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Dark Souls 3 Story and Lore Discussion [Unmarked Spoilers]

Yeah, you know what actually makes me think that there is more to it? The way he sells himself as a "humble blacksmith".
He does seem to be hiding something about his own nature, but it would be nice if the game gave us anything. I guess the fact that dead blacksmiths on DS1 does look like him is "anything", heh.
 
You guys do realize that Andre definitely isn't a normal human/undead, right?
Did you pay attention when picking up some of the embers like the Divine Ember in Dark Souls 1? Did you not notice there were apparently other blacksmiths that looked 'exactly' like Andre? I don't know what he is, but he's definitely something else.

It doesn't surprise me that somehow he survived through the whole mess.


As for the others, it isn't anything new for them to make nods to previous NPCs. Many of the Dark Souls NPCs were nods to Demon's Souls NPCs after all. Is there a formula they are following? Absolutely.
Is it fanservice for the sake of it? I doubt it. Who knows though? I feel like there's a bit more to this.

ENB mentioned in his latest ds1 play through that he heard (probably from FROM) that those Andre statues have no lore significance. They were just there so the player knew to give the ember to Andre.
 
I think that extinguishing the first flame is a good thing, everything went black, but it will be temporary: The fire keeper said she sensed tiny flames within the dark, not a new flame, but tiny flames. The world won't depend on just one flame, but many. While with the age of hollows the humans have taken the first flame into custody, still incapable of letting the old powers go.

This is my take too. I think my thoughts on that are in the OP but I felt like the end of fire ending was an anarchic reset button for life in the Souls world. You sacrifice power to spread it out so its not being hoarded by the gods.

--

On a different note, has anyone come up with a good theory why the giant with the bow protects the area around the white birch trees? My uneducated guess is that the white trees are remnants of Oolacile, perhaps people who transformed into trees using the magic branches. Finding Dusk's crown near the one in the swamp kind of hints toward that. I get the impression that the giant was in love with Dusk and wanted to protect her or protect the remnants of her people.

Has there been any better discussion on this than my unfounded headcanon that I missed?
 
I thought it was more interesting that there were all these other Andres that Andre had "heard of" and somehow knew nothing about. Like they were other lifetimes of his or... something.

Absolutely nothing to back it up, but yeah, seeing those charred Andre statues (made of ash?) was pretty intriguing.
 
Oh man, I missed so much stuff, I'll do a proper lore playthrough with help of a wiki so I can be better informed when writing walls of text.
 
So there seems to be a lot of talk about pandering and fan-serving in the community. What are the worst examples of this according to you? Siegward? Anor Londo? Purely mentioning references from DS1 in item descriptions and similar? It's very interesting to me to think of Miyazaki as putting a lot of stuff into this game only for the sake of pleasing fans (is this the way he'd do it?), things which to most seem to have no other bearing on the story or lore - but this is the thought of the community?

Personally, I don't think anything is "pandering" or fanservice.
A blatant example for me would to be replace Andre by Ed from Demon's Souls. There would be absolutely NO reason for him to be there apart from fanservice.

But I guess Andre is the most borderline. At the same time, he's just a blacksmith at the end of the day. Sure, they could have made up an entirely new blacksmith, but what's the point? Andre has no character development, no questline, nothing. He was supposed to have one in DS1 but that was scratched.

I dunno. I really don't see the issue, nor do I remember reading that many complaints about Patches, and he's been in EVERY SINGLE From IP since Demon's... And even arguably in Armoured Core.

I thought it was more interesting that there were all these other Andres that Andre had "heard of" and somehow knew nothing about. Like they were other lifetimes of his or... something.

Absolutely nothing to back it up, but yeah, seeing those charred Andre statues (made of ash?) was pretty intriguing.

In DS1? I always thought they were petrified bodies, not just statues.
 
But that's the thing. There's some asset/character reuse on Dark Souls 1 that makes sense because of the meta-story of FROM not owning the Demons' Souls IP. So it makes sense that they would want to re-do a character into something that they own.
Then you have Patches, that also have his own external reason of being a kind of FROM mascot who appears in every game of theirs.

