It wont if they make it... look at Tomb raider definitive edition, its not like that's coming to pc...
Anyone order from here? I need to know if they're already sending the keys, I want to see this in my library already.
It's almost like gamers slept through English class and can only use a limited set of extreme superlativesannoyed maybe?
disgusted is kind of a word for mass murder and such
Anyone order from here? I need to know if they're already sending the keys, I want to see this in my library already.
It's almost like gamers slept through English class and can only use limited set of extremes superlatives
Disgusted
Fucking Disgrace
Slap to the face
Terribad
Atrocious
It's almost like gamers slept through English class and can only use limited set of extremes superlatives
Disgusted
Fucking Disgrace
Slap to the face
Terribad
Atrocious
Dark Souls II has been the subject of some controversy since its release on Xbox 360 and PS3. A surprising graphics downgrade left many confusedwhy did From Software and Bandai Namco show off such a different looking game than the one that was eventually released?
A source close to the game told Forbes that the downgrade was due to performance issues. The game was playable, but only barely, with the pre-release graphics.
The question then became whether the PC version, launching April 25th, would show off the earlier, prettier graphics or go with the downgraded look we saw on consoles.
The answer is a bit of a mixed bag.
Ive been playing a preview version of Dark Souls II on my PC for the past few days. And while I believe it looks much prettier than its last-gen counterparts, the original assets and lighting we saw in earlier builds of the game are nowhere to be found.
The torch looks prettier, and theres nice effects like sparks drifting all around the player. Textures are more detailed, and some environmentsgrass, for instanceare much nicer to look at. Lighting is generally more robust, but theres never the deep dark we saw in the previews of the game.
Like the console version, the PC version surrounds your character with their own glow-bubble, making torches more of an aesthetic touch than an essential tool. (Admittedly, there are still areas that look better or are slightly more traversable with a torch or lit sconces. And water areas in particular can be very useful with a torch, which helps illuminate secretand often treacherouspaths.)
Theres not a ton of customization here, but we are given options for model detail, resolution, shadow quality, antialiasing, and more. This leads to a very smooth looking game right off the bat.
Better still, it runs at a brisk 60 frames-per-second, making the entire experience much more fluid on PC than on consoles. Load times are also faster.
Its a shame that the PC version didnt adopt the earlier build of the game, both in terms of assets and lighting. Im still not sure Id like to constantly be swathed in darkness in this game, and Im not even sure that the much higher-contrast lighting effects are the right way to go, but theres no doubt PCs could handle this.
The assets themselves raise a bigger question. In the video below, you can see some doorways that are framed in intricate stonework in the original footage, replaced by a simple wooden frame in the release build. This is the case also in the PC release, though certainly PC could have handled the higher-quality assets without issue.
As you can see, the game looks quite pretty still, but its absolutely the downgraded version with some higher fidelity video options. It plays great, it runs smooth, and theres lots of little details that you dont get to appreciate in the console version, from details on armor and in the level design, to the light shining off the coast of Majula, but this is still a very different looking game from the one we first saw.
Im not sure that modders could really bring back the high-contrast lighting effects from earlier builds, but I imagine we could see some neat things done with textures.
The textures and geometry are worse than the reveal, this is not the same game they showed, at all.
Forbes did a pretty in-depth preview.
Dark Souls II' PC Preview: Here's What To Expect
choice parts:
http://www.forbes.com/sites/erikkain/2014/04/08/dark-souls-ii-pc-preview-heres-what-to-expect/
Forbes did a pretty in-depth preview.
Dark Souls II' PC Preview: Here's What To Expect
choice parts:
http://www.forbes.com/sites/erikkain/2014/04/08/dark-souls-ii-pc-preview-heres-what-to-expect/
It wont if they make it... look at Tomb raider definitive edition, its not like that's coming to pc...
There's no excuse for this. PC's could easily handle the upgraded engine.
They weren't going to make two separate games. Lighting engine changes more than just graphics. It's done.
There's no excuse for this. PC's could easily handle the upgraded engine.
This fucking shit has to stop. That looks completely different. Jesus, what game were they showing before??.
