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Dark Souls |OT2| Praise the Sun!

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So Yoshi, now that you've had some time to think about it, how do you think this game compares to Demon's Souls? What did you like more and less? How good is Dark Souls compared to other games in your opinion?
 
Yoshichan said:
Okay try standing behind the guys while pumping them with attacks (wield your weapon with 2 hands)

I did it on my 2nd try no problem. The issue like I mentioned was just not enough heal juice. On my failed attempt I only had like 1/10th of his health left (two stabs away), but had no HP left and was out of an Estus. This time was no issue because I had 15 flasks. :)
 
I'm starting to think that certain bosses / enemies scale alongside you. I hear people finishing Seath like he's nothing, yet one swipe of his tail and that's 50% of my 1300hp ish bar and full havel armor@ SL 70
 
Corky said:
I'm starting to think that certain bosses / enemies scale alongside you. I hear people finishing Seath like he's nothing, yet one swipe of his tail and that's 50% of my 1300hp ish bar and full havel armor@ SL 70

Nah it's just pattern reading. His tail can be easily blocked (with Havel's shield anyway) or simply avoided if you have the space.
 
Did I screw something up to get the best shield? I thought you could just get a Knight Shield +10, and then you can have it transformed into w/e the best one is? Maybe I'm at the wrong Bsmith. Which one can do it ?
 
The_Darkest_Red said:
So Yoshi, now that you've had some time to think about it, how do you think this game compares to Demon's Souls? What did you like more and less? How good is Dark Souls compared to other games in your opinion?
I've pretty much swallowed the fact that Dark Souls will never surpass Demon's Souls. It took me a solid 2-3 days to accept this but now it's fine with me. It's just that when you've hyped the game so much, it feels so damn empty when the experience is over and you feel disappointed, you know? Now before you guys start quoting my earlier posts in this thread, hold on! Don't get me wrong. DkS is probably going to end up being my game of the year (I don't count SotC and RE4 HD) but DkS needed to become more than that to satisfy me, it literally needed to become the next DS - and it's not. Now the first 50% of the game is superior in every way, shape and form, but I'm still gonna state that the rest of the game was made by an intern. Either that, or From really had to push the game early.

Another problem I had with this game were the majority of the bosses. I don't know what it was (maybe my headache during my first playthrough) but most of the bosses never gave me that same 'holy shit'-experience that I got from DS. Whenever the boss was introduced, I always thought to myself "Eh, whatever, let's get it over with." - while in DS, I fucking shivered to death when I got introduced to some of the bosses.

The music turned out being great and the funny thing here is that it was what I was most worried about (since I didn't think Sakurabas' work would fit in a Souls-game). I listen to the soundtrack every day, it's most definitely on-par with DS.

Besides all that, the raw gameplay mechanics were flawless - as expected. Never did I die and blame the framerate, when I died in the earlier parts of the game (<50%), it was always my fault. I would never blame it on anything.

Solid experience and will buy the next Souls-game. My hype-level will be substantially reduced obviously, and this is for the better good.
 
Yoshichan said:
I've pretty much swallowed the fact that Dark Souls will never surpass Demon's Souls. It took me a solid 2-3 days to accept this but now it's fine with me. It's just that when you've hyped the game so much, it feels so damn empty when the experience is over and you feel disappointed, you know? Now before you guys start quoting my earlier posts in this thread, hold on! Don't get me wrong. DkS is probably going to end up being my game of the year (I don't count SotC and RE4 HD) but DkS needed to become more than that to satisfy me, it literally needed to become the next DS - and it's not. Now the first 50% of the game is superior in every way, shape and form, but I'm still gonna state that the rest of the game was made by an intern. Either that, or From really had to push the game early.

Yoshi, do you think perchance you didn't enjoy it as much because you got through it at a super-human rate? I noticed you'd played 2 chars at 60 hours each within about 6 days or so. I find if I breeze through a game very quickly I end up enjoying it less. Portal 2 being a good example, I couldn't wait to get to the end, and I actually hate that game now compared to the original Portal, for the wrong reasons.