Andre stands out because he is just Andre; same name, name character model, same voice actor, same everything. If you don't have an ingame explanation for that, it falls to the meta-narrative and where Patches meta-narrative is "he is a mascot"; all Andre have is "he was in Dark Souls 1"
 
Ugh, it's not pandering to have references to past games in the series. It's not even excessively obvious—in many cases only lore nerds like us who dive deep into the meaning and significance of everything actually get the references. I choose to believe there's an explanation under all of it for most of what you guys see as "pandering" but even if there isn't, I don't really care.

Did it bother you that there was a fire keeper, much like the Maiden in Black in DS1? Did you call it pandering when you found Blacksmiths out in the world like in Demon's Souls? Was it pandering that Blighttown operated very similarly to the Valley of Defilement, or that the spell "Soul Arrow" made the transition from two completely unconnected worlds? How about the Moonlight Greatsword being made from souls of bosses that have nothing to do with MLGS... Oh and it's also Ludwig's legendary sword, and it's also in Otogi and Kingsfield.

Pandering would be appealing to the lowest common denominator in people and trying to make a story on nothing but blind references. DS3 has its own story and is strong in its own right regardless of cheeky call backs here and there.

Like the Force Awakens, at least Dark Souls 2 tried to be far, far away from Dark Souls 1 but Dark Souls 3 just plastered Dark Soul 1 was like a week ago with different NPC being the same NPCs

The whole church back story and the Great ones story was refreshing but it was basically a Lovecraft story retold by Miyazaki.



Started as tiny flames then became a huge fire. I think is a different fire just found a way out below the castle but of course FROM needed to link it to DS1 and put "Chaos" on it.

I think you and others are making too much out of the lore of these games if this is how you feel. It's fun to unravel the mysteries but Miyazaki isn't an infallible genius when it comes to story telling. When it's all said and done, it's how the stories are told that is special, more than the stories themselves. The blend of intrigue, humor, hope & death makes the series what it is.

Anyone being disppointed that BB is "just" Miyazaki's retelling of Lovecraftian horror is a depressing thought. Millions of stories have been told, it would be impossible to land on something completely original and you can tell that they don't really try to. Again, it's about the execution more than the source, and the plain idea of bringing classic Eldritch horror into a game by someone with FromSoft's penchant for obscure storytelling and thick, rich atmosphere would make me giddy if BB hadn't existed and you were telling me about a new game.
 
What if Andre is actually Gwyn? I mean they kind of look similar. Who is more helpful to you than Andre when it comes to rekindling the fire? The man who forges your weapons.
 
One thought about the "canonicity" of characters such as Ornstein and Gwyndolin having been killed by the player in DS1 - all these games canonically take place in an overlapping multiverse where every protagonist has their own world. The player even chases one of these guys back to their own world in DS1 for a showdown and that world is another Anor Londo.

So it seems there isn't any true canon relating to who lives or dies, or is killed by what, across the overall Dark Souls universe. There must be plenty of worlds in which a chosen undead didn't ever reach Ornstein or was defeated by Ornstein. And worlds in which nobody ever found Gwyndolin and he was never battled.
 
I must be the target crowd they're pandering to, because I love shit like the Anor Londo reveal. Entering through the Darkmoon Tomb, taking the spiral elevator up, then that area name appearing at just the right moment gave me goosebumps. Masterful execution.

If there was a significant retread of Anor Londo I might be a bit disappointed, but overall it's a small part of the game. Maybe less than 15 enemies there. And Izalith, while probably my least favorite area in the game (which has nothing to do with being a callback), is optional and not all that big either.

The reused area tropes could go either way. Yeah we've had swamps before, but if there was no Farron Keep in the game I could probably see a scenario where long-time series fans would want those tropes represented in the first current-gen Dark Souls game. Must be a tricky situation for From to be in.
 
I must be the target crowd they're pandering to, because I love shit like the Anor Londo reveal. Entering through the Darkmoon Tomb, taking the spiral elevator up, then that area name appearing at just the right moment gave me goosebumps. Masterful execution.

I mean, naturally it's subjective whether someone likes the very overt connections or not. It's a really weird line they have to straddle because the games are known for their very obscure lore and fact-finding.
 