There's no excuse for this. PC's could easily handle the upgraded engine.
It's not as if the original version of Dark Souls II they showed was CG, almost nobody does that anymore.
Was clearly PC footage that did not even need a modern highend GPU. Just hardware that's somewhat better than what's inside the 360/PS3 which is a roughly decade old, more or less.
Question is, will there be a definitive edition for PS4/XBone or do we have to wait a few years for the next game.
I have this feeling deep down we'll just have to wait for Dark Souls III.
It's not as if the original version of Dark Souls II they showed was CG, almost nobody does that anymore.
Forbes did a pretty in-depth preview.
Dark Souls II' PC Preview: Here's What To Expect
choice parts:
http://www.forbes.com/sites/erikkain/2014/04/08/dark-souls-ii-pc-preview-heres-what-to-expect/
Game looks awesome, and if someone comes out with a HD texture pack or something it will look amazing!
That's a contributor article. Its the equivalent of someone's blog post.
Question is, will there be a definitive edition for PS4/XBone or do we have to wait a few years for the next game.
I have this feeling deep down we'll just have to wait for Dark Souls III.
They weren't going to make two separate games. Lighting engine changes more than just graphics. It's done.
This is just sad. When DS3 is shown, you'll be posting tons about how that's not what it will look like and the cycle will repeat...
So the company had plans to implement new gameplay elements using darkness and lighting, but had to cut it due to resources and last gen technology... This is what happens when PCs are the primary development platform. Things get cut in games all the time. And people that were somehow expecting the PC version to be this completely different looking game were just grasping for straws.
If a PS4/XO version comes out and looks more like the preview built, it wasn't cause FROM had some master plan. It was because they had a commitment to release the PC version as close as possible to the console version. They didn't want to let the fans on the PC platform down... and they didn't. The released what looks to be a great version of Dark Souls 2. The best version in fact.
Then they should have never advertised the new lighting engine as a major feature. They fucked up. BAD.
Great post. Damn Tomb Raider for causing this paranoia.
That they did. They aimed high and got shot down by old hardware.
They weren't going to make a PC version and a console version. They were gonna make a crossplatform title that looked and ran best on PC. That's what they did. Consoles could not handle what they were doing on the PC hardware and the roadmap to a less impressive game was probably chosen when they realized this.
Old consoles held it back. They released what they could given their resources and deadline(they aren't going to wait another 6 months to put out a last gen game.) PC suffered as a result.
I've been following GAF just for some months and I was very pleased to find a very intelligent community, informed hardcore gamers and even developers, talking with such care and passion about the game industry, and getting a feeling that they wouldn't let this industry go down into a shit hole, at least to the extent of their capacity, that when something wrong happened they would call it out and stand for the gamers, even if casual gamers were the bigger share of the market and had the most impact with their wallets.
So reading a lot of comments in this thread saying they are OK and nothing bad happened is very disheartening. Please let's not go down to that level of cynicism, to the "because most people do some shitty practice then it's OK if someone else does it" kind of argument, that all marketing from all industries lie so it's normal practice, etc. Because if not even hardcore gamers care when these things happen then who will? I think it's very dangerous for customers to give companies such a wide field to do as they please. It keeps setting a bad precedent until suddenly one day there's no going back.
The problem is not the downgrade itself, shit happens during development. The problem is the attitude towards this situation. I don't know if either From, Namco or both deceived the customers on purpose or if it was a legit involuntary error, but I think it deserved at least an apology anyway. There's no shame in apologizing for such thing, even if it wasn't their fault. The point is not to admit incompetence or whatever but to acknowledge the issue and let their fans know that they care, that there was some shit messed up and they feel sorry about it. I'm not a devoted fan of them to follow every communication channel but judging by the reactions and the news I've read I take they haven't apologized, and whether they are to blame or not it's a disappointing attitude nonetheless, because they are just correcting the error in silence and pretending nothing happened.
No, again with more presumptions. First off there is the language barrier. Second, this is a private company developing a product. There isn't a bevvy of reporters clamoring at their door asking them burning questions nor do regular interviews. Treating this as if it's some sort of political scandal because some people on some message boards noticed some discrepancy between different builds of the game.