Also, over-hype ruins many games for me. When Red Dead first came out I loved it, but ended up burning out during the first week. Replayed it 3 months later at my own pace and loved it. Just an observation!
 
bitoriginal said:
Yoshi, do you think perchance you didn't enjoy it as much because you got through it at a super-human rate? I noticed you'd played 2 chars at 60/70 hours each within about 5 days or so. I find if I breeze through a game very quickly I end up enjoying it less. Portal 2 being a good example, I couldn't wait to get to the end, and I actually hate that game now compared to the original Portal, for the wrong reasons.

Also, over-hype ruins many games for me. When Red Dead first came out I loved it, but ended up burning out during the first week. Replayed it 3 months later at my own pace and loved it. Just an observation!
I've definitely thought about it but I've come to the conclusion that it's not the case. This is how I play my games when I'm super hyped about them and it's never changed what I thought about the game. A great example of this is when I first played Demon's Souls back when it had only been released in Japan. I played it for three consecutive days and and beat it three times right away and look how much I love that game. It's just the way I play super-hyped games. I completely understand why some people would dislike a game after playing it non-stop, I truly do.
 
I finally reached the final boss, yesterday. Impressions so far are that this game does not fuck around, forcing you to rely on straight-up level-independent action game stuff more than any boss prior.
 
Yoshi, you are soooo wrong.
Your problem is that you have been spoiled by DS too much to appreciate DkS bosses. Once you knew the "drill", you will not be surprised again, even when the actual boss design is just as good, if not sometimes better....
 
V_Arnold said:
Yoshi, you are soooo wrong.
Your problem is that you have been spoiled by DS too much to appreciate DkS bosses. Once you knew the "drill", you will not be surprised again, even when the actual boss design is just as good, if not sometimes better....
No, I'm not wrong... sorry. The "drill" is supposed to mean, what, exactly? That I'm supposed to hit the boss in order to kill it? It was never about the drill, it was simply the fact that I was never as afraid of the bosses in DkS. It had nothing to do with the design of the bosses though, they were all pretty much superior to the ones in DS. I think the problem is that the punishment for dying wasn't harsh enough except for in few, few instances. Or that the bosses in DkS were too common.
 
I'll have to go back and try Demon Souls when I finish with this game. I'm currently at the
Four Kings
boss. About how much farther do I have to go?
 
I don't even understand why you think bosses in Demon's Souls are *that* much better at this point Yoshi, it seems like your reasoning is intangible.
 
I really don't remember the punishment for dying being harsher in Demon's Souls. I was worried about that coming into Dark Souls as well, but the bonfires wound up being spaced out well enough and, shortcuts accounted for, getting to the boss seems to take about as long.

Maybe I'm not remembering it clearly. Someone get some measurements on this!
 
Yoshichan said:
No, I'm not wrong... sorry. The "drill" is supposed to mean, what, exactly? That I'm supposed to hit the boss in order to kill it? It was never about the drill, it was simply the fact that I was never as afraid of the bosses in DkS. It had nothing to do with the design of the bosses though, they were all pretty much superior to the ones in DS. I think the problem is that the punishment for dying wasn't harsh enough except for in few, few instances. Or that the bosses in DkS were too common.

What I mean is that you KNOW that you will overcome these bosses as you were a seasoned veteran of DS. You did not have the fear of encountering such huge monstrous monsters FIRST. After 60+ hours of DkS, if there would be a DkS2 or Dead Souls or whatever, none of us who were here would be scared the way we were in DkS's first few hours or at Capri Demon/Gaping Dragon/Asylum bosst when we first encountered it :D Why? Because we know that with perserverence, and some farming before if needed, they can be overcame.

The whole dynamic is new as it was introduced in Demon's Souls. That surprise, you will NEVER get, unless they decide to throw every single gameplay mechanic out of the window just so they can surprise the veterans again.
 
Yoshichan said:
No, I'm not wrong... sorry. The "drill" is supposed to mean, what, exactly? That I'm supposed to hit the boss in order to kill it? It was never about the drill, it was simply the fact that I was never as afraid of the bosses in DkS. It had nothing to do with the design of the bosses though, they were all pretty much superior to the ones in DS. I think the problem is that the punishment for dying wasn't harsh enough except for in few, few instances. Or that the bosses in DkS were too common.
I don't get this statement.

You mean there were too many bosses?
 
Akkad said:
It will only accept specific items, not everything. If it rejects something it will tell you when you drop it.

Ok, that clears it up.

I was mistakenly putting stuff in the
wrong nest
, so I think that's where my confusion was coming from.
 