I mean, naturally it's subjective whether someone likes the very overt connections or not. It's a really weird line they have to straddle because the games are known for their very obscure lore and fact-finding.

Revisiting older areas in general just does it for me, I think. Dead Space 2 spoilers
returning to the Ishimura our of fuckin' nowhere
blew my mind in that game, for example. Could just be a personal thing. As long as the game doesn't hinge on it too much, I'm more than cool with it.
 
One thought about the "canonicity" of characters such as Ornstein and Gwyndolin having been killed by the player in DS1 - all these games canonically take place in an overlapping multiverse where every protagonist has their own world. The player even chases one of these guys back to their own world in DS1 for a showdown and that world is another Anor Londo.

So it seems there isn't any true canon relating to who lives or dies, or is killed by what, across the overall Dark Souls universe. There must be plenty of worlds in which a chosen undead didn't ever reach Ornstein or was defeated by Ornstein. And worlds in which nobody ever found Gwyndolin and he was never battled.

Well, you killed Lautrec in his world but he appears dead in yours. It seems to me that those two characters are part of the same dimension...
 
GorillaJu said:

Again, I don't mind a bit of pandering, or refencing, or inspiration. Hell Dark Souls has Berserk painted all over it, I don't mind

But when half of your equipment, a good chunk of npcs, your overall lore and even some locations are STRAIGHT UP just stuff from previous games put in with litle to no context apart for the sake of reference, then yeah i call it pandering big time and filling in the gaps with superficial fanservice.

Bloodborne comparison doesn't hold up. Yes it's based a lot on lovecraftian horror. But almost a big majority of what you get in bloodborne at least references stuff that builds the lore. You learn about the church. You learn about it's division, it's principal actors who are recurring. Locations are all kinda tied to each other, from Yarnham to Yahargul to Byrgenwerth to Cainhurst. There is referencing and fanservice of course, but there's also an effort of world and story building. Hell even Ludwig's moonlight greatsword, being a reference, still gets a cutscene and it's own little story to set it into this world.

In dark souls 3 it's just here because "Ohey Oceiros is kinda like a mini seath and he had it. Okay cool here you go".

DS3 doesn't have much of it's own story as much as it is Dark Souls 1's story retold with slight variation.

I also want to make clear that I don't intend for Souls/BB type games to just being ultra descriptive or fill in every little gap because like you said, Miyazaki is not like a super great writer. He's inspired by a lot of obvious stuff and he himself has said that writing NPCs for instance has always been his weak point.

I usually accept the world i'm thrown in at face value, because that's also how a lot of japanese-style storytelling works. I won't try to figure out what's outside of Yarnham because it's not important, or where exactly do the great ones come from as much as what's their role and effect on people and the world. Some stuff just "are". Similarily in Dark Souls you just accept how the undead/hollow curse works, that "humanity" in souls 1 is a tangential thing or that phantoms from thep ast and converging lands are a thing.

But the one thing he's good at is world building, and tying the stuff that exists within it together. Which is why Souls 1 was fascinating to me originally because you had all these places and they had their little culture and influence, all tying (mostly) to the central plot of Gwyn and the other lords. And it was more impactful since it was contained in that realm.

Now we have Souls 3 and it has a really interesting premisce: The linking has been going on for a while but stuff is getting fucked. Lords and their realms start to converge to come and rekindle the flame but the lords decide to fuck off for various reasons and so the unkindled are being risen to bring them back to their throne and proceed to link the fire again.

With that you can do freaking amazing stuff, bringing a bunch of new lore from all these "transitory lands" and expanding on the fire and the curse. The scope is definitively bigger but somewhat then you start the game and there's just so much stuff that loops back to DS1 through items, locations and npcs for reference's sake that it undermines the overall setting for me and makes it just a "repeat" for me with little substance. And then what's left of the "new" brings very little in comparison to link it all together to the new setting. Some places and bosses are there just because it felt they to fill in some space, like Carthus and Wolnir for me which are like the most "video gamey" areas of the game. "Here's your catacombs level and here's your giant skeleton boss at the end". Sure there's a bit lore about it but it's so vague and unconsequential that you can ignore it for the most part

