I did enjoy Friede boss more than any of this DLC.
I agree, but I think Friede is an incredible boss fight, so I don't see it as a negative for The Ringed City.
3 of TRC's bosses would be in my DS3 top 5, so I think that's pretty good.
I did enjoy Friede boss more than any of this DLC.
I miss gimmicks in my boss fights.
The bosses have kind of blended together since Dark Souls. The generic opera music doesn't help.
I miss Demon's Souls.
There are obviously stand outs, I don't know why I need to say this but I bet there will be people harping on me for it.
I miss gimmicks in my boss fights.
The bosses have kind of blended together since Dark Souls. The generic opera music doesn't help.
I miss Demon's Souls.
There are obviously stand outs, I don't know why I need to say this but I bet there will be people harping on me for it.
Gimmick fights have more misses than hits IMO. For every Armor Spider or Saint Astraea you have an Adjudicator, Demon of Song, Curse Rotted Greatwood, etc, etc.
I've seen people talking about an optional boss, are you referring to theDragonslayer armour at the back of the second swamp?
If so, does it drop/is it guarding anything good? Otherwise I can't be bothered to fight it and will pass it up.
If so, does it drop/is it guarding anything good? Otherwise I can't be bothered to fight it and will pass it up.
I think the weakest part of the design of TRC was the actual city - it's a beautiful setpiece but it's filled with monstrosities with like 4000 health on NG that can combo you to death, surrounded by annoying little dudes who either throw lightning spears or curse you passively. Everything felt like it had way too much health. I was going in at 40 DEX with sharp +10 twin sellswords, which is about the damage cap, and things took multiple full stamina combos to die.
Other than that I enjoyed the level design immensely.
There's adragon fight if you go halfway up the elevator and go through an illusory wall in the room opposite the room that drops down onto the Gwyn statue for the Chloranthy +3 ring.
The dragonslayer armor drops an armor set.
Well it is meant to be late game difficulty and I've liked the enemies. I feel they are varied enough as well as tough enough to make it interesting. I do agree that they could have had less health. Even the weak cultist dudes can take something like two UGS hits.
I liked the enemies themselves. Even the high health fat knights and they have a cool mechanic to one shot them. But it's just that whole run is some mad gauntlet that doesn't even want you to stop and talk to the 2 NPC's in the area so you just think fuck it and sprint after everything.
Although on about my 6th run I had my 3rd invader in a row and I was tired of fighting them, knelt down in the praying emote, the invader clapped. He then kicked me up to my feet. Then I removed all my clothes and weapons and knelt down in prayer again and he just waved and returned home. Pretty cool!
Yeah I had to dash to get items and then run away because the enemy placement is such that often you have tons of them on your tail if you just try to go grab something. I think they have deliberately gone for a gauntlet with this one considering most of the main game and first DLC you can take your time to approach.
From seem to really love their swamp levels though. At least this one isn't poisonous.
I think the weakest part of the design of TRC was the actual city - it's a beautiful setpiece but it's filled with monstrosities with like 4000 health on NG that can combo you to death, surrounded by annoying little dudes who either throw lightning spears or curse you passively. Everything felt like it had way too much health. I was going in at 40 DEX with sharp +10 twin sellswords, which is about the damage cap, and things took multiple full stamina combos to die.
The giant adjudicators were an interesting idea but the archers could knick you at the the end of one of your rolls and then combo you to death. I didn't think this was a fun mechanic and it didn't feel rewarding to finally get to them and kill them, because A) they respawn, B) you can just ignore them and C) they drop crap for loot.
Other than that I enjoyed the level design immensely.
There's adragon fight if you go halfway up the elevator and go through an illusory wall in the room opposite the room that drops down onto the Gwyn statue for the Chloranthy +3 ring.
The dragonslayer armor drops an armor set.
I do like 600 damage with my light attack and yeah those giant headless enemies still take like 11-12 hits to kill. It's a little insane.
This has to be the least amount of fun i've had with a souls game.. maybe ever. I actually really enjoyed the last dlc, and the main game. I absolutely hate just running around dodging this angel shit. I honestly can't identify the fun at all. I'm just standing at the second bonfire, and I don't think I have another headless chicken run left in me. Does this dlc get better? And if so, am I close to that point?
You have to kill their chrysalis, you probably ran past one on the way to the second bonfire (I know I did), it's on the left hand side.
The second chrysalisyou have to make a run through the swamp and up some tree branches at the other side, it's on a roof. This will kill Angel 3.
The third chrysalisis located below the third bonfire, this kills Angel 2.
This also kills them permanently btw.
Laser Angels and the big praying dude are bad designs.
