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Dark Souls |OT2| Praise the Sun!

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Ezenzer said:
Whoa whoa whoa. Just got invaded for the second time ever (and second time within 30 minutes). Dude invaded just as I rested at the Bonfire in the sewers. Pretty bad place to invade a person when they have the Drake Sword and AoE fire spells. But then I noticed I couldn't lock on to him. What's with this?! Is that normal? The guy strafed me easily and backstabbed me for a quick win. Hard to fight back against someone with a lock on you when you can't lock on to them. =\


Edit: Darth Viking88, whoever you are, I hate you.

Ring of Fog.

Lmao.
 
Ill Saint said:
Mmm, yeah, those two archers in Anor Londo. Goddamnit.

Stick the one on the right with some poison arrows then go make a celebratory sandwich while he dies a slow agonizing death alone and unloved on his ledge
 
Y2Kev said:
Getting to the bonfire in Sen was like euphoric. I was like...EXULTATION

Sen's felt good, but my favorite bonfire to get to so far was probably the swamp one in Blighttown. :P I imagine that'll change though, since I haven't done the final zones yet.
 
Zeliard said:
Sen's felt good, but my favorite bonfire to get to so far was probably the swamp one in Blighttown. :P I imagine that'll change though, since I haven't done the final zones yet.

it was tomb of giants for me, what a horrible place.
 
My favourite bonfire was the Abyss. Not only does it let you join the Darkwraith Covenant there but it also lets you warp to other areas before getting the vessel.
 
I didn't have a lot of trouble with the archers, for some reason. Did it on my third try. I just ran at the guy on the right and he pulled out his sword.
 
Zeliard said:
Sen's felt good, but my favorite bonfire to get to so far was probably the swamp one in Blighttown. :P I imagine that'll change though, since I haven't done the final zones yet.

Wait until you get to the Tomb of Giants, you'll be fleeing for dear life in search of a bonfire.
 
Vect said:
Wait until you get to the Tomb of Giants, you'll be fleeing for dear life in search of a bonfire.

Is that the one that's
pitch black and requires a constant light source
?

If so, I imagine the bonfire there would be quite a refreshing sight indeed. :P
 
Rez said:
I didn't have a lot of trouble with the archers, for some reason. Did it on my third try. I just ran at the guy on the right and he pulled out his sword.
Problem with that is I get nailed from behind by the other one. Will try the poison route. Thanks for the tip, revolverjgw.
 
Ill Saint said:
Problem with that is I get nailed from behind by the other one. Will try the poison route. Thanks for the tip, revolverjgw.

Not sure about going up on the left side but if you go up the right the archer on the left should lose aggro range on you when you get in melee range of the other one. You can then kill or knock off the right archer and keep going in that direction, which is where you're supposed to go anyway. You don't have to mess with the archer on the left at all unless you want the loot behind him. I snagged it but totally forgot what it is, though.
 
So I beat quelaag and talked to the pyromancer in firelink.. and the pyromancer in blighttown isn't there for me, my thing is at +7.. I'm in the chaos convenant but killed the guy that was blocking my way in because I said no at first, is there any way to upgrade my pyromancer catalyst thing? Or am I screwed?
 
Zeliard said:
Even though there don't seem to be more unique animations it does seem that some other boss 'loopholes' of sorts are also purposeful. Like the Taurus Demon. During pre-release this video circulated that showed a player making him fall over the side of the bridge. Except that section of the bridge also happens to have a gap there that is roughly the Taurus Demon's size, and you're dealing with a very limited environment in space. Purposeful? Dunno.

And there's also Capra. Those stairs and that ledge above are pretty conspicuous in an otherwise small, square room. A lot of people, if not most, use them to facilitate taking out both the dogs and Capra himself. Not only does that ledge make it easier to hit him with downward plunges but apparently he also can't reach you from below. Suspicious.

Someone also said something earlier about sending Ornstein through a window or some crazy thing. Not sure what to make of that one.