And like I said elsewhere, I can't fault the game entirely. After all these games had to come out fast and it's kinda hard to make something again the quality of dark souls 1 and bringing entirely new things to the plate. And again, the game is still freaking awesome. But I criticize what I love and I love souls a lot, so I will admit I hold it to high standards because it has set the bar pretty high in these aspects. My expectations were an actual "sequel" that would expand and tie up some loose ends, something a lot of people wanted when souls 2 was announced (Remember how they said they wanted to expand on the curse and actually ending it...which does eventually happen actually in the dlc..although only for you :V ). A retread is not bad but I do find it weaker. And if you do it, at least make it solid. I said my thing about liking Anor Londo because it was not only a nice surprise but had an explanation (not the best but still) and other things tied to it.

On the other hand, smouldering lake and what remains of Izalith is a huge wasted opportunity and ends up feeling like a hollow experience.
 
Revisiting older areas in general just does it for me, I think. Dead Space 2 spoilers
returning to the Ishimura our of fuckin' nowhere
blew my mind in that game, for example. Could just be a personal thing. As long as the game doesn't hinge on it too much, I'm more than cool with it.

That part in Dead Space 2 was great because, at least for me, it was such a huge pacing change and it was really nice. Dead Space 1 is still my favorite of the two for similar pacing reasons.
 
Are you talking about the Smoldering Lake?

The Demon Ruins within the Smouldering Lake area, surely.
But honestly, it isn't a surprise. This seems (to me) to be the same landmass after all.
Farron Keep/Road of Sacrifices area seems to be the Darkroot/Oolacile area and the proximity to New Londo would explain Abyss Watchers/Darkwraiths and traveling far down through the Carthus area would put you near the Izalith area.
 
The Demon Ruins within the Smouldering Lake area, surely.
But honestly, it isn't a surprise. This seems (to me) to be the same landmass after all.
Farron Keep/Road of Sacrifices area seems to be the Darkroot/Oolacile area and the proximity to New Londo would explain Abyss Watchers/Darkwraiths and traveling far down through the Carthus area would put you near the Izalith area.
The Grand Archives are in roughly the same place as the Duke's Archives too.
 
Hey, you saying the curse of the undead on dark souls 2 ends "just for you" makes me think that maybe that's when stuff starts to get fucked? Dark souls 2 PC character basically got the ball and went home, so now you can't do the undead prophecy stuff anymore and their solution was to build these firelink shrines and find people powerful enough to link the fire regardless of they being undead or not, so you got the giant, the abyss watchers, the cleric and so on.
You kind of just collect and curse them, so when you need, you ring the bell and there they go, as a failsafe, you create a second type of undead, the unkindled, who can, if necessary, get these souls into himself.

Who did this, why and how?
You answer me. I already done my part.
 
The Demon Ruins within the Smouldering Lake area, surely.
But honestly, it isn't a surprise. This seems (to me) to be the same landmass after all.
Farron Keep/Road of Sacrifices area seems to be the Darkroot/Oolacile area and the proximity to New Londo would explain Abyss Watchers/Darkwraiths and traveling far down through the Carthus area would put you near the Izalith area.

Yeah, one of the bonfires in the Smouldering Lake is called "Demon Ruins". That, plus finding the Old Witch Ring and Izalith pyromancy tomes.
 
Hey, you saying the curse of the undead on dark souls 2 ends "just for you" makes me think that maybe that's when stuff starts to get fucked? Dark souls 2 PC character basically got the ball and went home, so now you can't do the undead prophecy stuff anymore and their solution was to build these firelink shrines and find people powerful enough to link the fire regardless of they being undead or not, so you got the giant, the abyss watchers, the cleric and so on.
You kind of just collect and curse them, so when you need, you ring the bell and there they go, as a failsafe, you create a second type of undead, the unkindled, who can, if necessary, get these souls into himself.

Who did this, why and how?
You answer me. I already done my part.

