To add to what has already been refuted:
-The game heavily relies on invincibility frames and is overly generous in providing enemies invincibility frames (such as smacking an enemy into the ground only to find that they are invincible when getting back up. This wastes your stamina and they resume slashing at you).
Those and there needs to be a "hit downed ENEMY " button to hurt knocked down enemies. I think it is stupid when they hit the ground and you just sort of... stand there? Calmly waiting for them to get up? Wtf?
Uh, if
you're knocked down, you're also briefly invincible. It's only fair that the enemies are, too. Otherwise it'd make weapons with knockdown properties completely OP.
Most of the list in the OP is factually wrong but even when it's not, it's mostly just nitpicking, not really "design flaws".
Only thing on that list was kicking when I'm trying to R1. I realize that it's entirely my fault, but for some reason I only ran into the problem in DS3.
Yeah, the only issue I'd agree with is the kick. I don't remember accidentally kicking (and missing an intentional kick) as often in DS1 as I did in DS3. I don't know why that is, but it's annoying. "NO stop kicking!!", I said, often, before whiffing a hit and then dying. xD
I'm pretty sure about half of the levels I lost to False King Allant were from shit hitboxes.
Welcome to Souls games' Grab Attack Bullshit Hitbox (tm).
From playing bloodborne and talking about it, it seems like the defense for bad design is always "but that's bloodborne/souls baby"
*Lips dont move
*Controls written lazily on the floor
*Can't pause
*One hit kills no matter what level you may
*Some things aren't explained
*Some areas are incredibly obscure to reach
*No easier difficulty
Drives me insane, that's not a defense, those are flaws and they are overlooked because dammit it's a great game, I just wish people weren't so blinded to how it can be improved.
lmao
Especially the "controls written on the floor" bit. Like that's a GLARING flaw that gets OVERLOOKED OMG SOULS FANS ARE SO BIASED. xD
exactly. you and others stated it perfectly.
Dark Souls 1 boss souls were so important, but in 3 they are frankly rather worthless.
What? No, that's not true. Boss souls in DS1 were literally all hot garbage except for one (Quelaag's, which gave the Chaos Blade). I
guess the Lifehunt Scythe has some uses, but I never bothered using it over the regular Great Scythe, self-bleed wasn't worth it. Everything else really sucked.
To be fair it's kind of true about DS3 too; most boss souls weapons/spells are crap. But, there's still a few that are decent, and DS2 had a lot of pretty good ones.
That's one of the cheapest moments in DS1. There are a few hints (you can hear the dragon coming, plus the game teased the dragon earlier in the stage), but yeah, most people die to that if they're not warned ahead of time.
I... don't know how people even managed to die to that. Even using the lowest level character with super low-vit, the fire doesn't OHKO unless maybe it's a direct hit. And once you survived the fire, then you can handle the encounter. I never died on this bridge.
My biggest pet peeve is the recycled animations.
The what now?
Let's talk about
real flaws, shall we?
- Hitboxes on grab attacks, in every game they are bullshit.
- Netcode. It's been bad since Demon's, but somehow it seems the worst in DS3. The lag spikes that occur every time a new player joins the fray (summoned phantom, second invader, darkmoon invader etc.) are ridiculous, with players skating about etc. At least lagstabs are largely gone in DS3, though.
- Too many useless/poorly balanced spells. DS2 did this the best, honestly, though they might have nerfed GRS and GLS a bit too much. But at least they are still useful. In DS3, Lightning Spear and most miracles really really suck, sorcery takes forever to become strong, tons of useless spells (Deep Soul, Pestilent Mercury anyone?), etc.
- Why is poison so gimped in DS3? It was actually dangerous/useful in DS2. Like, DS3's toxic seems weaker than DS2's poison...
- Why are some weapon arts such shit, like the dual scimitars' L2?
- Why can't I ever, ever Darkmoon/Blue Sentinel? In fact, why are there two completely redundant covenants? Whyyyy
- Why are some gestures locked behind covenant side-quests and mutually exclusive with other quests (Proper Bow vs Sirris quest rewards).
Well, those are kinda nitpicks too I guess, but they are legit more annoying than anything in the OP to me.