That sounds freaking Awesome, no joke.dude fuck that I think I'd cry if I fought some boss alongside some of the phantoms I was encountering
i had the most intense phantom encounter once. i think it was my first in Dark Souls. I was in that area with a wide area of forest you can climb up a ladder to go to by the waterfall. And as I got up to the area, I got the phantom is invading message. Dude was clearly stronger than me, so I started out running. But then I found out the hard way you couldn't leave a certain net around the area. And I was in an unfamiliar area, because at the time I hadn't been there yet and all the enemies were much higher level than me. So on top of being chased by the phantom, I was dodging high level enemy swipes too. So we ended out just slugging it out slowly, hit by hit, over the course of a half hour. I barely beat him with like the slightest sliver of health only to almost immediately be killed by some creature in the forest the second after I did lol
There is no punishing for invating yes, and that has to change, losing soul levels could be one way, but what about if the invading player also loses an item they have at random (including armor and weapon).I'll allow it if the boss attacks that person and if that person dies he loses like 5 soul levels.
Let Darkmooner invade worlds that are being invaded by DarkWraighs, it could make thing so much more interestingI'd also like to see more benefits for playing online/as human, rather than just summoning guys to rush the boss with. Covenant system needs to expanded, invading people as a Blade of the Darkmoon to punish them for invading people as a DarkWraith was awesome and there was a real rivalry system there. But most of the covenants didn't do much and the nature of the game made it harder to get involved with your faction.
I can't help but laugh when someones shows signs of letting their inferiority get to them. People clearly wouldn't just want a hard game, no, that doesn't make sense, hard is bad, they are trying to bully me!
That sounds freaking Awesome, no joke.
When they fix the lag during invades, maybe we can talk about boss battle invades. Until then lets just hope they fix the lag. Twice today I lost invade battles due to lag and them somehow getting backstabs on me when they on my monitor were in front of me.
Inferiority? You're the same kind of "make games harder"/use difficult games to overcompensate kind of dumbfuck I was talking about.
I love Dark Souls, I never clamored for an Easy Mode, nor do I want there to be one in the first place.
Also, I wonder who was it that started Revengeance on very hard and got his ass spanked so badly he turned it back down to hard? Oh right, it was your dumb ass. If you're gonna pretend to be some kind of hardcorez gam3r, at least back it up. Idiot.
Here is an idea that hasn't have anything to do with Online gaming.
Not sure why in the Lore the player character was immortal and everyother NPC and Boss would die after dieing just once, from a Lore perspective I never understood why this was (I understand why from a game mechanich perspective).
But how about that every NPC if you kill them, don't die permanently, but like the player character they get revived by the bonfire (and are still hostile) this could prevent newcomers from killing a mayor NPC like a blashmith and would make a Pardoner role more important
By the same token, the Boss Characters should also come back if you use a bonfire (don't start typing yet, hear me out) however they become hollow this time around (if they weren't already) and every boss arena should be designed in such a way that after the Boss is beaten the first time, he can be avoided the next times.
EDIT: Bosses once gone hollow shouldn't give the same amount of souls if defeated again, like how after the patch the Bell Gargoles give you 11,000 souls. but later each one only gives you 1,500
That's a very good idea, but it could not be a "real" invasion, but a pre-set one for the sake of people who are never online (Not sure what percentage of Soul's player play offline only,but aren't like 30 to 50% of all consoles never been online?)Those are some good ideas. But I'm hesitant with the pardoning. I thought it was a little too tedious in the last game. Maybe instead of paying with souls you have to do a mission for them or something. Say, for example, a black phantom has been harassing that person and if you go and take it out they will forgive you. That way it highlights the fun parts (duels and fighting) and reduces the boring bits (farming souls).
That's a very good idea, but it could not be a "real" invasion, but a pre-set one for the sake of people who are never online (Not sure what percentage of Soul's player play offline only,but aren't like 30 to 50% of all consoles never been online?)
maybe i'm taking this out of context, but you do realize the idea in op (w/o balance modifications) makes the game easier for invaders right? this is like a case of rich get richer, poor get poorer. ds has enough of twinkers and griefers, it doesn't need boss campers too.I can't help but laugh when someones shows signs of letting their inferiority get to them. People clearly wouldn't just want a hard game, no, that doesn't make sense, hard is bad, they are trying to bully me!
The controller should also give you a shock every time you lose.
I must be alone on this, but invasions were so god damn annoying when all I want to do is progress in the game
Asserting dominanceThat sounds awful to me. Honestly, I get so tired of invasions that I play offline. It is weird, but I take it personally, and then I get pissed off. I don't really get why people want to ruin someone's progress.
i want randomly placed black knights! it was planned for dks1, now its time to do it for real
Play hollow or offline? You are never actually forced to interact with other playersYou're not. Several times I didn't have time for their bullshit, and they would always invade at inopportune times. Yank, fuck off
balancing is needed yes, we have given some ideas about how to balance it in this threadmaybe i'm taking this out of context, but you do realize the idea in op (w/o balance modifications) makes the game easier for invaders right? this is like a case of rich get richer, poor get poorer. ds has enough of twinkers and griefers, it doesn't need boss campers too.
while having a huge ass boss as a teammate sounds cool, let's not pretend that it would be balanced (again as the op suggests it).