At the beginning I thought that your DSIII character doesn't go hollow because your DSII character -like the furtive pygmy- managed to share the "cure" with other undead. The people from Londor actually have to force you to go hollow, it's not "natural" anymore. That would explain too why we don't have another Witch of Izalith/Lost Sinner, Nito/Rotten and so on: your DSII character absorbed their souls and he never let them go, as a result all the unkindled became vessels for souls. although there are tons of regular hollows as well =___= . When they revealed that there were 5 thrones I thought that those 5 old ones (Gwyn, The witch of Izalith, Nito, Seath and Manus) would have a throne for their reincarnations but other than Gwyn and a possible descendant of Alsanna, it seems that the souls of those old ones are missing this time.
 
Hey, you saying the curse of the undead on dark souls 2 ends "just for you" makes me think that maybe that's when stuff starts to get fucked? Dark souls 2 PC character basically got the ball and went home, so now you can't do the undead prophecy stuff anymore and their solution was to build these firelink shrines and find people powerful enough to link the fire regardless of they being undead or not, so you got the giant, the abyss watchers, the cleric and so on.
You kind of just collect and curse them, so when you need, you ring the bell and there they go, as a failsafe, you create a second type of undead, the unkindled, who can, if necessary, get these souls into himself.

Being undead was never a requirement to link the fire. I don't think Gwyn was undead when he did it, he seemed to have gotten the curse after doing it.

Which actually makes me think once you link the fire you can just continue living your life as long as you keep the link? Gwyn locked himself in the Kiln and went hollow, and then we killed him. But the Lords of Cinder in DS3 all seem to have moved on with their lives after doing the linking of the fire, and then died later of unrelated causes.

But if linking the fire makes you come back from death when needed, why isn't Gwyn among the Lords in DS3? Do you think there were only five linkings in all this time, or they just revived five Lords because it was the bare minimum to keep the flame alive?
 
My take on it is that the whole Unkindled, not hollowing thing is, like the Undead Curse, just a scheme from the gods to trick you into linking/feeding the flame.
 
I just realized who Horace reminded me of.

2443071-o0480064011468738758.jpg
 
I really need to read Berserk sometime.

My take on it is that the whole Unkindled, not hollowing thing is, like the Undead Curse, just a scheme from the gods to trick you into linking/feeding the flame.

The Undead Curse is basically humanity returning to their original form. The intro of Dark Souls 1 shows that men were basically Hollows before the flame, and only became human during the Age of Fire. With the flame starting to die out, the "undead curse" appeared, as in, mankind started to revert to their form before Fire.
 
I really need to read Berserk sometime.



The Undead Curse is basically humanity returning to their original form. The intro of Dark Souls 1 shows that men were basically Hollows before the flame, and only became human during the Age of Fire. With the flame starting to die out, the "undead curse" appeared, as in, mankind started to revert to their form before Fire.


Humanity is also the fuel for the bonfires. In order to keep yourself human you have to burn your humanity there, eventually, you've burn so much humanity that it becomes sparse and more and more hollows appear because they don't have humanity to burn. Whoever made the bonfires function the way they did in Dark Souls one surely must have hated humans. Then they began to spread rumors that being undead was a curse because when you lose your humanity you transform into a creature that feeds on the souls of others. The fact that Yoel can turn you into a hollow makes me thing that hollowing is not as natural as we thought it was...
 
Yeah it's really hard to tie in some of Dark souls 2's lore in 3, mostly because 3 ignores so much of it that it makes you question if Drangleic was even a real place. But then you do get things like the Mirrah Armor or Creighton's set...but most of all the shield of want which directly references the king of Drangleic, Vendrick, and alludes to the throne of want in the process due to the naming convention.

My only guess is that the curing of the curse was just a bittersweet one. After all it was just contained in a crown and while it does cure of the curse, one thing it doesn't would be old age. I don't think he's the reason of the state of the world in DS3. Either he went on and linked the flame like the others or went off to live his days as one if not the only non-cursed human left before disappearing into the annals of history, as so much stuff does in the souls universe.

Although it would've been pretty cool if it did tie in in dark souls 3. Imagine if by the end of the game, you had one last lord and it was the DS2 protag who refused since like you said, "he got his ball" and refused to link the fire.
 