I sort of suspected this back in Demon's Souls, where it seemed like a lot of the bosses' dead zones seemed awfully prominent. The Leechmonger had an obvious plank jutting out right at the entrance where he couldn't hit you, the Spider had all those alcoves where he couldn't reach you, the Maneater was clearly visible through the fog door, and the boss fight was built to compensate for the possibility that one of them was dead before the fight even properly started. At first I thought these were all oversights, but when From patched the bosses who were vulnerable to Poison and Plague so that they were immune to Plague but could still be Poisoned I started to doubt that. They clearly knew the bosses could be safely cheesed to death with damage over time, and instead of making them immune to both they only made them immune to the faster option, leaving the slow, grindy option available. It was like they were saying "Yeah, you can cheese 'em to death, but we're not going to let you do it fast."

That's when I started thinking that some of them weren't so much oversights as they were intentional cowardly options for folks who couldn't hack it. The closest thing to player-friendliness From was willing to engage in, if you will.

I might be giving them too much credit, but some of the bosses in Dark Souls bolster the hypothesis, I think.
 
Kyoufu said:
Another victim of Ring of Fog.
Tch. Just happened again after I restored my humanity. Same guy, to boot. I'm still fresh to DaS but PvP just went from "wow this could be fun" to "yeeeah, no thanks." I think I'll hollow it out from now on.
 
Dipper145 said:
So I beat quelaag and talked to the pyromancer in firelink.. and the pyromancer in blighttown isn't there for me, my thing is at +7.. I'm in the chaos convenant but killed the guy that was blocking my way in because I said no at first, is there any way to upgrade my pyromancer catalyst thing? Or am I screwed?

The egg dude at the Chaos Covenant will upgrade it too.
 
what the fuck is with this input lag bullshit? i've been killed 3 times in a row on the last boss because my moves are literally coming out 3 seconds after i press the button
 
Kyoufu said:
The egg dude at the Chaos Covenant will upgrade it too.
I killed a guy getting in there (because I said no at first to his thing, but wanted in anyway, so to get past I killed him), and there doesn't appear to be any other guy I can talk to nearby, other then the witch herself... :(
 
Questions about Painted World:

1) Man what the heck is with the harpies? Fighting them for me just seems like luck, I can beat them but if they decide to do their "fly up in the air land on your head and chew your face off move" I will die every time, even with full health. Any advice?

2) Is there a point to the Dragon mini boss? I believe I opened the door to the final boss (by turning the statue) but it doesn't seen the Dragon mini boss is in the way?

3) Are enemies here lightning resistant? The lightning spear is sucking, but my +10 battle axe is making short work of them, despite the fact that the character sheet says it does less damage.


And last one isn't a question but I did not read about it anywhere so anyone doing this level may find it interesting/useful:

If you are in human form and go to the Graveyard in Painted World, you will be invaded by an NPC Phantom "King Jerimiah". Hes a caster with a nasty fireball and he does a Firestom to. If you melee him, he uses a whip. If you kill him you get a bunch of souls plus a "notched whip" weapon.
 
Dipper145 said:
I killed a guy getting in there (because I said no at first to his thing, but wanted in anyway, so to get past I killed him), and there doesn't appear to be any other guy I can talk to nearby, other then the witch herself... :(

I could go through OT1 and OT2 and compile a laaaaarge list of GAFers who attacked/killed friendly NPCs :lol
 
Oracle Dragon said:
Questions about Painted World:

1) Man what the heck is with the harpies? Fighting them for me just seems like luck, I can beat them but if they decide to do their "fly up in the air land on your head and chew your face off move" I will die every time, even with full health. Any advice?
Be sure to roll away/to the side when they fly up in the air, they will come down where you were before and then you can attack. Don't stand still when they go in the air.


Kyoufu said:
I could go through OT1 and OT2 and compile a laaaaarge list of GAFers who attacked/killed friendly NPCs :lol
so I guess I'm screwed?
 