Oh god why do you hate me, i cant even comprehend battling an invader amongst patrolling black knights hnnggggYes, and they should patrol the whole area instead of just standing there with their backs towards you.
QuickSilverD said:Can't say I have played much Smash Bros, but do you find the ideas themselves bad or are you put off by the fact that another game has something similar?
I haven't played Dark Souls yet, but this post is giving me bladestone farming flaskbacks ;____;This isn't really what he meant, but personally I want rare drops to go away. They add nothing to the game. If I want a bonewheel shield or dragon torso stone, I should be able to get one if I know where to look and have the ability to get there instead of having to kill hundreds of wheel skeletons or drakes and pray for a .001% drop chance. That's my least favorite thing about these games.
best idea for a dark souls game:
level cap that gets raised only when you defeat bosses to stop people from grinding to overcome challenges (and make it so you need to be a certain level to do certain grades of upgrades to equipment to stop farming at the same time!).
the idea the guy posted up above was good too, get rid of rare drops (or have all rare drops be on bodies as well).
You'd be stuck with a skeleton's rather limited moveset, though...
tbh I remember in Demons Souls there was a skill that allowed you to steal someones soul level (fact check me GAF). They need to bring back griefing abilities. That makes the game that much more treacherous.
Something I'd like to see is the ability to invade and randomly "possess" any mob in the area. You don't chose what you get to be, so it might be a tiny soldier or a huge knight. With no message warning that an invasion is taking place, there could be some fun action when you realize the enemy in front of you is fighting way too efficiently.
You should be able to delevel other players if they attack you during boss fights.
I must be alone on this, but invasions were so god damn annoying when all I want to do is progress in the game
Probably wouldn't be too difficul to justify it in the Lore. I mean a battle arena is a battle arena, Could be like a Gladiator type stuff, after all in the Souls games you are always one of many people who are traveling the world (in Demon's you were one of many adventures that went to Boletaria and in Dark you are one of several undead that are in Lordran, not even the one one that escaped the Asylum)Yeah I would say that the similarities are an issue. I would like to think that this kind of pvp should kind of be story driven(minimally mind you) like it is in DS1 with darkwraiths and graverobbers etc... if you can find a good story driven reason why you would fight in an arena type pvp, then that would be acceptable.
More risks for invaders is always a good thingYou should be able to delevel other players if they attack you during boss fights.
QuickSilverD said:Probably wouldn't be too difficul to justify it in the Lore. I mean a battle arena is a battle arena, Could be like a Gladiator type stuff, after all in the Souls games you are always one of many people who are traveling the world (in Demon's you were one of many adventures that went to Boletaria and in Dark you are one of several undead that are in Lordran, not even the one one that escaped the Asylum)
Jwong said:You should be able to delevel other players if they attack you during boss fights.
As long as the boss will attempt to kill the invading phantom as well.
Probably should require a certain item or covenant to be able to pass through the boss fog if you are an invader.
I love Demon's and Dark Souls. I'm replaying Dark Souls at the moment, actually.
FUCK the PVP in the Souls games. It's nothing but a bunch of glitchy bullshit. Every single time I've been invaded it's been by someone who is decked out solely to abuse some aspect of the game. Being geared for PvE and then having to deal with someone coming into my game decked out for PvP and abusing the glitchy network code? No fucking thanks.
I am never in human form because of that.
In that case I can see it happening. The idea of traps and such I am also not so sure about, but if you can do it in a way that is unique to dark souls I suppose that could work without being too 'smash brothers' or even 'powerstoneish' with all the traps. However I wouldn't want this to be a big part of the game as I would be afraid that it would detract from the regular DS experience.Brilliant.
Don't get me wrong, But you need to adapt and learn how to play PvP, yes it feels almost like 2 different games but it can be done, and again don't get me wrong, I'm no elitist, I almost always die when I get invaded, but the point is trying to improve yourself, learn their tactics and avoid then (like for backstab fishers try holding the run button and keep moving around)I love Demon's and Dark Souls. I'm replaying Dark Souls at the moment, actually.
FUCK the PVP in the Souls games. It's nothing but a bunch of glitchy bullshit. Every single time I've been invaded it's been by someone who is decked out solely to abuse some aspect of the game. Being geared for PvE and then having to deal with someone coming into my game decked out for PvP and abusing the glitchy network code? No fucking thanks.
I am never in human form because of that.
If you are talking about the Invasion in Boss arenas, you could always avoid them by being hollow or alone (not summoning phantoms)what a ridiculous idea, some of the dark soul elitist border on masochistic for no reason at all.
then next time you show up the Boss is alive againThis would be interesting. Invader shows up, kills the boss, then kills you.
That image is from a thread on Something Awful called "Make great games shitty", so no they can't be.wait can they be?
QuickSilverD said:If they were to implement it how I want it to, then such Arena would only be accessible after defeating the final Boss of the game, in a NG+