Humanity is also the fuel for the bonfires. In order to keep yourself human you have to burn your humanity there, eventually, you've burn so much humanity that it becomes sparse and more and more hollows appear because they don't have humanity to burn. Whoever made the bonfires function the way they did in Dark Souls one surely must have hated humans. Then they began to spread rumors that being undead was a curse because when you lose your humanity you transform into a creature that feeds on the souls of others. The fact that Yoel can turn you into a hollow makes me thing that hollowing is not as natural as we thought it was...

I'm not sure the bolded is true. After all, the "humanities" we burn at the bonfire are actually small pieces of the Dark Soul, which was linked to mankind by the Furtive Pygmy. From this we can infer that mankind is inherently linked to darkness (and hollowing.)

In Dark Souls 3, we're a different kind of Undead, an Unkindled. We didn't become undead because of a curse, we were brought back specifically by the ringing of the bell. We have a set purpose. We use "embers" to become human. Notice how fire has replaced true humanity (aka darkness)? That's why we don't hollow. When Yoel gives us the Dark Sigil, he's linking our Unkindled Character back to the Dark Soul, and that's why we can become Hollow again.

EDIT: Maybe the way that Vendrick or Aldia escaped the cycle in 2 was by finding the way to turn an Undead into an Unkindled? Still unable to die, but severed from the link to the Dark Soul. That's what Aldia meant by "breaking the yoke."
 
The story to dark souls 4 should be where you're a knight who kills the Dragon and saves the princess. End credits.

I like the simplicity of Demon's Souls.

Long-cursed land rife with treasure and glory.
You go there in hopes of glory/treasure.
You die.
You're revived.
You're just trying to escape this weird ass place.

That's it.

There's too much weird roundabout bullshit in Dark Souls. I never understood the purpose of my actions in DS3.
 
I'm not sure the bolded is true. After all, the "humanities" we burn at the bonfire are actually small pieces of the Dark Soul, which was linked to mankind by the Furtive Pygmy. From this we can infer that mankind is inherently linked to darkness (and hollowing.)

In Dark Souls 3, we're a different kind of Undead, an Unkindled. We didn't become undead because of a curse, we were brought back specifically by the ringing of the bell. We have a set purpose. We use "embers" to become human. Notice how fire has replaced true humanity (aka darkness)? That's why we don't hollow. When Yoel gives us the Dark Sigil, he's linking our Unkindled Character back to the Dark Soul, and that's why we can become Hollow again.

EDIT: Maybe the way that Vendrick or Aldia escaped the cycle in 2 was by finding the way to turn an Undead into an Unkindled? Still unable to die, but severed from the link to the Dark Soul. That's what Aldia meant by "breaking the yoke."

I'm not sure that's the way it works either, but it makes sense to me because we strengthen the bonfire by offering humanity -or as you point out- small pieces of the dark soul. It's as if whoever designed the bonfires is just trying to extract the dark soul from humans, and the undead don't have a choice other than doing so because if they don't burn their pieces of the dark soul they'll turn into mindless monsters. The fact that the Way of White is searching the Rite of Kindling that was taken from Nito kind of suggests to me that both Gwyn and Nito designed the bonfires to extract the dark soul from humans.
 
The Undead Curse is basically humanity returning to their original form. The intro of Dark Souls 1 shows that men were basically Hollows before the flame, and only became human during the Age of Fire. With the flame starting to die out, the "undead curse" appeared, as in, mankind started to revert to their form before Fire.

I get that one could think that from the intro, but to me it's not really clear that humans were hollows in the same sense than what happens with the curse. I think they were something different, because they had no souls presumably, while hollows still have one. We just see vague shapes anyway in the intro.

There's just two things that bother me with the curse:
- Frampt (and by extension the Gwyn team) lies about it. The whole chosen undead thing is bullshit. You won't cure the curse by linking the flame, you'll just sacrifice yourself and most of if not all your soul to it.
- the curse suddenly shows up after it's clear that Gwyn failed to do much more than making the first flame last a little bit more, and turns people into undeads. Now who could likely make that happen, if not Nito, god of Death?

