New preview.
"Its not just that there didnt seem to be any reason to stop; its that Darksiders II is huge. The map I reached at the preview event is just one of four worlds, each of which, according to Vigil, is the size of the original Darksiders. The very first activity the player performs as Wars brother Death is not to bash something up but to get on a horse and ride down a long winding path admiring the grandiose scenery and orchestral soundtrack. Not only does this immediately set the tone for what turns out to be a high-fantasy feeling very distinct from the first games atmosphere, it also gets you used to the idea of scale before you have to look at the overmap and have some kind of panic attack."
"When I did get around to looking at the map of the first true world, The Forge Lands, it was after exploring the first town hub a dauntingly large area in and of itself and passing through a short navigational segment between me an the open plains. And I do mean open. Directly opposite me, sprawled between cliffs, was some sort of enormous tentacley eyeball thing which later research tells me was a form of Corruption, blocking my path to the Tree of Life, which connects the four realms. Apart from this obvious end goal, the pleasantly green landscape just spread out in front of me, dotted by paths snaking off in six directions."
The rest:
http://www.vg247.com/2012/07/30/dust-to-dust-darksiders-ii-finds-its-spirit-animal/