And I think it's pretty presumptuous for someone who doesn't know anything about game development to start talking about people who are in game development making "misteps" in their game development. Criticizing shit you no nothing about and making assumptions about it is poor form.
No, again with more presumptions. First off there is the language barrier. Second, this is a private company developing a product. There isn't a bevvy of reporters clamoring at their door asking them burning questions nor do regular interviews. Treating this as if it's some sort of political scandal because some people on some message boards noticed some discrepancy between different builds of the game.
I've been following GAF just for some months and I was very pleased to find a very intelligent community, informed hardcore gamers and even developers, talking with such care and passion about the game industry, and getting a feeling that they wouldn't let this industry go down into a shit hole, at least to the extent of their capacity, that when something wrong happened they would call it out and stand for the gamers, even if casual gamers were the bigger share of the market and had the most impact with their wallets.
So reading a lot of comments in this thread saying they are OK and nothing bad happened is very disheartening. Please let's not go down to that level of cynicism, to the "because most people do some shitty practice then it's OK if someone else does it" kind of argument, that all marketing from all industries lie so it's normal practice, etc. Because if not even hardcore gamers care when these things happen then who will? I think it's very dangerous for customers to give companies such a wide field to do as they please. It keeps setting a bad precedent until suddenly one day there's no going back.
The problem is not the downgrade itself, shit happens during development. The problem is the attitude towards this situation. I don't know if either From, Namco or both deceived the customers on purpose or if it was a legit involuntary error, but I think it deserved at least an apology anyway. There's no shame in apologizing for such thing, even if it wasn't their fault. The point is not to admit incompetence or whatever but to acknowledge the issue and let their fans know that they care, that there was some shit messed up and they feel sorry about it. I'm not a devoted fan of them to follow every communication channel but judging by the reactions and the news I've read I take they haven't apologized, and whether they are to blame or not it's a disappointing attitude nonetheless, because they are just correcting the error in silence and pretending nothing happened.
This is just sad. When DS3 is shown, you'll be posting tons about how that's not what it will look like and the cycle will repeat...
So the company had plans to implement new gameplay elements using darkness and lighting, but had to cut it due to resources and last gen technology... This is what happens when PCs are the primary development platform. Things get cut in games all the time. And people that were somehow expecting the PC version to be this completely different looking game were just grasping for straws.
If a PS4/XO version comes out and looks more like the preview built, it wasn't cause FROM had some master plan. It was because they had a commitment to release the PC version as close as possible to the console version. They didn't want to let the fans on the PC platform down... and they didn't. The released what looks to be a great version of Dark Souls 2. The best version in fact.
This seems to be the most reasonable assumption as to what happened and why. And I just want to add that it's pretty unfortunate that we've gone from demanding a competant PC version from From, which it seems they've certainly delivered, to expecting them to make a completely different build of the game developed strictly for the PC platform. And in the process, the work they did put into this version goes underappreciated.
Absolutely. I'm not asking people to burn their houses down or anything. I would just like an answer, and if not, then they can expect that I won't be buying their product. It's that simple.
"Throughout the game development process, a game is constantly being balanced not only in game playability, but also in the realm of resource management,”
They did answer. It's not only most likely the truth but the most obvious answer as well.
It will never be enough because people want what they now can't have. So there needs to be some overly elaborate conspiracy to explain the screw job by these lazy group of b team developers looking to #lie to it's fanbase and mislead them to capitalize on an unannounced "Definitive Edition" for next gen consoles.
They did answer. It's not only most likely the truth but the most obvious answer as well.
Sigh. What can you do?
They did answer. It's not only most likely the truth but the most obvious answer as well.
It will never be enough because people want what they now can't have. So there needs to be some overly elaborate conspiracy to explain the screw job by these lazy group of b team developers looking to #lie to it's fanbase and mislead them to capitalize on an unannounced "Definitive Edition" for next gen consoles.
This fucking shit has to stop. That looks completely different. Jesus, what game were they showing before??.
Sigh. What can you do?