So a quick summary of the story for me would go like this:

Dragons rule the world, the Flame appears (I don't think we'll never know why or how, it just did), then "They" came (humanoids things). Some of them found their souls in the Flame, which weakened it. It was not whole anymore. So it started fading. Gwyn thought he could sacrifice himself to fix it, but it wasn't enough, because there's still a lot of souls out there. The other gods saw that, and I doubt they wanted to secrifice themselves since it would be pointless, and so started the Undead Curse and the whole legend around it to force humans to hunt humanity (fragments of the Dark Soul) to fuel the Flame.

But it seems all pointless anyway, the Flame is bound to fade, because souls were taken from it.

So Dragons are gone (well one is left, but it can't do much on its own), Gwyn's clique is desperately trying to prolong their life, The FP/DS/humanity just wants to spread, and I guess one last faction could be Velka (and any other true deities she's affiliated to but we don't know much about them), but it's a bit unclear what she wants exactly, apart from fucking up the Lords.
 
Also i'm still trying to scrounge up info on Pontiff and Irythil but man it's sparse.

What i'm getting so far is that Pontiff found an "unfading flame" in Irythil and also discovered the profaned capital, and his ambition started to grow. Ambition to what I don't really now. Then declares himself supreme presipope and starts throwing godsnacks at Aldrich, namely Gwyndolin.

On the other hand he seems very aggressive as he keeps sending outrider knights abroad, especially lothric. First Vordt then Dancer, who seemingly killed Emma the high priestess.

That and well, he hosts the Dungeon which is all manners of fuckery.

I just kinda wonder what his end game him. Prevent the linking of the fire ? Hates lothric ? Just corrupted by Aldrich and "the deep" ?
 
Fell to the Abyss?

Could be but it's kinda vague, especially because he's not the only player for the abyss, if you consider Londor. And people from Londor have a very very clear agenda: They need someone with the dark sign to go and get the lords of cinder, and then usurp the flame. Sullyvan on the other hand seems more content in just having some kind of power trip and probably just in servitude to Aldrich. But if it's just that it's a bit light on motives =p

It's also to wonder as Aldrich was "forced" to become a lord, but not said by whom. Might've been Pontiff but no one knows really at this point
 
I really see the connections between the stories in the same light as something like mythology or oral history. Things like Andre being there.... He's a character who exists as part of a narrative rather than an actual person, same with so many other elements that crop up repeatedly. All 3 games have the same general trajectory, so I almost see them as the same story told three different ways rather than some explicitly connected whole narrative.

Thinking of it that way also is also a sort of pleasing complement to the bonfire imagery.... Like a story passed around and always changing.
 
Well, you killed Lautrec in his world but he appears dead in yours. It seems to me that those two characters are part of the same dimension...

Perhaps, though this stuff is still all really (intentionally) vague.

Of course, there is also the thought that this is a setting where bonfires revive local creatures after striking them down. The big bosses don't revive nor do some major NPCs or special enemies. I recall once reading the suggestion that linking the fire could act as the most epic bonfire reset of them all, sending out a wave that revitalizes the entire world, for a time. (Which works into playing through the game again and again, with everything reset.)
 
EDIT: Maybe the way that Vendrick or Aldia escaped the cycle in 2 was by finding the way to turn an Undead into an Unkindled? Still unable to die, but severed from the link to the Dark Soul. That's what Aldia meant by "breaking the yoke."
Vendrick never escaped the cycle, he was hollowed in the end. He wanted to escape.
 
Could be but it's kinda vague, especially because he's not the only player for the abyss, if you consider Londor. And people from Londor have a very very clear agenda: They need someone with the dark sign to go and get the lords of cinder, and then usurp the flame. Sullyvan on the other hand seems more content in just having some kind of power trip and probably just in servitude to Aldrich. But if it's just that it's a bit light on motives =p

It's also to wonder as Aldrich was "forced" to become a lord, but not said by whom. Might've been Pontiff but no one knows really at this point

Yeah, I keep going back and forth on PS.

The only valid option would be doing Velka's bidding.

edit: well, other than doing his own thing.
 
Vendrick never escaped the cycle, he was hollowed in the end. He wanted to escape.

I'd argue that since his past memory/manifestation can stop the Bearer of the Curse from hollowing, then he did find a way out. He just chose not to use it, for whatever reason.