Just randomly threw a Great Chaos Fireball at Petrus to test out its strength. It took him out in one hit!!

Also I wish there was an easy way to farm humanity other than helping others against bosses. I don't think I'll get summoned to help with Smough and Ornstein; and I'm not too sure where else to put a sign at.
 
Dipper145 said:
Be sure to roll away/to the side when they fly up in the air, they will come down where you were before and then you can attack. Don't stand still when they go in the air.



so I guess I'm screwed?

You're fucked until maybe the next Pyromancer NPC late game.
 
Oracle Dragon said:
Questions about Painted World:

1) Man what the heck is with the harpies? Fighting them for me just seems like luck, I can beat them but if they decide to do their "fly up in the air land on your head and chew your face off move" I will die every time, even with full health. Any advice?

2) Is there a point to the Dragon mini boss? I believe I opened the door to the final boss (by turning the statue) but it doesn't seen the Dragon mini boss is in the way?

3) Are enemies here lightning resistant? The lightning spear is sucking, but my +10 battle axe is making short work of them, despite the fact that the character sheet says it does less damage.


And last one isn't a question but I did not read about it anywhere so anyone doing this level may find it interesting/useful:

If you are in human form and go to the Graveyard in Painted World, you will be invaded by an NPC Phantom "King Jerimiah". Hes a caster with a nasty fireball and he does a Firestom to. If you melee him, he uses a whip. If you kill him you get a bunch of souls plus a "notched whip" weapon.

1. For the crow demons, if they fly up to do their head-chewing attack, run TOWARDS them. They'll fly over you and leave themselves open to attack. Running back from them when they wind up their attack is what's getting you killed.

2. The Zombie Dragon is basically just there as an optional miniboss, nothing more.
 
RoboGeorgeForeman said:
Just randomly threw a Great Chaos Fireball at Petrus to test out its strength. It took him out in one hit!!

Also I wish there was an easy way to farm humanity other than helping others against bosses. I don't think I'll get summoned to help with Smough and Ornstein; and I'm not too sure where else to put a sign at.

You can farm at the rats in the Depths. Put on the Covetous Gold Serpent Ring for a chance at a decent drop rate.
 
Fiftyeight said:
There's another bonfire in Sen's? -_-

I never so much as found a shortcut, although signs left on the ground hinted otherwise.
There's one near the final boss, you have to drop off a cliff to get to it, and leaving it you have to drop off another small ledge, so it's hard to find by normal means.
 
RoboGeorgeForeman said:
Just randomly threw a Great Chaos Fireball at Petrus to test out its strength. It took him out in one hit!!

Also I wish there was an easy way to farm humanity other than helping others against bosses. I don't think I'll get summoned to help with Smough and Ornstein; and I'm not too sure where else to put a sign at.

In the Tomb of Giants- the pool of water with infinitely respawning baby skeletons got me like over a dozen humanity vaginas in like 15 minutes.
 
Dipper145 said:
Be sure to roll away/to the side when they fly up in the air, they will come down where you were before and then you can attack. Don't stand still when they go in the air.



so I guess I'm screwed?
You shouldn't really be screwed. Unless you managed to not rescue/kill Laurentius(sic?) and that guy.

The late game pyro train appears after you have a +10 glove and ring the 2nd bell. I can check the exact conditions in the guide in a few minutes though.
Kyoufu said:
Not meant to be a super epic fight of sweat, blood and tears.
I really like how varied the boss are. You've got the crazy fight your ass off bosses like
smough and ornstein, Gargolyes, 4 kings
, the big DMC/Ninja Gaiden bosses
iron golem
and the weird puzzly bosses,
Bed of Chaos, Ceaseless Discharge
. I think it goes a long way to keeping the game interesting.
 
