was my initial worry of the Souls 3 announcement and i'm a bit miffed I was at least partially proven right. I don't mind a bit of referencing but when almost more than half your inventory is just a reference to the first game (like...really...), you kinda wonder if they didn't just say their piece after the first game and now it's just a rephrasing