Kalnos said:
I don't even understand why you think bosses in Demon's Souls are *that* much better at this point Yoshi, it seems like your reasoning is intangible.
I've already told you, the atmosphere isn't the same. That's a huge deal for me...
 
Yoshichan said:
Or that the bosses in DkS were too common.

This is the only thing I agree with. I feel that in Demon's Souls, the bosses (chambers) and mid-bosses (no-chambers, sometimes optional) were spaced out such that each encounter felt more unique and a milestone of your progress. But this was also due to the specific stage structure of Demon's Souls, such that area area has a specific major boss.

In Dark Souls, the layout is a bit more jumbled, such that depending on the path you take, or how you are progressing through the game, sometimes it feels like in an hour you fight a BUNCH of bosses and mid-bosses all in a row. That kinda lessens the impact of a boss, and feels more like a gauntlet of tougher enemies instead.
 
duckroll said:
This is the only thing I agree with. I feel that in Demon's Souls, the bosses (chambers) and mid-bosses (no-chambers, sometimes optional) were spaced out such that each encounter felt more unique and a milestone of your progress. But this was also due to the specific stage structure of Demon's Souls, such that area area has a specific major boss.

In Dark Souls, the layout is a bit more jumbled, such that depending on the path you take, or how you are progressing through the game, sometimes it feels like in an hour you fight a BUNCH of bosses and mid-bosses all in a row. That kinda lessens the impact of a boss, and feels more like a gauntlet of tougher enemies instead.
That is the only thing you agree with for now. Have you reached the final parts of the game yet :p?
 
Yoshichan said:
That is the only thing you agree with for now. Have you reached the final parts of the game yet :p?

Not yet, but I'm done for the day. I'm not really thrilled to have to retry another bunch of times to beat another reskin of the Asylum Demon in a tight corridor. If I keep trying, I'll just get more frustrated today.
 
V_Arnold said:
What I mean is that you KNOW that you will overcome these bosses as you were a seasoned veteran of DS. You did not have the fear of encountering such huge monstrous monsters FIRST. After 60+ hours of DkS, if there would be a DkS2 or Dead Souls or whatever, none of us who were here would be scared the way we were in DkS's first few hours or at Capri Demon/Gaping Dragon/Asylum bosst when we first encountered it :D Why? Because we know that with perserverence, and some farming before if needed, they can be overcame.

The whole dynamic is new as it was introduced in Demon's Souls. That surprise, you will NEVER get, unless they decide to throw every single gameplay mechanic out of the window just so they can surprise the veterans again.
But this isn't how games work for me. If the sequel truly is superior to its predecessor, it should somehow find a way to satisfy the fans. This includes the same people who played the first game.
duckroll said:
Not yet, but I'm done for the day. I'm not really thrilled to have to retry another bunch of times to beat another reskin of the Asylum Demon in a tight corridor. If I keep trying, I'll just get more frustrated today.
Ah...
Demon's Ruins, huh?
 
I hate spike wheel skeletons so fucking much. I thought I was done with them after the catacombs but ran into them again in some painted world.
 
ced said:
I hate spike wheel skeletons so fucking much. I thought I was done with them after the catacombs but ran into them again in some painted world.

They're the easiest guys ever if you just pull one at a time.
 
Yoshichan said:
Ah...
Demon's Ruins, huh?

Yeah. Today's entire DkS experience started off kinda bad for me, since the first thing that literally happened was Ceaseless Discharge glitching as I fought him on the cliff, and he suicided. They really need to patch stuff like that, because it totally ruins the experience.
 
ced said:
I hate spike wheel skeletons so fucking much. I thought I was done with them after the catacombs but ran into them again in some painted world.
Try pulling them one at a time. They're super easy that way.
 
duckroll said:
Yeah. Today's entire DkS experience started off kinda bad for me, since the first thing that literally happened was Ceaseless Discharge glitching as I fought him on the cliff, and he suicided. They really need to patch stuff like that, because it totally ruins the experience.
CD is a crappy boss no matter how it plays out so... eh
 
As a sorcerer lvl ~40 what should I do to improve my DPS ?
I've got SA, Great SA, Heavy SA, about 30 INT and the basic sorcerer weapon. Should I get moar spells or maybe raise Int, or something else I don't know yet ?