ixix said:
I sort of suspected this back in Demon's Souls, where it seemed like a lot of the bosses' dead zones seemed awfully prominent. The Leechmonger had an obvious plank jutting out right at the entrance where he couldn't hit you, the Spider had all those alcoves where he couldn't reach you, the Maneater was clearly visible through the fog door, and the boss fight was built to compensate for the possibility that one of them was dead before the fight even properly started. At first I thought these were all oversights, but when From patched the bosses who were vulnerable to Poison and Plague so that they were immune to Plague but could still be Poisoned I started to doubt that. They clearly knew the bosses could be safely cheesed to death with damage over time, and instead of making them immune to both they only made them immune to the faster option, leaving the slow, grindy option available. It was like they were saying "Yeah, you can cheese 'em to death, but we're not going to let you do it fast."

That's when I started thinking that some of them weren't so much oversights as they were intentional cowardly options for folks who couldn't hack it. The closest thing to player-friendliness From was willing to engage in, if you will.

I might be giving them too much credit, but some of the bosses in Dark Souls bolster the hypothesis, I think.

It could be that in Demon's Souls some of those were originally legitimate oversights, but they decided to keep them in anyway to give players a way of essentially bypassing those boss fights if they simply wanted to progress. In particular I'm not sure some of the stuff like Flamelurker getting caught in geometry was intended.

I do however think in Dark Souls that it's more consciously designed. On some level some bosses seem to have been designed to mitigate some of the Demon's Souls cheese, particularly stuff like being able to plug a boss from afar with arrows from a spot they can't reach you (cept maybe Capra with the ledge). Most bosses in Dark Souls seem to be a lot more aggressive about getting into melee range. But on another level the From devs added other more unique and purposefully designed ways of easily taking some of them out. In some cases it's pretty definitive, and in others it's a possibility.
 
Dipper145 said:
So I beat quelaag and talked to the pyromancer in firelink.. and the pyromancer in blighttown isn't there for me, my thing is at +7.. I'm in the chaos convenant but killed the guy that was blocking my way in because I said no at first, is there any way to upgrade my pyromancer catalyst thing? Or am I screwed?
Next time, if you accidently say no to him, just relog and it resets the conversation. Thought my pyro was screwed for a second.
 
The pyro in firelink only
leaves
once you talk to the advanced pyro trainer in Blighttown swamp. Did you just kill him when trying to free him or something?
 
Demon's Souls was amazing. Dark Souls may actually be better although at only 25'ish hours in I am not in a qualified position to make such a call. Here's what I like:

First and foremost is the melee combat. If the combat wasn't so darn good in the Souls games then it wouldn't have the special place in my heart that it currently does and I couldn't spend as many hours with it as I have and plan to do. The melee combat is deceptively simple to execute yet has so much nuance and variety that the depth is really quite exquisite. Unique animations, differing attack ranges and swing types, different damage types that scale with stats, variable stamina use due to weight and weapon type, etc.

And speaking of stamina; it's an absolutely brilliantly executed piece of game design. You have a limited pool but it regenerates quickly. Blocking depletes it, swinging depletes it, rolling or sprinting depletes it. Combat becomes a never ending and always engaging interaction between using your stamina for proper attack, defense and evasion and trying to time all of your actions to take maximum advantage of your available stamina pool. Managing your stamina bar well (and having enough endurance to last through encounters) is absolutely key to your survival in the Souls games.

Demon's/Dark Souls is like the most perfectly created hack n' slash game taking that very simple act of using a sword, hammer, axe, etc. and repeatedly smacking your enemy into submission. And then adding in that wonderful stamina bar so that it doesn't become a button masher and enemies that are fierce and relentless and environments that are sinister and deadly and you begin to approach what the Souls games are all about.

And about those environments... Yes, that would be the second thing I love about the Souls games. Bleak. Harsh. Unforgiving. Deadly. But also otherwordly in their beauty and sculpting. They feel absolutely real and absolutely terrifying and sometimes make me physically and mentally uncomfortable. (If you've played through world 5 on Demon's Souls you know exactly what I'm talking about!) It's the type of world that gets in your head and under your skin and maps itself into your synapses to elicit a physical reaction. I often find myself with my heart racing and my adrenaline spiking as I navigate these twisted and labyrinth like structures to find every last piece of gear because I know I am going to need all I can get my hands on to survive.