I only say this as I get one shooted by them all. Angels are dead, I am on praying dude. I even use the, but I can't even touch the dude because he seems to spam the archers so they don't even disappear.side thing you jump down
How do I do this? This doesn't seem like an actual challenge as more just as gate.
Laser Angels and the big praying dude are bad designs.
I only say this as I get one shooted by them all. Angels are dead, I am on praying dude. I even use the, but I can't even touch the dude because he seems to spam the archers so they don't even disappear.side thing you jump down
How do I do this? This doesn't seem like an actual challenge as more just as gate.
The giant respawning honestly grinds my gears. Let us have some fucking closure on that asshole From.
Laser Angels and the big praying dude are bad designs.
I only say this as I get one shooted by them all. Angels are dead, I am on praying dude. I even use the, but I can't even touch the dude because he seems to spam the archers so they don't even disappear.side thing you jump down
How do I do this? This doesn't seem like an actual challenge as more just as gate.
I miss gimmicks in my boss fights.
The bosses have kind of blended together since Dark Souls. The generic opera music doesn't help.
I miss Demon's Souls.
There are obviously stand outs, I don't know why I need to say this but I bet there will be people harping on me for it.
Same, Demon's Souls bossfights were incredible -
Tower Knight being huge and having the mages on the wall. Astraea - enough said. Dragon God - was fun to learn the pattern. Old Hero and Penetrator - aggro AF. Storm King. Fool's Idol was slick. Old Monk - /comeatme.
Not to mention all the Phantoms/NPCs - the samurai dude at the start of 4-1. Old King in that tomb room with the mask.
The GOAT hasn't been topped.
Laser Angels and the big praying dude are bad designs.
I only say this as I get one shooted by them all. Angels are dead, I am on praying dude. I even use the, but I can't even touch the dude because he seems to spam the archers so they don't even disappear.side thing you jump down
How do I do this? This doesn't seem like an actual challenge as more just as gate.
Everything that stops you from taking it all in can be killed permenantly. But I agree, when you first start, I feel like you're being pushed forward all the time. It isn't until later that you can really come back and take in your surroundings.My overriding feeling from every area of the DLC so far is it has some of the coolest designed areas in all of the series but it absolutely refuses to let you stop and take it in. Every section has a gimmick to keep you moving. For what? Lame artificial difficulty?
lol, I never thought of it like that, it is like Frogger!Yea I can't get past this stupid [B[frogger stuff[/B] in second area. It is totally killing it. Its pretty much saying SL 115 isn't enough and your build sucks!
Yea I can't get past this stupid frogger stuff in second area. It is totally killing it. Its pretty much saying SL 115 isn't enough and your build sucks!
Yea I can't get past this stupid frogger stuff in second area. It is totally killing it. Its pretty much saying SL 115 isn't enough and your build sucks!
The problem is, outside of Tower Knight and Old Monk everyone's favorite battles in Demon's Souls were the non-gimmick ones.
Flamelurker, False King, Maiden Astraea.
Astraea is literally just a fight with a NPC.Astraea actually has really cool and different gameplay dynamics than any other Souls boss, though.
Same, Demon's Souls bossfights were incredible -
Tower Knight being huge and having the mages on the wall. Astraea - enough said. Dragon God - was fun to learn the pattern. Old Hero and Penetrator - aggro AF. Storm King. Fool's Idol was slick. Old Monk - /comeatme.
Not to mention all the Phantoms/NPCs - the samurai dude at the start of 4-1. Old King in that tomb room with the mask.
The GOAT hasn't been topped.
Seems like I'll never get that edgelord katana ;(
Astraea is literally just a fight with a NPC.
The main reason people love that fight is how it's aesthetically presented.
Why is that? It's a damn fine weapon.
The arena is also terrible for such a fight. There's a tiny strip of a path to fight him on (unless you like getting plagued/toxic) and he leashes halfway up the path where the ceiling comes down. It reminds me a bit of Gwyn if you do that fight just stood in front of him waiting to parry.Astraea is literally just a fight with a NPC.
The main reason people love that fight is how it's aesthetically presented.
I mean, yeah, you could go through the plague babies if you hate yourself or you could kill Astraea from afar if you don't mind making the fight a boring cheese fest.I was mostly referring to how that fight has actual multiple ways to "complete" it.
I think the strip sucks for a different reason: Garl Vinland often bumps his hammer on the ceiling, stopping his attacks.The arena is also terrible for such a fight. There's a tiny strip of a path to fight him on (unless you like getting plagued/toxic) and he leashes halfway up the path where the ceiling comes down. It reminds me a bit of Gwyn if you do that fight just stood in front of him waiting to parry.
Saying that - I love the music, the set up, the atmosphere, the characters - it's just the fight that sucks.