Also I plan to reroll (later) with a character with heavy armor and 2 handed sword, I wonder how effective that can be :p
 
Zeliard said:
They're the easiest guys ever if you just pull one at a time.

They're the hardest guys ever for me, because of my inherent impatience. I keep my shield up as they roll at me, but I'm used to enemies stopping once an attack is blocked, so after a few hits against my shield I'll always try to get an attack in while they're STILL spinning, and then take 5 hits from the ongoing roll and die as a result.

This enemy is truly a challenge on the mental state of the player, more so than anything else. :(
 
duckroll said:
Yeah. Today's entire DkS experience started off kinda bad for me, since the first thing that literally happened was Ceaseless Discharge glitching as I fought him on the cliff, and he suicided. They really need to patch stuff like that, because it totally ruins the experience.
Shit, I still don't know how people glitch him... I've fought him a total of four times (not including my own deaths) and I never managed to glitch him :( I wanna experience it!
 
duckroll said:
They're the hardest guys ever for me, because of my inherent impatience. I keep my shield up as they roll at me, but I'm used to enemies stopping once an attack is blocked, so after a few hits against my shield I'll always try to get an attack in while they're STILL spinning, and then take 5 hits from the ongoing roll and die as a result.

This enemy is truly a challenge on the mental state of the player, more so than anything else. :(
If you move to the side a bit while blocking them they will roll past you and crash into a walla nd you can charge after them and murder them while they are stunned.
 
slayn said:
CD is a crappy boss no matter how it plays out so... eh

I never got to experience that for myself though. It attacked with a tentacle, I attacked the tentacle and I was doing damage, I was getting myself geared up to learn some patterns and fight a crazy looking new boss, and then BAM, it just slides off the cliff and it's over. :(
 
Truant said:
Right now I'm finding the Rightwraith armor (Gold Hemmed) to be the most powerful armor in the game, because I can roll at full speed with it.

It also has a higher armor rating than a lot of the other armors.

What armor should I be going for now? I have the Silver Knight armor, Elite Knight, Eastern, Black Iron, but they all suck.
I agree so much with this. I found the Havel's Armor and the Black Knight one in
Anor Londo
. It looks so awesome but it is slow as hell. I really love the Gold Hemmed ones as I am soooooooooo quick.
 
I'm at the doorsteps of the last boss, but I don't want to wrap up this play through until I finish some stuff in it.

I'm pretty sure I died less than 100 times, probably 70-80. I didn't die once in Blighttown. Toxic stings? use spider shield. ladders? look for torches. Bees? use a spear. Slow movement in swamp? use Rusty Iron Ring. Seriously most of the complaints I read were easily avoidable, except the bad fps of course.

Overall this is a considerably better game than DS, no game I've ever played was this much fun and exciting throughout, therefore best game ever.
 
The Ceaseless Discharge trick really doesn't strike me as a glitch. Ornstein falling outside of the chapel window in my playthrough, though? That is The Best Glitch.
 
duckroll said:
They're the hardest guys ever for me, because of my inherent impatience. I keep my shield up as they roll at me, but I'm used to enemies stopping once an attack is blocked, so after a few hits against my shield I'll always try to get an attack in while they're STILL spinning, and then take 5 hits from the ongoing roll and die as a result.

This enemy is truly a challenge on the mental state of the player, more so than anything else. :(

You don't even have to block them. Just sidestep or roll away. :P While they're still rolling like fools up against a wall or something, destroy them.

But I do understand that, lol. When I was fighting Ornstein he has this move where he shoves his spear in you and then thrusts it upwards, and a few times I stopped blocking after that first thrust since it's similar to his basic thrust. Guy's an asshole. I'm wearing his armor now though.
 
L0st Id3ntity said:
Overall this is a considerably better game than DS, no game I've ever played was this much fun and exciting throughout, therefore best game ever.
God damn at the bolded part :lol
 
Zeliard said:
You don't even have to block them. Just sidestep or roll away. :P While they're still rolling like fools up against a wall or something, destroy them.

But I do understand that, lol. When I was fighting Ornstein he has this move where he shoves his spear in you and then thrusts it upwards, and a few times I stopped blocking after that first thrust since it's similar to his basic thrust. Guy's an asshole. I'm wearing his armor now though.

You have to block them if you're moving around in the tiny tight fuckcorridors under the Painted World! Looooooooooool. :(
 
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