Speaking of the gear the item and equipment list is vast and the stat and upgrade charts would please any follower of D&D. The Souls games are not loot grind games per say but trying to collect every unique boss weapon, item upgrade, elemental weapon and armor piece could become an obsession in and of itself. Not every armor or weapon piece is going to be equally powerful but the case could be made that even the most mundane of starting equipment could potentially be upgraded to be useful at the endgame. How many games with Dark Souls loot table can make a claim like that? And more importantly, who cares? All I know is that I love the system and I love the changes that were made between Demon's Souls and Dark Souls in this area. Being able to upgrade my armor along with my shields and weapons is a great improvement as is the simplification of the shard types. It's a system that is allowing me to create a character that not only has gear that is powerful in function but also looks like I want him to look without feeling like I've gimped myself in the process.

At this point if I was a poetic person I would try to write a poem for how much affection I have for Dark Souls. For me, it's like pure gaming bliss injected directly into my veins and I have to be careful lest I overdose and take it beyond the video game that it is. However for a video game this series is the closest thing to Nirvana that I have yet found and I could not be happier with the sequel to my Game of the Generation, Demon's Souls. And now, back to Dark Souls!
 
Where's the bonfire in Sen's fortress? I feel like I've explored every corner, haven't seen a boss, a knight, or a bonfire. Missing a path obviously, any ideas?
 
I was about to fight Ceaseless Discharge, and some blob-like thing plopped onto my head, and it won't come off, and I can no longer equip a helmet. Anyone know what this shit is, and how I can get rid of it? I don't want to waste items trying to guess what will work, and a quick Google doesn't tell me anything.
 
Kyoufu said:
I'm guessing you've never finished Demon's Souls?

We all know Demon's Souls' true final boss was the False King. :P

I still remember expecting some epic final fight below the Nexus my first time through Demon's Souls. gwahah
 
perineumlick said:
I was about to fight Ceaseless Discharge, and some blob-like thing plopped onto my head, and it won't come off, and I can no longer equip a helmet. Anyone know what this shit is, and how I can get rid of it? I don't want to waste items trying to guess what will work, and a quick Google doesn't tell me anything.

The item that removes the egg from your head is either gotten from those egg things in the area you're at now or from the serpent things at the forest.


TheDrizzlerJ11 said:
Where's the bonfire in Sen's fortress? I feel like I've explored every corner, haven't seen a boss, a knight, or a bonfire. Missing a path obviously, any ideas?

When you're finally out in sunlight. Turn around, go up steps, with your back to the giant that is droppin deuces point your camera down on the part the ledge where the ground is dented, you'll see the bonfire to drop to.
 
Ahahahaha Gaping Dragon was a pushover. Only reason I died as many times as I did was because I kept getting greedy and tried hitting him more than I should of. On to Blighttown I guess!
 
So did we all forget this grinding spot? I swear I saw that it was somewhere in the Darkroot basin. I just need to know If I am in the right spot...
 
TheDrizzlerJ11 said:
Where's the bonfire in Sen's fortress? I feel like I've explored every corner, haven't seen a boss, a knight, or a bonfire. Missing a path obviously, any ideas?
No idea, that's where I'm stuck right now.
 
Did anyone else find the other way of getting into the Tomb of the Giants (without fighting Pinwheel)?
If you nestle in the coffin in the area where the titanite demon is in the catacombs for long enough someone will close it over. When it opens you're somewhere in the Tomb of Giants. I don't know where since I had the feeling that I wasn't supposed to be there yet and it was pitch dark so I hopped back in the coffin to return to the catacombs. But it didn't seem to look like the bit of the Tomb of the Giants that I ventured into after the Pinwheel fight.
 
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