But look at Aldia again. The guy literally appears in the bonfires. He seems to have control over fire. According to DS3, Drangleic is the land where the legend of the Linking of the Fire was born. What if, after DS2, Aldia and the Bearer of the Curse found a consistent and reliable way to link the flame every cycle? What if this way involved mankind using fire (which so far only the Lords had used) instead of Humanity, escaping Hollowing too in the process? By DS3, only the followers of Kaathe are linked to the Dark Soul, while everyone else found a way to use fire/embers to keep the curse at bay.
 
I'd argue that since his past memory/manifestation can stop the Bearer of the Curse from hollowing, then he did find a way out. He just chose not to use it, for whatever reason.

Wasn't it implied that Vendrick left himself to hollow because he felt inadequate to be king for his failings with Nasshandra? He basically had no way or no courage to face her and the Dark, but the True Monarch that the Green Herald cultivates is his and the throne's rightful heir.

DS2 just feels like a long-con game between Vendrick, Aldia, and Nasshandra/Manus/Dark.
 
Did it bother you that there was a fire keeper, much like the Maiden in Black in DS1?

The new fire keeper bothers me a little bit. The Maiden in black, the emerald herald (and even the doll arguably) all had backstories and motivations. The new firekeeper brings almost nothing to the game so far. The only interesting part about her is when you give her eyes, but that amounts to barely anything.

I think it's also very telling how little dialogue lines some NPCs have over the course of the game. No comment about the lords of cinders you slayed, the handmaid has a single different line of dialogue for when you bring her the dreamchaser's ashes. At least Andre comments on the different coals you give him, but that's not a lot.
 
i just noticed that the floor in the demon ruins is littered with capra demons and that the swords at the shrines to the stray/taurus demons are all capra demon machetes

YSjTSg8.jpg

i am very attentive, clearly
 
To skirt the curse's grasp, tarry not for long. Tis dark for now and not a soul stirs. But remember, fires are known to fade in quiet. Or perhaps thou'st captive already? Like the poor girl.

Are there any theories about what the "alternate world" handmaid was talking about? I'm finding this hard to figure out. I'm not even entirely sure what curse she's referring to. It seems there's some additional layer of significance that both the pro-Flame and the pro-Darkness people are overlooking or in denial about. It seems like "the curse" is something that's bigger than both sides, as you could argue that both sides are cursed in some way.

...Maybe it's simply that the Flame is "cursed" in that its power was always destined to fade, and the darkness is cursed because humanity can be used to feed the flame. Maybe pygmy/humans weren't hollow to begin with, but with the advent of the flame, human souls were used to keep it going, hence the undead curse. So then it would follow that humanity/darkness and the dark souls were actually "neutral" and not inherently cursed, but got dragged into the whole curse thing by those who wanted to keep the flame going.

Here's what Darkstalker Kaathe says in Dark Souls 1:

Hmm… You are astonishing.
The truth I shall share without sentiment.
After the advent of fire, the ancient lords found the three souls.
But your progenitor found a fourth, unique soul.
The Dark Soul.
Your ancestor claimed the Dark Soul and waited for Fire to subside.
And soon, the flames did fade, and only Dark remained.
Thus began the age of men, the Age of Dark.
However…
Lord Gwyn trembled at the Dark.
Clinging to his Age of Fire, and in dire fear of humans,
and the Dark Lord who would one day be born amongst them,
Lord Gwyn resisted the course of nature.
By sacrificing himself to link the fire, and commanding his children to shepherd the humans,
Gwyn has blurred your past, to prevent the birth of the Dark Lord.
I am the primordial serpent.
I seek to right the wrongs of the past to discover our true Lord.
But the other serpent, Frampt, lost his sense, and befriended Lord Gwyn.
Undead warrior, we stand at the crossroad.
Only I know the truth about your fate.
You must destroy the fading Lord Gwyn, who has coddled Fire and resisted nature,
and become the Fourth Lord, so that you may usher in the Age of Dark!

Pygmy simply waited for the flame to fade, which implies the darkness isn't inherently bad.

But then, I can't reconcile this with the Abyss being what it is.
 
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